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2025上半年哪些国内新游最赚钱?网易落寞、三七互娱赢很大、巨人新游最意外
3 6 Ke· 2025-07-11 05:37
Group 1 - The core viewpoint of the article highlights the positive growth of the Chinese gaming market, with a market size of 141.1 billion yuan in the first five months of 2025, representing a year-on-year increase of 17% [1] - A total of 812 game licenses were issued in the first half of 2025, including 757 domestic and 55 imported licenses, marking an 18% increase compared to the previous year [1][2] - The gaming industry is experiencing favorable policies from the government, which has led to local governments implementing specific plans and measures to support the industry [2] Group 2 - The top 20 new games on the iOS platform in China for the first half of 2025 show a diverse range of genres, with a notable increase in light and casual gaming elements [3][8] - The game "Heroes Never Flash" emerged as the only blockbuster, generating a total revenue of 4.71 billion yuan, significantly outperforming other titles [11][13] - The trend indicates that many new games are experiencing a decline in monthly revenue after initial success, with "Supernatural Action Group" being a notable exception, showing a significant increase in revenue over time [6][53] Group 3 - The first tier of games includes six titles, all of which have generated over 1 billion yuan in total revenue, with "Heroes Never Flash" leading the pack [11][19] - The second tier consists of four games, with total revenues ranging from 500 million to 1 billion yuan, including "Brave Land" and "Sword Legend" [37][43] - The third tier comprises games with total revenues below 500 million yuan, where "Supernatural Action Group" stands out for its unique gameplay and increasing popularity [53][66] Group 4 - The gaming industry is shifting towards lightweight and integrated gameplay to avoid competition, with companies like 37 Interactive, Point Touch, Thunder, and Shiyue leading this trend [67] - The market for mini-games is rapidly growing, with many new titles launching mini-game versions to capture additional user engagement [8][25] - The overall environment for the gaming industry is improving, but the competition for new titles remains intense, necessitating innovative approaches from developers [67]
游戏行业更新:A股厂商新游周期强劲,重视产品边际催化
2025-06-18 00:54
游戏行业更新:A 股厂商新游周期强劲,重视产品边际催 化 20250617 Q&A 今年 A 股游戏厂商的市场环境和监管政策有何变化? 今年(2025 年),A 股游戏厂商迎来了一个较好的新产品周期窗口期。首先, 从监管方面来看,自 2024 年起,各地政府陆续出台了扶持政策,包括研发补 助和出海补贴等,这些政策从口头鼓励转向实际落地,代表着政策端的明显转 向。此外,版号发放节奏显著加快,国产版号月均发放数量从以前不到 90 款 提升至 120-130 款,进口版号也实现了月度稳定发放。这些变化表明短中期内 监管不会对板块情绪和产品周期产生负面影响,相反,各地扶持政策对板块投 资情绪有提振作用。 当前游戏行业的景气度如何? 今年(2025 年)上半年国内游戏市场实际销售收入达到 857 亿元,同比增长 约 18%,其中移动游戏收入为 636 亿元,同比增长 20%。伽马数据发布的 4 月份数据显示,当月整个游戏市场同比增长超过 20%,手游端同比增长 看好 AI 技术在游戏行业的应用潜力,尽管市场初期反应钝化,但随着更 多 AI 助手产品落地,预计第三季度将带来进一步利好,建议关注游戏板 块发展。 推荐关注巨 ...
