《死亡搁浅》

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产值十倍碾压电影业,没有什么能阻挡游戏了
Hu Xiu· 2025-09-17 03:58
Core Insights - The gaming industry is rapidly transforming cultural and social landscapes, with significant media attention on titles like "Black Myth: Wukong" and a global market value projected to reach $455.2 billion in 2024, far surpassing the film industry's $38.3 billion [1][5][4] Industry Overview - The gaming sector has evolved from being perceived as mere entertainment to a powerful cultural phenomenon that reflects and heals societal disarray, fostering human connections [2][4] - The growth of the gaming industry is attributed to the integration of human nature and technology, creating an unstoppable force in modern culture [5] Game Characteristics - Key elements of games include boundaries, order, rules, and voluntary participation, as defined by scholar Johan Huizinga [6] - Games serve as a microcosm of civilization, emphasizing the importance of rules and boundaries in human interactions [8] Psychological Impact - Games can induce a state of "flow," where individuals experience heightened focus and fulfillment, contributing to mental well-being [12][19] - Research indicates that moderate gaming (up to 3 hours daily) is associated with reduced psychological distress and increased life satisfaction [19] Social Connections - The relationship between virtual and real-world interactions is crucial, with games facilitating genuine emotional and social connections, as seen during the pandemic with titles like "Animal Crossing" [21][22] - Players' avatars can influence their real-life behaviors and perceptions, demonstrating the psychological effects of gaming [24] Educational Applications - Game-based learning offers innovative educational approaches, allowing students to engage in practical knowledge through interactive experiences [26][28] - The concept of "game literacy" is emerging, emphasizing the need for skills such as decision-making, creativity, and social interaction in the interactive age [30] Cultural Significance - Games are likened to journeys, sharing characteristics with traditional storytelling and art forms, emphasizing exploration, self-challenge, and cultural experiences [35][36] - The design of games can address modern social issues, providing indirect connections for individuals who struggle with direct social interactions [43][45]
为什么说没有人比郭德纲更懂《赛博朋克2077》?
虎嗅APP· 2025-08-25 13:34
Core Viewpoint - The article discusses the innovative use of AI to create a version of Guo Degang, a famous Chinese comedian, who narrates popular video games and films, blending traditional storytelling with modern technology, thus creating a unique cultural phenomenon [4][32][36]. Summary by Sections AI and Cultural Integration - AI Guo Degang has evolved from simple voice replication to a sophisticated storyteller, capable of narrating complex narratives from games like "Cyberpunk 2077" and "Death Stranding" in a way that resonates with audiences [26][32]. - The integration of AI in storytelling reflects a demand for familiar cultural references in a rapidly changing technological landscape, allowing audiences to connect with both nostalgia and modernity [42][49]. Game Narration and Audience Engagement - The narration of "Cyberpunk 2077" by AI Guo Degang captures the essence of the game's themes, making them accessible and engaging for listeners [13][34]. - The AI's ability to incorporate humor and traditional storytelling techniques enhances the experience, drawing in audiences who may not be familiar with the original content [30][40]. Nostalgia and Retro-Futurism - The phenomenon of AI Guo Degang represents a blend of retro and futuristic elements, termed "retro-futurism," where past cultural forms are reimagined through modern technology [43][48]. - This trend highlights a collective memory and cultural identity, as audiences find comfort in familiar narratives amidst the uncertainties of the future [38][51]. Broader Implications - The success of AI Guo Degang in narrating various media indicates a broader cultural shift towards the acceptance and integration of AI in traditional art forms [36][49]. - The article suggests that as technology advances, there will be an increasing desire for content that bridges the gap between the past and the future, allowing for a deeper connection with cultural heritage [50][51].
为什么说没有人比郭德纲更懂《赛博朋克2077》?
