问剑长生

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投资者提问:请问公司问剑长生游戏啥时在国外上市,九牧之野游戏啥时上市。
Xin Lang Cai Jing· 2025-09-19 07:59
Group 1 - The game "Wen Jian Chang Sheng" is planned to be launched in the fourth quarter of 2025 in regions such as Hong Kong, Macau, and South Korea [2] - The game "Jiu Mu Zhi Ye" has obtained its license and is currently in the testing and adjustment phase, with the specific launch date yet to be determined [2] - Investors are encouraged to follow official information from Thunder Game for updates on the launch of "Jiu Mu Zhi Ye" [2]
卢竑岩去芜存菁半年砸8亿销售费 吉比特业绩恢复双增股价涨279%
Chang Jiang Shang Bao· 2025-09-14 23:29
Core Viewpoint - The company, Gigabit (603444.SH), has seen a significant recovery in both stock price and performance under the leadership of Lu Hongyan, with a stock price increase of 278.5% from its 2024 low and a revenue growth of over 20% in the first half of 2025 [1][6]. Company Performance - On September 12, 2025, Gigabit's stock price reached 542.28 CNY per share, up from a low of 143.27 CNY in 2024, marking a 278.5% increase [1][6]. - In the first half of 2025, the company reported a revenue of 2.518 billion CNY and a net profit of 645 million CNY, both showing year-on-year growth exceeding 20% [1][6]. - The company has a history of strong profitability, with a cumulative dividend payout of 6.489 billion CNY since its listing, and plans to distribute 4.74 billion CNY in cash dividends for the first half of 2025 [6]. Leadership and Strategy - Lu Hongyan, the founder, emphasizes a pragmatic approach, focusing on product quality rather than aggressive expansion, which has allowed the company to maintain resilience during industry fluctuations [4][7]. - The company has shifted its focus to developing new products, launching two self-developed games, "Wanjian Changsheng" and "Zhangjian Chuanqi," in 2025, which contributed to the performance recovery [1][6]. Market Position and Competitive Landscape - Despite being less known compared to larger competitors, Gigabit is recognized for its strong profitability and investment returns, earning the nickname "Game King" [5]. - The company has transitioned from a single-product focus to a diversified game enterprise, with successful titles like "Wandao," "Yinian Xiaoyao," and "Moyuan Zhi Ren" [7]. Future Outlook - Gigabit plans to focus on high-quality products in its agency business and will adjust its self-developed projects based on their commercial success and player engagement [7]. - The company has increased its marketing expenditure, with sales expenses reaching 836 million CNY in the first half of 2025, a 55.57% increase year-on-year, indicating a strategic investment in growth [7].
怎么看游戏行业?
2025-09-09 02:37
Summary of the Gaming Industry Conference Call Industry Overview - The gaming industry is experiencing a steady upward trend and stable performance, making it a worthwhile sector for investment in the current market environment, particularly due to the product cycle in 2023 and 2024 [1][3] Key Companies and Their Performance 1. Giant Network - The game "Supernatural Action Group" has a high Daily Active Users (DAU) count and utilizes content dissemination strategies to effectively reduce sales expenses, leading to profit release. Significant revenue contribution is expected in Q3 due to frequent version updates that extend the game's lifecycle [1][5] - In July, the game reached over one million concurrent users, with continuous updates planned for September, enhancing user engagement and revenue potential [5] 2. G-bits - G-bits launched three new games this year: "Wen Jian Chang Sheng," "Zhang Jian Chuan Shuo," and the mini-program game "Dao You Lai Wa Bao." These are expected to contribute positively to profits in Q3, with "Zhang Jian Chuan Shuo" also having an overseas version that will generate additional revenue [1][6] - "Wen Jian Chang Sheng" generated 363 million yuan in Q1 but saw a decline to 203 million yuan in Q2. "Zhang Jian Chuan Shuo" contributed 426 million yuan in Q2, with expectations for improved performance in Q3 [6] 3. Kaiying Network - Kaiying Network holds exclusive rights to the "Legend" franchise, allowing it to sign cooperation agreements with major publishers, generating stable annual revenues of 100 to 200 million yuan [1][7] - The "Legend Box" business is expected to generate 543 million yuan in revenue in the second half of 2024, with projections of 1 billion yuan in total revenue for 2025, reflecting a year-on-year growth rate of 40% to 70% [1][8] - The high gross margin of 92% to 93% for the "Legend Box" business significantly enhances the company's overall revenue and profit [8] Market Outlook - The performance of the gaming industry is expected to remain stable in 2025 and 2026, supported by a substantial product cycle. The gaming sector and its ETFs are projected to continue their steady growth despite volatility in other sectors [3][4] Recommendations - Investors are advised to focus on Giant Network, G-bits, and Kaiying Network due to their strong performance and growth potential in the current market environment [2][4][9]