吉比特游戏《一念逍遥》端午发生重大运营事故,道歉了
Nan Fang Du Shi Bao· 2025-06-05 11:13
Core Viewpoint - A major operational incident occurred in the game "Yinian Xiaoyao" under the A-share game company Gigabit, where game items worth approximately 500,000 yuan were mistakenly distributed to all players, leading to significant disruptions in the game's economy and balance [3][5]. Group 1: Incident Details - On May 31, during the Dragon Boat Festival, "Yinian Xiaoyao" mistakenly issued 99,000 high-value items called "Any Treasure Box" to all players due to human error, valued at around 500,000 yuan [3][5]. - The project team initiated an emergency response on the same day and announced on June 2 that they would not implement the common industry practice of a "full server rollback," but instead opted for a "point-to-point rollback" for affected players [5][6]. - Players who received the erroneous items were temporarily banned from listing on the official trading platform, and the project team offered compensation of 20 "Any Treasure Boxes" to affected users [5][6]. Group 2: Financial Performance - Gigabit's annual report indicated that "Yinian Xiaoyao" generated 596 million yuan in revenue for 2024, a decrease of 42.49% from 1.036 billion yuan in 2023, making it the worst-performing among Gigabit's three major games [6][7]. - Overall, Gigabit reported a revenue of 3.696 billion yuan in 2024, down 11.69% year-on-year, with net profit declining by 16.02% to 945 million yuan [7][8]. - In the first quarter of 2025, "Yinian Xiaoyao" continued to see a revenue decline of 22.94%, while the company benefited from the launch of a new game, "Wanjian Changsheng," leading to a 22.47% increase in overall revenue [8]. Group 3: Industry Context - The incident highlights a recurring issue in the gaming industry, where operational errors can lead to significant player dissatisfaction and potential loss of users, as seen in previous cases with other major games [9]. - Industry analysts emphasize the importance of implementing tiered review systems before large operational changes to minimize errors and ensure effective crisis management following incidents [9].
传媒互联网行业周报:看好估值安全、高分红游戏板块,吉比特近期发布新游戏-20250605
CMS· 2025-06-05 11:03
证券研究报告 | 行业定期报告 2025 年 06 月 05 日 看好估值安全&高分红游戏板块,吉比特近期发布新游戏 传媒互联网行业周报 TMT 及中小盘/传媒 近期我们继续坚定推荐各个细分行业龙头公司,我们继续坚定看好【神州泰岳】 【南方传媒】【分众传媒】【完美世界】【恺英网络】【巨人网络】【腾讯控 股】【昆仑万维】【中国科传】【芒果超媒】【哔哩哔哩】【中文在线】等 ❑ 风险提示:互联网行业监管风险、游戏行业市场竞争加剧的风险、关税政策 风险等。 推荐(维持) 行业规模 | 股票家数(只) | 161 | 占比% 3.1 | | --- | --- | --- | | 总市值(十亿元) | 1708.1 | 2.0 | | 流通市值(十亿元) | 1550.8 | 2.0 | 行业指数 % 1m 6m 12m 绝对表现 5.1 -0.9 31.0 相对表现 2.5 0.6 24.0 资料来源:公司数据、招商证券 -20 0 20 40 60 Jun/24 Sep/24 Jan/25 May/25 (%) 传媒 沪深300 相关报告 1、《互联网行业周报—互联网公司持 续回购,垂类 AI 应用不断迭代丰富》 ...
0602脱水研报
2025-06-04 01:50
它是智能感知层核心器件,机器人、汽车电子等 下游需求翻倍增长;集采优化政策不断出台,部 分公司或出现明显的业绩预期修复——0602脱水 研报 2025/06/02 19:17 今日研报内容: 【本文来自持牌证券机构,不代表平台观点,请独立判断和决策】 摘要: 1、磁传感器:华创证券指出,磁传感器是智能感知层核心器件,受益于机器人、汽车电子等 市场发展,叠加新能源、工控、消费电子等领域需求复苏,多场景共振下市场有望持续成 长。当前海外龙头占据市场主要份额,国内厂商替代空间广阔。 2、医药制剂:华创证券指出,目前已进入到集采的第八个年头,院内化药仿制药大单品基本 集采殆尽,企业也都基本消化了大单品国采的冲击,然而从2023、2024年两年实际的业绩表 现来看,集采仍对部分企业的经营造成一定扰动。而目前集采面临优化,看好制剂板块业绩 与估值修复机会。 磁传感器通过磁电转换实现非接触式测量位移、角度、电流等物理量,在降低设备损耗的同 时,具备复杂环境耐受性及性价比优势。 按技术路径划分,2024年霍尔效应传感器以64%的市场份额占据主导地位,因成本优 势与稳定性被广泛应用于消费电子及工业等领域中;磁阻效应(AMR/G ...
