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六部门:积极发展宠物周边、动漫、潮服潮玩等兴趣消费产品,有序扩大低空旅游等低空消费供给
Di Yi Cai Jing· 2025-11-26 06:44
工信部等六部门联合印发《关于增强消费品供需适配性进一步促进消费的实施方案》。其中提出,拓展 多元兴趣消费供给。积极发展宠物周边、动漫、潮服潮玩等兴趣消费产品。在严控风险、确保安全的前 提下,有序扩大低空旅游、航空运动、私人飞行、消费级无人机等低空消费供给。拓展汽车改装、房车 露营、汽车赛事等汽车后市场消费,促进汽车租赁高质量发展。支持企业孵化本土知识产权(IP),创 新设计文创产品、动漫周边商品等,发展品牌授权,推出系列IP授权类产品。鼓励传统商超、购物中 心、商业街设计改造引入"谷店"或集合型潮玩店。 ...
六部门:有序扩大低空旅游、航空运动、私人飞行、消费级无人机等低空消费供给
Zheng Quan Shi Bao Wang· 2025-11-26 06:41
人民财讯11月26日电,工业和信息化部等六部门印发《关于增强消费品供需适配性进一步促进消费的实 施方案》,其中提出,拓展多元兴趣消费供给。积极发展宠物周边、动漫、潮服潮玩等兴趣消费产品。 在严控风险、确保安全的前提下,有序扩大低空旅游、航空运动、私人飞行、消费级无人机等低空消费 供给。拓展汽车改装、房车露营、汽车赛事等汽车后市场消费,促进汽车租赁高质量发展。支持企业孵 化本土知识产权(IP),创新设计文创产品、动漫周边商品等,发展品牌授权,推出系列IP授权类产品。 鼓励传统商超、购物中心、商业街设计改造引入"谷店"或集合型潮玩店。 ...
清华大学张铮:打造大湾区文化经济特区,改变有产品无IP局面
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-26 04:01
11月26日上午,2025粤港澳大湾区文化产业投资大会(广东·广州)(简称"大湾区文投会")在广州黄 埔国际会议中心举办。在主题大会上,清华大学教授、清华大学文化创意发展研究院副院长张铮发表演 讲,系统总结了"十四五"时期粤港澳大湾区文化产业的发展成绩,并就"十五五"时期广东文化产业的布 局思路提出建议。 张铮认为,"十四五"期间,广东在数字创意、动漫游戏、网络视听、数字文化制造等领域形成显著优 势,数字出版、动漫、音乐和游戏营收规模分别约占全国的1/5、1/3、1/4和4/5。 面向"十五五",张铮提出文化产业的多项发展思路。例如,在文化贸易领域强化IP打造,改变广东有产 品无IP的局面,推动文化内容、社交平台与技术标准出海,支持文化企业拓展跨境电商,推动数据合法 跨境流动,并充分利用港澳的桥梁作用,促进湾区企业联动。 "十四五"期间,港澳文化产业也实现快速增长。香港文化创意产业增加值从2005年的523亿港元升至 2022年的1221亿港元,占本地生产总值比重由3.8%提升至4.5%。澳门2024年文化产业整体服务收益按 年上升12.7%,达97.3亿澳门元,反映产业对整体经济贡献的增加值总额增至30.1 ...
深度揭秘:三体公司CEO毒杀游族董事长林奇案始末
虎嗅APP· 2025-11-21 09:31
以下文章来源于经济观察报 ,作者李微敖 日前,上海市高级人民法院二审裁定,驳回上诉,维持其死刑原判。 这一裁定已报请最高人民法院进行核准,至2025年11月20日12时,尚未有结果。 许垚一案,发生于2020年12月。 经济观察报 . 经济观察报是专注于财经新闻与经济分析的全国性综合财经类媒体,创办于2001年。聚焦商道、商技和 商机,以锐度、悦度、广度、深度的报道形成了权威的媒体公信力和影响力。 本文来自微信公众号: 经济观察报 ,作者:李微敖,题图来自:视觉中国 在案发被捕近5年后,44岁的许垚在等待着法律的最后裁决。 这位三体宇宙(上海)文化发展有限公司 (下称"三体公司") 原CEO (即"首席执行官") ,于 2024年3月被上海市第一中级人民法院,以犯故意杀人罪判处死刑,剥夺政治权利终身;以犯投放危 险物质罪判处有期徒刑六年。两罪并罚,决定对他执行死刑,并剥夺政治权利终身。 许垚不服,提起上诉。 实施投毒之前,许垚到林奇、赵骥龙、赵宇尧三人位于上海及北京的办公室多次踩点,并向林奇推荐 益生菌类药物"培菲康",以做日后他灌入致命毒素的载体。 在对赵宇尧、赵骥龙等人进行"缓慢式投毒"后,随着事态发展, ...
