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游戏ETF(516010)连续3日迎资金净流入超2亿元,AI深度赋能研发与运营
Mei Ri Jing Ji Xin Wen· 2025-12-03 04:10
每日经济新闻 (责任编辑:刘畅 ) 【免责声明】本文仅代表作者本人观点,与和讯网无关。和讯网站对文中陈述、观点判断保持中立,不对所包含内容 的准确性、可靠性或完整性提供任何明示或暗示的保证。请读者仅作参考,并请自行承担全部责任。邮箱: news_center@staff.hexun.com 中航证券指出,AI深度赋能研发与运营,推动降本增效与体验升级并进。吉比特自建AIWebHub平 台,在美术素材生成环节实现显著降本增效;恺英网络通过"AI+IP"缩短开发周期至小时级,并 在"BEYONDGAMING"发布会上展示AI在开发、疗愈潮玩、智能终端等多元生态应用;巨人网络将AI 与玩法融合,《太空杀》推出"残局对决"模式,联合三大国产大模型打造"玩家-智能体混合对抗"竞技 机制;神州泰岳基于自研语音语义PaaS推出avavox智能语音机器人,降低幻觉率与延迟,显著提升交互 可靠性。AI技术的规模化落地正推动行业全链路升级,厂商竞争力与玩家体验将实现双提升。 游戏ETF(516010)跟踪的是动漫游戏指数(930901),该指数从沪深市场中选取涉及动画制作、 游戏开发与运营、IP衍生品销售等业务的上市公司证券作为 ...
神州泰岳(300002):游戏为核多元驱动,AI业务值得期待
Hua Yuan Zheng Quan· 2025-11-05 15:30
Investment Rating - The investment rating for the company is "Accumulate" (maintained) [5] Core Views - The company is expected to benefit from a multi-driven approach centered around gaming, with promising prospects in its AI business [5] - The company has a solid existing game base and is poised to enter a new product cycle with upcoming game launches [6] - The computer business is stable, and the company is increasing its focus on AI capabilities, which may enhance growth potential [6] Financial Performance Summary - For 2023, the company is projected to achieve a revenue of 5,962 million RMB, with a year-on-year growth rate of 24.06% [5] - The net profit attributable to the parent company is expected to be 887 million RMB, reflecting a significant year-on-year increase of 63.72% [5] - The company anticipates a decline in revenue for 2025, estimated at 6,249 million RMB, with a year-on-year decrease of 3.16% [5] - The net profit for 2025 is projected to be 1,133 million RMB, showing a year-on-year decline of 20.66% [5] - The earnings per share (EPS) for 2025 is expected to be 0.58 RMB [5] Game Development and AI Business - The company’s two flagship SLG mobile games, "War and Order" and "Age of Z Origins," continue to attract players and maintain stable revenue streams [6] - New games "Stellar Sanctuary" and "Next Agers" have received domestic game licenses and are in the commercialization testing phase, expected to expand the player base [6] - The company is enhancing its AI business with the launch of the "Taiyue Lighthouse" AI model application system and three specialized AI products [6] Profitability and Valuation - The company’s projected net profits for 2025-2027 are 1,133 million RMB, 1,426 million RMB, and 1,726 million RMB, respectively, with growth rates of -20.7%, 25.9%, and 21.0% [6] - The current stock price corresponds to a price-to-earnings (P/E) ratio of 21.1 for 2025, decreasing to 13.8 by 2027 [6]
神州泰岳第二季度归母净利润环比增长13% 游戏及AI新品密集发布
Zheng Quan Ri Bao Zhi Sheng· 2025-08-27 04:44
Core Viewpoint - Shenzhou Taiyue Software Co., Ltd. reported strong financial performance in the first half of 2025, driven by its gaming business and advancements in AI technology [1][4]. Financial Performance - In the first half of 2025, the company achieved operating revenue of 2.685 billion yuan and a net profit attributable to shareholders of 509 million yuan [1]. - In Q2 2025, revenue reached 1.361 billion yuan, reflecting a quarter-on-quarter growth of 2.85%, while net profit for the same period was 271 million yuan, with a quarter-on-quarter increase of 13.45% [1]. Gaming Business - The gaming sector generated 2.028 billion yuan in revenue during the first half of 2025, accounting for 75.53% of the company's total revenue [3]. - Key mobile games, "Age of Origins" and "War and Order," continued to perform well, generating revenues of 1.5 billion yuan and 465 million yuan, respectively [3]. - The company is set to launch two new SLG games, "Stellar Sanctuary" and "Next Agers," in the second half of 2025, which have already received domestic licenses [2]. AI Technology Integration - The company has embraced AI technology, launching the "Taiyue Lighthouse" AI model application system to enhance AI integration across various business lines [4]. - New AI products include the upgraded avavox intelligent voice robot, which aims to meet diverse industry needs for efficient voice interaction [4]. Innovation and Growth Expectations - The company is expanding its innovation portfolio with new products in education and power monitoring, such as the eye-care online course screens and advanced monitoring devices for power systems [5]. - Analysts predict that the upcoming game launches and AI product upgrades will drive significant growth for the company in the cultural entertainment and AI sectors [5].