突然间都卷疯了:米哈游收入暴涨51%,悠星爆冷杀进Top11,点点真成国内老2
3 6 Ke· 2025-05-11 23:33
Core Insights - Tencent, Point Interactive, NetEase, Mihayou, and Lemon Microfun continue to dominate the top five positions in the mobile game revenue rankings [3][4][5] - The competition in the lower rankings (Top 20-30) is intense, with several companies like Mattel163, Youku Shengshi, Thunder Network, and Competitive World returning to the Top 30 due to effective operational strategies [3][4] - The total revenue from Chinese mobile game publishers in the global Top 100 reached $2 billion, accounting for 38.4% of the total revenue of the Top 100 [3] Tencent - Tencent maintains a strong presence with nine titles in the Top 20, including the newly added "Delta Action" and "NBA All-Star" [4][5] - "Honor of Kings" saw a significant revenue increase due to a major update and various promotional activities, leading to a 71% global revenue growth [9][11] - "Delta Action" experienced a 115% revenue surge in April, reaching the 11th position in the revenue rankings [11][12] - "Naruto: Ninja" also achieved a revenue increase of 91% in April, breaking its daily revenue record since launch [18][20] Point Interactive - Point Interactive's main revenue driver remains "Whiteout Survival," which continues to perform well in multiple regions [22] - The new SLG game "Kingshot" launched in late February has shown promising growth, with a 209% revenue increase in April, contributing to a 5% overall revenue boost for the company [26][30] Mihayou - Mihayou's "Honkai: Star Rail" celebrated its second anniversary with a significant revenue increase of 51% in April, driven by new character releases and promotional events [32][34] - Other titles like "Genshin Impact" and "Honkai: Zero" also saw revenue growth due to updates and new character introductions [38][40] Yuxing Network - Yuxing Network's titles, including "Mahjong Soul," "Blue Archive," and "Arknights," performed exceptionally well in Japan, with revenue increases of 110%, 458%, and 69% respectively, leading to a 91% overall revenue growth [42][46] 4399 and Thunder Network - 4399's revenue increased by 24% due to new games like "Endless Journey: Scroll World" and "Raising Godkkaebi," which have gained popularity [48][50] - Thunder Network returned to the Top 30 rankings, attributed to the success of "Wandering Sword," which has shown strong performance since its launch [54][57]
Q1盈利显著回升,游戏、电影表现亮眼
HTSC· 2025-05-09 02:16
证券研究报告 传媒 Q1 盈利显著回升,游戏/电影表现亮眼 华泰研究 24 年传媒行业业绩承压明显,25Q1 归母净利高速增长 受 AI 技术创新研发持续投入、及消费偏弱影响,24 年传媒行业业绩承压明 显。24 年传媒行业上市公司营业收入同降 0.7%;归母净利同降 55.7%;剔 除资产减值损失后,归母净利同降 41.6%。25Q1 低基数下呈现恢复态势, 传媒行业上市公司实现营收 1342.5 亿元,同增 4.5%;归母净利 109.7 亿元, 同增 44.9%;剔除资产减值损失后,归母净利 123.6 亿元,同增 41.6%。我 们认为随着后续消费的恢复,行业或进一步复苏。标的关注各细分领域龙头, 具体包括恺英网络、巨人网络、吉比特、完美世界、焦点科技、光线传媒、 万达电影、值得买等;以及高股息的中南传媒、凤凰传媒、南方传媒等。 2025 年 5 月 09 日│中国内地 专题研究 25Q1 互联网板块营收下滑,AI 应用加速落地 25Q1 游戏板块归母净利大幅增长,公司之间业绩分化较大 据伽马数据,2024 年中国游戏市场实际销售收入 3257.8 亿元,同比增长 7.53%。版号发放"大力度+常态化 ...
游戏板块业绩为何超预期
2025-05-06 15:27
游戏板块业绩为何超预期 20250506 摘要 对于 2025 全年及未来几个季度,我们持续看好游戏板块的发展前景。首先, 2025 年是 A 股游戏公司的产品大年,将有更多新产品在后续几个季度陆续上 线,例如完美世界的一环、凯英网络的斗罗大陆神界传说与盗墓笔记启程、三 七互娱的斗罗大陆猎魂世界等。这些新产品预计将持续贡献业绩与利润。 其次, 从行业竞争格局来看,由于腾讯、网易及米哈游等大厂头部或超头部新游预计 将在第三或第四季度才会陆续上线,因此前几个季度给 A 股游戏公司留出了较 好的新游上线窗口期,有利于这些公司的发展。 最后,AI 技术与游戏行业结合 带来的机遇也值得关注,多家游戏公司在其年度报告中提及 AI 频率显著提升, 这将进一步推动行业创新与发展。 AI 在游戏研发和发行中的应用现状如何?有哪些具体的技术进展? • 2025 年 Q1 游戏板块超预期增长,主要得益于 A 股游戏公司新品集中上 线贡献大量收入,如 ST 华通的 King Shot、完美世界的诛仙世界、吉比 特的问剑长生等,同时,各公司有效控制了管理、研发和销售费用。 • 2025 年是 A 股游戏公司的产品大年,完美世界、恺英网 ...
