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《燕云十六声》吸引大量海外玩家的关注,游戏ETF(159869)持续打开低位布局通道
Mei Ri Jing Ji Xin Wen· 2025-11-19 02:44
Group 1 - The gaming sector experienced fluctuations, with the gaming ETF (159869) dropping over 1% in early trading, while individual stocks like Xinghui Entertainment and Beiwai Technology saw significant declines, except for Fuchun Co., which performed positively [1] - The gaming ETF (159869) attracted a net inflow of 192 million yuan yesterday, bringing its total scale to 11.568 billion yuan as of November 18, indicating strong investor interest in A-share gaming leaders [1] - NetEase's martial arts open-world game "Yanyun Sixteen Sounds" achieved over 500,000 players within 40 minutes of its global release on platforms like Steam and PlayStation, reaching a peak concurrent player count of over 140,000 on Steam [1] Group 2 - The success of "Yanyun Sixteen Sounds" in overseas bookings, with over 10 million global reservations, exemplifies the effective collaboration between national strategies for "game exports" and local support policies, showcasing a significant achievement in game quality [2] - The gaming sector is experiencing multiple catalysts for transformation, including AI, content, and commercialization models, with the gaming ETF (159869) tracking the performance of A-share listed companies in the animation and gaming industry [2]
网易、库洛、沐瞳、完美世界作品获“游戏奥斯卡”TGA提名
Nan Fang Du Shi Bao· 2025-11-18 08:05
Core Points - The Game Awards (TGA) announced its nominations for 2025, with several Chinese game developers receiving nominations, highlighting the increasing recognition of Chinese games in the global market [1][5] Group 1: Nominations and Awards - TGA features 29 regular awards, with six games nominated for "Game of the Year," including titles like "Light and Shadow: Expedition 33" and "Hades 2" [1] - "Light and Shadow: Expedition 33" stands out with 12 nominations, including "Game of the Year," "Best Game Direction," and "Best Narrative" [3] - Other notable nominations include "Ming Chao" for Best Mobile Game and "Mobile Legends: Bang Bang" for Best Esports Game, showcasing the diversity of genres represented [3] Group 2: Industry Insights - Analyst Zhang Shule noted that the frequency of Chinese games appearing at TGA is increasing, indicating a shift from occasional successes to a more consistent presence across multiple genres [5] - TGA, often referred to as the "Oscars of the gaming industry," has been held annually since 2014, recognizing excellence in various aspects of gaming [5] - The awards ceremony is set to take place on December 11 in Los Angeles, further emphasizing the event's significance in the global gaming industry [5]
游戏作为高性价比娱乐消费价值突出,聚焦游戏ETF(159869)把握行业黄金机遇
Mei Ri Jing Ji Xin Wen· 2025-11-18 05:24
Group 1 - The gaming sector showed strong performance on November 18, with the gaming ETF (159869) rising nearly 1.5%, driven by leading stocks such as Fuchun Co., Giant Network, and others [1] - As of November 17, the gaming ETF (159869) reached a scale of 11.242 billion, providing investors with a convenient tool to invest in A-share gaming leaders [1] - The Shenzhen Nanshan District announced a support policy for the gaming and esports industry, offering rewards up to 100 million for qualifying companies [1] Group 2 - Huachuang Securities noted that the current valuation of the gaming sector has entered a reasonable range, with gaming remaining a high-value entertainment consumption option [1] - The gaming industry is expected to maintain high prosperity due to a product gap from leading mobile game companies and continuous innovation from mid-tier companies [1] - Long-term fundamentals of the gaming industry are positive, driven by AI technology innovation, content ecosystem upgrades, and evolving commercialization models [1]
腾讯国际市场Q3游戏收入达208亿元,游戏行业供给侧明显回暖,游戏ETF(159869)现涨超1%
Mei Ri Jing Ji Xin Wen· 2025-11-18 02:28
Group 1 - The gaming sector experienced a morning surge on November 18, with the gaming ETF (159869) rising over 1%, indicating a positive market sentiment towards leading A-share gaming companies [1] - As of November 17, the gaming ETF (159869) had a product scale of 11.242 billion yuan, facilitating investors' access to top gaming stocks in the A-share market [1] - Tencent reported its Q3 2025 earnings on November 13, with total revenue from its online gaming business reaching 63.6 billion yuan, driven by a 43% year-on-year increase in international market revenue, which surpassed 20.8 billion yuan for the first time [1] Group 2 - According to a report from China International Capital Corporation (CICC), the gaming industry is entering a new content cycle supported by favorable policies, which is expected to accelerate the development of the cultural industry [1] - The 15th Five-Year Plan emphasizes the importance of cultural prosperity as a hallmark of Chinese modernization, advocating for a conducive cultural ecosystem and enhanced original content creation across various cultural sectors [1] - The gaming industry has demonstrated its potential during the policy-friendly period, with a noticeable recovery in supply-side dynamics and an increase in content richness, contributing to the resilience of gaming companies' fundamentals [1]
