《天涯明月刀》
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乐谱集《琴语山川》出版,游戏音乐向钢琴独奏的创新转化
Xin Lang Cai Jing· 2025-12-28 15:20
12月27日,中国作曲家陈致逸与钢琴编配者李嘉共同合作的《琴语山川——陈致逸游戏音乐钢琴改编作 品集1》在上海图书馆东馆首发,作曲家陈致逸、上海音乐学院副教授李嘉等与现场乐迷、读者共赴一 场融合游戏情怀与钢琴美学的音乐之旅。 活动现场 编配者李嘉则分享了将宏大交响乐改编为钢琴独奏的艺术心得,她表示,如何在保留原曲意境的同时发 挥钢琴的独特性,是改编过程中的核心课题。 作曲家陈致逸与新书钢琴编配者李嘉 值得一提的是,本书还配套提供了免费示范视频,读者扫描封面二维码即可观看。乐谱内还附有两款游 戏的场景插图。 智通财经记者 闻娱 《琴语山川》是一本钢琴乐谱集,收录了作曲家陈致逸为《天涯明月刀》与《仙剑奇侠传七》两款国民 级游戏创作的28首经典配乐,并由上海音乐学院副教授李嘉改编为钢琴曲。该书也是一次游戏音乐向钢 琴独奏艺术形式的创新转化。《琴语山川》的出版也证明,杰出的游戏音乐不仅能在互动场景中精准驱 动情绪,其旋律内核更具备脱离游戏本体、转化为独立经典作品的坚实品质。 现场,多位青年钢琴演奏者登台,演绎了《千人千面》《巫行林岫》《爱意》《浪迹天涯》等多首改编 曲目。 陈致逸坦言,他希望让游戏音乐走出屏幕,通过钢 ...
戏曲与游戏融合正成为“新赛道”,能否助力传统文化破圈生长
Xin Lang Cai Jing· 2025-12-15 10:54
Core Insights - The integration of traditional Chinese opera and gaming is emerging as a new cultural phenomenon, enhancing both artistic expression and audience engagement [1][3][32] - The academic seminar "Art New Quality Productivity: Innovation Drive and Paradigm Change" highlighted the importance of technology in art creation and the growing trend of "opera-game fusion" [1][3] Group 1: Industry Trends - The gaming industry is becoming a significant platform for the dissemination of traditional culture, with a projected user base of 674 million and a market size exceeding 350 billion yuan in 2024 [3] - 68% of overseas gamers express a preference for games featuring Chinese cultural elements, indicating a global interest in this fusion [3] - "Embedded fusion" is identified as a key collaboration model, integrating opera elements into game design, narrative, and aesthetics [3][24] Group 2: Successful Case Studies - The collaboration between Zhejiang Xiaobaihua Yue Opera Troupe and Tencent's "Honor of Kings" successfully integrated elements from the Yue opera "Butterfly Lovers," achieving 64 million skin acquisitions and 1.5 billion total exposures [5] - The partnership between Tencent's "Tianya Mingyue Dao" and Shanghai Peking Opera House showcased Peking opera through motion capture technology, enhancing player experience [8] - Perfect World's "Dream New Zhu Xian" and Jiangsu Peking Opera House's collaboration received positive feedback from young players, demonstrating the effectiveness of opera integration [9] Group 3: Audience Engagement - The "Digital Pear Garden" initiative by NetEase's "Nirvana in Fire" game has attracted significant player engagement, with 89.6% of players experiencing opera for the first time through the game [17] - Players actively participate in sharing their experiences and engaging with opera culture, indicating a successful outreach strategy [17][19] - The collaboration with various opera forms, including Huangmei opera, has resonated well with younger audiences, leading to high engagement rates [19][26] Group 4: Future Directions - The concept of "opera-game fusion" is seen as a pathway for traditional opera to reach new audiences and explore digital cultural products [32] - The integration of advanced technologies like motion capture and 3D scanning is enhancing the authenticity of opera representation in games [32][33] - Industry experts emphasize the need for innovation while respecting the artistic integrity of traditional opera, ensuring that the essence of the art form is preserved in its digital adaptations [33]
古龙研究中心落地杭州,当代年轻人还能爱上武侠吗
第一财经· 2025-11-25 06:29
Core Viewpoint - The establishment of the Gu Long Research Center in Hangzhou aims to revitalize and reinterpret Gu Long's works and the martial arts genre for modern audiences, emphasizing the timelessness of his themes and characters [4][10]. Group 1: Gu Long's Legacy - Gu Long, alongside Liang Yusheng and Jin Yong, is recognized for his significant contributions to martial arts literature, having authored nearly 70 novels that feature distinct characters like Li Xunhuan and Lu Xiaofeng [3]. - The Gu Long Research Center will serve as a hub for the authorization of Gu Long's works and will collaborate with the gaming and film industries to promote his literary legacy [4][10]. - Gu Long's writing reflects a deep understanding of human nature, aiming to portray not just conflict but also love, friendship, and the complexities of existence [6]. Group 2: Family Involvement - Zheng Xiaolong, Gu Long's eldest son, has taken an active role in managing the copyrights of his father's works, aiming to unify the family and preserve Gu Long's literary contributions [6]. - The family has experienced a renewed sense of cohesion over the past decade, focusing on how to connect Gu Long's works with contemporary youth through various media [6]. Group 3: Modern Relevance - Research indicates that traditional martial arts novels, including those by Gu Long, are less popular among contemporary youth, suggesting a need for adaptation to modern tastes [7]. - Gu Long's narratives often transcend the martial arts genre, exploring themes of power and desire, which resonate with current societal issues [9]. - The emotional depth of Gu Long's characters, reflecting loneliness and joy, aligns closely with the experiences of modern readers, making his work relevant today [9]. Group 4: Future Plans - The Gu Long Research Center plans to host academic discussions on martial arts literature and potentially open themed establishments like a tea house or restaurant to engage with fans [4][10]. - Upcoming adaptations of Gu Long's works, such as the series based on "The Earth Flying Eagle," aim to present his stories in formats appealing to younger audiences [10].
