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完美世界预计2025年归母净利润超7亿元 同比扭亏为盈
Zheng Quan Ri Bao Zhi Sheng· 2026-01-30 14:08
Core Viewpoint - Perfect World is expected to achieve a net profit attributable to shareholders of between 720 million to 760 million yuan and a net profit excluding non-recurring items of between 560 million to 600 million yuan in 2025, marking a turnaround from losses in the previous year [1] Group 1: Gaming Business - The gaming segment is projected to generate a net profit attributable to shareholders of 830 million to 870 million yuan and a net profit excluding non-recurring items of 650 million to 690 million yuan in 2025 [1] - Key game releases include "Zhu Xian World" launching in December 2024, "Zhu Xian 2" in August 2025, and "Persona: Nightshade" in late June to early July 2025 for overseas markets, contributing significantly to the company's performance [1] - The company aims to focus on existing successful game categories while exploring new genres such as SLG and casual games, alongside enhancing its international business [1] Group 2: Esports Business - The esports segment is expected to continue its growth trend in 2025, driven by a comprehensive event system that enhances product operations and increases revenue compared to the previous year [2] - The company plans to deepen its esports ecosystem by integrating product operations, market promotion, technical empowerment, and event ecosystem upgrades [2] Group 3: Film and Television Business - The film and television segment is anticipated to achieve a net profit attributable to shareholders of approximately 20 million yuan and a net profit excluding non-recurring items of about 40 million yuan in 2025 [2] - The business strategy focuses on "quality over quantity," emphasizing the production of high-quality long and short dramas to provide premium content to audiences [2] Group 4: Overall Business Strategy - In 2025, Perfect World has clarified its strategic positioning and development layout across gaming, esports, and film sectors, aiming to enhance management efficiency and value creation [2] - The company is committed to improving process governance, refining assessment mechanisms, and building talent pipelines to support business growth [2]
无畏契约职业选手Haodong(郭浩东):我放不下那束聚光灯
Xin Lang Cai Jing· 2026-01-30 13:31
Core Insights - Haodong, a veteran esports player, expresses his deep passion for the game "Valorant" and his return to the competitive stage as a player after a stint as a coach [2][5][7] - His journey reflects a transition from player to coach and back to player, highlighting the emotional connection and commitment to the esports community [5][7] Group 1: Player Experience - Haodong's notable career moment was during the 2022 East Asia Last Chance Qualifier, where he helped his team EDG secure a spot in the global championship by defeating On Sla2ers 3-0 [3] - His competitive background in basketball has influenced his approach to esports, allowing him to adapt quickly to high-pressure situations [2][5] Group 2: Coaching Transition - After a successful player career, Haodong transitioned to a coaching role with EDG, where he learned to analyze opponents' strategies and support his team effectively [5][7] - His coaching experience provided him with a deeper understanding of the game, which he now applies as a player, enhancing his ability to lead and support teammates [5][7] Group 3: Return to Competition - In October 2024, Haodong returned to the competitive scene with TEC as a core player, driven by his love for the stage and the game [5][7] - He emphasizes the importance of teamwork and responsibility, using his coaching insights to help younger players manage their nerves and perform better [7] - Haodong's goals for the new season include leading his team to the world championship, showcasing his commitment to both personal and team success [7]
