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微信辟谣网传新规则
财联社· 2026-01-08 08:10
4.群发一个月内,每周超过两次信息的用户视为营销封号处 理。(微信公众号或企业微信除外) 5.每周好友增加数量在在20以上的用户视为风险推广营销号。 6.与多个陌生好友交流(非手机号或二维码加的好友)频繁互动的 微信用户,容易封号导致追封。 7.每天有频繁点赞秒赞行为,或多次发朋友圈的,并持续一周 的记录的微信用户,视为频繁广告推广,视为危险用户。 微信发文辟谣网传腾讯微信新规则:正常的社交行为不会受到任何限制。不会因为用户好友数量较多、长期在固定地点登录、与亲友互动频繁等正 常使用情况,而对账号进行处置。 腾讯微信新规则 1.连续一周内朋友圈发布(金融区块链文字链接之类的)七条内并 对微信视为风险提示。严重者永久停封。 2.微信注册一年以内,好友数量在2000以上的微信用户,没绑银行 卡的优先封号检测。 3.连续四周不切换IP地址,位置信息不变动的用户,视为诈骗 风险(就是天天待在一个位置没动过的)。 10.建群数量超过20的微信用 为非法集资。 12.频繁被拉黑,每个月超过30 大工的微信用户,视为骚扰 以及涉黄,视为封号首选用户。 13.朋友圈被人屏蔽超过100以上的微信用户,很大程度会永久 停封。 下 ...
美股尾盘跳水!道指跌0.94%降息预期降温,中国资产逆势突围
Sou Hu Cai Jing· 2026-01-08 07:54
美股尾盘跳水!道指跌0.94%降息预期降温,中国资产逆势突围 凌晨爬起来看美股的股民,怕是一半欢喜一半愁!1月7日美股上演"过山车"行情,开盘还冲高试探,结果尾盘突然跳水,三大指数集体收跌,道指直接跌了 466点,跌幅0.94%,报收48996.08点。 原本市场盼着2026年美联储能多降几次息,可最近官员们的表态一盆冷水浇下来,降息预期直接"降温"。就在美股一片绿油油的时候,中国资产却逆势发 力,部分中概股暴涨超70%,港股ADR也跟着飘红,这波"反向操作"真是让人眼前一亮! | 东方 | 中概股 | | (Ai) [7 | | --- | --- | --- | --- | | | 680.68 -1.54% | | | | 成份股 | HADB | | | | 名称 | 最新, | 涨幅↓ | 法提 | | 合棋牌 | 318.680 -2.67% | | -8.75 | | TSM | | | | | 論山六 | 10.630 -2.74% | | -0.301 | | KC | | | | | 阿里巴巴 | 146.750 -2.75% | | -4.15 | | BABA | | | | | 途牛 ...
微信辟谣“封号新规”:正常社交行为不受任何限制
Xin Lang Cai Jing· 2026-01-08 07:45
1月8日,针对最近网络上流传出的"腾讯微信新规则"的图片,微信派官方发文辟谣称是"我都不知道的 图",并强调,正常的社交行为不会受到任何限制。微信不会因为用户好友数量较多、长期在固定地点 登录、与亲友互动频繁等正常使用情况,而对账号进行处置。 微信派尝试翻译了下图片中的内容,大意是: 如果聊天发的东西重复了,会觉得你"没创意",封了。 总结一下:按这图里说法,在微信,太活跃不行,太安静不行,太有钱不行,太讨人嫌也不行。 微信派表示,这类谣言这实际上是黑灰产团伙为掩盖其违法活动而编造的"甩锅文学"。为了逃避打击, 黑灰产团伙为自己账号被处理寻找借口,企图混淆视听。(比如经典发言:我就给别人朋友圈点了个 赞,号就没了?) 责任编辑:李昂 1月8日,针对最近网络上流传出的"腾讯微信新规则"的图片,微信派官方发文辟谣称是"我都不知道的 图",并强调,正常的社交行为不会受到任何限制。微信不会因为用户好友数量较多、长期在固定地点 登录、与亲友互动频繁等正常使用情况,而对账号进行处置。 如果宅家里一个月不动,会觉得你"太懒",封了。 如果发朋友圈或点赞太勤,会觉得你"招人烦",封了。 如果加好友速度快了,会觉得你"社交牛杂 ...
