鹅鸭杀
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《鹅鸭杀》ID抢疯了,揭秘幕后“职业抢注人”日入万元!
Bei Jing Shang Bao· 2026-01-11 08:25
原本免费注册的账号昵称,如今却被玩家吐槽"千金难求""抢到怀疑人生"。 《鹅鸭杀》手游近日开启全平台公测。公开资料显示,此次官方一次性释放2000万账号池,而热门词库 仅4.6万个。 数小时后,二手平台上便出现从数十元到上千元不等的挂单。 事实上,每当热门游戏上线,职业抢注人对账号昵称抢注的现象早已不是新鲜事,平台貌似也在"默 许"这种行为。 昵称抢注乱象暴露出市场的极端供需失衡与投机炒作链条,形成零成本暴利、平台默许与法律真空下的 灰色狂欢。律师提醒消费者:如交易脱离官方渠道且昵称本身法律属性模糊,一旦发生卖家找回或官方 封禁,买家难以依据《中华人民共和国消费者权益保护法》维权,面临财物两空的风险。 挂单价最低1元、最高近万 作为曾经风靡Steam端游的爆款游戏,《鹅鸭杀》国服回归直接席卷了社交媒体。截至1月11日上午 10:30,微博上,"鹅鸭杀"话题讨论量超过128万、阅读量达18.4亿,"鹅鸭杀"相关话题达40多个。 与此同时,热门昵称如"鹅鸭杀""大司马""如花"等在1小时内被抢注一空,2000万预约玩家集体涌入导 致ID争夺激烈程度堪比"春运抢票"。 北京商报记者以消费者身份咨询某卖家,该卖家表示 ...
零成本昵称竟千金难求?谁在《鹅鸭杀》里捞第一桶金
Bei Jing Shang Bao· 2026-01-11 08:13
原本免费注册的账号昵称,如今却被玩家吐槽"千金难求""抢到怀疑人生"。1月7日,《鹅鸭杀》手游开启全平台公测。公开资料显示,此次官方一次性释放 2000万账号池,而热门词库仅4.6万个。数小时后,二手平台上便出现从数十元到上千元不等的挂单。事实上,每当热门游戏上线,职业抢注人对账号昵称 抢注的现象早已不是新鲜事,平台貌似也在"默许"这种行为。昵称抢注乱象暴露出市场的极端供需失衡与投机炒作链条,形成零成本暴利、平台默许与法律 真空下的灰色狂欢。律师提醒消费者:如交易脱离官方渠道且昵称本身法律属性模糊,一旦发生卖家找回或官方封禁,买家难以依据《中华人民共和国消费 者权益保护法》维权,面临财物两空的风险。 挂单价最低1元、最高近万 作为曾经风靡Steam端游的爆款游戏,《鹅鸭杀》国服回归直接席卷了社交媒体。截至1月11日上午10:30,微博上,"鹅鸭杀"话题讨论量超过128万、阅读量 达18.4亿,"鹅鸭杀"相关话题达40多个。 在咸鱼平台上,"鹅鸭杀号""鹅鸭杀极品id""鹅鸭杀id"售卖贴持续上线。24小时内相关宝贝量上涨630%,但商品类目只能选"游戏账号",平台抽佣3%,无下 架动作。 据北京商报记者不完全 ...
鹅鸭杀回应ID高价交易
Mei Ri Jing Ji Xin Wen· 2026-01-08 03:05
在这里需要和大家说明:鹅鸭杀官方不支持、也不鼓励任何形式的ID买卖或代抢行为。《鹅鸭杀》是 一款以推理、社交和朋友互动为核心乐趣的游戏,ID本身并不会影响游戏体验。我们理解大家对游戏 的热情,也理解"想要一个喜欢ID"的心情,但还是希望大家理性看待,游戏内ID仅用于区分玩家身份, 不具备任何官方定价或商业属性。此外,此类交易存在较高风险,请广大玩家提高警惕,谨防上当受 骗。建议通过官方渠道正常注册和体验游戏。不要轻信任何倒卖信息,避免出现不必要的风险。 每经AI快讯,1月8日,鹅鸭杀手游微博发布关于ID交易行为的说明与提醒:近期有部分玩家在第三方 平台进行《鹅鸭杀》ID的高价交易、转卖,并因此产生了不少困扰和争议。 ...
《鹅鸭杀》爆火,雷军的“金山系”又赢麻了?
