游戏软件

Search documents
企业游戏软件在海外被剽窃急需维权,全省首个合法跨境取证公证在汉办结
Chang Jiang Ri Bao· 2025-08-23 01:28
Core Viewpoint - The article highlights the importance of legal cross-border evidence collection for companies facing intellectual property infringement abroad, emphasizing the role of notary services in facilitating this process [1][2]. Group 1: Company Insights - A game development company based in Wuhan successfully utilized the services of Wuhan Shangxin Notary Office to collect evidence against an overseas infringement of its game software [1]. - The company discovered that a game product on a foreign platform closely resembled its own, prompting the need for legal evidence to support its claims [1]. - The notary office provided a legal framework for evidence collection, ensuring that the evidence gathered would be recognized by judicial authorities [1]. Group 2: Industry Developments - The Shangxin Notary Office has introduced online professional cross-border evidence collection services, allowing for the rapid and legal fixation of key evidence globally [2]. - In the first half of 2025, Hubei province notary institutions handled 40,478 cases of foreign-related notarization, supporting various sectors including cross-border e-commerce and overseas intellectual property protection [2]. - Future plans include the development of self-service cross-border evidence collection services, enhancing convenience for parties involved [2].
索尼集团发布2025财年第一季度业绩
Sou Hu Cai Jing· 2025-08-07 11:13
Core Insights - Sony Group reported its Q1 FY2025 financial results, showing overall growth in sales and profits across various business segments [1][2]. Financial Performance - Sales revenue for Q1 FY2025 reached 26,216 billion yen, a 2% increase from 25,654 billion yen in Q1 FY2024 [2]. - Operating profit rose to 3,400 billion yen, marking a 36% increase from 2,491 billion yen year-over-year [2]. - Net profit for the quarter was 2,590 billion yen, up 23% from 2,102 billion yen in the same period last year [2]. - Operating profit margin improved to 13%, an increase of 3.3 percentage points compared to the previous year [2]. Business Segment Performance - Game & Network Services (G&NS) saw sales increase by 8% to 936.5 billion yen, with operating income soaring 127% to 148 billion yen, driven by growth in non-first-party game software sales and network services [5]. - Music segment sales grew by 5% to 465.3 billion yen, with operating income increasing by 8% to 92.8 billion yen, supported by streaming service revenue and mobile game income [6]. - Pictures segment sales slightly decreased to 327.1 billion yen, but operating income increased by 65% to 18.7 billion yen, aided by higher delivery volumes of TV shows and film library revenues [6]. - Entertainment, Technology & Services (ET&S) reported sales of 534.3 billion yen and operating income of 43.1 billion yen, with cost control mitigating the impact of declining sales in some display products [6]. - Imaging & Sensing Solutions (I&SS) achieved a 15% sales increase to 408.2 billion yen, with operating income rising 48% to 54.3 billion yen, driven by sales of image sensors for mobile products and digital cameras [6]. Future Outlook - Sony Group has raised its operating profit forecast for FY2025 to 1,400 billion yen, reflecting confidence in continued business performance [2].