沪游双周报|上海、厦门发布支持游戏电竞产业发展政策
Xin Lang Cai Jing· 2026-01-27 08:16
Policy Updates - Beijing's Shijingshan District plans to build a game museum branch and aims for the gaming industry's revenue to reach 31 billion yuan by 2026 [1] - The Beijing Municipal Bureau of Economy and Information Technology will support the intelligent transformation of game software in 2026, enhancing AI capabilities and assisting game engine technology [1] - Huairou District announced support for the esports gaming industry during a cultural tourism development conference, signing agreements with major companies [1] - Shanghai's government issued measures to promote the gaming and esports industry, including rewards for original games and AI-native games [1] - Xuhui District aims to strengthen the gaming industry chain and enhance cultural soft power as part of its development plan [1] - Haizhu District in Guangzhou will provide up to 5 million yuan in support for the gaming industry, focusing on innovation and international expansion [1] Industry Insights - The Chinese esports industry generated 29.331 billion yuan in revenue in 2025, with a year-on-year growth of 6.4% and a user base exceeding 495 million [2] - The actual sales revenue of esports games reached 170.051 billion yuan, marking an 18.96% increase [2] - The 2025 report highlighted Shanghai, Chengdu, and Chongqing as the top cities for hosting offline esports events [2] Events and Activities - The 21st China Game Industry Annual Conference will be held in Jiangxi, focusing on high-quality development paths for the gaming industry [4] - The 13th Golden Tea Awards attracted over 600 gaming companies, providing a platform for industry recognition and collaboration [5] - The 2026 Beijing IP Licensing Expo will take place from May 29 to 31, aiming to integrate IP with various industries [5] - Global Game Jam 2026 in China will occur from January 30 to February 1, encouraging participants to develop game demos within 48 hours [5]
首届ZEF值得买科技电竞节落幕:FlyQuest摘得ZEM冠军,“赛事+嘉年华”燃动北京
Jin Rong Jie· 2026-01-26 02:57
1月25日,首届ZEF值得买科技电竞节(Zhi-Tech Esports Festival,简称ZEF)在北京圆满落幕。在当日举行的总决赛中,FlyQuest战队以3:0比分战胜JiJieHao 战队,夺得首届ZEM值得买科技精英挑战赛(Zhi-Tech Elite Masters,简称ZEM)冠军,并累积VRS积分至1490;FlyQuest战队新援、葡萄牙狙击手story以 1.52 Rating和66-38 K/D的全场亮眼成绩荣膺总决赛FMVP。 在25日总决赛巅峰对决前,赛事特邀CS2顶流主播茄子与DANK1NG分别带领兄弟战队与师徒战队,上演看点十足的明星表演赛。双方以单局决胜的紧凑赛 制展开交锋,比赛中不仅充满战术博弈,更融入诸多趣味玩法与经典梗点,迅速点燃现场氛围。 而总决赛则贡献了极高质量的技术较量,澳洲传奇战队FlyQuest与中东劲旅JiJieHao展开终极较量,攻防转换与关键回合的细节博弈将赛事张力推至顶点。 对观众而言,这不仅是一次战术与执行力的巅峰对决,更是CS2竞技魅力的集中释放。 整个赛事期间涌现多项高光时刻。赛事首日,黑马战队MorningStar在关键场次中顶住压力、完成逆 ...
电竞+文旅,“无畏巡回”广州站启幕
Xin Lang Cai Jing· 2026-01-25 07:58
回"广州站启幕。主办方供图 本次VCT CN联赛启点赛首次结合全国巡回形式举办,为参赛队伍带来更多挑战与机遇。12支VCT CN 顶尖战队齐聚广州,一众活力选手与电竞新锐共同点燃广州的电竞热潮。2月7日至9日,赛事胜者组、 突围组与败者组决赛将依次上演。这3场巅峰对决的胜出队伍,将分别作为CN赛区的1至3号种子,代表 赛区出征在智利举行的全年首个国际大赛——圣地亚哥大师赛。 选手出 中国青年报客户端讯(刘心悦 中青报·中青网记者 林洁)1月22日至2月9日,V26无畏巡回广州站暨2026 无畏契约冠军巡回赛CN联赛启点赛(VCT CN)在广州举行。作为全年"无畏巡回"的揭幕之站,广州将 迎来一场为期3周的城市电竞嘉年华盛宴。届时,国内12支顶尖战队将共同角逐晋级圣地亚哥大师赛的3 个名额。 场。主办方供图 除了VCT CN电竞赛事之外,"无畏巡回"广州站还将通过"电竞+文旅"城市活动,打造一系列兼具潮流感 与趣味性的文旅体验。在广州海珠花市期间,《无畏契约》在城市地标广州塔广场打造以"花式开瓦"为 主题的线下派对,地标打卡点、IP数字化互动、人气Coser(角色扮演者)、主播表演赛等,打造属于 年轻人的城市会 ...
536万峰值创历史!决胜巅峰M7打破全球移动电竞收视纪录
Yang Zi Wan Bao Wang· 2026-01-24 13:50
扬子晚报网1月24日讯(记者姜天圣)1月24日,据数据平台Esports Charts,沐瞳旗下决胜巅峰M7世界总决赛收视率峰值达到536万,打破了该赛事保持的全 球移动电竞收视纪录。 此次收视突破进一步夯实了中国自研电竞在全球电竞核心市场的国民赛事地位。同时,作为连续入选电竞世界杯并登陆2026年亚运会的正式项目,本次赛 事的热度也让国产自研移动电竞项目的全球竞争力得到再一次验证,为中国游戏企业出海打造"电竞+文化"的出海模式树立了实操样本。 据了解,本次赛事共计有16支来自全球不同国家的战队参与,总决赛将于1月25日举行。 ...
