文娱传媒ETF(516190)
Search documents
ETF,逼近涨停!
Zhong Guo Zheng Quan Bao· 2026-01-09 13:35
01 1月9日,上证指数站上4100点。文化传媒、卫星、航空航天、有色、软件等多个板块表现强势,相关主题 ETF涨幅明显。其中,文娱传媒ETF(516190)领涨全市场,盘中一度逼近涨停,收盘涨超8%。 02 2026年前4个交易日,有色板块受资金青睐。1月5日-1月8日,股票型ETF中,资金净流入额最高的两只ETF均 为有色主题ETF。此外,卫星、半导体设备、A500等ETF产品亦成为资金涌入的重要方向。 03 今日,易方达基金、南方基金、富国基金、华夏基金、华泰柏瑞基金、汇添富基金等多家机构旗下QDII产品 发布溢价风险提示公告。 文娱、软件、卫星板块走强 1月9日,文娱传媒ETF(516190)单日涨幅最高,达8.41%。值得注意的是,该ETF盘中一度涨9.85%,逼近 涨停。创业板软件ETF华夏(159256)紧随其后,单日涨超7%。 | 代码 | 名称 | 现价(元) | 涨跌幅 (%) | | --- | --- | --- | --- | | 516190.SH | 文娱传媒ETF | 1.43 | 8.41 | | 159256.SZ | 创业板软件ETF华夏 | 1.12 | 7.20 | ...
11月份游戏版号发放量创今年新高,游戏板块新品周期开启,聚焦游戏ETF(159869)布局机会
Mei Ri Jing Ji Xin Wen· 2025-12-03 02:59
Group 1 - The A-share market opened lower on December 3, with the Shanghai Composite Index down 0.14%, the Shenzhen Component down 0.13%, and the ChiNext Index down 0.04. The sectors showing weakness included lithium battery electrolyte, superhard materials, 6G, commercial aerospace, and CPO concept stocks, while themes related to cross-strait integration and AI applications showed strength [1] - As of December 2, the game ETF (159869) reached a product scale of 11.221 billion, facilitating investors to easily invest in leading A-share gaming companies [1] - The number of game approvals in November reached a new high for the year, with a total of 178 games approved, including titles from well-known manufacturers such as Bilibili and Perfect World. Year-to-date, 1,532 domestic games have been approved, while 93 imported games have been approved, with 6 in November [1] Group 2 - Among the games approved in November, "Star Sand Island," a life simulation game set in a subtropical island, has gained market attention. It features activities like fishing, livestock farming, and exploration. The game has previously appeared at major gaming events and has over 400,000 wish list entries on Steam as of November 13 [2] - Wanlian Securities predicts that competition in the life simulation game sector will intensify by 2026, with major game developers like miHoYo and Tencent entering the market. The success of "Star Sand Island" will depend on its differentiation and leveraging multi-platform advantages [2] - Related ETFs include the game ETF (159869), which focuses on leading companies in the A-share IP gaming industry, and the cultural and entertainment media ETF (516190), which provides balanced exposure across marketing, film, tourism, and IP toy sectors [2]
版号发放数量增长,年底游戏市场传统旺季来临,聚焦游戏ETF(159869)布局机会
Mei Ri Jing Ji Xin Wen· 2025-11-30 06:38
相关ETF:游戏ETF(159869)聚焦A股IP游戏产业龙头;文娱传媒ETF(516190)均衡布局营销、 影视、文旅、IP潮玩等领域。 每日经济新闻 11月28日,A股开盘,上证指数跌0.11%,深证成指跌0.04%,创业板指跌0.04%。贵金属、星闪概 念、猪肉板块涨幅居前;小金属、短剧游戏、光纤概念跌幅居前。游戏板块早盘低开后震荡,游戏ETF (159869)现小幅微跌,持仓股巨人网络、华立科技、光线传媒、恺英网络等涨幅居前,完美世界、迅 游科技、三七互娱等跌幅居前。 国内游戏版号发放近期一直保持着稳定增长态势。截至11月,年内共计下发游戏版号1624个,其中 国产游戏版号1532个,进口游戏版号92个,远超2024年全年1416款的数量。进口游戏版号的下发频率也 从过去的每两月一发转变为今年开始的每月一发。 中国音像与数字出版协会发布的报告显示,2025年上半年,中国游戏市场实际销售收入达1680亿 元,同比增长14.08%,用户规模近6.79亿,同比增长0.72%。在细分市场中,移动游戏实际销售收入同 比升高,占比74.59%,仍稳居主导地位;客户端游戏实销收入持续升高,占比21.07%;网页游戏 ...