凤凰网财经· 2026-01-07 07:20
凤凰网财经《公司研究院》 《鹅鸭杀》国服的强势回归,以一场席卷社交媒体的现象级预热拉开序幕:全网预约破2000万、热搜阅读量数亿、玩家与主播集体狂欢,甚至衍生出穿搭 教程与情感故事,使其俨然成为Z世代新一代"社交货币"。 然而,在这份高涨的期待与热度背后,其发行方金山世游背后的母公司金山软件却正陷入一场深层的业绩焦虑。 2025年前三季度,公司营收与净利润双双下滑,其中游戏业务收入大幅收缩,第三季度更是同比锐减近半。 在游戏业务承压、AI投入持续吞噬利润的多重挑战下,实际控制人雷军面临着如何平衡短期修复与长期战略的关键命题。 《鹅鸭杀》的热度,能否真正转化为驱动金山未来的增长动能? 01 《 鹅鸭杀 》 霸榜热搜 《鹅鸭杀》国服手游的预热,在社交媒体上引发了现象级关注。游戏的全网预约量已突破2000万,其影响力在微博上尤为凸显。 多个"鹅鸭杀"相关话题盘踞热搜榜,阅读量超过数亿。许多玩家和游戏主播纷纷发博,表达回归的兴奋。 与此同时,大量"鹅鸭杀穿搭"教程涌现,玩家们精心搭配"优雅鹅"、"酷炫鸭"等虚拟形象,展现个性。 游戏攻略也以更生活化的方式传播,"单独做任务时留个心眼,有人靠近先停手观察,可能是来刀你的 ...
久违的游戏大年来了,2026年腾讯网易买断制单机也有望上线
3 6 Ke· 2025-12-23 10:24
Core Insights - The gaming industry is preparing for a significant year in 2026, with multiple game releases scheduled, including notable titles like "Arknights: End of the World" and "Stupid Never Dies" [2][3][4]. Group 1: Upcoming Game Releases - At least 25 games are expected to be released in 2026, featuring unique gameplay experiences and targeting both heavy and light gamers [3]. - Major titles include "Arknights: End of the World" set for January 22, 2026, and "Stupid Never Dies" planned for 2026 [4][19][17]. - Tencent's "Lock Kingdom: World" is scheduled for March 26, 2026, and aims to contribute positively to Q2 performance [5]. Group 2: Game Features and Innovations - "Lock Kingdom: World" will incorporate open-world elements and promises a non-paywall approach to character acquisition [5]. - "Arknights: End of the World" features a sandbox-style map and innovative gameplay mechanics, including automated factory construction [19]. - "Destiny Trigger" is a tactical shooter with a focus on seasonal gameplay and unique modes, aiming to fill a niche in the PVE shooting market [7]. Group 3: Market Trends and Strategies - Cross-platform play is becoming a key strategy for expanding audience reach in the gaming industry [3]. - The trend towards unique gameplay experiences is evident, with many upcoming titles offering differentiated mechanics and themes [3][30]. - Companies are leveraging established IPs and innovative gameplay to attract players, as seen with Tencent's "King of Glory: World" and its open-world mechanics [9][10]. Group 4: Industry Outlook - The gaming market is anticipated to become vibrant in 2026, with a mix of anticipated titles and established franchises [43]. - The release of major titles like "GTA6" alongside new entries could lead to a competitive and engaging gaming landscape [43].
《愤怒的小鸟》重返中国市场,金山世游、世嘉、Rovio达成战略合作
Cai Jing Wang· 2025-09-26 13:34
Core Insights - The classic game IP "Angry Birds" made a comeback at Xiaomi's product launch event, being pre-installed on the new Xiaomi 17 Pro and 17 Pro Max series smartphones [1] - This marks the first public appearance of "Angry Birds" in nearly four years, highlighting a collaboration between Kingsoft's subsidiary, Kingsoft Game, Sega, and Rovio to promote the IP globally [1] - "Angry Birds," originally launched in 2009, has expanded into multiple sequels, spin-offs, animations, and feature films, becoming one of the most recognized and popular mobile game IPs worldwide, with over 5 billion downloads as of 2022 [1] Company and Industry Summary - Kingsoft Game is the authorized partner for "Angry Birds" in mainland China and has previously launched products like "Bubble Pop" and "Cat and Soup," focusing on the company's IP transformation strategy [1]
国泰海通|传媒:6月游戏版号数量创2025年新高,新游密集上线
国泰海通证券研究· 2025-06-29 14:56
Core Insights - The article highlights a significant recovery in the gaming industry, with the issuance of 147 domestic and 11 imported game licenses in June, marking a new high for 2025. This reflects a positive trend in both quantity and quality of game releases [1][2]. Game License Issuance - In June, a total of 147 domestic and 11 imported game licenses were issued, the highest number this year. This issuance includes major titles from key gaming companies such as Tencent and NetEase. The total number of domestic game licenses issued in the first half of 2025 reached 757, indicating a consistent release pace [2][3]. - The approval process for imported games has accelerated from a bi-monthly to a monthly basis, suggesting a potential return to the active levels seen before 2019. The total number of game licenses issued in 2024 was 1,416, and the total for 2025 is expected to exceed this figure [2]. New Game Releases and Market Performance - A series of new games are set to launch, with several entering testing phases from late June to July. Notable titles include Tencent's "Under the Human" and Perfect World's "The Other Side," which are expected to support industry performance in the second half of the year [3]. - The total revenue of the Chinese gaming market in May reached 28.051 billion yuan, reflecting a year-on-year growth of 9.86%. The esports segment showed particularly strong performance, with sales revenue of 14.523 billion yuan, a year-on-year increase of 28.22% [3]. - The overseas revenue from self-developed games reached 1.577 billion yuan, marking three consecutive months of growth. The improvement in the esports ecosystem and the iteration of overseas products are driving structural growth in the industry [3].