BOTON TECHNOLOGY(300031)
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A股游戏板块震荡上行,宝通科技涨超4.5%,*ST大晟、星辉娱乐、ST凯文、汤姆猫等多股涨2%,冰川网络等跟涨。
news flash· 2025-05-08 01:51
A股游戏板块震荡上行,宝通科技涨超4.5%,*ST大晟、星辉娱乐、ST凯文、汤姆猫等多股涨2%,冰川 网络等跟涨。 ...
63款游戏年流水曝光:一款推广花了6.6亿,12款流水超五亿
3 6 Ke· 2025-05-07 12:18
Core Insights - The gaming industry is witnessing a significant focus on SLG (Simulation and Strategy Games) products, with companies like Shenzhou Taiyue and IGG reporting synchronized growth in revenue and profits from their flagship titles [2][6][10] - Mini-games are emerging as a popular segment, contributing significantly to revenue for companies such as Zhongqingbao and Zhangqu Technology, indicating a shift in consumer preferences [2][24][30] Revenue and Performance - In 2024, 12 games reported annual revenues exceeding 500 million yuan, with 10 games showing year-on-year growth, including titles like "Age of Origins" and "Doomsday: Last Survivors" [6][7] - Shenzhou Taiyue's "Age of Origins" generated 352,915 million yuan in revenue, marking a 7% increase, while "War and Order" also maintained strong performance with over 100 million yuan in revenue [7][8] - IGG's "Kingdom Age" remains a top revenue generator, although its income has declined from 30 billion HKD to nearly 26 billion HKD [11] Marketing and Promotion - Ten games had promotional expenses exceeding 10 million yuan, with "Age of Origins" leading at 66,080 million yuan, representing 19% of its revenue [18][19] - Companies are increasingly focusing on reducing promotional expenditures to enhance profitability, as seen with "Super World" and "War and Order" [20][21] Mini-Game Market - The mini-game market is experiencing rapid growth, with a reported revenue of 39.836 billion yuan in 2024, a 99.18% increase year-on-year [24] - Companies like Xinghui Entertainment and Zhongqingbao are actively investing in mini-games, with titles like "Anti-Japanese Heroes 2" generating significant revenue [30][32] Future Developments - Shenzhou Taiyue is planning to test new SLG titles in the overseas market, indicating a strategic expansion [10] - IGG is also set to launch new SLG projects, aiming for diversified growth in the coming years [12]
传媒行业深度报告:24Q4&25Q1业绩综述:25Q1板块整体优于市场预期,影视及游戏行业表现亮眼
Soochow Securities· 2025-05-05 12:23
Investment Rating - The report maintains an "Overweight" rating for the media industry [1] Core Insights - The overall performance of the media sector in Q1 2025 exceeded market expectations, driven by blockbuster films and games [5][11] - The publishing and periodicals sector is facing revenue declines due to regulatory impacts and tax policy changes, with expected revenue drops of 2% in 2024 and 4% in Q1 2025 [2] - The gaming sector showed strong performance with a revenue increase of 21% in Q1 2025, supported by successful new game launches [20][29] - The marketing sector is experiencing revenue declines due to cautious ad spending amid economic recovery challenges, but top companies are showing resilience [5][20] - The film industry is expected to have a strong start in 2025, with Q1 revenue growth of 41% driven by popular films [5][20] Summary by Sections Overall Performance - In Q4 2024, the media sector achieved a total revenue of 1,393 billion, a 2% year-on-year decline; however, in Q1 2025, revenue rose to 1,240 billion, marking a 5% year-on-year increase [11][12] Gaming Sector - The domestic gaming market's actual sales revenue reached 3,257.83 billion in 2024, with a year-on-year growth of 7.53%, and 857.04 billion in Q1 2025, growing by 17.99% [20][29] - A-share gaming companies reported total revenues of 873.7 billion and 248.2 billion for 2024 and Q1 2025, respectively, with year-on-year increases of 8% and 21% [29][37] Marketing