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富春股份2月25日获融资买入3279.45万元,融资余额3.20亿元
Xin Lang Cai Jing· 2026-02-26 01:29
2月25日,富春股份涨0.00%,成交额2.34亿元。两融数据显示,当日富春股份获融资买入额3279.45万 元,融资偿还2141.02万元,融资净买入1138.43万元。截至2月25日,富春股份融资融券余额合计3.20亿 元。 机构持仓方面,截止2025年9月30日,富春股份十大流通股东中,华夏中证动漫游戏ETF(159869)位 居第四大流通股东,持股1585.71万股,相比上期增加266.26万股。国泰中证动漫游戏ETF(516010)位 居第八大流通股东,持股446.45万股,相比上期增加48.39万股。 声明:市场有风险,投资需谨慎。本文基于第三方数据库自动发布,不代表新浪财经观点,任何在本文 出现的信息均只作为参考,不构成个人投资建议。如有出入请以实际公告为准。如有疑问,请联系 biz@staff.sina.com.cn。 责任编辑:小浪快报 资料显示,富春科技股份有限公司位于福建省福州市鼓楼区铜盘路软件大道89号C区25号楼,成立日期 2001年3月2日,上市日期2012年3月19日,公司主营业务涉及通信网络规划设计服务。主营业务收入构 成为:游戏产品64.97%,技术服务及配套31.50%,其 ...
中国生态旅游(01371.HK)中期公司拥有人应占亏损约2940万港元
Ge Long Hui· 2026-02-25 09:18
集团作为中国公益彩票行业彩票系统、终端设备、游戏产品的技术提供商与运营服务商,业务涵盖电脑 彩票、视频彩票、即开型彩票、新媒体彩票等相关领域,并持续发掘及开拓新型潜力业务。凭借扎实的 技术积淀、积极的市场开拓与严谨的公司治理体系,集团在行业内奠定了坚实的市场基础,塑造了优质 企业品牌,构建了可持续发展的综合竞争力。在巩固国内市场优势的同时,集团积极布局国际业务,逐 步形成了国内外共同发展的布局。 格隆汇2月25日丨中国生态旅游(01371.HK)公布中期业绩,截至2025年12月31日止六个月,集团共录得 营业收入约5160万港元,较去年同期下跌约47%;公司拥有人应占亏损约2,940万港元,上年同期亏损 6,770万港元。 ...
富春股份2月3日获融资买入1837.90万元,融资余额3.26亿元
Xin Lang Cai Jing· 2026-02-04 01:40
Group 1 - The core viewpoint of the news is that Fuchun Co., Ltd. has shown significant fluctuations in its stock performance and financing activities, indicating a mixed outlook for investors [1][2]. Group 2 - On February 3, Fuchun's stock rose by 3.48%, with a trading volume of 220 million yuan. The financing buy-in amount was 18.38 million yuan, while the financing repayment was 20.38 million yuan, resulting in a net financing buy of -2.00 million yuan [1]. - As of February 3, the total balance of margin trading for Fuchun was 326 million yuan, accounting for 6.63% of its market capitalization, which is above the 90th percentile level over the past year [1]. - The company had no shares repaid in short selling on February 3, with 3,300 shares sold short, amounting to 23,500 yuan at the closing price. The short selling balance was 291,600 yuan, which is below the 30th percentile level over the past year [1]. Group 3 - As of September 30, the number of shareholders for Fuchun was 47,700, a decrease of 26.11% from the previous period. The average circulating shares per person increased by 35.34% to 14,453 shares [2]. - For the period from January to September 2025, Fuchun achieved operating revenue of 288 million yuan, a year-on-year increase of 50.52%. However, the net profit attributable to the parent company was -9.21 million yuan, reflecting a year-on-year increase of 78.05% in losses [2]. - Since its A-share listing, Fuchun has distributed a total of 92.55 million yuan in dividends, with no dividends paid in the last three years [2]. Group 4 - As of September 30, 2025, among the top ten circulating shareholders, the Huaxia CSI Animation Game ETF held 15.86 million shares, an increase of 2.66 million shares from the previous period, while the Guotai CSI Animation Game ETF held 4.46 million shares, an increase of 483,900 shares [2].
海南老城科技新城启动游戏、动漫和数字文创产业政策奖励申报
Hai Nan Ri Bao· 2026-01-23 00:53
海南日报讯(海南日报全媒体记者 党朝峰)记者日前从澄迈县获悉,海南老城科技新城2026年第 一季度政策资金奖励申报工作启动,符合条件的相关企业可按要求准备申报,抓住政策机遇,推动产业 发展。 此次奖励涉及游戏产品研发、游戏企业出海发行、影视动漫作品创作等方面。在支持专业录音棚、 光学动捕棚建设方面,对企业新建设专业录音棚、光学动捕棚并对外开放共享的,在管理局备案后,每 家企业给予一次性奖励200万元;园区内新增获国家新闻出版署审批通过游戏版号的产品,每款给予研 发企业(著作权申报单位)20万元一次性奖励,每家企业每年最高100万元。 此外,通过"数据安全有序流动"模式在相关平台指导下出海发行游戏产品的企业,新出海发行上线 产品奖励15万元;出海发行游戏年度最高日活量每超10万人奖励10万元,每家企业每年最高100万元。 若游戏获TGA、GDCA、DICE年度奖项提名奖励50万元,获奖奖励100万元。 ...