深度揭秘:三体公司CEO毒杀游族董事长林奇案始末
经济观察报· 2025-11-20 10:20
从2020年12月至2025年11月,经济观察报记者通过近5年时 间的调查走访,试图揭开这一惊天大案里诸多鲜为人知的内 幕。 作者:李微敖 封图:本报资料室 在案发被捕近5年后,44岁的许垚在等待着法律的最后裁决。 这位三体宇宙(上海)文化发展有限公司(下称"三体公司")原CEO(即"首席执行官"),于 2024年3月被上海市第一中级人民法院,以犯故意杀人罪判处死刑,剥夺政治权利终身;以犯投 放危险物质罪判处有期徒刑六年。两罪并罚,决定对他执行死刑,并剥夺政治权利终身。 许垚不服,提起上诉。 日前,上海市高级人民法院二审裁定,驳回上诉,维持其死刑原判。 这一裁定已报请最高人民法院进行核准,至2025年11月20日12时,尚未有结果。 许垚一案,发生于2020年12月。 从2020年12月至2025年11月,经济观察报记者通过近5年时间的调查走访,试图揭开这一惊天 大案里诸多鲜为人知的内幕。 被司法认定的投毒杀人者许垚,与中毒死亡者游族网络时任董事长兼总经理林奇、另一位受害者三体公 司候任CEO赵宇尧,此前均在位于上海市徐汇区宜山路的游族大厦上班。图:李微敖 其中包括: 司法机关认定,许垚故意多次投毒,致死亡一 ...
揭秘三体公司原CEO许垚投毒杀人案始末
Jing Ji Guan Cha Wang· 2025-11-20 06:55
许垚不服,提起上诉。 日前,上海市高级人民法院二审裁定,驳回上诉,维持其死刑原判。 这一裁定已报请最高人民法院进行核准,至2025年11月20日12时,尚未有结果。 在案发被捕近5年后,44岁的许垚在等待着法律的最后裁决。 这位三体宇宙(上海)文化发展有限公司(下称"三体公司")原CEO(即"首席执行官"),于2024年3月被上海市第一中级人民法院,以犯故意杀人罪判处 死刑,剥夺政治权利终身;以犯投放危险物质罪判处有期徒刑六年。两罪并罚,决定对他执行死刑,并剥夺政治权利终身。 许垚一案,发生于2020年12月。 从2020年12月至2025年11月,经济观察报记者通过近5年时间的调查走访,试图揭开这一惊天大案里诸多鲜为人知的内幕。 被司法认定的投毒杀人者许垚,与中毒死亡者游族网络时任董事长兼总经理林奇、另一位受害者三体公司候任CEO赵宇尧,此前均在位于上海市徐汇区宜山路的游族大厦上班。图:李微敖 其中包括: 司法机关认定,许垚故意多次投毒,致死亡一人。死者为他的老板——游族网络股份有限公司(002174.SZ,下称"游族网络")时任董事长兼总经理林奇; 同时,他还致4人中毒,即与他有竞争关系的同事赵宇尧、赵骥 ...