紫牛专访印尼电竞协会:2018年雅加达亚运会是当地电竞发展重要里程碑
Yang Zi Wan Bao Wang· 2026-01-24 12:35
Core Insights - The development of esports in Indonesia has reached several key milestones, with the 2018 Asian Games being a significant turning point as esports was recognized as a competition for the first time [3] - The Indonesian Esports Association has established a comprehensive talent cultivation and certification system, collaborating with educational institutions to create esports programs and break the traditional focus on competition alone [3] - The successful hosting of the M7 esports event in Indonesia has elevated the country's international profile in the esports industry and created new opportunities for local development [4] Talent Development - The Indonesian Esports Association has implemented a systematic approach to talent development, including referee certification and partnerships with professional sports organizations to establish esports academies [3] - The association conducts various esports competitions across 34 provinces, including national leagues and student leagues, to discover local talent [3] - National team players receive comprehensive training that includes tactical training, physical conditioning, and logical thinking development, along with opportunities for international trials [3] Event Hosting and Market Potential - The M7 event has positioned Indonesia as a focal point for global mobile esports, attracting international attention and showcasing the country's market potential [4] - The association provides full support for international events, including customs clearance and visa arrangements, to ensure successful event execution [4] - With a population exceeding 200 million, Indonesia's esports audience base is substantial, prompting the association to invite various esports organizers to host top-tier events [4] Industry Challenges - The esports industry faces challenges, particularly parental biases against gaming, which are prevalent in Indonesia [5] - The association emphasizes the professionalism of esports careers to educate parents and dispel misconceptions about the industry [5] - The national team selection process is diverse, focusing on team compatibility and individual skills, similar to traditional sports [5] Future Development and Collaboration - The Indonesian esports industry is in a rapid growth phase, supported by a large population and a robust talent development framework [6] - There is significant potential for collaboration between Indonesia and China in areas such as event hosting, talent cultivation, and industry development [6][7] - The association aims to foster mutually beneficial partnerships with Chinese gaming companies and esports organizations to promote high-quality development in Southeast Asia's esports industry [7]
印尼下沉市场藏蓝海!RRQ俱乐部CEO看好中印电竞产业合作前景
Yang Zi Wan Bao Wang· 2026-01-23 13:40
1月22日,扬子晚报/紫牛新闻记者在决胜巅峰M7赛事期间,采访了印尼老牌电子竞技俱乐部RRQ战队 CEO 安德里安·保利娜·胡森 (Andrian Pauline Husen)作为印尼电竞生态的核心参与者,安德里安围绕 印尼移动电竞发展历程、俱乐部运营策略及中印尼电竞产业合作等核心话题展开深度分享,详解了决胜 巅峰成为印尼国民游戏的关键密码,同时直言印尼移动电竞下沉市场潜力巨大,十分看好中印电竞产业 的深度合作前景。 成立于2013年的RRQ战队,是印尼电竞领域的老牌劲旅,旗下拥有《决胜巅峰》《无畏契约》《王者 荣耀》等多个分部,长期稳居印尼电竞生态第一梯队。谈及印尼移动电竞的发展,安德里安直言,如今 的印尼移动电竞生态较三五年前有了质的提升,以决胜巅峰M系列赛事为例,赛事赛制设计更完善、制 作水准逐年提高,赛事的专业度和竞技性都迎来大幅提升。 而决胜巅峰能在印尼深耕近10年并成为国民级移动电竞项目,安德里安认为核心密码在于速度与本土 化。他表示,决胜巅峰进入印尼市场时,精准捕捉到当地移动电竞的市场潜力,以极快的速度完成市场 布局,而彼时竞争对手尚未意识到印尼市场的价值,这让其迅速站稳脚跟。同时,决胜巅峰的研 ...
无畏巡回广州站启幕,助力广州打造“电竞双核”
2 1 Shi Ji Jing Ji Bao Dao· 2026-01-22 15:04
21世纪经济报道记者 刘婧汐 广州报道 当一场电竞赛事不再局限于固定场馆内,而是走进街头巷尾,与在地文化进行深度碰撞,会给观众带来什么样的新体验? 2026年1月22日至2月9日,V26无畏巡回广州站暨2026无畏契约冠军巡回赛CN联赛启点赛于羊城正式启动,作为全年"无畏巡 回"的揭幕之站,国内12支顶尖战队将集结于保利世贸博览馆,共同角逐晋级圣地亚哥大师赛的三个宝贵名额。 除了主体赛程之外,无畏巡回广州站将联动全城展开大型城市电竞文化主题活动,通过游戏文化与城市精神、城市地标、城市 文化的深度结合,打造集"音乐、派对、视觉秀、场景生活圈"等多元娱乐内容,为电竞爱好者与广州市民呈现一场融合潮流竞 技、文旅与城市活力的沉浸式体验。 这是继广州发布首个扶持游戏电竞产业发展的专项政策后的第一场大型电竞活动。 2025年12月25日,《广州市扶持游戏电竞产业发展的十八条措施》(以下简称"措施")在广州市人民政府官网正式发布,这是 广州首个扶持游戏电竞产业发展的专项政策,旨在落实广东打造以深圳、广州游戏电竞产业为核心的"双核"布局,力争实现到 2030年广州进入全球游戏电竞行业最具影响力城市行列的发展目标。 一个月后, ...
腾讯电竞:与亚洲奥林匹克理事会开启十年战略合作
Xin Lang Cai Jing· 2026-01-22 10:08
1月22日,据腾讯消息,腾讯电竞与亚洲奥林匹克理事会(OCA) 将开启十年的战略合作。据介绍,腾 讯电竞将成为亚奥理事会"官方电竞技术合作伙伴"。 1月22日,据腾讯消息,腾讯电竞与亚洲奥林匹克理事会(OCA) 将开启十年的战略合作。据介绍,腾 讯电竞将成为亚奥理事会"官方电竞技术合作伙伴"。 ...