传媒行业基本面呈复苏态势,游戏板块成核心驱动力,聚焦游戏ETF(159869)和文娱传媒ETF(516190)布局机会
Mei Ri Jing Ji Xin Wen· 2025-11-07 07:32
Group 1 - The gaming sector experienced a volatile correction on November 7, with the gaming ETF (159869) dropping nearly 2% during intraday trading, while stocks like 37 Interactive Entertainment, Xunyou Technology, and others saw significant declines [1] - As of November 6, the gaming ETF (159869) had a product scale of 11.306 billion yuan, facilitating investors' access to leading A-share gaming companies [1] - The media industry showed signs of recovery in Q3, with the gaming sector being a key driver due to remarkable net profit growth from several companies, including Century Huatong surpassing 10 billion yuan in revenue [1] Group 2 - Perfect World demonstrated strong revenue and profit growth, indicating a robust turnaround and validating its "gaming + film and television" dual-driven growth strategy [1] - According to GF Securities, the A-share gaming sector experienced high growth in Q3, with actual sales revenue in China's gaming market reaching 88.026 billion yuan in Q3 2025, a quarter-on-quarter increase of 6.96% and a year-on-year decrease of 4.08% [1] - A-share gaming revenue growth year-on-year reached 29.98%, while profit growth surged by 106.16%, indicating accelerated performance and ongoing cost reduction and efficiency improvements [1]
IP经济等新型情绪消费场景点燃年轻群体热情,游戏ETF(159869)打开低位布局通道
Sou Hu Cai Jing· 2025-09-04 02:38
Group 1 - The gaming sector experienced fluctuations on September 4, with the gaming ETF (159869) dropping to around 1%, creating a low-positioning opportunity [1] - Among the holdings, Fuchun Co., Huali Technology, Tianzhou Culture, and Aofei Entertainment saw significant gains, while Jibite, Giant Network, Kaiying Network, and Iceberg Network faced notable declines [1] - 37 Interactive Entertainment announced on September 3 that it has secured game adaptation rights for multiple IPs, including "Dou Po Cang Qiong," "Gui Mi Zhi Zhu," and "Dou Luo Da Lu," enhancing its diverse product matrix [1] Group 2 - The China Securities Association released a report on August 31 indicating that cultural consumption demand is continuously being released, with the gaming and film industries achieving revenue growth and net profit growth exceeding 70% in the first half of the year [1] - New emotional consumption scenarios, such as the pet economy and IP economy, have ignited enthusiasm among younger demographics, leading to significant performance growth for related listed companies, with net profit increases of 40.29% and 54.90% respectively [1] - Relevant ETFs include the gaming ETF (159869), which focuses on leading companies in the A-share IP gaming industry, and the cultural and entertainment media ETF (516190), which provides balanced exposure across marketing, film, cultural tourism, and IP toy sectors [1]
游戏行业强劲复苏,影视行业或处于新一轮修复起点,聚焦文娱传媒ETF(516190)、游戏ETF(159869)布局机遇
Mei Ri Jing Ji Xin Wen· 2025-08-18 06:12
Group 1 - The gaming media sector is experiencing active performance, with the Entertainment Media ETF (516190) rising over 2.5% and the Gaming ETF (159869) increasing nearly 1% as of August 18 [1] - According to customs data, the initial export value of gaming consoles and accessories reached $1.365 billion in July 2025, a month-on-month increase of 4.75%. The cumulative export value from January to July reached $7.857 billion, a year-on-year increase of 45.8% [1] - The initial export volume in July was 20,907 tons, up 4.65% month-on-month, while the cumulative export volume from January to July was 118,325 tons, reflecting a year-on-year increase of 20.1% [1] Group 2 - Tencent launched a new open-source game video generation framework called Hunyuan-GameCraft on August 14, allowing users to generate high-definition dynamic game videos in real-time with minimal input [1] - Tencent's Q2 2025 results showed that revenue from its online gaming business reached 59.2 billion yuan, with domestic market revenue at 40.4 billion yuan (up 17% year-on-year) and international market revenue at 18.8 billion yuan (up 35% year-on-year), marking a historical high for four consecutive quarters [1] - Huaxin Securities noted that the performance of Hong Kong stocks is closely tied to profitability and market capitalization, while AI is seen as a key driver for valuation in the media sector, with expectations for domestic AI applications in gaming media [2]
出海市场保持韧性,小游戏等新兴形态高速增长,聚焦游戏ETF(159869)布局窗口
Mei Ri Jing Ji Xin Wen· 2025-08-11 09:29
