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45天做出AI漫剧showcase,这个10人团队是如何做到的?
3 6 Ke· 2025-09-30 10:36
Core Insights - The rise of AI Manhua (AI-generated animated series) is a significant trend in the context of accelerating AIGC technology and its commercialization [1] - AI technology has fundamentally liberated the productivity bottlenecks in animation production, significantly reducing the barriers in traditional animation processes [1][5] - The successful commercialization of AI Manhua is exemplified by the project "Tomorrow Monday," which achieved over 10 million views within two weeks without any promotional spending [5][20] Group 1: Production and Collaboration - A 10-person team completed 50 episodes of "Tomorrow Monday" in just 45 days, showcasing a new model of efficiency in production [1][8] - The production process involved a clear division of labor, with original artists, engineers, and editors working in a streamlined workflow to maximize efficiency [8][16] - The collaboration between AI engineers and artists requires overcoming differences in educational backgrounds and work methodologies, necessitating a well-structured coordination mechanism [11][12] Group 2: Commercialization and Market Potential - The commercial path for "Tomorrow Monday" includes plans for IP expansion, such as a corresponding H5 game and merchandise development [5][30] - The market for animated short dramas is experiencing rapid growth, with Douyin's animated short dramas seeing a 92% increase in views and a 105% increase in likes in the first half of the year [20][23] - The current landscape shows a lack of traditional industry professionals entering the Manhua space, indicating a shift in talent sourcing and mindset adaptation [23][24] Group 3: Technological Advancements - The development of AI-generated video technology is crucial for the growth of AI Manhua, with domestic companies emerging as key players in the market [31][34] - Vidu's U-ViT architecture offers significant advantages for animation, including dynamic expressiveness, multi-style adaptability, and narrative coherence [34][35] - The industry faces challenges in integrating AI into traditional animation workflows, particularly regarding the need for precise editing capabilities and performance evaluation systems [36] Group 4: Future Outlook - The next 3-5 years are expected to see rapid growth in the Manhua category, driven by advancements in technology and increased production capacity [36][37] - The narrative power in cultural storytelling will increasingly belong to teams that can effectively harness cutting-edge production capabilities while delivering compelling emotional narratives [37]
腾讯动漫否认“全面取消稿费”传闻,称仅对进入稳定连载期作品改用分成制
Xi Niu Cai Jing· 2025-09-30 09:36
据花香蘑菇向媒体证实,相关对话被"掐头去尾"传播。"我只是在读者群做付费意愿调研,看大家更愿意接受保底还是分成,结果就被解读成'腾讯不给稿 费'。" 上述作者在回应媒体采访时如是说道。 日前,针对"腾讯动漫将取消原创漫画保底稿费"的传闻,腾讯动漫日前回应媒体称,"全面取消稿费""数据不好就不给钱"等说法均失实。同时,腾讯动漫表 示,新作上线初期仍会提供固定稿费,直至进入稳定连载阶段后再改为"分成+激励"模式,旨在"让优质内容获得更高回报"。 此前,曾有多张"腾讯动漫头部作者群聊截图"在漫画圈流传,截图中《尸兄》作者七度鱼、《我家大师兄脑子有坑》作者段言、《花香蘑菇》作者花香蘑菇 等讨论"取消保底"一事,引发"平台不再为原创漫画付稿费"的猜测。 公开信息显示,目前腾讯动漫月活约4200万,签约作品超1.2万部,其中进入稳定连载的头部作品占比不足8%。 ...
在投漫剧近2000部,中文在线、网易、剧点、魔方、友和、时刻互动已入局,超6成播放量不足100万?