Sector - The marketing industry faced revenue declines in Q4 2024 and Q1 2025, primarily due to cautious spending from advertisers; however, the sector showed signs of recovery with a 9% year-on-year increase in net profit in Q1 2025 [5][20] Film Industry - The film industry saw a revenue of 141.2 billion in Q1 2025, a 41% increase year-on-year, largely due to successful films like "Nezha: Birth of the Demon Child" [5][20] Digital Media - The digital media sector experienced slight revenue declines in both 2024 and Q1 2025, with major player Mango TV reporting a revenue of 140.8 billion in 2024, down 3.8% year-on-year [5][20] Publishing and Periodicals - The publishing sector is projected to see a revenue decline of 2% in 2024 and 4% in Q1 2025, influenced by regulatory changes in educational publishing [2][5]
24Q4&25Q1业绩综述:25Q1板块整体优于市场预期,影视及游戏行业表现亮眼
Soochow Securities· 2025-05-05 09:55
Investment Rating - The report maintains an "Overweight" rating for the media industry [1] Core Insights - The overall performance of the media sector in Q1 2025 exceeded market expectations, driven by blockbuster films and games, with a revenue of CNY 1,240 billion, representing a 5% year-on-year growth [5][11] - The gaming sector showed strong performance with a revenue of CNY 248.2 billion in Q1 2025, marking a 21% year-on-year increase, supported by successful new game launches [20][29] - The marketing sector faced challenges due to a sluggish macroeconomic recovery, but leading companies demonstrated resilience, with a 9% year-on-year increase in net profit in Q1 2025 [5][12] - The film industry experienced a significant rebound in Q1 2025, with revenue reaching CNY 141.2 billion, a 41% year-on-year increase, largely due to popular films [5][12] - The digital media sector faced revenue declines, with a 12.8% year-on-year drop in Q1 2025, impacted by changes in tax policies [5][12] Summary by Sections Overall Performance - In Q4 2024, the media sector achieved a total revenue of CNY 1,393 billion, down 2% year-on-year, while Q1 2025 saw a revenue of CNY 1,240 billion, up 5% year-on-year, indicating a stabilization in growth [11][12] Gaming Sector - The domestic gaming market's actual sales revenue reached CNY 857.04 billion in Q1 2025, reflecting a 17.99% year-on-year increase, driven by the rapid development of mini-program games and successful new titles [20][29] - A total of CNY 68.4 billion in net profit was recorded for A-share gaming companies in 2024, with a 14% year-on-year decrease, but a significant recovery of 61% year-on-year in Q1 2025 [37] Marketing Sector - The marketing industry saw a decline in revenue in Q4 2024 and Q1 2025, primarily due to cautious spending from advertisers amid economic uncertainties, yet leading firms maintained market share and showed signs of recovery [5][12] Film Industry - The film industry reported a revenue of CNY 141.2 billion in Q1 2025, a 41% increase year-on-year, driven by successful releases like "Nezha" [5][12] Digital Media Sector - The digital media sector's revenue declined by 12.8% year-on-year in Q1 2025, with major player Mango TV reporting a revenue of CNY 29.0 billion [5][12]
宝通科技(300031) - 300031宝通科技投资者关系管理信息20250430
2025-04-30 09:30
证券代码:300031 证券简称:宝通科技 无锡宝通科技股份有限公司投资者关系活动记录表 编号:20250430 | 投资者关系活动类别 | 特定对象调研 分析师会议 | | --- | --- | | | 媒体采访 业绩说明会 | | | 新闻发布会 路演活动 | | | 现场参观 | | | 其他(线上业绩交流会) | | 参与单位名称及人员姓名 | 东证融汇、浙商证券、同泰基金、东吴证券、华福证券、 | | | 上海磐耀、东方基金、苏州君榕、深圳前海世传、兴业银 | | | 行、Willing Capital、进门财经、华泰证券等 人 21 | | 时间 | 年 月 日 2025 04 29 | | 地点 | 无锡 | | 上市公司接待人员姓名 | 董事会秘书:周庆、IR 总监:常兆亮 | | 投资者关系活动主要内容 | 一、公司 2024 年度及 2025 年第一季度经营情况介绍 | | | 2024 年度,公司实现营业收入 33.02 亿元,同比下降 | | | 9.67%,但是实现归母净利润 2.10 亿元,同比增长 97.93%, | | | 盈利能力表现出强劲增长态势。同时, ...