Group 1 - The three major indices opened higher on August 11, with the Shanghai Composite Index rising by 0.05%, the Shenzhen Component Index by 0.27%, and the ChiNext Index by 0.13% [1] - Lithium carbonate futures hit the daily limit, leading to a significant rise in the lithium mining sector, while the Xinjiang sector remained hot with multiple stocks, including Xinjiang Communications Construction, hitting the daily limit [1] - The TMT sector opened lower, with declines in photolithography machines, millet economy, and military information technology concepts [1] Group 2 - In the first half of 2025, domestic game revenue reached a record high of 168 billion yuan, marking a year-on-year increase of 14.08% [2] - The user base in the domestic game market grew to nearly 679 million, reflecting a year-on-year growth of 0.72% [2] - The industry is experiencing a qualitative and quantitative improvement under a stable policy environment, with significant R&D investment returns from leading companies and resilience in overseas markets [2]
游戏板块持续震荡攀升,游戏ETF(159869)现涨近1%
Mei Ri Jing Ji Xin Wen· 2025-08-11 06:31
Group 1 - The gaming sector is experiencing a steady rise, with the gaming ETF (159869) showing a slight increase of nearly 1% as of August 11, supported by strong performances from stocks like Beiwai Technology, Youzu Network, Shunwang Technology, Guomai Culture, and Fuchun Co., Ltd. [1] - The game "Crossfire: Rainbow," developed by Tianmei Studio and published by Tencent K1, was unveiled at the Crossfire Carnival on August 10, showcasing gameplay footage. This game, authorized by Smilegate and developed on Unreal Engine 5, is expected to attract both new and existing players, reinforcing Tencent's position in the shooting game market [1] - The summer season is set to see the launch of new games and significant updates to existing titles, with high-quality products showing no signs of a downturn. Catalytic trading based on the performance of these quality products is anticipated to continue [1] Group 2 - The gaming ETF (159869) focuses on leading companies in the A-share IP gaming industry, while the Cultural and Entertainment Media ETF (516190) offers a balanced investment across marketing, film and television, cultural tourism, and IP toys [2]
2025 ChinaJoy观众参观达41.03万人次,再破历史纪录,游戏ETF(159869)涨近2.5%
Sou Hu Cai Jing· 2025-08-05 02:28
Group 1 - The gaming sector is experiencing a strong upward trend, with the gaming ETF (159869) rising nearly 2.5%, and stocks like Beiwai Technology hitting the daily limit, while Perfect World and Giant Network increased by nearly 5% [1] - The 2025 ChinaJoy event set a new attendance record with 410,300 visitors, an increase of nearly 50,000 from last year, representing a year-on-year growth of 11.8%, including 14,700 overseas attendees [1] - The National Press and Publication Administration approved 127 domestic games and 7 imported games in July, with notable titles like NetEase's "Diablo IV" and Tencent's "Ultimate Showdown" receiving approval [1] Group 2 - The 22nd ChinaJoy, themed "Gathering What You Love," featured 800 well-known companies and covered an exhibition area of 135,000 square meters, with 220 foreign enterprises accounting for 27.5% of the total [2] - The gaming and trendy toy sectors continue to show high growth potential, with recommendations to focus on the sustainability of quality content products [2] - Related ETFs include the gaming ETF (159869), which focuses on leading companies in the A-share IP gaming industry, and the cultural and entertainment media ETF (516190), which balances investments across marketing, film, tourism, and trendy toy sectors [2]
《浪浪山小妖怪》票房口碑双爆,影视产业链再迎催化
Mei Ri Jing Ji Xin Wen· 2025-08-04 03:12
Core Insights - The animated film "Wang Wang Mountain Little Monster" premiered on August 2 and quickly surpassed 100 million yuan in box office revenue within the first day, indicating strong market demand and popularity [1] - The film's success has led to the launch of over 400 licensed derivative products, which are also experiencing significant sales, highlighting the potential for IP monetization in the cultural industry [1] - The film is produced by Shanghai Film and co-produced by China Film, suggesting a strong backing from major industry players, which may invigorate the film and entertainment sector [1] Industry Impact - The success of "Wang Wang Mountain Little Monster" is expected to inject momentum into the film industry, potentially enhancing the performance of related companies through diversified IP monetization strategies [1] - The investment value of IP licensing and derivative product development is becoming increasingly prominent, indicating a shift in the cultural industry's value chain [1] - The film's popularity serves as a catalyst for the entertainment sector, similar to the impact of "Ne Zha" earlier in the year, which positively influenced market trends for companies like Light Media [1] Investment Opportunities - The film's success provides a new catalyst for the entertainment sector, offering investors convenient tools to engage with related industries through entertainment media ETFs, such as the one covering major film companies [1]