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A股游戏公司Q1业绩“交卷”:完美世界营收重回前三,ST华通净利润居榜首
Hua Xia Shi Bao· 2025-05-03 06:57
| | | | A股游戏公司2025年Q1业绩情况表(4位:亿元) | | | | --- | --- | --- | --- | --- | --- | | 证券代码 | 证券简称 | 营业收入 | 营收同比增长率 | 净利润 | 净利润同比增长率 | | | | (亿元) | | (亿元) | | | 002602.SZ | ST 卡通 | 81.45 | 91.12% | 13.5 | 107.20% | | 002555.SZ | 三七互娱 | 42.43 | -10.67% | 5.49 | -10.87% | | 002624.SZ | 完美世界 | 20.23 | 52.22% | 3.02 | 1115.29% | | 002517.SZ | 恺英网络 | 13.53 | 3.46% | 5.18 | 21.57% | | 300002.SZ | 神州泰岳 | 13.23 | -11.07% | 2.39 | -19.09% | | 603444.SH | 吉比特 | 11.36 | 22.47% | 2.83 | 11.82% | | 300031.SZ | 宝通科技 | 7.59 | -9 ...
三七互娱(002555):25Q1多款新游表现亮眼,投放阶段性影响业绩,关注投放回收及储备游戏进展
Changjiang Securities· 2025-05-02 08:13
丨证券研究报告丨 %% %% [Table_Author] 高超 杨云祺 SAC:S0490516080001 SAC:S0490524090002 SFC:BUX177 请阅读最后评级说明和重要声明 %% %% 公司研究丨点评报告丨三七互娱(002555.SZ) [Table_Title] 25Q1 多款新游表现亮眼,投放阶段性影响业 绩,关注投放回收及储备游戏进展 报告要点 [Table_Summary] 三七互娱发布 2025 年一季报,公司 25Q1 实现营收 42.43 亿元(同比-10.67%/环比+3.45%), 实现归母净利润 5.49 亿元(同比-10.87%/环比-29.19%),实现扣非净利润 5.36 亿元(同比- 12.90%/环比-24.90%)。25Q1《时光大爆炸》《英雄没有闪》等多款新游表现亮眼推动收入环 比增长,存量游戏流水自然回落及较高基数致收入同比下滑。新游投放推动费用增加致业绩下 滑,后续关注前期投放的回收情况。公司后续产品储备丰富,关注重点新游测试及上线进展。 分析师及联系人 research.95579.com 1 三七互娱(002555.SZ) cjzqdt11 ...
游戏周报:“游戏艺术设计”专业首次被列入本科专业目录,4月版号审批信息发布
2 1 Shi Ji Jing Ji Bao Dao· 2025-04-27 04:36
南方财经全媒体记者吴立洋实习生隆欣玲上海报道 本周,国内游戏业迎来多项政策利好,引发广泛关注。 具体来看,国务院出台方案明确支持游戏出海,布局从IP打造到运营的全产业链;教育部宣布将"游戏 艺术设计"专业首次列入本科专业目录,中国传媒大学等三所高校获批设置该专业;国家新闻出版署公 布了4月游戏版号审批信息,共127款新游戏获批。 国内游戏方面,多家企业发布财报及新动向。吉比特2025年Q1营业收入11.36亿元,同比增长22.47%; 巨人网络2024年净利润增长31%,小游戏业务增长显著;冰川网络2024年净利润亏损2.47亿元,同比下 降约190%,主因海外买量投入高企;在2024年业绩下滑后,完美世界、游族网络2025年一季度营收、 利润重回增长;腾讯Spark2025游戏发布会公布46款游戏动态,其中包括24款游戏新品;儒意景秀与 NBA中国达成合作,计划开发两款手机游戏,拓展体育游戏赛道;网易游戏全球投资与合作部总裁朱 原离职,李日强接任。 海外及合规监管方面,欧盟委员会对苹果和Meta因违反《数字市场法案》罚款7亿欧元,其中苹果因限 制第三方支付渠道被罚5亿欧元,Epic Games发声指控其不正 ...
