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7月全球手游收入Top20:崩铁第8,三角洲第15,恋与深空第18
3 6 Ke· 2025-08-07 02:47
Core Insights - The global mobile game revenue rankings for July 2025 show significant fluctuations in income among top games, with "Honor of Kings" leading at $165 million, followed closely by "LastWar" at $153 million and "Whiteout Survival" at $127 million [1][2]. Group 1: Revenue Performance - "Honor of Kings" experienced a revenue increase to $165 million in July, rebounding from $143 million in June, but still below the $195 million peak in early 2025 [2]. - "LastWar" achieved $153 million in July, outperforming "Whiteout Survival," but remains below its previous high of $160 million per month from December 2024 to February 2025 [2]. - "Whiteout Survival" stabilized at around $130 million monthly after a peak of $144 million in March 2025 [2]. - "Royal Match" maintained steady income around $125 million after significant peaks earlier in the year [3]. - "Monopoly Go" rebounded after dropping below $100 million in May, with increasing licensed revenue reported by Hasbro [3]. - "PUBG Mobile" saw a drop to $93 million in June but slightly recovered to nearly $110 million in July [3]. Group 2: Notable Games and Trends - "Candy Crush Saga" remained stable with July revenue just below $100 million [4]. - "Honkai: Star Rail" surged 29 ranks to nearly $80 million in July, marking a significant increase from June [4]. - "Clash Royale" returned to the top ten with $54 million in July, its best performance since December 2017, attributed to new game modes [4]. - "Kingshot" and "Gossip Harbor" both surpassed $50 million in July, indicating strong performance in the lower rankings [5][6]. - "Pokémon Go" saw a revenue drop to $48 million following a major event in June, while "Pokémon TCG Pocket" hit a new low of $43 million [6]. - Tencent's "Delta Action" earned $44 million in July, rising 27 ranks, while Konami's "eFootball" also reached $44 million [7]. - "Umamusume: Pretty Derby" gained popularity in Western markets, showing increasing revenue potential [7].
腾讯组织架构调整;完美世界《百万亚瑟王》新作停运丨游戏周报
Industry Dynamics - Shanghai has announced a policy to pilot foreign-funded game development in the city to be treated as domestically produced games, aiming to attract international companies to establish R&D teams in Shanghai [3][4] - In June, the revenue ranking of Chinese mobile game publishers was released, with Tencent, DianDian Interactive, and NetEase leading the list [5] - The "Meta Universe Neo World" in Xuhui District, Shanghai, has officially opened, featuring a 1.9-kilometer-long street with several prominent game companies participating [6] Company Developments - Tencent has restructured its organization by establishing the K9 Cooperation Department to manage strategic cooperation with Ubisoft, while dissolving several other cooperation departments [7] - BilibiliWorld is set to take place in Shanghai from July 11 to 13, with an expected attendance of 300,000 people [8] - Perfect World announced the shutdown of its new game "Million Arthur" [9][10] Compliance and Regulation - Epic Games and Samsung reached a settlement regarding mobile installation "popup harassment," resolving previous allegations of collusion with Google [11] - The European Games Association has expressed opposition to the "Stop Killing Games" movement, which aims to prevent game developers from shutting down games and teams [11] Employment Trends - King, a mobile game developer under Microsoft, announced a 10% workforce reduction, affecting studios in London, Berlin, and Stockholm [12] Esports Achievements - GEN defeated T1 with a score of 3-2 to win the 2025 MSI Championship, marking their second consecutive title [13][14]
6月全球手游收入Top20:点点2款杀出,绝区零第19,鸣潮第20
3 6 Ke· 2025-07-04 11:59
Core Insights - The global mobile game revenue rankings for June 2025 have been released, with Tencent's "Honor of Kings" leading the chart despite a month-over-month revenue decline [1][2]. Group 1: Top Revenue Generating Games - "Honor of Kings" by Tencent generated $143 million in June, maintaining its top position despite a $40 million drop from May's $184 million [2]. - "Whiteout Survival" and "LastWar" closely follow, with "Whiteout Survival" earning $128 million and "LastWar" at $127 million, showing a very narrow revenue gap [2]. - "Royal Match" ranked fourth with a revenue of $117 million, marking its first drop below $120 million since June 2024 [3]. Group 2: Notable Trends and Changes - "Monopoly Go" by Scopely has stabilized around $100 million for three consecutive months, while "Candy Crush Saga" saw its revenue fall below $100 million for the first time since February, now at $97 million [3]. - "PUBG Mobile" and "Peacekeeper Elite" also experienced revenue declines, with "Peacekeeper Elite" dropping from approximately $120 million in May to about $94 million in June [3]. - "Pokémon Go" saw a significant revenue increase to over $62 million due to community events, while "Pokémon TCG Pocket" faced a decline from approximately $81 million to $56 million [4]. Group 3: Rankings Beyond the Top 10 - "Genshin Impact" by miHoYo ranked 11th with $48.8 million, while "Gossip Harbor" reached $44.2 million, marking a new high [5][6]. - "Roblox" continued to struggle with a revenue drop to $39.2 million, while "Kingshot" surged to $37.3 million, climbing 13 positions [6][7]. - "Clash Royale" by Supercell achieved a revenue of approximately $36 million, marking its best performance since December 2021 [7].