A股传媒2024及25Q1总结:游戏加速、影视高增,出版利润率恢复
Shenwan Hongyuan Securities· 2025-05-06 13:42
Investment Rating - The report maintains a positive outlook on the A-share media sector for 2024 and Q1 2025, highlighting significant growth in gaming, film, and publishing sectors [4][5]. Core Insights - The report indicates that the overall performance of the media sector in 2024 remains under pressure, but there are signs of improvement in quarterly trends, with a notable increase in net profit by 38.6% year-on-year in Q1 2025 [5][6]. - The gaming industry shows a strong upward trend, with Q1 2025 revenue growth of 21.9%, marking the best growth rate in nearly 13 quarters, driven by new product launches and the upcoming AI gaming developments [11][15]. - The film sector benefits from a resurgence in box office performance, particularly driven by the success of "Nezha: Birth of the Demon Child," with Q1 2025 box office revenue increasing by 49% year-on-year [5][14]. - The publishing sector demonstrates resilience, with net profit recovering to levels close to Q1 2023, despite a slight revenue decline [14]. Summary by Relevant Sections Gaming Sector - Q1 2025 revenue increased by 21.9%, with a net profit margin of 13%, up 2.4 percentage points from the previous year [11][15]. - Companies like Century Huatong and Perfect World reported significant growth, with expectations for continued improvement in the second half of 2025 as new products are launched [15][21]. Film Sector - The domestic film market saw a 49% increase in box office revenue in Q1 2025, with average ticket prices reaching 46.8 yuan [5][14]. - The success of major films like "Nezha: Birth of the Demon Child" has positively impacted the industry, leading to improved profit margins for cinema chains [14]. Publishing Sector - The publishing industry experienced a slight revenue decline of 4.2% year-on-year, but profit margins improved significantly due to tax exemptions for state-owned publishing companies [14]. - The overall financial health of major publishing groups remains stable, with expectations for consistent dividend payouts [14]. Advertising Sector - The advertising market continues to face pressure, but companies like Focus Media show resilience with a year-on-year revenue increase of 5% and net profit growth of 9% [14]. Long Video Sector - The long video sector is impacted by macroeconomic factors, with a shift in user attention towards short dramas affecting brand advertising revenues [5][14].
国海证券晨会纪要-20250430
Guohai Securities· 2025-04-29 23:32
Group 1: Company Insights - The company achieved a revenue of 11.36 billion yuan in Q1 2025, representing a year-on-year increase of 22.47% and a quarter-on-quarter increase of 29.43% [5] - The net profit attributable to shareholders for Q1 2025 was 2.83 billion yuan, up 11.82% year-on-year, while the non-recurring net profit was 2.75 billion yuan, reflecting a year-on-year increase of 38.71% [5] - The newly launched game "Wanjian Changsheng" contributed significantly to revenue and profit growth in Q1 2025, with a revenue of 3.63 billion yuan [6] Group 2: Industry Trends - The eye care industry is experiencing a slowdown in growth, with the company managing to maintain revenue growth despite external challenges, achieving a revenue of 60 billion yuan in Q1 2025, up 16% year-on-year [8][9] - The company is expanding its international presence, with significant revenue contributions from Europe and Southeast Asia, achieving a total revenue of 210 billion yuan in 2024 [10] - The chemical industry is seeing a substantial increase in revenue, with the company reporting a revenue of 8.59 billion yuan in Q1 2025, a year-on-year increase of 91.68% [12][15] Group 3: Financial Performance - The company reported a net profit of 0.67 billion yuan in Q1 2025, which is a 10.46% increase year-on-year and a remarkable 902.93% increase quarter-on-quarter [12][15] - The net profit margin for the company improved significantly, with a sales net profit margin of 10.80% in Q1 2025, reflecting a year-on-year decrease of 3.1 percentage points [12] - The company is expected to see continued revenue growth, with projected revenues of 41.27 billion yuan, 48.48 billion yuan, and 55.70 billion yuan for 2025, 2026, and 2027 respectively [17]