4只游戏股年内翻番,史玉柱也喝上汤了
3 6 Ke· 2025-09-03 11:06
Core Viewpoint - The A-share gaming sector has shown resilience with multiple stocks experiencing significant gains, indicating a positive market sentiment towards the industry [1][2]. Group 1: Stock Performance - Giant Network (002558.SZ) saw a rise of over 9%, while Shenzhou Taiyue (300002.SZ) and G-bits (603444.SH) increased by over 4% [1]. - As of September 3, the Wind gaming concept index has recorded a year-to-date increase of 37.96%, with four companies, including ST Huatuo and Giant Network, seeing their stock prices double [3][10]. - ST Huatuo led the revenue rankings among 35 listed companies with 17.207 billion yuan, a year-on-year increase of 85.5% [4][6]. Group 2: Company Financials - In the first half of 2025, ST Huatuo, Sanqi Interactive Entertainment, and Kunlun Wanwei reported the highest revenues, with ST Huatuo's net profit reaching 2.656 billion yuan [4][6]. - 20 out of 35 listed companies reported an increase in net profit, with nine companies achieving over 100% growth [7]. - Notable performers include Tuowei Information and Sheng Tian Network, with net profit growth rates of 2262.83% and 1186.02%, respectively [7]. Group 3: Product Performance and Strategy - ST Huatuo's success is attributed to its popular games like "Whiteout Survival" and "Kingshot," which have performed well in both domestic and international markets [4][5]. - Sanqi Interactive Entertainment has focused on a diversified strategy, launching multiple successful games, including "Time Explosion" and "Heroes Have No Flash," which have achieved high rankings in app stores [5][6]. - Kunlun Wanwei has emphasized AI technology, with significant growth in overseas revenue, which accounted for 92.17% of its total revenue [6][11]. Group 4: Market Trends - The gaming sector's growth is partly driven by the broader market trends and the integration of AI technologies within gaming [11][12]. - The overall positive sentiment in the gaming sector is reflected in the substantial stock price increases following the release of quarterly financial reports [10][11].
【中泰传媒互联网】2Q25游戏财报总结:收入连续6季度攀升,经营净现金创新高
Xin Lang Cai Jing· 2025-09-02 02:10
Core Viewpoint - The gaming sector has shown continuous growth, with revenue increasing for six consecutive quarters, and significant improvements in gross profit margins and net cash flow, indicating a robust recovery and potential for further investment opportunities [4][7][24]. Financial Performance - Total revenue for Q2 2025 reached 22.18 billion, representing a year-on-year growth of 22.3% and a quarter-on-quarter increase of 3.6%, marking the sixth consecutive quarter of positive sequential growth [7]. - Gross profit for Q2 2025 was 15.81 billion, also reflecting a sixth consecutive quarter of sequential growth [5][7]. - The overall gross margin for Q2 2025 was 71.3%, continuing an upward trend since Q3 2020, driven by a shift towards non-revenue-sharing platforms and an increase in self-developed game revenues [5][6]. Cost Management - R&D expense ratio has been on a downward trend for ten consecutive quarters, indicating a more efficient allocation of resources as companies optimize projects [6][13]. - Management expenses decreased significantly in Q2 2025, with a management expense ratio of 6%, the lowest since 2019 [13]. - Sales expenses remained stable, with a slight increase, indicating effective cost control in customer acquisition [13]. Profitability - The overall net profit attributable to shareholders for Q2 2025 was 4.16 billion, a substantial increase from 2.47 billion in the same period last year, with a net profit margin of 18.7% [14][23]. - The adjusted net profit for Q2 2025 reached 4.01 billion, marking a new high since 2019 [14]. Market Dynamics - The top five companies by revenue in Q2 2025 were ST Huatuo, Sanqi Interactive, Perfect World, G-bits, and Shenzhou Taiyue, with a combined market share of 79.9% [18]. - The top five companies by net profit were ST Huatuo, Sanqi Interactive, Kaiying Network, Giant Network, and G-bits, with a combined profit share of 81.3% [23]. Investment Outlook - The current market rally is driven by EPS improvements, with the gaming sector's valuation remaining stable and not showing signs of a bubble, as the PE-TTM ratio is around 33x, down from a peak of 45x [24]. - The sector is expected to continue benefiting from policy improvements and operational efficiencies, with recommendations to focus on companies like ST Huatuo, Giant Network, Perfect World, G-bits, and Kaiying Network [24].