点点互动《无尽冬日》全球累计收入已突破40亿美元,国产手游在全球市场持续领跑
Mei Ri Jing Ji Xin Wen· 2026-01-08 06:21
1月8日,游戏板块午盘涨幅略有收窄,游戏ETF(159869)现涨近1%。持仓股中,国脉文化、 游族网 络、完美世界、姚记科技等涨幅靠前,仅迅游科技逆势下跌。截至1月7日,该ETF规模已达137.07亿 元,为投资者布局A股游戏龙头提供了便捷工具。 《无尽冬日》与《使命召唤手游》海外收入激增,彰显了中国厂商在长线运营与内容更新上的卓越能 力,此事件表明通过节日营销与IP联动能有效挖掘用户价值,对具备全球发行网络的头部游戏板块估值 形成有力支撑。整体来看,国产手游在全球市场持续领跑,有力提振了市场对游戏行业出海前景与文化 输出的信心。 游戏板块具备AI、内容、商业化模式变革多点催化,游戏ETF(159869)跟踪中证动漫游戏指数,反映 动漫游戏产业A股上市公司股票的整体表现,关注游戏ETF(159869)布局机会。 消息面上,1月7日,数据平台Sensor Tower 发布了2025年12月中国手游产品在海外市场的收入与下载量 排行榜单。在收入方面,点点互动旗下的生存策略手游《无尽冬日》得益于12月下旬推出的圣诞主题活 动而收入激增,稳居出海手游收入榜榜首。数据显示,截至2025年12月,该游戏的全球累计收入已 ...
微信官方辟谣:不会因为用户好友数量较多对账号进行处置
Xin Lang Cai Jing· 2026-01-08 05:42
新浪科技讯 1月8日下午消息,今日,微信官方再次发文辟谣表示,正常的社交行为不会受到任何限 制。 微信官方提到,我们不会因为用户好友数量较多、长期在固定地点登录、与亲友互动频繁等正常使用情 况,而对账号进行处置。 官方指出,这类谣言这实际上是黑灰产团伙为掩盖其违法活动而编造的"甩锅文学"。为了逃避打击,黑 灰产团伙为自己账号被处理寻找借口,企图混淆视听。(罗宁) 请大家放心,正常的社交行为不会受到 任何限制。我们不会因为用户好友数量 较多、长期在固定地点登录、与亲友互 动频繁等正常使用情况,而对账号进行 处置。 这类谣言这实际上是黑灰产团伙 为掩 盖其违法活动而编造的"甩锅文学"。为 了逃避打击,黑灰产团伙为自己账号被 处理寻找借口,企图混淆视听。(比如 经典发言:我就给别人朋友圈点了个 赞, 号就没了? ) 毕竟,要真因为干了图上的事儿号就没 了,那派可能微信已经没了几百回了。 微信派� 微信官方信息第一出口 === 42篇原创内容 责任编辑:宋雅芳 请大家放心,正常的社交行为不会受到 任何限制。我们不会因为用户好友数量 较多、长期在固定地点登录、与亲友互 动频繁等正常使用情况,而对账号进行 处置。 这类谣 ...
