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国脉文化: 新国脉数字文化股份有限公司关于股份回购的进展公告
Zheng Quan Zhi Xing· 2025-08-01 16:23
Core Viewpoint - The company has announced a share repurchase plan aimed at reducing registered capital, with a budget of 50 million to 100 million RMB and a repurchase price cap of 16.00 RMB per share [1][2]. Group 1: Share Repurchase Plan - The share repurchase plan was first disclosed on May 13, 2025, and is set to be implemented from June 27, 2025, to June 26, 2026 [1]. - The total amount expected for the repurchase is between 50 million RMB and 100 million RMB [1]. - The company has not yet repurchased any shares as of July 31, 2025, with a cumulative repurchased share count of 0 and a total repurchase amount of 0 RMB [2]. Group 2: Compliance and Reporting - The company will adhere to the regulations outlined in the "Listed Company Share Repurchase Rules" and the "Shanghai Stock Exchange Self-Regulatory Guidelines No. 7 - Share Repurchase" during the repurchase period [2]. - The company is required to announce the progress of the share repurchase within the first three trading days of each month, based on the status as of the end of the previous month [2].
中文在线COO杨锐志:AI大幅降低动漫制作成本
Guo Ji Jin Rong Bao· 2025-07-31 13:09
7月31日,在2025ChinaJoy同期会议ChinaJoy IP大会上,中文在线(300364)首席运营官(COO)杨锐志在 演讲中表示,在短视频生成中,AI技术已经实现了商业化。 杨锐志在谈及AI漫剧时表示,AI带来的一大改变是成本大幅下降,"我们以前没有AI的时候,动画肯定 是原画的,大概一分钟的成本3000块,去年我们刚开始做AI,因为技术已经准备好了,大概成本降到 1000块一分钟,到今天大概已经降到了1000块一分钟以下。" 中文在线是国内领先的数字文化内容产业集团,以文学IP为核心,着力打造"网文连载+IP衍生同步开 发"的创作模式。通过对优质网文进行音频、漫画、动态漫、动画、短剧、影视、游戏以及文创周边等 衍生形态的全模态开发,升级IP衍生孵化链条,实现了从单一网文的生产和经营向文学IP全生命周期生 产和经营的进化。 杨锐志还在演讲中引用了"道"与"术"的说法,在他看来,AI在未来是不太可能去做成"精品"或者"爆 品",AI更像是一个方法论,即"术",而作品能否真正打动人心,最终是要靠"道"来决定的。 ...
江苏数字文化产业按下“加速键”
Jiang Nan Shi Bao· 2025-07-24 22:46
Core Viewpoint - Jiangsu Province has launched a three-year action plan (2025-2027) for the high-quality development of its digital cultural industry, aiming to establish a robust framework and achieve significant growth in the sector by 2027 [1][3]. Group 1: Development Framework - The action plan proposes a "4916" development system, focusing on four major industry directions: audio-visual, information media, publishing, and cultural entertainment, and aims to create nine digital cultural industry chains [2][3]. - By 2024, the total revenue of the digital audio-visual industry is projected to reach 315.8 billion yuan, with 1,139 enterprises; the digital information media industry is expected to generate 203.3 billion yuan with 815 enterprises; the digital publishing industry is forecasted to achieve 32.2 billion yuan with 204 enterprises; and the digital entertainment industry is anticipated to reach 41.6 billion yuan with 112 enterprises [2]. Group 2: Quantitative Goals - By 2027, the plan aims for over 3,000 digital cultural enterprises, with total revenue reaching 800 billion yuan, accounting for over 40% of the total revenue of large-scale cultural enterprises [1][3]. - The action plan sets a target of 120 digital cultural enterprises with revenues exceeding 1 billion yuan and 10 enterprises surpassing 10 billion yuan [3]. Group 3: Enterprise and Infrastructure Development - The plan emphasizes the importance of strong enterprises for industry growth, with 2,270 large-scale digital cultural enterprises projected to generate 592.9 billion yuan in revenue by 2024 [4]. - It outlines initiatives for nurturing key enterprises and enhancing digital transformation, including the establishment of a key cultural enterprise cultivation database and the implementation of the "Smart Xinhua" initiative [4][5]. Group 4: Technological Innovation - The action plan highlights the need for technological innovation as a core driver for the digital cultural industry, focusing on key areas such as generative artificial intelligence, big data, and the metaverse [6]. - Jiangsu's innovation indicators rank high nationally, with a research and development investment intensity of approximately 3.33% [6]. Group 5: Data Utilization - The plan stresses the efficient development and utilization of cultural data, including the establishment of a digital museum and the promotion of public data resource systems [7]. - It aims to create a clear legal framework for data rights to facilitate data circulation and trading [7]. Group 6: Service and Support Mechanisms - The action plan includes measures to enhance financial services tailored to digital cultural enterprises, improve government service efficiency, and strengthen intellectual property protection [10]. - It also emphasizes the importance of talent development in fields such as big data and artificial intelligence, encouraging collaboration between enterprises and educational institutions [10]. Group 7: Implementation and Monitoring - To ensure effective implementation, the plan calls for a coordinated approach among various departments and the establishment of a statistical monitoring system for the digital cultural industry [11]. - Local governments are encouraged to focus on their regional advantages and develop specific action plans to support the digital cultural industry [11].