o3-pro通关“推箱子”,人类怀旧小游戏成了大模型新Benchmark
量子位· 2025-06-16 04:50
Core Viewpoint - Classic nostalgic games like Sokoban and Tetris have become benchmarks for evaluating large models, with the o3-pro model recently surpassing previous performance limits in these games [1][2][6]. Group 1: Benchmark Performance - The o3-pro model successfully completed all levels of Sokoban, which previously had a benchmark limit at the sixth level [3][8]. - In comparison to the previous state-of-the-art model (SOTA), o3, the performance of o3-pro has doubled [3][10]. - The scoring system for Tetris involves calculating the number of placed blocks and the number of cleared lines multiplied by ten, until the game ends [13][22]. Group 2: Game Characteristics and Evaluation - The Lmgame benchmark includes several games, such as 2048, Candy Crush, Super Mario Bros, and Phoenix Wright, each with unique evaluation criteria [18][24]. - The evaluation for 2048 is based on the total value of merged blocks, while Candy Crush measures the total candies eliminated in a fixed number of rounds [24]. - The evaluation methods do not consider time as a factor, focusing instead on game-specific performance metrics [22][24]. Group 3: Model Development and Support - The project is developed by the Hao AI Lab at UCSD, which is affiliated with the machine learning systems and NLP labs [28]. - The lab has received funding from Google and NVIDIA, with NVIDIA donating a DGX B200 system to support their research [34]. - The benchmark is open-source, allowing interested parties to download and test their models [23].
o3-pro通关“推箱子”,人类怀旧小游戏成了大模型新Benchmark
量子位· 2025-06-16 04:49
Core Viewpoint - Classic nostalgic games like "Sokoban" and "Tetris" have become benchmarks for evaluating large models, with the o3-pro model achieving significant breakthroughs in these games [1][6]. Group 1: Benchmark Performance - The o3-pro model surpassed previous benchmarks by completing all levels of Sokoban, while the best prior model, o3, only reached the sixth level [2][3]. - In Tetris, the scoring system combines the number of placed blocks with ten times the number of cleared lines, and o3-pro's performance doubled that of o3 [3][13]. - The o3-pro model's performance is notable for its time-consuming operations, taking several minutes for each move [17]. Group 2: Game Evaluation Standards - The Lmgame benchmark includes various games, with specific evaluation metrics for each, such as total distance moved in Super Mario Bros and total candy cleared in Candy Crush [6][24]. - The evaluation does not consider time as a factor, focusing instead on game-specific performance metrics [22]. - The benchmark is open-source, allowing others to download and test their models [23]. Group 3: Development and Support - The project is developed by the Hao AI Lab at UCSD, which has received support from Google and NVIDIA [28][34]. - The lab has created multiple open-source projects, with FastVideo being the most starred on GitHub [32].
5月全球手游收入Top20:国产独占6席,一新游爆火冲上前十
3 6 Ke· 2025-06-05 00:46
Core Insights - The global mobile game revenue rankings for May 2025 have been released, showing significant performance variations among top games [1][2]. Group 1: Top Performers - "Honor of Kings" by Tencent continues to lead the chart with a revenue of $184 million in May, maintaining its position after regaining the top spot in April [1][2]. - "Whiteout Survival" and "Last War: Survival" are in a close competition for the second position, with revenues of $137 million and $133 million respectively, marking their third consecutive month of rank changes [2][3]. - "PUBG Mobile" ranks fifth with a revenue of approximately $119 million, showing a slight month-over-month increase [3]. Group 2: Revenue Fluctuations - "Royal Match" experienced significant revenue fluctuations, earning about $127 million in May after peaking at nearly $145 million in March [2]. - "Candy Crush Saga" and "Monopoly Go" followed closely with revenues of $105 million and $100 million, both showing slight declines [3]. - "Pokémon TCG Pocket" saw its revenue rebound to over $80 million, heavily influenced by new card pack releases [3]. Group 3: Rankings 11-20 - The rankings from 11 to 20 include "Gossip Harbor" at $42.4 million, "Brawl Stars" at $38.9 million, and "Honkai: Star Rail" at $38.5 million, indicating a steady performance for these titles [4][5]. - "Gossip Harbor" has shown consistent growth since its launch in mid-2022, achieving a new high in May [5]. - "Fate/Grand Order" made a notable comeback to the top 20 with a revenue of $32.1 million [5].