《死亡搁浅》

Search documents
为什么说没有人比郭德纲更懂《赛博朋克2077》?
虎嗅APP· 2025-08-25 13:34
以下文章来源于跳海大院 ,作者院办小拳石 跳海大院 . 很 认 真 地 做 不 靠 谱 的 事 ( 原创短视频和图文 ) 本文来自微信公众号: 跳海大院 ,作者:院办小拳石,题图来自:视觉中国 尽管当下AI创作层出不穷,正常人也很难想象郭德纲与《赛博朋克2077》能有什么联系。 那天疑似起得太猛,恍惚间看郭德纲给我讲了段单口相声版《2077》。 不料清醒过来回味无穷,网上一搜才知梦非梦,郭德纲不仅讲《2077》,还解说了《死亡搁浅》 《荒野大镖客》…… 这一搜也明白了,郭德纲与3A游戏的联动纯属AI——人民群众喜闻乐见的需求总是那么难以捉摸又 富有创造力。 院办打小听郭德纲长大,自然禁不住诱惑,好奇AI老郭这单口到底能说成啥样。 没成想点开后一口气听完了两个小时的全本《2077》,而后逐渐确信——郭德纲才是现在最懂赛博 朋克的人。 郭德纲,人类文明指定赛博文化 遗产 "铁锈高楼入云端,霓虹炫彩晃人眼" "义体改造寻长生,魂归芯片不-羡-仙" "啪" 醒木一拍,今天咱们开一部新书,叫《赛博朋克2077》…… 好家伙,这定场诗一上来就给我震住了,赛博朋克"高科技,低生活"的故事背景用单口的形式,行云 流水般娓娓道 ...
小岛秀夫:61岁的天才游戏制作人
36氪· 2025-08-06 13:35
Core Viewpoint - The article discusses the evolution and current state of renowned game designer Hideo Kojima, emphasizing his creative journey and the impact of age and experience on his work, particularly in relation to his latest project, "Death Stranding 2" [6][10][44]. Group 1: Hideo Kojima's Career and Influence - Hideo Kojima is recognized as a "genius game designer" with a unique ability to blend storytelling and gameplay, having created iconic series like "Metal Gear Solid" and innovative projects like "P.T." [16][17]. - Kojima's recent works reflect a deep engagement with themes of connection and communication, particularly in the context of the COVID-19 pandemic, which influenced his creative direction for "Death Stranding 2" [13][14][36]. - The article highlights Kojima's desire for his games to provoke thought and discussion, rather than simply conforming to mainstream expectations [23][38]. Group 2: Creative Process and Philosophy - Kojima's creative process is characterized by a focus on the player's experience and the importance of "serendipity" in game design, which he believes is often lost in modern gaming [36][41]. - He views games as interactive art forms that facilitate unique connections between players, allowing for diverse interpretations and experiences [25][42]. - The article notes that Kojima's commitment to his artistic vision sometimes leads him to challenge conventional gaming norms, aiming to create experiences that resonate on a deeper level [39][40]. Group 3: Future Aspirations and Legacy - Despite facing health challenges, Kojima remains dedicated to his craft, expressing a desire to continue creating until the end of his life [44][46]. - He hopes to inspire future game developers by sharing his creative ideas, emphasizing the importance of cultural exchange and the interconnectedness of artistic expression [46][48]. - The article concludes by suggesting that Kojima's influence extends beyond his own creations, as he contributes to a broader dialogue about the role of games in society and their potential to shape cultural narratives [49][50].
小岛秀夫:61岁的天才游戏制作人
3 6 Ke· 2025-08-05 00:04
Core Insights - Hideo Kojima, a renowned game producer, is celebrating his 62nd birthday while continuing his global tour to meet fans [1] - Kojima's latest work, "Death Stranding 2," incorporates elements from his past projects, leading to mixed reactions regarding his creative evolution [1][3] - Despite concerns about his age and creativity, Kojima's current creative state is reportedly stronger than ever, benefiting from his experiences and newfound creative freedom after leaving Konami [4][11] Group 1 - Kojima's signature style includes deep observations and foresight, addressing future issues such as AI and global conflicts in his works [7][9] - The pandemic prompted Kojima to rethink the core themes of "Death Stranding," leading to a more profound exploration of connection and its complexities in "Death Stranding 2" [6][24] - The game's design reflects Kojima's desire for meaningful interaction and expression, emphasizing the importance of experience and serendipity in gameplay [23][28] Group 2 - Kojima's commitment to creating games stems from his belief in the interactive nature of the medium, which allows for unpredictable player engagement [13][14] - He aims to balance commercial success with artistic expression, hoping players will appreciate unconventional ideas [11][27] - Kojima's legacy is not just about his creations but also about inspiring future developers to innovate and contribute to the gaming landscape [33][35]
《死亡搁浅2:冥滩之上》:小岛秀夫的美丽新世界丨触乐
3 6 Ke· 2025-07-12 02:37
Core Viewpoint - The article discusses the evolution of Hideo Kojima's game design philosophy as reflected in "Death Stranding 2," highlighting both the continuity and changes from the original "Death Stranding" [5][30]. Group 1: Game Design and Mechanics - "Death Stranding 2" retains many elements from Kojima's previous works while showcasing his evolving ideas [5][6]. - The game is designed to be accessible for players familiar with the first installment, incorporating familiar mechanics from the "Metal Gear" series [8]. - The initial gameplay experience includes a tutorial set in Mexico, allowing players to learn all basic operations before progressing to Australia [8]. - The combat and stealth mechanics in "Death Stranding 2" are more generous and straightforward compared to the first game, providing players with various weapons and combat options [9][11]. - The difficulty of movement has been significantly reduced, with new features like a transport ship and easier infrastructure building [10][11]. Group 2: Narrative and Themes - The narrative of "Death Stranding 2" is perceived as simpler than its predecessor, with less emphasis on unique storytelling elements [30][33]. - The game reflects a shift in Kojima's thematic focus, moving from a modern perspective on connection to a postmodern reflection on the necessity of connection in a virtual world [34][35]. - The introduction of "Bridge Babies" symbolizes a change in emotional tone, contrasting with the solitary journey of the first game [34][35]. Group 3: Industry Context and Reception - "Death Stranding 2" has sparked debate regarding its appeal and whether it has lost the unique qualities that characterized the first game [37]. - The game is seen as more mainstream and accessible, which has led to mixed reactions from long-time fans of Kojima's work [37]. - Kojima's willingness to adapt and innovate in his game design is noted as a significant aspect of his career, reflecting a commitment to evolving with the industry [38].