3 6 Ke· 2025-09-28 09:21
Market Overview - The dynamic animation market is experiencing significant growth, with nearly 2000 new dynamic animations launched, but over 60% have accumulated less than 1 million views [1] - In August, the number of dynamic animations reached a historical high of 1802, with a month-on-month increase of 15% [1] - Total views for dynamic animations surpassed 9.5 billion, with an increase of 2.524 billion views in August alone, marking a 32% month-on-month growth [1] - The top 100 dynamic animations accounted for over 80% of the total view increase in August, indicating a concentration of viewership among leading titles [1] Content Trends - The share of popular content is increasingly concentrated, with the top 20 accounts accounting for 77% of the view increase in the last three months [2] - The proportion of comedic animations has significantly decreased, dropping from over 60% to around 30% in terms of quantity, and from 63% to 26% in view increase [2] - Other genres, particularly fantasy and adventure themes, have seen a surge in popularity, with view increases reaching 1.563 billion in August, nearly three times that of comedic animations [2] Popular Titles - In June, the top three dynamic animations were all comedic, with "Mountain Village Little Master Season 1" leading the view increase [3] - The trend continued in July, with "Genius Falls to Pick Up Medicine Residue" topping the list, and a significant number of older titles maintaining their popularity [5] - By August, the top title shifted to "Hong Huang: Managing the Teachings, Fooling a Bunch of Saints," with a notable increase in new titles [7] Player Landscape - Major players in the dynamic animation sector include Chinese Online, Judian, Mofang, Youhe, and Jiangyou, all of which have established a presence in the market [10] - The top 20 accounts accounted for over 5.4 billion views, representing 57% of the total platform views, highlighting the strong siphoning effect of leading accounts [10] - Institutional accounts dominate the market, with 15 out of 20 top accounts being operated by organizations, while individual creators primarily focus on comedic animations [11] Monetization Strategies - The majority of dynamic animations are available for free, but there is a noticeable shift towards paid models, especially as the share of comedic animations declines [6][9] - In August, 23 out of the top 30 animations adopted a paid strategy, indicating a significant change in monetization approaches [9]
行业抢滩的AI漫剧,又有哪些新变化
3 6 Ke· 2025-09-28 02:04
Core Insights - AI technology is revolutionizing the animation industry, leading to a 900% increase in daily revenue and a shift from large-scale production to quality enhancement and market expansion [1][3][26] - The current trend in AI animation is characterized by lower production costs, a younger user demographic, and higher payment efficiency [1][5] Market Dynamics - Multiple platforms such as Douyin, Bilibili, and Kuaishou are heavily investing in animated short dramas, which are gaining significant attention in the content market [3][8] - The animated short drama sector is filling unmet male consumer demands, attracting a younger audience and expanding its reach across gender and age demographics [3][5] - Bilibili's "Awakening Plan" offers up to 100% funding for production costs and significant exposure for animated short dramas, indicating strong platform support [6][7] Production Efficiency - AI-driven production has drastically reduced costs and increased efficiency, allowing a small team to produce a project in one month that previously took three [15][16] - The industry is witnessing a shift in talent requirements, with traditional animators facing obsolescence as AI tools become more prevalent [15][16] Audience Engagement - The primary audience for animated short dramas consists of males aged 18-40 from new first-tier and second-tier cities, with a focus on genres like suspense and urban fantasy [18][20] - Current trends indicate that female-oriented content has not yet gained traction, with industry players exploring reasons for this gap [20] Future Outlook - The market for animated short dramas is expected to grow significantly, with projections suggesting it could reach a scale of over 20 billion [8][26] - Despite the rapid growth, the industry has yet to produce a true blockbuster, with concerns about the quality of AI-generated content compared to traditional animation [26][27]