Hu Xiu· 2025-08-22 09:46
Core Viewpoint - The article discusses the innovative use of AI to create a version of traditional Chinese storytelling, specifically through the voice of comedian Guo Degang, who narrates popular video games like "Cyberpunk 2077," "Death Stranding," and "Red Dead Redemption 2," blending modern gaming culture with traditional performance art [1][3][48]. Group 1 - AI Guo Degang has evolved from simple navigation voiceovers to narrating complex narratives from popular video games, showcasing the potential of AI in entertainment [16][29]. - The storytelling style of AI Guo Degang captures the essence of "Cyberpunk" culture, effectively communicating the themes of high technology and low life in a relatable manner [11][47]. - The integration of AI in traditional storytelling has sparked significant public interest, indicating a demand for such innovative content [29][66]. Group 2 - The article highlights how AI Guo Degang's performances resonate with audiences by providing a nostalgic yet modern interpretation of classic storytelling techniques [50][55]. - The concept of "retro-futurism" is explored, illustrating how AI technology can merge past cultural elements with contemporary themes, creating a unique listening experience [56][62]. - The narrative style employed by AI Guo Degang not only entertains but also simplifies complex game plots, making them accessible to a broader audience [18][54].
“人在英国,靠《死亡搁浅》过人脸验证”
Hu Xiu· 2025-08-07 02:27
不是我喜欢的人脸识别,直接出动山姆! 最近,因为英国网友们的口口相传,由演员弩哥(诺曼·李杜斯)出演的《死亡搁浅》系列游戏主人公山姆,成了这段时间浏览成人网站次数最多的用 户。 很快,这则有趣的消息就在论坛里传播开来。从各大网站和社群开始推行年龄验证系统后,很多不喜欢透露隐私的网友们,一直在费尽心思寻找破局的办 法,这下可给他们找到了。 可以说,除PlayStation平台外,英国已经成为传奇配送员山姆保有量最多的国家,我们大不列颠的死亡搁浅有救了。 而这一切的起因,是7月25日英国通讯管理局(Ofcom)正式生效执行《网络安全法》下的儿童保护新规,为了防止18岁以下的用户接触到有害的色情内 容,Ofcom把监管重点放在是否落实年龄验证机制上,平台仅通过勾选"我已年满18岁"将不再被视为合格的年龄验证措施,要求网站和平台必须提供实名 和人脸扫描验证。 这种强制性政策波及面很广,有些成人平台已经放弃了对英国用户的服务。 庆幸的是,一些平台的验证机制似乎不太严谨,有的英国网友突发奇想,打开游戏《死亡搁浅2》中的照片模式,结果用山姆的脸误打误撞成功通过了 Discord的人脸识别。 得益于游戏开发公司小岛工作室(K ...
小岛秀夫:61岁的天才游戏制作人
36氪· 2025-08-06 13:35
Core Viewpoint - The article discusses the evolution and current state of renowned game designer Hideo Kojima, emphasizing his creative journey and the impact of age and experience on his work, particularly in relation to his latest project, "Death Stranding 2" [6][10][44]. Group 1: Hideo Kojima's Career and Influence - Hideo Kojima is recognized as a "genius game designer" with a unique ability to blend storytelling and gameplay, having created iconic series like "Metal Gear Solid" and innovative projects like "P.T." [16][17]. - Kojima's recent works reflect a deep engagement with themes of connection and communication, particularly in the context of the COVID-19 pandemic, which influenced his creative direction for "Death Stranding 2" [13][14][36]. - The article highlights Kojima's desire for his games to provoke thought and discussion, rather than simply conforming to mainstream expectations [23][38]. Group 2: Creative Process and Philosophy - Kojima's creative process is characterized by a focus on the player's experience and the importance of "serendipity" in game design, which he believes is often lost in modern gaming [36][41]. - He views games as interactive art forms that facilitate unique connections between players, allowing for diverse interpretations and experiences [25][42]. - The article notes that Kojima's commitment to his artistic vision sometimes leads him to challenge conventional gaming norms, aiming to create experiences that resonate on a deeper level [39][40]. Group 3: Future Aspirations and Legacy - Despite facing health challenges, Kojima remains dedicated to his craft, expressing a desire to continue creating until the end of his life [44][46]. - He hopes to inspire future game developers by sharing his creative ideas, emphasizing the importance of cultural exchange and the interconnectedness of artistic expression [46][48]. - The article concludes by suggesting that Kojima's influence extends beyond his own creations, as he contributes to a broader dialogue about the role of games in society and their potential to shape cultural narratives [49][50].