吉比特(603444):1H25亮眼,《问道手游》企稳、《仗剑》贡献超预期
Shenwan Hongyuan Securities· 2025-08-25 14:15
Investment Rating - The report maintains a "Buy" rating for the company [2] Core Insights - The company achieved a revenue of 2.52 billion in H1 2025, representing a year-over-year growth of 28.5%, and a net profit of 640 million, with a year-over-year increase of 24.5% [7] - The second quarter saw a revenue of 1.38 billion, up 33.9% year-over-year, and a net profit of 360 million, which exceeded market expectations [7] - The strong performance in Q2 was primarily driven by the new hit game "Zhang Jian" which generated 420 million in revenue, surpassing market forecasts [7] - The company has optimized its workforce, reducing the number of R&D personnel by 30, while maintaining a high dividend payout ratio of 73.5% [7] - The company has adjusted its profit forecasts upwards, expecting revenues of 5.99 billion, 6.89 billion, and 7.16 billion for 2025, 2026, and 2027 respectively [7] Financial Data and Profit Forecast - Total revenue for 2025 is projected at 5,993 million, with a year-over-year growth rate of 62.2% [6] - The net profit attributable to the parent company is expected to reach 1,549 million in 2025, reflecting a growth rate of 63.9% [6] - The earnings per share (EPS) is forecasted to be 21.50 yuan in 2025, with a projected PE ratio of 21 [6]
社会服务行业周观点:新游放量叠加AI落地游戏行业景气度持续回升-20250825
AVIC Securities· 2025-08-25 07:06
Investment Rating - The industry investment rating is "Increase Holding," indicating that the industry's growth level is expected to be higher than the Shanghai and Shenzhen 300 Index over the next six months [25]. Core Insights - The gaming industry is experiencing a continuous recovery in prosperity, driven by new game releases and the implementation of AI technologies [17][20]. - The National Press and Publication Administration has maintained a regular pace in the issuance of game licenses, approving 134 licenses in July, with a total of 946 licenses issued in 2025, supporting both major and small game developers [2][17]. - The actual sales revenue of China's gaming market reached 29.084 billion yuan in July, showing a month-on-month increase of 8.14% and a year-on-year increase of 4.62%, with mobile gaming accounting for over 74% of the market [2][18]. - AI technologies are significantly enhancing game development and operational efficiency, with companies like Gigabit and Kyeong Network leveraging AI to reduce costs and improve user experience [19][20]. Summary by Sections Market Review - The social service sector index increased by 4.55% in the past week, ranking 9th among 31 first-level industries [5][7]. - The gaming sector is supported by favorable policies and a robust pipeline of new game releases, contributing to the industry's positive outlook [17][20]. Industry News Dynamics - Local governments are implementing measures to support the gaming industry's international expansion, including the establishment of service centers and research institutions [2][17]. - The gaming market's growth is further bolstered by the successful performance of new titles and the sustained popularity of long-term products [18][19].
AI技术规模化落地正推动游戏行业全链路升级,聚焦游戏ETF(159869)布局窗口
Sou Hu Cai Jing· 2025-08-25 03:10
Group 1 - The gaming sector showed slight fluctuations on August 25, with the gaming ETF (159869) turning positive and experiencing a small increase, with stocks like Gigabit, Zhejiang Shuju, Aofei Entertainment, Light Media, and Xinghui Entertainment leading the gains [1] - The gaming ETF (159869) has seen a net inflow of funds totaling 85.99 million yuan over the past five trading days, indicating strong investor interest [1] - In July, China's gaming market achieved actual sales revenue of 29.084 billion yuan, reflecting a month-on-month increase of 8.14% and a year-on-year increase of 4.62%, driven by new summer releases and operational activities [1] Group 2 - Gigabit reported a revenue of 2.518 billion yuan for the first half of the year, representing a year-on-year increase of 28.49%, with a net profit attributable to shareholders of 645 million yuan, up 24.50% year-on-year [1] - New games such as "Wen Jian Chang Sheng" and "Zhang Jian Chuan Shuo" have performed well, with the latter topping the sales charts in Hong Kong, Macau, and Taiwan, and entering the top 20 in Japan [1] - The overall industry is exhibiting a stable and positive trend, with both new game releases and long-term operations driving growth [1] Group 3 - Companies like Gigabit and Kaiying Network are leveraging AI technologies to enhance efficiency and reduce costs in game development, with significant advancements in art asset generation and development cycles [2] - The integration of AI in gaming is leading to a comprehensive upgrade across the industry, enhancing both competitive capabilities and player experiences [2] - The gaming ETF (159869) tracks the performance of A-share listed companies in the animation and gaming industry, presenting investment opportunities in this sector [2]