宝通科技20250429
2025-04-30 02:08
宝通科技 20250429 摘要 • 宝通科技 2024 年营收 36.27 亿元,移动互联网板块收入 14.36 亿元,工 业互联网板块收入 18.66 亿元,其中智能输送数字化产品收入 13.92 亿元, 智能输送产品与服务收入 4.73 亿元,同比增长 31.15%。整体毛利率为 25.26%。 • 2025 年第一季度,宝通科技营收 7.59 亿元,同比下降 9.62%;归母净 利润 5,455 万元,同比下降 36.47%。移动互联网板块收入 3.52 亿元, 同比下降 24%;工业端收入 4.07 亿元,同比增长 8.24%。 • 易幻子公司 2024 年营收 9.2 亿元,利润 2.28 亿,同比增长 248%,主 要受益于《马赛克英雄》在日本的成功发行,收入超过 5 亿人民币。2025 年第一季度,易幻营收 2,540 万元,同比下滑 16%,净利润 6,953 万元, 同比下滑 18%。 • 海南高图子公司 2024 年营收 5.17 亿,实现利润 1,458 万,扭亏为盈。 《Bloodline》运营三年,2024 年收入超过 1.7 亿人民币。 • 工业互联网领域,数字化输送带产品收入 ...
宝通科技(300031):工业端前瞻布局具身智能 移动端新游储备充沛
Xin Lang Cai Jing· 2025-04-30 00:42
Core Insights - In 2024, the company achieved operating revenue of 3.302 billion yuan, a year-over-year decrease of 9.67%, and a net profit attributable to shareholders of 210 million yuan, a year-over-year increase of 97.93% [1] - The company plans to distribute a cash dividend of 1 yuan (including tax) for every 10 shares to all shareholders in 2024 [1] Group 1: Financial Performance - In Q1 2025, the company reported operating revenue of 759 million yuan, a year-over-year decrease of 9.62% and a quarter-over-quarter decrease of 11.18% [1] - The net profit attributable to shareholders in Q1 2025 was 55 million yuan, a year-over-year decrease of 36.47% [1] - The company experienced a net profit of -28 million yuan in Q4 2024, while the non-recurring net profit was 59 million yuan, a year-over-year decrease of 40.59% [1][2] Group 2: Business Segments - The industrial internet segment generated revenue of 1.866 billion yuan in 2024, a year-over-year decrease of 8.10%, with a gross margin of 25.26% [3] - The smart conveyor digital product manufacturing revenue was 1.392 billion yuan, a year-over-year decrease of 16.59%, while the smart conveyor system service revenue was 473 million yuan, a year-over-year increase of 31.15% [3] - The mobile internet segment reported revenue of 1.436 billion yuan in 2024, a year-over-year decrease of 11.63%, with a gross margin of 54.60% [4] Group 3: Future Outlook - The company is optimistic about the upcoming release of new games, including titles based on popular IPs from Japan and South Korea, which are expected to contribute to revenue growth [4] - The company has adjusted its earnings forecasts for 2025-2027, expecting EPS of 0.73, 0.93, and 1.12 yuan respectively, with corresponding PE ratios of 31, 24, and 20 times [4]
东吴证券:给予宝通科技买入评级
Zheng Quan Zhi Xing· 2025-04-29 14:11
Core Viewpoint - The report highlights that Baotong Technology (300031) is expected to face challenges in revenue growth but shows strong profit growth due to effective cost management, with a "buy" rating maintained for the stock [1][2]. Financial Performance - In 2024, the company achieved revenue of 3.302 billion yuan, a year-over-year decrease of 9.67%, while net profit attributable to shareholders was 210 million yuan, a year-over-year increase of 97.93% [1]. - For Q1 2025, the company reported revenue of 759 million yuan, down 9.62% year-over-year and 11.18% quarter-over-quarter, with a net profit of 55 million yuan, a year-over-year decline of 36.47% [1][2]. - The company plans to distribute a cash dividend of 1 yuan per 10 shares to all shareholders in 2024 [1]. Business Segments Industrial Internet - The industrial internet segment generated revenue of 1.866 billion yuan in 2024, down 8.10% year-over-year, with a gross margin of 25.26% [3]. - The revenue from intelligent conveyor digital products was 1.392 billion yuan, down 16.59% year-over-year, while intelligent conveyor system services revenue increased by 31.15% to 473 million yuan [3]. - The company is focusing on global expansion, with overseas service business growing over 20% year-over-year [3]. Mobile Internet - The mobile internet segment reported revenue of 1.436 billion yuan in 2024, a decrease of 11.63% year-over-year, with a gross margin of 54.60% [4]. - The decline is attributed to the natural decrease in revenue from games like "Mosaic Heroes" during their lifecycle [4]. - The company has a strong pipeline of new games expected to launch within the year, which may contribute to revenue growth [4]. Profit Forecast and Investment Rating - The profit forecast for 2025-2027 has been adjusted, with expected EPS of 0.73, 0.93, and 1.12 yuan respectively, reflecting a decrease from previous estimates [4]. - The current price-to-earnings ratios are projected to be 31, 24, and 20 times for 2025, 2026, and 2027 respectively [4]. - The company maintains a positive outlook on its strategic advancements in AI and embodied intelligence technologies, sustaining a "buy" rating [4].
