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收藏级卡牌龙头Suplay冲刺港股:背靠米哈游,IPO前夜最大IP授权到期
Guo Ji Jin Rong Bao· 2026-01-06 15:05
谷子经济热潮下,又一家卡牌公司准备冲刺港股IPO。 近日,北京超级玩咖科技有限公司Suplay Inc.(下称"Suplay")在港交所递交上市申请,拟在香港主板上市,中金公司与摩根大通担任其联席保荐 人。 凭借与《原神》《哈利·波特》、线条小狗等全球知名IP的合作,该公司近年在收藏卡牌赛道迅速崛起。近期,其又宣布与2026中央广播电视总台春 节联欢晚会正式达成联名合作,将推出多款限定新品,共同打造全新IP形象"MABERBER小马奔奔"。 但眼下,Suplay的状况可谓难言轻松。一方面,其与业内多数公司相似,面临过度依赖授权IP的结构性风险;另一方面,正值冲刺港股上市的关键时 期,其与最大收入来源IP的授权协议却已到期失效。尽管双方仍在就续约进行洽谈,但能否成功续约、恢复合作,目前仍是未知数…… 背靠米哈游 作为一家覆盖IP、渠道全产业链的潮流IP消费品公司,Suplay成立于2019年,创始人兼CEO为文创众筹社区摩点网前COO(运营总监)黄万钧。 最初,Suplay定位为潮玩盲盒平台,主要通过微信抽盒机小程序售卖潮玩产品,并提供"一键转卖"等二手交易服务;2021年,该公司收购了潮玩设计 生产制造商"嘿 ...
收藏级卡牌龙头Suplay拟赴港IPO 大部分收入来自授权IP
Mei Ri Jing Ji Xin Wen· 2026-01-06 12:57
每经记者:蔡鼎 每经编辑:魏文艺 国内收藏级卡牌龙头Suplay Inc.(以下简称Suplay)拟进军资本市场。据港交所发布的信息,Suplay日 前已首次向港交所递交IPO(首次公开募股)申请文件(以下简称招股书),中金公司与摩根大通担任 其联席保荐人。 招股书显示,Suplay拟将此次港股IPO募集资金用于多元化IP(知识产权)组合,拓展与头部IP授权方 合作领域并持续孵化自有IP等。 自有IP收入贡献率较低 招股书显示,Suplay是一家IP收藏品及消费级产品公司,其旗舰品牌"卡卡沃"在中国收藏级卡牌市场拥 有领导地位。 招股书援引弗若斯特沙利文的数据称,以2024年GMV(商品交易总额)计,Suplay在中国收藏级非对 战卡牌市场排名第一,同时是全球前五大收藏级非对战卡牌品牌中唯一的中国品牌。此外,Suplay亦提 供与其高端产品形成互补的潮流玩具及IP衍生品,从而实现更广泛的IP应用并拓宽消费者触达范围。 招股书称,Suplay的产品主要面向18岁及以上、消费力强且对文化娱乐内容兴趣浓厚的成人消费者,超 99%的消费者为成年群体,覆盖高净值收藏者、Z世代及IP粉丝等。 Suplay的卡牌产品定位高 ...
Suplay 超级玩咖,递交IPO招股书,拟赴香港上市,摩根大通、中金公司联席保荐
Sou Hu Cai Jing· 2026-01-02 08:24
根据弗若斯特沙利文的资料,于2024年按GMV计,Suplay在中国收藏级非对战卡牌市场排名第一,超过第二、三 名总和,同时是全球前五大收藏级非对战卡牌品牌中唯一的中国品牌。 Suplay也提供与公司高端产品形成互补的潮流玩具及IP衍生品,主要面向具有较强消费力及对文化娱乐内容有浓厚 兴趣的成人消费者。根据弗若斯特沙利文进行的消费者调研,Suplay超过99%的消费者年龄在18岁或以上。 2026年1月1日,来自北京朝阳 区的北京究极玩咖科技有限公司的母公司Suplay Inc.(以下简称Suplay)在港交所递交 招股书,拟香港主板IPO上市。 Suplay招股书链接: 主要业务 Suplay,成立于2019年,作为一家全球布局的IP收藏品及消费级产品公司,将全球知名IP融入公司的产品系列,也 通过精选的产品向全世界介绍中国文化。公司的旗舰品牌「卡卡沃」在中国收藏级卡牌市场拥有开拓者和领导地 位。 Suplay的卡牌产品 定位高端,聚焦于单卡发行价超过人民币10元的收藏级区间,卡牌采取限量发行策略,兼具艺 术质感与收藏价值。收藏级卡牌的价值锚定依赖国际第三方鉴定机构和用户自主送评意愿,送评率高的卡牌具有 更 ...
又一家卡牌公司准备上市了
36氪· 2025-09-26 13:35
Core Viewpoint - Hitcard is advancing its listing process and may become the "first stock" in the card industry, focusing on adult collectible cards and achieving significant revenue growth [4][5]. Group 1: Company Overview - Hitcard was founded in 2021 and has received investments from various institutions, including Shanghai Lianchuang Investment and Sequoia China [4]. - The company has achieved approximately 400 million yuan in revenue last year, with a year-on-year growth exceeding 600%, and expects another 100% growth this year [5][6]. Group 2: Market Potential - The collectible card market in China is projected to reach 26.3 billion yuan in 2024, making it the largest globally, with an expected growth to 44.6 billion yuan by 2029 [5]. - Hitcard's unique growth strategy allows it to address key market concerns, such as customer demographics and dependency on single IPs [5][6]. Group 3: Product Strategy - Hitcard has signed over 60 IPs this year, doubling its IP portfolio compared to 2024, which is comparable to larger competitors [7][8]. - The company maintains a rapid product turnover, introducing about 10 new products monthly, with a focus on limited editions to enhance scarcity [8][9]. Group 4: Production and Innovation - Hitcard has invested in advanced printing technology, utilizing a 14-color printing machine, which enhances the color richness of its cards compared to competitors [9]. - The company has adopted innovative production techniques, such as "electroplated crystal" processes, to improve product aesthetics and consumer engagement [9]. Group 5: Consumer Engagement and Sales Channels - Live streaming has become a significant sales channel for Hitcard, contributing over 60% of its sales, with offline channels also expanding to 40% of sales [13][14]. - The brand is targeting a broader audience by introducing products appealing to young male consumers, thus diversifying its user base [15][16]. Group 6: Competitive Landscape and Future Outlook - Hitcard faces increasing competition for IP rights, but emphasizes its capabilities in IP interpretation and content extension to differentiate itself [16]. - The company has secured a partnership with Disney, aiming to expand its presence in overseas markets, particularly in North America and Japan [16][17].