数字文化产业三年行动计划出炉
Jiang Nan Shi Bao· 2025-07-22 14:00
数字文化产业三年行动计划出炉 全省2027年营业收入冲刺8000亿元 江南时报讯(记者 毛艳) 近日,《江苏省数字文化产业高质量发展三年行动计划(2025—2027年)》(以下简称《行动 计划》)正式印发,为全省数字文化产业高质量发展按下"加速键"。根据计划,到2027年,江苏规模以上数字文化企业 将突破3000家,营业收入有望达到8000亿元,占规模以上文化企业总营收比重将超40%。7月21日,江苏省数字文化产业 专题辅导解读会同步召开,对《行动计划》进行详细解读,进一步明确各方职责,为计划的有效落地保驾护航。 为确保《行动计划》落地见效,江苏将充分发挥省委宣传思想文化工作领导小组文化体制改革发展专项工作机制作用, 统筹协调全省数字文化产业的规划布局、政策研究、项目建设和服务保障等工作。同时,建立数字文化产业统计监测体 系,定期评估政策实施效果,及时调整优化政策措施。 各设区市将聚焦本地优势产业,在重点企业培育、产业载体建设等方面健全机制、落实举措。数字文化产业集聚区所在 地(单位)则要按照"一区一策"原则,制定工作计划、确定发展目标、细化落实举措,确保各项重点任务落到实处。 《行动计划》立足江苏文化产业现 ...
齐鲁文化大模型获国家网信办“双备案”,系全省文化领域首个
Qi Lu Wan Bao Wang· 2025-07-15 11:41
Core Insights - The National Internet Information Office has approved the launch of the Qilu Cultural Model developed by Shandong Digital Culture Group, marking it as the first cultural model in Shandong to receive dual registration for generative AI services and deep synthesis service algorithms [1][4] - The Qilu Cultural Model serves as a technological and data foundation for cultural digitization and data commercialization in Shandong, featuring a comprehensive architecture that includes eight key functions and various experiential ecosystems [1][4] Company Overview - Shandong Digital Culture Group is a state-owned large cultural enterprise established by Dazhong Media Group, responsible for implementing national cultural digitization strategies and promoting Shandong's cultural and digital strength [1][4] - The company has developed several key products and platforms, including the "Yidian Tianyuan" metaverse activity platform and the "Yidian Tianji" media model, while also applying for 50 national patents and obtaining over 130 software copyrights [4] Project Details - The Qilu Cultural Model is part of a major project for cultural new infrastructure in Shandong, relying on the Shandong cultural database and structured around a framework of "one base, three layers, and four libraries" [1] - The project has been included in the 2025 Shandong Provincial Government Work Report and is recognized as a significant technological innovation project in the province [1]
“穿越”三千年 “触摸”甲骨文
He Nan Ri Bao· 2025-07-11 23:20
Core Viewpoint - The article highlights the launch of the XR immersive film "The Remarkable Oracle Bone Script: The Prince's Glory" by the Henan Daily, which aims to bring ancient Chinese culture to life through modern technology, specifically targeting the Hong Kong audience as part of the "Chinese Culture Festival 2025" [2]. Group 1: Event Overview - The exhibition "The Remarkable Oracle Bone Script" opened on July 11 at the Hong Kong Central Library, featuring an XR immersive film that showcases the ancient Shang Dynasty civilization [2]. - The film allows participants to interact with virtual artifacts, such as oracle bones, enhancing their understanding of Chinese history and culture [2][3]. Group 2: Audience Engagement - The strong interactivity of the XR film has captivated audiences, with visitors expressing amazement at the immersive experience, such as "sailing on the river" and exploring the world of oracle bones [2][4]. - Young people in Hong Kong are particularly drawn to the experience, with students expressing a desire for more opportunities to engage with Chinese cultural heritage [4]. Group 3: Cultural Impact - The "Remarkable Oracle Bone Script" initiative has achieved over 8 billion views through various media platforms over the past year, indicating significant interest in the cultural content [2]. - The project aims to transform oracle bones from historical artifacts into "digital life forms," creating a bridge between ancient and modern cultural expressions [2].