让马斯克都自愧不如?“中国首父”300孩与3亿纠纷罗生门
凤凰网财经· 2025-11-17 08:38
来源丨凤凰网财经《公司研究院》 作者丨DW 一场涉及 3 亿资金的互撕,让自称 " 中国首父 " 的游戏大佬煮肘(徐波)以一种极具戏剧性的方式重回公众视野。 这位以 "厌女"、"一夫多妻"等言论闻名的多益网络董事长,向来是中国互联网的争议人物。而11月15日,前女友汤某的一篇长文,将他 的私生活摊开在阳光下。 文中不仅详述了金钱纠葛,更抛出一个让马斯克(公开孩子仅有 14个)都可能自愧不如的猛料:徐波竟有300个孩子 , 而徐波方则对此 予以否认。 这个惊人的数字,连同那场 3亿的纠纷,瞬间引爆了舆论的轩然大波。 ( 广州多益网络股份有限公司董事长徐波 ) 01 3亿纠纷罗生门:一场"借款"骗局 还是300个孩子的抚养费? 在徐波 此前的 叙述中,这是一场处心积虑的骗局。 他声称, 2012至2018年间向汤某转账8.19亿元,其中4.19亿明确备注为"借款"。2022年,汤某"卷款私逃",虽返还5.15亿,但仍有3亿 多元未归还。因此, 2024年 他以 "民间借贷纠纷"为由将其诉至法院。 多益网络 © 2024-4-29 来自 Android客户端 已编辑 为什么中国首父徐波痛恨女权? 因为汤敬本质是任性 ...
网易旗下国产游戏《燕云十六声》爆火全球 海外版本上线24小时玩家超200万
Core Insights - NetEase's open-world martial arts game "Yan Yun Shi Liu Sheng" has launched globally, achieving over 500,000 players within 40 minutes and exceeding 2 million players in 24 hours [1][2] - The game has reached significant rankings, including Top 7 in Steam's global best-selling games and Top 5 in Steam's most-played games [1] - The game reflects a new wave of Chinese games going global, supported by local government policies promoting game exports [1] Group 1 - The game is set in the historical context of the "Sixteen Prefectures of Yan Yun" and serves as an interactive museum of Chinese culture, showcasing over a hundred traditional martial arts and intangible cultural heritage techniques [1][2] - The development team conducted extensive digital scans of historical sites and artifacts, successfully recreating 1,200 pieces of cultural heritage within the game [2] - "Yan Yun Shi Liu Sheng" has garnered over 10 million global pre-registrations and ranks in the top 30 of Steam's wishlist and top 5 in active lists [2] Group 2 - The domestic player base has surpassed 40 million, fostering a vibrant cultural exchange centered around traditional Chinese culture and martial arts [2] - The game has been recognized as one of the top ten IPs in China's online pop culture for 2025, highlighting its role in promoting Chinese cultural symbols on a global stage [2]
“海外IP授权+本土联合开发”开辟差异化竞争新路径,聚焦游戏ETF(159869)低位布局窗口
Mei Ri Jing Ji Xin Wen· 2025-11-17 03:45
Group 1 - The gaming sector experienced fluctuations on November 17, with the gaming ETF (159869) dropping nearly 1.5%. Notable gainers included Mingchen Health, Fuchun Co., Beiwai Technology, and others, while Shenzhou Taiyue and others faced declines. As of November 14, the gaming ETF's product scale reached 11.276 billion yuan, facilitating investor access to A-share gaming leaders [1] - The limited test of the pixel-style simulation game "Kairo Game World," developed by Thunder and Kairo Co., began on November 17, running until December 1. This game is based on the Kairo game series' IP and aims to attract nostalgic players and simulation game enthusiasts through a combination of classic gameplay and localized operations [1] - The collaboration between domestic developers and overseas IPs is maturing, providing new competitive paths for small and medium-sized firms in the gaming industry. This "overseas IP authorization + local joint development" model may lead to a reassessment of classic IP values in the market [1] Group 2 - According to Guosheng Securities, the gaming industry is expected to see significant recovery in the first three quarters of 2025, with A-share gaming sector revenue reaching 78.69 billion yuan, a year-on-year increase of 28.3%. Key growth drivers include stable licensing policies, rapid growth in overseas revenues, and the deep integration of AI technology in game development [2] - AI technology has permeated the entire game development process, significantly enhancing efficiency and giving rise to a new category of "dynamically generated games," injecting new momentum into the industry's sustained growth [2] - The gaming sector is catalyzed by transformations in AI, content, and commercialization models, with the gaming ETF (159869) tracking the performance of A-share listed companies in the animation and gaming industry, highlighting investment opportunities [2]
世纪华通刚“摘帽”立抛最高10亿回购 爆款拉动业绩增长海外收入占比过半
Chang Jiang Shang Bao· 2025-11-14 00:04