吉比特(603444):新游驱动增长 持续分红回馈投资者
Xin Lang Cai Jing· 2025-08-22 08:34
Core Viewpoint - The company reported significant revenue and net profit growth in the first half of 2025, driven by both established and new game titles, with a strong performance continuing into the second quarter [1][2]. Group 1: Financial Performance - In 2025 H1, the company achieved revenue of 2.518 billion yuan, a year-on-year increase of 28.49%, and a net profit attributable to shareholders of 645 million yuan, up 24.50% [1]. - For Q2 2025, the company recorded revenue of 1.382 billion yuan, reflecting a year-on-year growth of 33.89%, and a net profit of 361 million yuan, which is a 36.64% increase [1]. - The net profit excluding non-recurring items for H1 2025 was 648 million yuan, marking a 40.02% year-on-year growth [1]. Group 2: Game Contributions - The revenue growth was primarily driven by the performance of existing games and the launch of new titles, with "Wen Dao Mobile" generating 1.071 billion yuan in revenue, slightly down year-on-year [2]. - The newly launched "Wen Jian Chang Sheng (Mainland Version)" contributed 566 million yuan in revenue, while "Zhang Jian Chuan Shuo (Mainland Version)" added 424 million yuan in its first month [2]. - Despite a decline in overseas revenue to 201 million yuan, down 21.01% year-on-year, the overall impact on total revenue was limited [2]. Group 3: Future Game Releases - The company is preparing for the release of "Jiu Mu Zhi Ye," a seasonal SLG game based on the Three Kingdoms, which has received approval and is currently in limited paid testing [3]. - Plans are in place for the global release of "Wen Jian Chang Sheng" and "Zhang Jian Chuan Shuo," with the former expected to launch in regions including Hong Kong, Macau, and South Korea in H2 2025 [3]. - A total of five games have received approval for release from January to July 2025, indicating a strong pipeline for future growth [3]. Group 4: Shareholder Returns - The company plans to distribute a cash dividend of 66 yuan per 10 shares, totaling 474 million yuan, with a cash dividend ratio of 73.46% for H1 2025 [4]. - The board has also proposed a cash dividend plan for the first three quarters of 2025, subject to shareholder approval [4]. Group 5: Profit Forecast and Valuation - The company expects revenue for 2025 to reach 5.38 billion yuan, with growth rates of 45.6%, followed by 6.45 billion yuan and 6.74 billion yuan in 2026 and 2027, respectively [5]. - Net profit forecasts for 2025, 2026, and 2027 are 1.5 billion yuan, 1.87 billion yuan, and 1.95 billion yuan, with corresponding growth rates of 58.6%, 24.6%, and 4.27% [5]. - The company maintains a "buy" rating based on the performance of existing and upcoming games [5].
吉比特(603444):2025年半年报点评:2025Q2业绩超预期,新品有望带动全年增长
Guohai Securities· 2025-08-21 13:07
Investment Rating - The investment rating for the company is "Buy" (maintained) [1] Core Insights - The company's Q2 performance exceeded expectations, with new products expected to drive growth for the entire year [3] - The company announced a cash dividend of 66.00 yuan per 10 shares, totaling 474 million yuan, which represents 73.46% of the net profit attributable to shareholders for H1 2025 [7] - The company has a rich product matrix for 2025, with anticipated contributions from new products in Q3 and Q4, leading to expected profit growth [14] Financial Performance Summary - For H1 2025, the company achieved revenue of 2.518 billion yuan, a year-over-year increase of 28.49%, and a net profit of 645 million yuan, up 24.50% year-over-year [9][10] - In Q2 2025, the company reported revenue of 1.382 billion yuan, a year-over-year increase of 33.89% and a quarter-over-quarter increase of 21.71% [10] - The net profit for Q2 2025 was 361 million yuan, reflecting a year-over-year increase of 36.64% and a quarter-over-quarter increase of 27.55% [10] Future Projections - The company is projected to achieve revenues of 5.230 billion yuan in 2025, 5.753 billion yuan in 2026, and 6.230 billion yuan in 2027, with net profits of 1.561 billion yuan, 1.727 billion yuan, and 1.855 billion yuan respectively [14][15] - The expected growth rates for revenue and net profit in 2025 are 42% and 65% respectively [13][14]