国务院印发“人工智能+”行动意见,AI应用浪潮有望开启,聚焦AI应用驱动下的游戏板块机会
Mei Ri Jing Ji Xin Wen· 2025-08-27 02:52
Group 1 - The gaming sector is experiencing a significant rebound, with the gaming ETF (159869) showing a slight increase and potentially achieving a "six consecutive days" rise [1] - The gaming ETF has seen a net inflow of funds for four consecutive trading days, accumulating a total of 311 million yuan, indicating strong investor interest [1] - The Chinese government has released opinions on the deep implementation of "Artificial Intelligence +" actions, aiming for extensive integration of AI with six key areas by 2027, and a significant growth in the scale of the AI core industry [1] Group 2 - Tianfeng Securities indicates a positive trend in the Chinese AI sector, highlighting the continuous evolution of domestic model capabilities and the dual resonance of models and applications [2] - The release of DeepSeek's V3.1 version showcases breakthroughs in code understanding and task execution, reflecting the collaborative optimization of the industry by domestic AI companies [2] - The overall outlook for long-term investment opportunities in the Chinese AI sector remains optimistic [2] Group 3 - Companies like G-bits (603444) and K-Game Network (002517) are leveraging AI to enhance efficiency and reduce costs in game development [3] - Giant Network (002558) is integrating AI into gameplay, introducing a mixed competition mechanism between players and intelligent agents [3] - The implementation of AI technology is driving a comprehensive upgrade across the gaming industry, enhancing both competitive strength and player experience [3]
神州泰岳第二季度净利润环比增长13% 游戏及AI新品密集发布
Zheng Quan Shi Bao Wang· 2025-08-26 13:39
Core Insights - The company reported a revenue of 2.685 billion yuan and a net profit of 509 million yuan for the first half of 2025, with a quarterly revenue of 1.361 billion yuan in Q2, reflecting a 2.85% quarter-on-quarter growth, and a net profit of 271 million yuan in Q2, showing a 13.45% quarter-on-quarter increase [2] Group 1: Game Business Performance - The global SLG (strategy game) market is expanding, and the company is set to launch two new games, "Stellar Sanctuary" and "Next Agers," in the second half of the year after successful commercialization testing [3] - The gaming segment generated 2.028 billion yuan in revenue in the first half of 2025, accounting for 75.53% of total revenue, with mainstay games "Age of Origins" and "War and Order" generating 1.5 billion yuan and 465 million yuan respectively [4] Group 2: AI Technology Integration - The company is embracing AI technology, launching the "Taiyue Lighthouse" AI model application system in June 2025, which integrates AI capabilities across various business lines [5] - The upgraded avavox intelligent voice robot has been introduced, covering diverse industry scenarios and is designed with global market needs in mind [6] Group 3: Innovation and Growth Expectations - The company is launching new products in various innovative sectors, including an eye-care online class screen series and advanced monitoring devices for power systems, enhancing operational intelligence and safety [8] - The upcoming launches of new games and AI products are expected to drive significant growth, with analysts predicting high revenue growth for the new games [8]
神州泰岳第二季度净利润环比增长13%,游戏及AI新品密集发布
Zheng Quan Shi Bao Wang· 2025-08-26 12:51
Core Insights - The company reported a revenue of 2.685 billion yuan and a net profit of 509 million yuan for the first half of 2025, with a quarterly revenue of 1.361 billion yuan in Q2, reflecting a 2.85% increase quarter-on-quarter, and a net profit of 271 million yuan in Q2, showing a 13.45% increase quarter-on-quarter [1] Group 1: Game Business Performance - The global SLG (strategy game) market is expanding, and the company is set to launch two new games, "Stellar Sanctuary" and "Next Agers," in the second half of the year after successful commercialization testing [2] - The gaming segment generated 2.028 billion yuan in revenue in the first half of 2025, accounting for 75.53% of total revenue, with mainstay games "Age of Origins" and "War and Order" generating 1.5 billion yuan and 465 million yuan, respectively [3] Group 2: AI Technology Integration - The company is embracing AI technology, launching the "Taiyue Lighthouse" AI model application system to integrate AI capabilities across various business lines, enhancing commercial applications [4] - The upgraded avavox intelligent voice robot has been introduced, covering diverse industry scenarios and addressing different market needs, including plans for an overseas version [5] Group 3: Innovation and Growth Expectations - The company is launching new products in various innovative sectors, including an eye-care online course screen series and advanced monitoring devices for power systems, aimed at enhancing operational safety and efficiency [6] - The combination of improved Q2 performance, upcoming game launches, and AI product upgrades are seen as key growth drivers for the company [7]
AI技术规模化落地正推动游戏行业全链路升级,聚焦游戏ETF(159869)布局窗口
Sou Hu Cai Jing· 2025-08-25 03:10