宝通科技(300031):2024年年报及2025年一季报点评:工业端前瞻布局具身智能,移动端新游储备充沛
Soochow Securities· 2025-04-29 14:01
Investment Rating - The investment rating for the company is "Buy" (maintained) [1] Core Views - The company is strategically positioning itself in the field of embodied intelligence and has a robust pipeline of new mobile games [1] - The revenue for 2024 is projected to be 33.02 billion yuan, with a year-over-year decrease of 9.67%, while the net profit attributable to shareholders is expected to be 2.10 billion yuan, reflecting a year-over-year increase of 97.93% [7] - The company is focusing on global expansion in its industrial internet business, with a strong growth trajectory in overseas services [7] Financial Summary - Total revenue is forecasted to grow from 33.02 billion yuan in 2024 to 51.01 billion yuan in 2027, with a compound annual growth rate (CAGR) of approximately 12.17% [1][8] - The net profit attributable to shareholders is expected to increase from 2.10 billion yuan in 2024 to 4.70 billion yuan in 2027, indicating a significant growth potential [1][8] - The earnings per share (EPS) is projected to rise from 0.50 yuan in 2024 to 1.12 yuan in 2027, with corresponding price-to-earnings (P/E) ratios decreasing from 44.98 to 20.08 [1][8] Business Segments - In the industrial internet segment, revenue is expected to be 18.66 billion yuan in 2024, with a year-over-year decrease of 8.10%, while the mobile internet segment is projected to generate 14.36 billion yuan, down 11.63% year-over-year [7] - The company is set to launch several new games in 2025, which are anticipated to contribute positively to revenue growth [7]
宝通科技:坚持全球化战略,拥抱技术革新,2024年净利同比增长超97%
Zheng Quan Shi Bao Wang· 2025-04-29 06:56
Core Insights - The company reported a strong financial performance for 2024, achieving a revenue of 3.302 billion yuan and a net profit of 210 million yuan, marking a year-on-year growth of 97.93% [1] - The company continues to implement a global strategy, focusing on industrial internet and mobile internet sectors, which has led to significant overseas business growth [2] Financial Performance - In Q1 2025, the company generated a revenue of 759 million yuan, indicating sustained operational stability [1] - The overseas service business grew by over 20% in 2024, reflecting successful global expansion efforts [2] Business Strategy - The company has established a collaborative service network across five continents, enhancing its global industrial chain coordination [2] - It has received multiple awards for its contributions in the industrial internet sector, including recognition from major clients like Chilean National Copper Corporation and Alcoa [2] Mobile Internet Sector - The company has launched over 300 games globally, catering to diverse player demographics and languages [2] - Successful titles such as "Dot Hero" and "Sword Hero World 3" have provided strong support for the mobile internet business [3] Technological Innovation - The company focuses on technological innovation to address industry challenges, emphasizing safety, efficiency, and sustainability in its industrial internet services [4] - It has developed AI-driven solutions, including intelligent cleaning and inspection robots, which are being implemented in key industrial scenarios [5] Future Outlook - The company aims to enhance its core competitiveness through new product development, technological innovation, and exploring new business models [5] - It plans to expand its presence in key mature markets and emerging global markets, further broadening its business landscape [3][5]