名臣健康:目前公司在游戏产品的技术开发、产品策划、美术、发行推广等方面均有一定的AI技术应用
Mei Ri Jing Ji Xin Wen· 2026-01-21 13:22
Group 1 - The company has engaged in AI technology applications across various aspects of its game product development, including technical development, product planning, art, and marketing [2] - The company responded to an investor inquiry regarding collaborations with research institutions in the field of AI [2] - The company highlighted its achievements in utilizing AI for technology development within its operations [2]
名臣健康:在游戏产品的技术开发、产品策划、美术、发行推广等方面均有AI技术的一定应用
Ge Long Hui· 2026-01-21 13:08
Group 1 - The core viewpoint of the article is that Mingchen Health (002919.SZ) is actively applying AI technology in various aspects of its game product development, including technical development, product planning, art, and marketing [1] Group 2 - The company is leveraging AI technology to enhance its game products, indicating a strategic focus on innovation and efficiency in its operations [1] - The application of AI spans multiple areas, suggesting a comprehensive integration of technology within the company's processes [1] - This move may position the company favorably in the competitive gaming industry, as AI can improve product quality and user engagement [1]
名臣健康(002919.SZ):在游戏产品的技术开发、产品策划、美术、发行推广等方面均有AI技术的一定应用
Ge Long Hui· 2026-01-21 13:03
Group 1 - The core viewpoint of the article is that Mingchen Health (002919.SZ) is actively applying AI technology in various aspects of its gaming products, including technical development, product planning, art, and marketing [1] Group 2 - The company is leveraging AI technology to enhance its gaming product offerings [1] - The application of AI spans multiple areas, indicating a comprehensive integration of technology within the company's operations [1] - This strategic move may position the company favorably in the competitive gaming industry [1]
富春股份股价跌5.27%,国泰基金旗下1只基金位居十大流通股东,持有446.45万股浮亏损失191.97万元
Xin Lang Cai Jing· 2026-01-16 02:42
Group 1 - The core point of the news is that Fuchun Technology Co., Ltd. experienced a stock decline of 5.27%, with a current share price of 7.73 yuan and a total market capitalization of 5.336 billion yuan [1] - Fuchun Technology, established on March 2, 2001, and listed on March 19, 2012, primarily engages in communication network planning and design services, with revenue composition of 64.97% from gaming products, 31.50% from technical services, and 3.52% from other sources [1] Group 2 - From the perspective of the top ten circulating shareholders, Guotai Fund's Guotai Zhongzheng Animation Game ETF (516010) increased its holdings by 483,900 shares, totaling 4.4645 million shares, which represents 0.65% of the circulating shares [2] - The Guotai Zhongzheng Animation Game ETF, established on February 25, 2021, has a current scale of 3 billion yuan, with a year-to-date return of 15.78% and a one-year return of 70.39% [2] Group 3 - The fund manager of Guotai Zhongzheng Animation Game ETF is Huang Yue, who has a total fund asset scale of 35.78 billion yuan and has achieved a best fund return of 49.54% during his tenure [3]
富春股份1月9日获融资买入6827.15万元,融资余额2.76亿元
Xin Lang Cai Jing· 2026-01-12 01:32
Group 1 - On January 9, Fuchun Co., Ltd. saw a stock price increase of 5.48% with a trading volume of 698 million yuan [1] - The financing data indicates that on the same day, Fuchun Co. had a financing purchase amount of 68.27 million yuan and a net financing purchase of 14.78 million yuan [1] - As of January 9, the total balance of margin trading for Fuchun Co. was 277 million yuan, with the financing balance accounting for 5.07% of the circulating market value, indicating a high level compared to the past year [1] Group 2 - As of September 30, the number of shareholders for Fuchun Co. was 47,700, a decrease of 26.11% from the previous period [2] - For the period from January to September 2025, Fuchun Co. achieved an operating income of 288 million yuan, representing a year-on-year growth of 50.52% [2] - The company reported a net profit attributable to shareholders of -9.21 million yuan, which is a year-on-year increase of 78.05% [2] Group 3 - Fuchun Co. has cumulatively distributed 92.55 million yuan in dividends since its A-share listing, with no dividends distributed in the last three years [2] - Among the top ten circulating shareholders as of September 30, 2025, the Huaxia CSI Animation Game ETF ranked fourth with a holding of 15.86 million shares, an increase of 2.66 million shares from the previous period [2] - The Guotai CSI Animation Game ETF ranked eighth with a holding of 4.46 million shares, an increase of 0.48 million shares from the previous period [2]
产品设计的深层行为逻辑丨书评
Xin Lang Cai Jing· 2026-01-04 23:12
Core Idea - The book "Hooked: How to Build Habit-Forming Products" by Nir Eyal and Ryan Hoover explores how certain products create habitual usage among users, emphasizing the importance of product design in fostering user engagement and dependency [1][4]. Group 1: Target Audience and Purpose - The primary audience for the book includes product managers, designers, marketers, and anyone interacting with users, highlighting the need for understanding user habit formation [4]. - The authors aim to provide a systematic approach to embedding services (like apps) into users' daily lives, transforming products from optional to essential [4]. Group 2: Theoretical Framework - The book is grounded in behavioral psychology, cognitive science, and behavioral economics, utilizing theories such as Skinner's operant conditioning and the Fogg Behavior Model to support its arguments [4][5]. - It emphasizes the significance of external stimuli in driving user behavior and creating lasting engagement with products [5]. Group 3: Ethical Considerations - While the book acknowledges that product designers should bear some ethical responsibility, it does not deeply explore the conflicts between user addiction and corporate interests [6]. - The discussion on "addiction" is metaphorical, focusing on how to design products that encourage repeated use without delving into the potential negative impacts on vulnerable populations, such as minors [5][6]. Group 4: Practical Implications - The book serves as a practical guide for product developers, illustrating how psychological mechanisms can be leveraged to create a cycle of trigger-action-reward-investment that fosters user dependency [6]. - It provides a lens for social policy researchers to critique the addictive nature of digital products designed by large companies, prompting a need for reflection on individual agency in product usage [6].