让文化创新渗透到生活每个角落
Ren Min Ri Bao Hai Wai Ban· 2025-11-03 00:41
Core Viewpoint - The key to empowering economic development through culture lies in transforming cultural resource advantages into cultural development advantages, thereby releasing the economic value and social benefits of culture to enhance quality of life [1] Group 1: Cultural Market Development - The continuous prosperity of the cultural market has led to increased expectations for high-quality cultural products [1] - Optimizing the supply of cultural products and services is a systematic project that requires retaining cultural essence while meeting market demands [1] Group 2: Production System and Content Creation - A people-centered production system should be established, encouraging cultural products to be rooted in real life and deeply exploring historical, regional, and ethnic cultural connotations to meet diverse needs [2] - The trend of cross-industry integration and ecological construction should be followed, promoting the interweaving of "culture+" and "+culture" to systematically develop cultural IP into various products like games, animations, and themed spaces [2] Group 3: Technological Integration and Modernization - The integration of deep digitalization and intelligent technology should be embraced to create immersive cultural consumption scenarios such as virtual museums and large-scale exhibitions [2] - Traditional culture should be modernized and internationally disseminated using contemporary aesthetics, language, and values [2] Group 4: Talent Development and Education - Educational models should be innovated to encourage interdisciplinary education, cultivating "T-shaped talents" who understand cultural arts and possess digital technology, market management, and international communication skills [2] - Support mechanisms should be established to encourage grassroots creators, independent studios, and intangible cultural heritage inheritors to participate in various aspects of the cultural industry [2] Group 5: Future Outlook - Cultural innovation should permeate every aspect of economic and social life, combining depth of thought, artistic height, and technological novelty to stimulate the emergence of outstanding cultural products that enrich people's lives [2]
百联股份:第三季度营收超57.97亿元 首店矩阵构筑消费新地标
Zhong Zheng Wang· 2025-10-30 14:39
Group 1: Financial Performance - In Q3 2025, the company reported revenue exceeding 5.797 billion yuan, with a year-on-year growth of 25.88% in net profit attributable to shareholders after deducting non-recurring items [1] - For the first three quarters of the year, the core business segments, including department stores and shopping centers, generated revenues of 2.358 billion yuan and 1.128 billion yuan respectively, with the outlet segment achieving both revenue and gross margin growth [1] Group 2: Strategic Initiatives - The company is actively aligning with national policies to promote the "first release economy," focusing on creating differentiated competitive advantages through diverse first-store economies, IP collaborations, and innovative scenarios [2] - The launch of various first stores, such as the national first store of the niche outdoor brand ACMEITEM and the self-operated supermarket "Pin Shang Sheng Huo," has attracted significant customer traffic, with the latter seeing 25,000 visitors on its opening day [2] Group 3: Targeting Youth Market - The company is tapping into the Z-generation market by engaging in the "Guzi economy," which focuses on the collection and trading of anime and gaming IP-related products, thus connecting emotional engagement with consumption [3] - During the "Shanghai Summer International Animation Month," the company organized a large-scale ACGN exhibition, resulting in significant sales growth of 31% and 131% for its themed venues, with customer traffic increasing by 14% and 238% respectively [3] Group 4: Consumer Engagement and Ecosystem - Consumers holding tickets from major anime exhibitions can redeem exclusive electronic vouchers at the company's partnered stores, enhancing customer flow and consumption conversion across different business segments [4] - The company emphasizes that its core competitiveness has shifted from mere product sales to creating immersive experiences, cultural resonance, and upgraded consumer experiences, aiming to build a new urban consumption ecosystem [4]
数字赋能海洋文化创意产业发展机理与策略研究
Jin Rong Shi Bao· 2025-10-27 00:32
