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7月2日电,腾讯控股称7月2日回购99.6万股股份,耗资约5亿港元。

news flash· 2025-07-02 10:02
Group 1 - Tencent Holdings repurchased 996,000 shares on July 2, 2023 [1] - The total expenditure for the share buyback was approximately HKD 500 million [1]
腾讯控股(00700.HK)6月30日回购5.00亿港元,已连续31日回购
Zheng Quan Shi Bao Wang· 2025-06-30 13:27
证券时报·数据宝统计,腾讯控股在港交所公告显示,6月30日以每股503.000港元至510.000港元的价格 回购98.90万股,回购金额达5.00亿港元。该股当日收盘价503.000港元,下跌1.95%,全天成交额93.34 亿港元。 自5月19日以来公司已连续31日进行回购,合计回购3045.30万股,累计回购金额155.14亿港元。 其间该 股累计下跌0.98%。 今年以来该股累计进行55次回购,合计回购8186.70万股,累计回购金额365.40亿港元。(数据宝) 腾讯控股回购明细 | 日期 | 回购股数(万股) | 回购最高价(港元) | 回购最低价(港元) | 回购金额(万港元) | | --- | --- | --- | --- | --- | | 2025.06.30 | 98.90 | 510.000 | 503.000 | 50035.79 | | 2025.06.27 | 97.80 | 513.500 | 510.000 | 50024.40 | | 2025.06.26 | 97.90 | 513.000 | 508.000 | 50020.35 | | 2025.06.25 | 9 ...
腾讯控股(00700.HK):2025年6月30日,公司回购98.9万股,每股回购价格介于503港元至510港元之间,涉及总金额5亿港元。

news flash· 2025-06-30 10:47
Core Viewpoint - Tencent Holdings (00700.HK) repurchased 989,000 shares on June 30, 2025, at a price range of HKD 503 to HKD 510 per share, totaling an amount of HKD 500 million [1] Summary by Category - **Share Repurchase Details** - The company repurchased a total of 989,000 shares [1] - The repurchase price ranged from HKD 503 to HKD 510 per share [1] - The total amount involved in the repurchase was HKD 500 million [1]
6月30日电,腾讯控股称6月30日回购98.9万股股份,耗资约5亿港元。

news flash· 2025-06-30 10:43
Core Viewpoint - Tencent Holdings repurchased 989,000 shares on June 30, costing approximately HKD 500 million [1] Group 1 - The share repurchase indicates Tencent's commitment to enhancing shareholder value [1] - The total expenditure of HKD 500 million reflects the company's strategy to utilize excess cash for buybacks [1]
腾讯控股:6月30日回购98.9万股 涉资5亿港元
news flash· 2025-06-30 10:39
腾讯控股公告,2025年6月30日,公司回购98.9万股,每股回购价格介于503港元至510港元之间,涉及 总金额5亿港元。回购股份将被注销。截至2025年6月30日,公司已发行股份总数为91.66亿股。 ...
腾讯控股(00700.HK):现任独立非执行董事及企业管治委员会成员柯杨教授已获委任为本公司提名委员会成员,自2025年6月27日起生效.
news flash· 2025-06-26 08:41
腾讯控股(00700.HK):现任独立非执行董事及企业管治委员会成员柯杨教授已获委任为本公司提名委员 会成员,自2025年6月27日起生效. ...
Sensor Tower:腾讯(00700)旗下《王者荣耀》稳居5月全球手游收入榜首 《无尽冬日》跃居第二
智通财经网· 2025-06-26 02:23
Core Insights - Tencent's "Honor of Kings" continues to lead the global mobile game revenue chart, benefiting from strategic IP collaborations and content innovation, particularly during key Chinese holidays [1][3] - Global mobile game consumer spending reached approximately $6.85 billion in May, marking a 5.4% increase from the previous month, with the U.S. contributing about $2.13 billion, accounting for 31% of global revenue [1][3] Revenue Rankings - "Honor of Kings" remains at the top, followed by "Whiteout Survival," which has climbed to second place due to engaging dynamic events [1][3] - "Last War: Survival" holds the third position, driven by strong social features and regular content updates [3] - "Royal Match" ranks fourth, attributed to its addictive puzzle mechanics and frequent new area releases [3] - "MONOPOLY GO!" maintains its fifth position by integrating social gameplay with popular themes [3] Growth Highlights - "Gossip Harbor" enters the top ten due to successful events that increased player engagement and revenue [4] - Bandai Namco's "SD Gundam G Generation Eternal" leads the revenue growth chart, driven by its popular IP and special events [4] - "Game For Peace" sees significant growth, ranking seventh overall, supported by major updates and collaborations [4] - Netmarble's "Seven Knights Re: BIRTH" quickly rises to third in revenue growth, showcasing the strength of its beloved IP [5] Download Rankings - "Block Blast!" retains the top spot in global downloads, demonstrating its broad appeal and effective user acquisition strategies [6][7] - "Garena Free Fire" climbs to second place, reflecting its sustained popularity in key markets [6] - "ROBLOX" remains third, bolstered by brand experience events [6] - "Ludo King" and "Subway Surfers" round out the top five, highlighting the enduring appeal of classic games [7] Market Insights - Global mobile game downloads reached 4.3 billion in May, with India leading at 881 million downloads [7] - The rise of Gen Alpha slang in gaming is noted, with games like "Brainzot Tip Tap Challenge" gaining traction in key markets [7] - "Mobile Legends: Bang Bang" sees a resurgence in downloads, particularly in India, due to localized events [8]
28家港股公司回购 腾讯控股回购5.00亿港元