“电竞嘉年华”催生深圳消费新浪潮
Sou Hu Cai Jing· 2026-01-08 05:15
Core Insights - Shenzhen successfully transformed online traffic into offline consumption through two major esports events and a carnival, attracting a large number of young people and creating a complete consumption loop from visual presentation to interactive participation and physical spending [1][2]. Group 1: Event Impact - The "Honor of Kings" carnival and the "Naraka: Bladepoint" world championship significantly engaged young audiences, shifting from mere observation to immersive experiences [1][2]. - The events featured a 17-day "Honor of Kings" carnival that transformed Shenzhen Talent Park into a themed town, incorporating giant inflatables, limited merchandise, and brand pop-up stores [2]. - The carnival's first weekend saw over 580,000 visitors in the Houhai area, setting a new record for daily foot traffic [6]. Group 2: Economic Effects - The esports events stimulated various sectors, with the Nanshan District Business Bureau investing 5 million yuan in consumer subsidies across categories like electronics and home appliances [7]. - The "Naraka: Bladepoint" event sold over 10,000 tickets within five minutes, with over 70% of attendees coming from outside the province, indicating strong tourism impact [11]. - The "Naraka: Bladepoint" event led to a 34% increase in foot traffic in the associated shopping district compared to the previous week [12]. Group 3: Industry Development - Shenzhen's gaming industry is robust, with the Nanshan District's gaming and esports sector generating over 100 billion yuan, accounting for over 80% of the city's total [13]. - The city aims to become a leading global gaming innovation hub, with plans to enhance support for the gaming industry through various financial incentives [13][14]. - By 2025, Shenzhen's gaming industry revenue is projected to reach 150 billion yuan, with significant contributions from both domestic and international markets [14]. Group 4: Infrastructure and Challenges - Despite its growth, Shenzhen faces challenges in professional esports venue availability, relying on existing sports facilities for major events [15]. - The city is working to address this gap by introducing policies to attract talent and support esports clubs, with financial incentives for hosting major events [15]. - The establishment of the first esports cultural and creative park, "Shangzuo Spark," aims to provide dedicated spaces for events and training, enhancing the local esports ecosystem [16].
宇树科技“朋友圈”,多了腾讯
新华网财经· 2026-01-08 04:27
Group 1 - Tencent's Robotics X Lab has formed a strategic partnership with Yushu Technology to enhance the application of Yushu's robots in various scenarios such as cultural tourism sites, shopping malls, and corporate exhibition halls [2] - The collaboration will leverage Tencent's Tairos embodied intelligent model to support Yushu's robots in providing user-friendly tour guide and shopping services, aiming to set industry benchmarks [2] - Tencent participated in Yushu Technology's Series C financing, which was completed in June 2025, with major investors including China Mobile's fund, Tencent, Alibaba, Ant Group, and Geely Capital [2] Group 2 - The robot tour guide solution developed by both companies has been piloted at the Dunhuang Mogao Caves Digital Exhibition Center and the Shanghai Guoling Law Firm global headquarters [3] - The Yushu G1 AI tour guide robot, equipped with the Tairos model, has started its internship as a guide at the Dunhuang site, providing visitors with cultural insights [3] - At the Shanghai Guoling Law Firm, the G1 robot serves as a guide, offering information about the firm's history and allowing clients to engage in Q&A sessions [3] Group 3 - Other companies have also disclosed collaborations with Yushu Technology, focusing on models, hardware, and ecosystem development [4] - iFlytek announced its partnership with Yushu Technology, providing AI services based on its Super Brain 2030 platform, covering over 500 intelligent robot manufacturers [4] - JD.com launched its first offline store in collaboration with Yushu Technology, featuring products like the Go2 robotic dog and G1 humanoid robot, marking an expansion of the robot ecosystem into offline scenarios [4] - Rockchip has reported a high market share for its flagship product RK3588 in the robotics sector, collaborating with Yushu Technology and other notable clients on various robot forms [4]
港股午评:恒指跌1.22%、科指跌1.13%,科网股及大金融股走低,军工及半导体概念股拉升
Jin Rong Jie· 2026-01-08 04:13
1月8日,港股股指低开低走,低位窄幅震荡,截止午盘,恒生指数跌1.22%报26136.49点,恒生科技指 数跌1.13%报5673.84点,国企指数跌1.14%报9034.76点,红筹指数跌0.52%报4093.58点。 秦港股份(03369.HK):截至2025年12月31日止年度,吞吐量总计4.33亿吨,同比增长4.48%。 中国碳中和(01372.HK):与中国铁塔及中国再生资源签署三方战略合作协议 联合打造锂电循环经济生 态圈。 国富氢能(02582.HK):就位于澳洲塔斯马尼亚氢能项目的采购事宜订立预购订单协议,包括但不限于水 电解制氢成套设备,及加氢站成套设备(含充装站)。 盘面上,大型科技股普遍走低,阿里巴巴跌1.51%,腾讯控股跌1.68%,京东集团跌1.58%,小米集团跌 1.78%,网易跌0.99%,美团跌2.78%,快手跌2.51%;军工股走高,航天控股涨超5%;半导体板块强 势,美佳音控股涨超8%;大金融股集体低迷拖累大市下跌,苹果概念股、濠赌股、汽车股、家电股纷 纷走低,其中,新濠国际发展、金沙中国、永利澳门、澳博控股均刷新阶段低位;今日3只新股上市, 精锋医疗-B涨超29%,天数智 ...