Core Insights - The rise of the digital marine cultural and creative industry is positioned at the intersection of a new technological revolution and the revival of Chinese marine culture, serving as both a new carrier for promoting marine civilization and a new engine for driving high-quality development of the marine economy [1][11]. Group 1: Policy and Strategic Framework - The Chinese government emphasizes the need for high-quality development of the marine economy and the integration of cultural and tourism industries, as highlighted by President Xi Jinping's directives [2]. - The implementation of a national cultural digitalization strategy has been elevated to a national strategic level, promoting the digital transformation of the cultural industry [3]. - Fujian Province has taken the lead in promoting marine cultural creative industries through specific regulations and initiatives [3][4]. Group 2: Cultural Resources and Heritage - China possesses rich marine cultural resources, including over 18,000 kilometers of coastline and various unique cultural heritages such as the Maritime Silk Road culture and Mazu culture [4]. - Effective exploration has been conducted in the protection, inheritance, and innovative development of marine cultural resources, including various cultural festivals and international exchange activities [5]. Group 3: Digital Empowerment Mechanisms - Digital technology enhances productivity in the marine cultural creative industry by transforming static resources into dynamic experiences [6][7]. - The integration of digital technology expands the dissemination capabilities of marine cultural products, breaking geographical barriers and improving efficiency [8][9]. - New consumption patterns are emerging through digital technology, allowing for personalized and immersive experiences in marine cultural consumption [10]. Group 4: Development Strategies - A multi-level policy support system is essential for optimizing the development ecosystem of the cultural creative industry, including financial support and the establishment of industry clusters [11][12]. - Emphasis on technological innovation is crucial for creating popular digital marine cultural products, encouraging collaboration between enterprises and research institutions [13]. - The integration of marine culture, technology, and tourism is necessary to innovate consumption scenarios and enhance market growth [14]. Group 5: Talent Development and Intellectual Property - Building a talent supply system that aligns with industry needs is vital, focusing on interdisciplinary education and attracting high-end creative talents [15]. - Strengthening intellectual property protection is essential to prevent the misuse and distortion of marine cultural resources, ensuring a healthy development environment for the industry [16].
红色艺术创作赋能辽宁文体旅高品质融合发展示范地
Jing Ji Ri Bao· 2025-10-16 22:24
Core Viewpoint - The integration of "red art" into the cultural and tourism landscape of Liaoning is being driven by the Luxun Academy of Fine Arts, which aims to elevate the region's rich historical and cultural resources into a cohesive brand experience [1][7]. Group 1: Empowerment Paths of Red Art Creation - Content Empowerment: The academy is exploring and reshaping Liaoning's stories by conducting in-depth research on red landmarks, industrial heritage, and notable figures, creating contemporary art that reflects modern interpretations of "model worker spirit" and "craftsman spirit" [2]. - Form Empowerment: The integration of technology and art is being emphasized through immersive experiences using VR/AR and holographic projections, transforming red-themed artworks into interactive art spaces and developing IP-based cultural products to attract younger audiences [2]. - Space Empowerment: Urban and rural revitalization efforts include public art installations in cities and the design of rural aesthetics that incorporate red memories and local characteristics, promoting red-themed tourism [2]. Group 2: Building a High-Quality Integration Demonstration Area - The academy serves as a creative engine, integrating policy support, industry collaboration, and educational training to create a multi-layered development system that enhances aesthetic influence and promotes cultural and economic integration [3]. - Red Art + Cultural Tourism: A "Northeast Red Art Tourism Golden Route" is being developed, connecting major red memorials and museums, with the Luxun Academy's museum as the core, hosting regular exhibitions and events to attract art enthusiasts and tourists [3]. - Red Art + Sports and Leisure: The integration of red spirit into sports events, including designing visual systems and mascots for major competitions, aims to merge sportsmanship with cultural heritage [3]. Group 3: Achievements in Demonstration Area Construction - Brand Upgrade: The academy has transformed Liaoning's cultural tourism image into a "Chinese Red Aesthetic Experience Destination," enhancing the aesthetic value and emotional resonance of cultural products [5][6]. - Industry Stimulation: The initiative has spurred the development of downstream industries such as cultural products, art exhibitions, and educational tourism, creating a collaborative and efficient industrial chain that drives regional economic growth [6]. - Talent Gathering: The academy is attracting talent in art, design, and planning through academic influence and resource advantages, injecting innovation and cultural strength into the revitalization of old industrial bases [6]. Group 4: Cultural Confidence - High-level artistic presentations are effectively enhancing local residents' cultural pride and community cohesion by narrating Liaoning's historical and cultural achievements through various art forms [6].