小岛秀夫:61岁的天才游戏制作人
3 6 Ke· 2025-08-05 00:04
Core Insights - Hideo Kojima, a renowned game producer, is celebrating his 62nd birthday while continuing his global tour to meet fans [1] - Kojima's latest work, "Death Stranding 2," incorporates elements from his past projects, leading to mixed reactions regarding his creative evolution [1][3] - Despite concerns about his age and creativity, Kojima's current creative state is reportedly stronger than ever, benefiting from his experiences and newfound creative freedom after leaving Konami [4][11] Group 1 - Kojima's signature style includes deep observations and foresight, addressing future issues such as AI and global conflicts in his works [7][9] - The pandemic prompted Kojima to rethink the core themes of "Death Stranding," leading to a more profound exploration of connection and its complexities in "Death Stranding 2" [6][24] - The game's design reflects Kojima's desire for meaningful interaction and expression, emphasizing the importance of experience and serendipity in gameplay [23][28] Group 2 - Kojima's commitment to creating games stems from his belief in the interactive nature of the medium, which allows for unpredictable player engagement [13][14] - He aims to balance commercial success with artistic expression, hoping players will appreciate unconventional ideas [11][27] - Kojima's legacy is not just about his creations but also about inspiring future developers to innovate and contribute to the gaming landscape [33][35]
《赛博朋克 2077 》来了,但它救不了 Mac 游戏
3 6 Ke· 2025-07-21 01:32
Core Viewpoint - The release of "Cyberpunk 2077" on the Mac platform has sparked renewed discussions about gaming on Mac, but the reality remains challenging with low market share and limited game availability [1][4][24]. Group 1: Game Performance and Market Share - The M1 Max MacBook Pro can only achieve a maximum of 40 frames per second at high settings, while the M4 MacBook Air performs even worse, reaching only 30 frames at low settings [2][9]. - According to Steam data, macOS users account for only 1.76% of the platform, which is lower than Linux and even below the figures from four years ago before the M1 chip was released [2][4]. Group 2: Game Ecosystem Challenges - The Mac gaming ecosystem is growing slowly, with many users still preferring Windows for gaming, which is a significant reason for the lack of game adaptations for Mac [4][6]. - The cycle of few games leading to fewer players and a lack of developer interest in adapting games for Mac continues to hinder growth [6][10]. Group 3: Developer and User Perspectives - Developers are reluctant to adapt games for Mac due to the higher cost of Mac computers and the likelihood that Mac users already own gaming consoles or Windows PCs [7][10]. - The closed nature of Apple's ecosystem and its focus on the Metal graphics interface complicate the adaptation process for developers, making it less appealing to prioritize Mac [7][10]. Group 4: User Experience and Distribution Issues - The fragmented distribution of games on Mac discourages users, as they may need to repurchase games on different platforms, such as buying "Death Stranding" again on the App Store instead of Steam [11][14]. - Despite the challenges, there is a vibrant community of Mac users who engage in gaming discussions and share experiences using third-party tools to run Windows games [14][16]. Group 5: Apple's Efforts and Future Outlook - Apple has shown some intent to improve the gaming experience on Mac, such as launching a new cross-platform gaming application and introducing the Metal 4 interface to ease game development [20][22]. - However, the initiatives appear to be incremental rather than transformative, leading to skepticism about the future of gaming on Mac [24].