招商证券国际:智谱及MiniMax在港上市将提升AI互联网短期投资热度
Zhi Tong Cai Jing· 2026-01-08 03:08
招商证券国际发布研报称,智谱(02513)及MiniMax(00100)将分别于今明两日在港上市,两家公司作为 纯大模型的代表性企业,与阿里巴巴-W(09988)、字节跳动等综合性厂商形成差异化竞争。 该行认为,智谱及MiniMax的上市将提升AI互联网短期投资热度,综合云厂商仍具有资金及生态优势, 与纯大模型公司形成竞合格局。该行继续看好中国互联网行业,认为长期应关注新模型/应用的持续迭 代和商业化进展。首选阿里巴巴、腾讯控股(00700)。同时建议关注哔哩哔哩-W(09626)、快手- W(01024)、智谱及MiniMax。 ...
再创新纪录:《三角洲行动》年收暴涨29倍,《无尽冬日》大破280亿,叠纸上升90%
3 6 Ke· 2026-01-08 02:52
Core Insights - The global mobile game market is experiencing significant growth, with Chinese publishers dominating the revenue rankings in December 2025, as highlighted by Sensor Tower's report [1][24]. Group 1: Revenue Rankings - The top 10 mobile game publishers in December 2025 remained stable, with NetEase's "Yan Yun Shi Liu Sheng" ranking 4th, showing a 16% month-over-month revenue increase [1]. - Chinese publishers accounted for 34.6% of the total revenue of the global top 100 mobile game publishers, collectively earning $1.95 billion [1]. - Tencent's "Honor of Kings" led the iOS mobile game sales chart in China, generating over $2 billion in total revenue for the year [5]. Group 2: Key Game Performances - Tencent's "Honor of Kings" maintained strong revenue momentum through continuous content updates and esports events, contributing to its sustained market leadership [3][5]. - "Endless Winter" by Point Point Interactive is projected to reach $2.2 billion in revenue for 2025, showcasing its leading position in the survival strategy genre [7]. - NetEase's "Yan Yun Shi Liu Sheng" achieved significant success, ranking 2nd in the global iOS mobile game sales chart and generating a 95% revenue increase in December [11][15]. Group 3: Publisher Performance - Lemon Microfun's revenue grew by 10%, securing the 3rd position among publishers, driven by successful holiday-themed events [9]. - The revenue of Deyou Network surged by 90% due to the success of "Love and Deep Space," which reached a global revenue of $930 million [20]. - Youka Network's "Three Kingdoms Kill" saw a 65% revenue increase, allowing it to re-enter the top 30 rankings [22]. Group 4: Market Trends - The global mobile game market is undergoing a transformation, with a focus on high-quality, detailed operational activities as a key driver for growth [23][28]. - In 2025, 135 mobile games surpassed $100 million in in-app revenue, totaling $50.8 billion, with strategy games leading the way [24].