多地加码数字文化产业 推动企业“上云用数赋智”
Zheng Quan Ri Bao· 2025-07-06 16:20
Core Viewpoint - Multiple regions in China, including Chongqing, Jiangsu, and Inner Mongolia, are implementing policies to support the digital cultural industry, aiming to accelerate the scale and integration of digital cultural resources, thereby unlocking new cultural consumption scenarios and providing strong momentum for the industry's development [1][2]. Group 1: Policy Initiatives - Chongqing's recent policy offers a 15% subsidy for film projects that utilize local companies for digital content services, with a maximum subsidy of 5 million yuan for projects generating costs of 2 million yuan or more [1]. - Local governments are focusing on fostering enterprise growth in the digital cultural sector, promoting collaboration among cultural enterprises, and providing substantial subsidies for high-tech research and production in the film industry [1][2]. Group 2: Industry Characteristics and Growth - The digital cultural industry is crucial for enhancing cultural innovation and reshaping the global cultural supply and value chains, encompassing various segments such as online audio-visual, digital animation, and gaming [2]. - The industry is projected to generate approximately 48,684 billion yuan in revenue in 2023, with an expected annual compound growth rate of about 11% from 2024 to 2029, reaching 97,464 billion yuan by 2029 [3]. Group 3: Challenges and Recommendations - Current challenges in the digital cultural industry include fragmented technology application, weak industry clustering effects, and inadequate intellectual property protection mechanisms [3]. - Experts suggest establishing a collaborative mechanism involving policy guidance, platform empowerment, leading enterprises, and association services to address these shortcomings and encourage cultural enterprises to adopt cloud services and big data technologies [3].
新疆克孜尔石窟加强数字化保护 科技复原壁画光彩
Ren Min Ri Bao· 2025-06-30 21:58
Core Insights - The Kizil Grottoes, one of the earliest large-scale grottoes in China, face significant challenges in preserving their murals due to natural erosion and human damage, with nearly 500 square meters of murals having been looted by Western explorers in the late 19th and early 20th centuries [1][2] Group 1: Preservation Efforts - The Kizil Grottoes currently have 349 caves, with 107 containing murals that cover nearly 4,000 square meters [1] - A significant restoration project has been undertaken, where from 2002 to 2016, 487 high-definition images of murals were collected from over 20 foreign museums, leading to the publication of a comprehensive research volume titled "Research on the Restoration of Kizil Grotto Murals" [2] - Modern technology, including terahertz and X-ray imaging, is being utilized to identify and restore damaged murals, particularly in Cave 161, where severe smoke damage obscured the original images [2][3] Group 2: Technological Innovations - The Zhejiang University team has successfully identified key elements of the murals in Cave 161, including a typical Kucha style design, using non-destructive testing methods [3] - Digital restoration efforts are ongoing for Cave 38, where artificial intelligence is being employed to recognize and complete missing parts of the murals, paving the way for new digital preservation techniques [3] - The integration of modern technology into the preservation of the Kizil Grottoes signifies a blend of tradition and innovation, ensuring the longevity of these ancient artworks [3]
供需合力推动数字文化产业出海
Jing Ji Ri Bao· 2025-06-26 22:07
Core Viewpoint - The Chinese government emphasizes the development of the gaming industry for overseas expansion, highlighting the importance of the digital cultural industry in driving economic growth [1][2]. Industry Growth and Performance - China's digital cultural industry has been expanding significantly, supported by policy and innovation, with a more optimized industrial structure and improved infrastructure [2]. - The global gaming market is projected to reach 1,216.335 billion yuan in 2024, with a year-on-year growth of 3.31%, while China's self-developed games achieved actual sales revenue of 18.557 billion USD overseas, growing by 13.39% [2]. - The overseas market for micro-short dramas is experiencing explosive growth, with downloads exceeding 37.66 million in the first quarter of 2024, a quarter-on-quarter increase of over 92.3% [2]. Policy Support - The Ministry of Culture and Tourism's 2020 guidelines and the 2021 "14th Five-Year Plan" encourage the development of international cultural trade and the expansion of overseas markets for digital cultural products [3]. - The recent approval of the "Comprehensive Pilot Work Plan for Expanding Service Industry Opening" by the State Council explicitly supports the development of gaming businesses for overseas markets [3]. Challenges and Recommendations - Some companies lack international operational experience and face challenges in promotion, operation, and localization in overseas markets [3]. - There is a need for high-quality digital cultural products that integrate traditional cultural elements with modern technology, as exemplified by the game "Black Myth: Wukong" [4]. - Cultivating consumer groups through cultural activities and enhancing awareness of the digital cultural industry is essential for market expansion [4].
全国文化大数据交易中心国际声音资产交易平台上线
news flash· 2025-06-23 08:26
Core Viewpoint - The National Cultural Big Data Trading Center has launched an international sound asset trading platform, allowing for the registration and trading of sound assets such as performances of the Morin Khuur and Kunqu opera [1] Group 1: Platform Features - The platform currently focuses on state-owned sound assets, integrating and revitalizing sound heritage from institutions like the National Museum and National Library [1] - It includes sound artifacts and national intangible cultural heritage such as Kunqu and Qinqiang [1] Group 2: Future Plans - The platform plans to open to enterprises and individuals next year, enabling the registration and trading of sound-related data and digital assets [1] - The trading process will involve registration, copyright purchase, and other related rights, utilizing AI models to create new cultural products with sound elements [1]