古龙研究中心落地杭州,当代年轻人还能爱上武侠吗
Di Yi Cai Jing· 2025-11-25 05:27
Core Viewpoint - The establishment of the Gu Long Research Center aims to revive and reinterpret Gu Long's martial arts legacy for younger generations, emphasizing the timelessness of his works and their relevance in contemporary culture [1][9]. Group 1: Gu Long's Legacy and Family Involvement - Gu Long, alongside Liang Yusheng and Jin Yong, is recognized as a major figure in martial arts literature, having authored nearly 70 novels that created iconic characters [1]. - The Gu Long Research Center, covering an area of 1,300 square meters, has been inaugurated in Hangzhou, close to Jin Yong's former residence, indicating a cultural connection between the two literary giants [1]. - Zheng Xiaolong, Gu Long's eldest son, has taken an active role in managing Gu Long's literary legacy, forming the "Gu Long Works Management and Development Committee" with his half-brothers [3]. Group 2: Future Plans for the Gu Long Research Center - The center will engage in licensing Gu Long's works and collaborate with the gaming and film industries, aiming to modernize the martial arts genre [3]. - Plans include hosting academic seminars on martial arts literature and potentially opening a tea house and restaurant themed around Gu Long's works, reflecting a desire to create a community around his legacy [3][9]. Group 3: Cultural Relevance and Modern Interpretation - Research indicates that traditional martial arts novels, including Gu Long's, are less popular among contemporary youth, suggesting a need for adaptation to modern tastes [6]. - Gu Long's narratives often explore deeper human emotions and societal structures, making them relevant to today's readers who seek connection with themes of individuality and existential inquiry [8]. - The adaptation of Gu Long's work into modern media, such as the upcoming series based on "The Earth Flying Eagle," demonstrates the ongoing relevance of his themes of loyalty and morality across generations [9].
艾瑞咨询:2025年中国游戏科技发展白皮书
Sou Hu Cai Jing· 2025-05-24 10:46
Core Insights - The report from iResearch highlights that game technology has become a core engine driving new productive forces, serving as both a testing ground for technological innovation and a universal interface for cross-domain empowerment [1][6][7]. Global Game Industry Overview - The global game industry revenue has grown from $66.3 billion in 2012 to an estimated $187.7 billion by 2024, with a compound annual growth rate (CAGR) of 9.1% [15][16]. - The user base of the global game industry is projected to increase from 2.03 billion in 2015 to 3.42 billion in 2024, reflecting a CAGR of 6% [17]. China's Game Industry Contribution - By 2024, China's game industry revenue is expected to reach 455.06 billion yuan, with a CAGR of 26.8% over the past two decades, showcasing strong growth momentum [28][29]. - The user base in China is projected to exceed 750 million by 2024, with a CAGR of 18.6% over the same period [28][29]. Self-Developed Games - Self-developed games have become a cornerstone of China's game industry, with their revenue share rising from approximately 60% in earlier years to over 80% recently, indicating significant progress in domestic innovation capabilities [30][31]. International Market Expansion - China's game industry has achieved over 100 billion yuan in overseas revenue by 2024, with North America, Japan, and South Korea being the core markets, accounting for 57.3% of this revenue [33][34]. Technological Advancements - Game technology encompasses a comprehensive system including game engines, artificial intelligence, and virtual digital humans, which enhance the realism and interactivity of gaming experiences [1][2][6]. - The integration of real-time rendering, generative AI, and extended reality technologies is expected to further advance, expanding the virtual and real-world integration [2][6]. Policy and Market Environment - The development environment for China's game industry is favorable, supported by government policies, economic stability, and a large consumer base, which collectively foster growth and innovation [35][36].
《天涯明月刀》主创离职背后:MMO 要往哪走?
雷峰网· 2025-03-03 12:03
Core Viewpoint - The departure of key personnel from Tencent's Polar Aurora studio, particularly the producer of "Tianya Mingyue Dao," highlights the challenges faced by MMORPGs in adapting to changing user demographics and market conditions [2][5][6]. Group 1: Personnel Changes - Yang Feng, the producer of "Tianya Mingyue Dao," and Gu Tingting, the market head, have left Tencent, which is significant given their high-level positions [2]. - Their departures are rumored to be linked to the unsuccessful implementation of a seasonal model in "Tianya Mingyue Dao Mobile," which saw a brief rise in rankings but subsequently fell out of the top 500 in sales [2][3]. - Gu Tingting's departure coincided with discussions about the need for MMORPGs to evolve to meet the expectations of different player demographics [6][8]. Group 2: Project Challenges - The new project "Glow," which was developed over three years with significant investment, ultimately failed despite substantial resources being allocated from the "Tianya Mingyue Dao" team [3]. - The internal dissatisfaction stemmed from both the failure to innovate under Yang Feng's leadership and the perceived inadequate financial rewards for the team [4][5]. Group 3: Market Dynamics - The article emphasizes that the MMORPG market is changing, with older players seeking nostalgia and younger players desiring quick, engaging experiences [6]. - The need for MMORPGs to adapt to these shifting player expectations is critical for future success [5][6].