吉比特(603444):新游《问剑长生》亮眼表现驱动增长,关注存量游戏后续表现及储备新游进展
Changjiang Securities· 2025-04-27 01:10
Investment Rating - The investment rating for the company is "Buy" and is maintained [9] Core Views - The company achieved revenue of 1.136 billion yuan in Q1 2025, representing a year-on-year increase of 22.47% and a quarter-on-quarter increase of 29.44%. The net profit attributable to shareholders was 283 million yuan, up 11.82% year-on-year, while the net profit excluding non-recurring items was 275 million yuan, up 38.71% year-on-year. This marks the first quarter of positive revenue growth since 2023 [2][4] - The new game "Wen Jian Chang Sheng" contributed over 360 million yuan in revenue increment, with other core products like "Wen Dao" and "Yi Nian Xiao Yao" also showing quarter-on-quarter revenue growth. The report emphasizes the importance of monitoring the revenue trends of core products and the progress of new game launches [5][7] Summary by Sections Financial Performance - In Q1 2025, the company reported a revenue of 1.136 billion yuan, a year-on-year increase of 22.47% and a quarter-on-quarter increase of 29.44%. The net profit attributable to shareholders was 283 million yuan, reflecting an 11.82% year-on-year increase, while the net profit excluding non-recurring items was 275 million yuan, up 38.71% year-on-year [2][4] - The company’s revenue returned to positive growth for the first time in 2023 [4] Game Performance - The new game "Wen Jian Chang Sheng" significantly contributed to revenue, generating 363 million yuan in Q1 2025. The revenue from "Wen Dao" was 321 million yuan, down 16.3% year-on-year but up 34.9% quarter-on-quarter. "Wen Dao Mobile" generated 441 million yuan, down 15.9% year-on-year and down 4.3% quarter-on-quarter [5][6] - The report highlights the need to focus on the revenue trends of core products and the testing and launch schedules of new games [7] Investment and Expenses - The company increased its marketing expenses due to the launch of "Wen Jian Chang Sheng," with sales expenses rising to 360 million yuan, an increase of 66 million yuan year-on-year and 165 million yuan quarter-on-quarter. The sales expense ratio increased by 9.5 percentage points to 31.7% [6] - The report notes that the overall investment return on marketing spending remains good, with stable year-on-year sales expense ratios [6]
25年4月游戏版号发布:当市场的瓶颈可能不再是供给端
雷峰网· 2025-04-23 00:21
" 谁能在存量市场的「大逃杀」里找出一条新路? " 作者丨胡家铭 编辑丨董子博 4月21日,国家新闻出版署公布了4月国产网络游戏审批信息,还包括新一批进口游戏审批信息,此次合计 127款游戏过审。 在本月获批版号的国产游戏中,"休闲益智"类游戏产品的比例有所下降,为46款,占本月版号数量的 39%。 从游戏平台来看,本次版号发放移动游戏仍占绝对多数,达110余款。国产游戏中的纯端游只有厦门泊游 《海之乐章:回归》、成都星奕《山门与幻境》2款;PC手机"双跨"产品4款,包括网易雷火《极限战 场》、完美世界《迷失》、深圳凉屋《魂坠深境》、腾讯(萨罗斯网络)《命运扳机》 大厂和上市公司方面,腾讯代理的《流放之路:降临》(即流浪之路2)获批,目前预约人数超过200万。 此前《流浪之路2》上线抢先体验版时,Steam同时在线人数峰值即突破57万人。 此外,腾讯的《命运扳机》,是去年9月面向海外测试的游戏《FateTrigger:TheNovita》的国服版本, 其"二次元+射击"的游戏类型,此前业内并无类似竞品。 值得注意的是,腾讯此前已经在战术射击、"搜打撤"等射击游戏子品类多有布局,《命运扳机》无疑对腾 讯的射击游 ...