Core Viewpoint - Century Huatong plans to repurchase shares worth 500 million to 1 billion yuan, aiming to enhance shareholder returns and stabilize company value, following its recent removal from risk warning status [2][4]. Group 1: Share Repurchase Plan - The company intends to repurchase shares at a price not exceeding 28.77 yuan per share, using self-owned or self-raised funds, with a repurchase period of 12 months from the approval date [2][4]. - The decision reflects the company's confidence in its future development and recognition of its value, considering its stock market performance, operational status, and future profitability [2]. Group 2: Recent Corporate Developments - Century Huatong recently "un-capped" its stock, changing its name back to "Century Huatong" after being under risk warning for a year due to previous regulatory issues [3][4]. - The company faced an investigation by the China Securities Regulatory Commission for information disclosure violations, resulting in a fine of 8 million yuan and warnings to several executives [3]. Group 3: Financial Performance - In the first three quarters of 2025, Century Huatong achieved operating revenue of 27.223 billion yuan, a year-on-year increase of 75.31%, and a net profit of 4.357 billion yuan, up 141.65% [8]. - The growth is attributed to the rapid expansion of its overseas gaming business and steady growth in domestic operations [8]. - The company has seen significant success with its game "Whiteout Survival," which has surpassed 200 million downloads globally and topped mobile game revenue charts [8][9]. Group 4: Business Strategy and Innovations - The company has integrated AI tools into its production processes, significantly improving efficiency by 60% to 80% in art creation workflows [9]. - In the first half of 2025, overseas revenue reached 8.958 billion yuan, accounting for 52.06% of total revenue, reflecting a year-on-year growth of 78.49% [9].
《燕云十六声》海外预约人数破1000万;腾讯三季度游戏业务报喜|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-11-13 23:16
Group 1 - The core point of the article highlights the significant achievements of NetEase's game "Yan Yun Shi Liu Sheng," which has surpassed 10 million overseas pre-registrations, reflecting the success of China's "game going global" strategy and local support policies [1] - The game ranks in the top 30 of Steam's wishlist and top 5 in active rankings, with the PS version also performing well in over 20 regions [1] - The success of "Yan Yun Shi Liu Sheng" serves as a valuable experience for domestic developers in exploring high-quality and globalized paths, potentially encouraging more investment in premium game development [1] Group 2 - Epic Games officially released "Unreal Engine 5.7," focusing on large-scale world building and high-fidelity rendering innovations, empowering developers to create detailed and realistic environments efficiently [2] - The stable procedural content generation framework (PCG) in this version allows developers to quickly populate vast environments with natural randomness, significantly lowering the technical barriers and development costs [2] - The introduction of the PCG editing mode and experimental procedural vegetation editor (PVE) enables artists to create high-quality vegetation without coding, fostering innovation and visual breakthroughs in the gaming industry [2] Group 3 - Tencent's third-quarter financial report shows a revenue of 192.87 billion yuan, a 15% year-on-year increase, with net profit rising by 20% to 64.94 billion yuan [3] - The company's international game revenue reached 20.8 billion yuan, marking a 43% year-on-year growth, demonstrating the effectiveness of its globalization strategy [3] - The strong performance of Tencent's gaming business, driven by new titles like "Delta Force," highlights its ability to produce blockbuster games and validates its dual-driven model of domestic stability and overseas growth [3]
腾讯Q3财报:国际市场游戏收入首次突破200亿元大关至208亿元
Xin Lang Ke Ji· 2025-11-13 08:53
Core Insights - Tencent reported its Q3 2025 earnings, highlighting a total revenue of 636 billion yuan from its online gaming business, with international market game revenue growing by 43% year-on-year, surpassing 20 billion yuan for the first time, reaching 20.8 billion yuan [1] Revenue Breakdown - International market game revenue increased significantly, driven by growth in Supercell's game revenue, contributions from recently acquired game studios, and strong sales performance of the newly released game "Dying Light: Stay Human" [1] - Domestic market game revenue was 428 billion yuan, reflecting a 15% year-on-year growth, primarily supported by revenue contributions from recently launched games such as "Delta Operation" and the ongoing success of established titles like "Honor of Kings" and "Peacekeeper Elite" [1] - The newly launched mobile game "Valorant" also contributed to the domestic revenue growth [1]