1688平台将推出全球首个跨境电商AI智能体;霸王茶姬全球最大超级茶仓落地香港|36氪出海·要闻回顾
3 6 Ke· 2025-09-27 23:00
Group 1: E-commerce Innovations - Alibaba's 1688 platform is set to launch the world's first cross-border e-commerce AI agent named "Ao Xia," which will reduce product selection time from days to minutes by using visual recognition and semantic analysis [2] - Taobao is investing 1 billion yuan in marketing subsidies for its Double 11 event, aiming to help 100,000 merchants double their overseas sales, with a focus on 20 countries and regions [2] - Poland's e-commerce market is projected to reach 35.2 billion euros (approximately 294.39 billion yuan) in 2024, with cross-border e-commerce transactions accounting for nearly 20% of total online sales [9] Group 2: Market Expansion and New Store Openings - Bawang Chaji has opened its largest "super tea warehouse" in Hong Kong, marking its seventh store in the region, with plans for more openings in the coming months [3] - Cha Baidao has opened its first store in Paris, achieving nearly 500,000 yuan in sales in its first week, with plans for additional locations [4] - Yadi Group is set to enter the Japanese market with electric two-wheelers priced around 210,000 yen, significantly cheaper than local brands [6] Group 3: Strategic Partnerships and Collaborations - YTO Airlines has partnered with Freightos WebCargo, becoming the first private all-cargo airline in China to join the platform, enhancing digital booking and payment services for over 25,000 freight forwarding companies [5] - ByteDance and Mercedes-Benz have announced a strategic partnership covering various fields, including smart driving and digital marketing [5] - UBTECH and Yunzhihui Technology have signed a global strategic cooperation agreement to promote humanoid robots in China and globally [6] Group 4: Financing and Investment Activities - Xingmai Innovation has completed a 1 billion yuan A+ round of financing to enhance technology development and expand overseas markets, with products now available in 38 countries [7] - Haiguo Tuzhi Research Institute has secured nearly 10 million yuan in angel round financing for its solar energy storage vehicle project, which has already received initial orders in Bangladesh [8] - Resai Intelligent has completed a multi-million Pre-B round financing to expand its 3D printing solutions for dental applications [9]
6家消费公司拿到新钱;BeBeBus母公司香港上市;奈雪的茶美国首店即将开业|创投大视野
36氪未来消费· 2025-09-27 09:12
Investment Highlights - "Xingmai Innovation" completed a new round of financing of 1 billion yuan, led exclusively by Meituan Longzhu, with participation from existing investors including Hillhouse Capital and Shunwei Capital [7] - "YOOUSI" raised several tens of millions in angel round financing, focusing on AI animation technology and content creation [8] - "Robopoet" secured several tens of millions in angel+ round financing, developing AI electronic pets with interactive capabilities [9] - "Second Life" announced a multi-million equity financing round, offering 3D printing services for personalized products [10] - "Weikuai Bupuo" completed 50 million yuan in Series A financing, focusing on entrepreneurship and social networking platforms [11] - "Suzhou Jingxi Zhiyu" raised several tens of millions in its first round of financing, aiming to enhance smart home appliance technology [12] Market Developments - "Butong Group," known as the "Apple of the baby industry," went public in Hong Kong with a market capitalization of 9.42 billion HKD, focusing on high-end durable baby products [13] - "M Stand" acquired Shanghai restaurant brand "RAC BAR" and opened its first concept store in Shanghai, expanding its lifestyle brand ecosystem [14][15] - "Naixue's Tea" is set to open its first store in the U.S. on October 3, following successful pop-up events in New York [17] - "Bawang Tea Ji" opened the world's largest "super tea warehouse" in Hong Kong, enhancing its market presence [18] Consumer Trends - In August, 27 chain coffee brands opened 3,904 new stores, with only 6 brands showing growth, indicating a concentration of market expansion among leading brands [30] - The price range for outdoor jackets shows significant differentiation, with products priced between 400-499 yuan dominating the market [31]