Group 1 - The gaming sector showed slight fluctuations on August 25, with the gaming ETF (159869) turning positive and experiencing a small increase, with stocks like Gigabit, Zhejiang Shuju, Aofei Entertainment, Light Media, and Xinghui Entertainment leading the gains [1] - The gaming ETF (159869) has seen a net inflow of funds totaling 85.99 million yuan over the past five trading days, indicating strong investor interest [1] - In July, China's gaming market achieved actual sales revenue of 29.084 billion yuan, reflecting a month-on-month increase of 8.14% and a year-on-year increase of 4.62%, driven by new summer releases and operational activities [1] Group 2 - Gigabit reported a revenue of 2.518 billion yuan for the first half of the year, representing a year-on-year increase of 28.49%, with a net profit attributable to shareholders of 645 million yuan, up 24.50% year-on-year [1] - New games such as "Wen Jian Chang Sheng" and "Zhang Jian Chuan Shuo" have performed well, with the latter topping the sales charts in Hong Kong, Macau, and Taiwan, and entering the top 20 in Japan [1] - The overall industry is exhibiting a stable and positive trend, with both new game releases and long-term operations driving growth [1] Group 3 - Companies like Gigabit and Kaiying Network are leveraging AI technologies to enhance efficiency and reduce costs in game development, with significant advancements in art asset generation and development cycles [2] - The integration of AI in gaming is leading to a comprehensive upgrade across the industry, enhancing both competitive capabilities and player experiences [2] - The gaming ETF (159869) tracks the performance of A-share listed companies in the animation and gaming industry, presenting investment opportunities in this sector [2]
董秘说|神州泰岳董秘张开彦:以“架桥人”定位 将通用AI能力转化为可度量、可落地的行业价值
Xin Lang Cai Jing· 2025-07-28 02:42
Core Viewpoint - The company, Shenzhou Taiyue, is positioned as a "bridge builder" in the intersection of AI technology evolution and industry intelligence acceleration, aiming to transform general AI capabilities into measurable and actionable industry value [3][8]. Company Overview - Shenzhou Taiyue is a private high-tech listed company with a strategy of "innovation-driven, global layout" and a mission to "create industry excellence, support customer enhancement, and promote industrial development" [6]. - The company has two main business segments: mobile gaming and software and information technology services [6]. - In 2024, the company achieved a revenue of 6.452 billion yuan and a net profit attributable to shareholders of 1.428 billion yuan, marking a historical high [6]. - From 2020 to 2024, the company's revenue compound annual growth rate (CAGR) was 15.74%, while the net profit CAGR was 42% [6]. - The overseas business revenue increased from 2.326 billion yuan in 2020 to 4.906 billion yuan in 2024, with the revenue share rising from 64.68% to 76.04% [6]. AI Integration in Business - The company fully embraces AI, building an AI technology ecosystem to promote deep integration of AI with various business lines, accelerating commercialization and results transformation [7]. - In the gaming sector, the company utilizes AI tools, being one of the first in China to embed AIGC tools in the artistic process, significantly enhancing production efficiency [7]. - For the software sector, the company focuses on upgrading existing products and services using AI while exploring new business opportunities [7]. AI Solutions and Applications - The "Taiyue Lighthouse" AI model application capability system was launched, along with the "Yueqing" intelligent IT operation model and the "Taiyue Taidou" security model [8]. - The Taiyue Lighthouse serves as an intelligent hub connecting general models with industry applications, providing comprehensive support for AI model capability construction and scenario implementation [8]. - The company aims to create a positive cycle of "technology supply - scenario validation - ecological co-construction" to make AI a productivity tool for enterprises [8]. AI Case Study - The company introduced the avavox voice robot, which allows for rapid setup of voice interaction systems, integrating advanced language understanding and generation capabilities from various general models [9]. - Avavox includes over 200 industry templates, addressing various sectors such as e-commerce, government notifications, and healthcare follow-ups, ensuring professional and compliant output [9]. Industry Impact and Competitive Advantage - AI is expected to significantly enhance industry efficiency and help companies reduce costs [11]. - In the gaming sector, AI accelerates product development and fosters innovation in art and gameplay [11]. - The company aims to leverage over 20 years of experience in software and IT services to deeply couple general models with industry applications, transforming technological advantages into core drivers of high-quality development across various sectors [11]. Ethical Governance - The company adheres to strict governance mechanisms regarding AI ethics and data security, complying with relevant guidelines and regulations [12].