Zheng Quan Shi Bao Wang· 2025-06-26 01:48
Summary of Key Points Core Viewpoint - On June 25, 28 Hong Kong-listed companies conducted share buybacks totaling 31.02 million shares, with a total buyback amount of 708 million HKD [1][2]. Group 1: Major Buybacks - Tencent Holdings repurchased 979,000 shares for 500 million HKD, with a highest price of 514.50 HKD and a lowest price of 508.50 HKD, bringing its total buyback amount for the year to 35.04 billion HKD [1][2]. - AIA Group repurchased 2.5 million shares for 177 million HKD, with a highest price of 71.70 HKD and a lowest price of 70.05 HKD, totaling 14.54 billion HKD in buybacks for the year [1][2]. - Andeli Juice repurchased 500,000 shares for 8.73 million HKD, with a highest price of 17.50 HKD and a lowest price of 17.22 HKD, totaling 7.50 million HKD in buybacks for the year [1][2]. Group 2: Buyback Statistics - The highest buyback amount on June 25 was from Tencent Holdings at 500 million HKD, followed by AIA Group at 177 million HKD [1][2]. - In terms of share quantity, Youzan had the highest buyback volume with 13 million shares, followed by Ying Group and China Electric Power with 5 million shares and 3.8 million shares, respectively [1][2]. - Notably, companies like Dexin Services and Jinyong Investment conducted their first buybacks of the year on this date [2].
腾讯控股:预计8月13日公布二季报,预测Q2营收1773~1821.19亿元人民币,同比10%~13%
Xin Lang Cai Jing· 2025-06-25 11:53
Group 1 - Tencent Holdings (00700.HK) is set to announce its Q2 2025 financial results on August 13, 2025 [1] - The expected revenue for Q2 2025 is projected to be between 177.3 billion to 182.1 billion RMB, representing a year-on-year growth of 10.0% to 13.0% [2] - The anticipated net profit for the same period is estimated to range from 46.1 billion to 56.4 billion RMB, with a year-on-year change of -3.2% to 18.4% [2] Group 2 - The adjusted net profit is forecasted to be between 59.4 billion to 66.1 billion RMB, indicating a year-on-year growth of 3.6% to 15.3% [2] - The average revenue forecast from various institutions is approximately 179 billion RMB, with a year-on-year growth of 11.1% [4] - The median revenue forecast is around 178.6 billion RMB, reflecting a year-on-year growth of 10.9% [4] Group 3 - In Q1 2025, Tencent reported a revenue of 180 billion RMB, marking a 13% year-on-year increase [5] - The monthly active users of WeChat reached 1.402 billion, showing a 3% year-on-year growth [6] - The gaming revenue increased by 24% year-on-year, with growth observed in both domestic and international markets [7] Group 4 - Tencent Video's paid membership grew by 1% year-on-year, reaching 117 million [8] - TME's online music subscription revenue increased by 17% year-on-year, driven by growth in both paid members and ARPPU [9] - The marketing services business saw a 20% year-on-year growth, fueled by strong demand for advertising space within the WeChat ecosystem [10] Group 5 - The financial technology and enterprise services revenue grew by 5% year-on-year, with cloud services returning to double-digit growth [11] - Capital expenditures surged by 91% year-on-year, with AI technology playing a significant role across various business sectors [11] - The advertising business experienced a growth rate of 20%, supported by upgrades in advertising technology and accelerated e-commerce commercialization [11]
腾讯控股(00700.HK)连续27日回购,累计斥资135.13亿港元
Zheng Quan Shi Bao Wang· 2025-06-25 00:20
Summary of Key Points Core Viewpoint - Tencent Holdings has been actively repurchasing its shares, indicating a strong commitment to enhancing shareholder value and confidence in its stock performance [2][3]. Share Buyback Details - On June 24, Tencent repurchased 985,000 shares at a price range of HKD 505.500 to HKD 510.000, totaling HKD 501 million [2]. - The stock closed at HKD 509.500 on the same day, reflecting a 1.09% increase with a total trading volume of HKD 9.027 billion [2]. - Since May 19, the company has conducted buybacks for 27 consecutive days, acquiring a total of 26.528 million shares for a cumulative amount of HKD 13.513 billion, with a slight stock price increase of 0.30% during this period [2]. Year-to-Date Buyback Activity - Year-to-date, Tencent has executed 51 buybacks, acquiring a total of 77.942 million shares for a total expenditure of HKD 34.539 billion [3]. - The buyback details include various dates, share quantities, and price ranges, showcasing a consistent strategy to support its stock price [4].