BW2025火爆出圈:海外观众激增,游戏、IP联名成最大看点
Guo Ji Jin Rong Bao· 2025-07-14 12:14
Core Insights - The 2025 BiliBili World Digital Entertainment Anime Culture Expo (BW2025) took place from July 11 to July 13 at the National Exhibition and Convention Center in Shanghai, attracting 400,000 attendees, a 60% increase from the previous year [1][3] - The event featured 167 global exhibitors and showcased a variety of popular games and anime culture, drawing significant international participation from 20 countries and regions, with 13% of ticket buyers being passport holders [1][3] Group 1: Event Overview - BW2025 is the largest ACGN comprehensive exhibition in Asia, covering all 8 exhibition halls of the venue [1] - The event saw a notable increase in attendance, with 150,000 more visitors compared to 2024 [1] Group 2: International Participation - The expo attracted international fans, including attendees from countries such as Japan, South Korea, Russia, Brazil, Saudi Arabia, and Egypt [3] - Attendees expressed excitement about the event, highlighting the rarity of such large-scale anime activities in Europe [5] Group 3: Game Exhibitions - The gaming area occupied three halls, featuring popular titles like miHoYo's "Honkai: Star Rail" and Tencent's "Delta Action" [5][7] - The PlayStation experience area was particularly popular, with notable appearances from renowned game designers [7] Group 4: Cross-Industry Engagement - Non-ACGN exhibitors, such as the Macau Tourism Board and various food brands, participated in the event, engaging with the anime community through cross-industry collaborations [8] - Chow Tai Fook Jewelry Group highlighted the emerging opportunities in traditional industries due to the rise of the ACGN economy, showcasing their IP collaboration products [8][11] Group 5: Sales Performance - Chow Tai Fook's collaboration with the Palace Museum is projected to generate retail sales of approximately HKD 4 billion for the fiscal year 2025 [11] - The collaboration with the game "Black Myth: Wukong" has already surpassed RMB 150 million in retail sales within six months of launch [11]
《死亡搁浅2:冥滩之上》:小岛秀夫的美丽新世界丨触乐
3 6 Ke· 2025-07-12 02:37
Core Viewpoint - The article discusses the evolution of Hideo Kojima's game design philosophy as reflected in "Death Stranding 2," highlighting both the continuity and changes from the original "Death Stranding" [5][30]. Group 1: Game Design and Mechanics - "Death Stranding 2" retains many elements from Kojima's previous works while showcasing his evolving ideas [5][6]. - The game is designed to be accessible for players familiar with the first installment, incorporating familiar mechanics from the "Metal Gear" series [8]. - The initial gameplay experience includes a tutorial set in Mexico, allowing players to learn all basic operations before progressing to Australia [8]. - The combat and stealth mechanics in "Death Stranding 2" are more generous and straightforward compared to the first game, providing players with various weapons and combat options [9][11]. - The difficulty of movement has been significantly reduced, with new features like a transport ship and easier infrastructure building [10][11]. Group 2: Narrative and Themes - The narrative of "Death Stranding 2" is perceived as simpler than its predecessor, with less emphasis on unique storytelling elements [30][33]. - The game reflects a shift in Kojima's thematic focus, moving from a modern perspective on connection to a postmodern reflection on the necessity of connection in a virtual world [34][35]. - The introduction of "Bridge Babies" symbolizes a change in emotional tone, contrasting with the solitary journey of the first game [34][35]. Group 3: Industry Context and Reception - "Death Stranding 2" has sparked debate regarding its appeal and whether it has lost the unique qualities that characterized the first game [37]. - The game is seen as more mainstream and accessible, which has led to mixed reactions from long-time fans of Kojima's work [37]. - Kojima's willingness to adapt and innovate in his game design is noted as a significant aspect of his career, reflecting a commitment to evolving with the industry [38].