2025中外知名企业四川行,成都签约重大项目100个
Sou Hu Cai Jing· 2025-09-27 03:24
Core Insights - Chengdu has signed 100 major projects during the "2025 China and Foreign Famous Enterprises Sichuan Tour" event, with a total investment exceeding 110 billion yuan [1][6] - The signed projects span multiple industrial sectors, aiming to enhance key industrial chains in Chengdu by filling gaps, strengthening weaknesses, and promoting domestic autonomy [3][6] Group 1: Project Details - The projects include the establishment of the China Animation Live Broadcast Base in Chengdu, which will integrate animation, technology, and performance to create immersive consumption experiences and nationally influential events [4][6] - The animation base aims to collaborate with local industry ecosystems, focusing on content development, IP incubation, and intellectual property services [6] Group 2: Investment Promotion Activities - A total of 27 specialized investment promotion activities were organized, covering 23 districts and counties, to convert event traffic into project increments [7] - These activities included industry matchmaking, investment promotion, and supply chain cooperation, highlighting strategic opportunities in Chengdu [7][9] Group 3: Future Plans - Chengdu plans to continue developing industrial projects, enhancing project information tracking, and managing the entire lifecycle of investment projects to strengthen economic growth [9]
江苏人工智能展团亮相第四届数贸会踏上数字节奏,贸易不限纬度
Xin Hua Ri Bao· 2025-09-26 22:53
"刚刚有一家韩国客商找到我们,希望代理发行他们的IP,还找我们投资。"苏州奥拉动漫科技有限 公司副总经理高青松告诉记者,他在逛展途中就遇到合作邀约。在奥拉动漫展台,基于自有IP打造的文 创产品摆得满满当当。"《奇奇和努娜》是我们原创的儿童系列科普动画片,目前做到了第三季,在全 国各电视台以及东南亚地区都有播出,文创产品也卖到了海外。目前我们正在推进新的轻IP项目,以短 轻快的模式制作动漫短剧。"高青松介绍,在数字应用技术方面,公司建设了动捕技术中心,把动捕技 术运用到项目制作的过程中,提升了制作效率,"在动漫制作的内容、文字、视频创意等环节,我们也 已积极探索AI技术应用。" 9月25日,第四届全球数字贸易博览会在杭州大会展中心开幕。数贸会是中国唯一以数字贸易为主 题的国家级、国际性、专业型展会,今年以"在数贸会看见创新未来"为主题,展期5天,设置1个主题展 区和数字文娱、数智出行、人工智能等7个特色产业展区。江苏今年以人工智能展团的形式,携16家企 业亮相。除在特装展区集中展示的江苏企业外,许多江苏企业机构还自行报名参展。 提到编程,你对这项工作的印象是否还停留在使用充满字母和符号的软件、在键盘上手敲代码的 ...
CreateAI CEO吕程:未来几年,普通人能用AI制作游戏和动漫短剧
Jing Ji Guan Cha Wang· 2025-09-26 11:49
Group 1: Core Insights - The application of generative AI allows ordinary users to independently create short anime dramas, with expectations for future capabilities to generate 20-minute dramas and even games [1] - CreateAI has been actively investing in the gaming and anime sectors, acquiring exclusive IPs such as "The Three-Body Problem" and "The Legend of the Condor Heroes" [1][3] - The Chinese gaming industry is rapidly expanding, with projected sales revenue of 168 billion yuan in the first half of 2025, marking a 14.08% year-on-year growth [2] Group 2: Company Strategy and Development - CreateAI's transition from autonomous truck technology to gaming and anime is driven by the global nature of these industries and the large market potential [3] - The establishment of a large motion capture base is essential for meeting the high standards of AAA games and anime, which require advanced technology for content innovation [4] - The company aims to integrate the development of "The Three-Body Problem" and "The Legend of the Condor Heroes" IPs, focusing on both anime and game production [9] Group 3: Market Trends and Future Outlook - Generative AI is expected to significantly impact the UGC market in the anime industry, enabling users to create content that was previously difficult to produce [5] - The quality expectations of gamers are increasing, making it challenging to create successful games, which must now include innovative content and engaging storylines [6][7] - CreateAI's revenue target is to achieve several hundred million dollars annually by 2027, with a focus on global operations in gaming and anime [10]
动漫行业回暖?中日韩多家公司冲刺上市
3 6 Ke· 2025-09-26 01:12
商业化反哺IP源头:Overlap获得宝可梦+小学馆近亿元投资…… 2025年,潮玩高速发展、谷子经济进入新阶段,在IP商业开发越来越成熟的同时,IP源头公司也迎来了新机遇。 近期,多家动画与漫画公司有了新动向。 9月16日,杭州玄机科技股份有限公司(简称玄机科技)调入新三板创新层,离它登陆北交所又近了一步。 9月22日,动画IP公司Pinkfong披露上市申请,预计11月6日在韩国Kosdaq交易市场上市。 近日,宝可梦投资的轻小说与漫画公司Overlap,宣布获得东京证券交易所的上市批准,预计于10月3日进行首轮公开募股(IPO)。 今天文创潮就来看看这三家的最新概况。 玄机科技:半年收入2.13亿,衍生品增132% 2025上半年,玄机科技营业总收入约为人民币2.13亿元,同比大幅增长了68.9%;营业总成本为1亿元,同比只增长23.7%;净利润约6335万元,同比增长 836.88%。 玄机科技的增长主要源于核心业务的驱动,包括数字内容制作、数字内容创作及授权、衍生品销售三大板块。 数字内容制作服务仍是其支柱,衍生品销售业务虽然目前规模相对较小,但展现出极高的增长潜力,上半年其收入的同比增幅高达132 ...