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沪游简报|强制年龄验证会对竞技游戏产生什么影响?
Xin Lang Cai Jing· 2025-08-26 10:44
2023年10月26日,英国首部专门用于规范搜索服务和U2U服务的法案—《在线安全法案》正式获批成为 法律。2025年7月25日,《在线安全法》在英国正式生效。《在线安全法案》(Online Safety Act)限制 潜在玩家群体数量,或许会对电竞产业产生重大影响——毕竟竞技游戏的生命力很大程度上取决于其粉 丝群体的规模。 摘要 • 根据《在线安全法案》(Online Safety Act)的规定,微软Xbox平台已于2025年7月28日在英国正式实 施了年龄验证制度。 • 全球范围内,越来越多国家要求电竞玩家提供身份证信息验证年龄。 • 年龄验证对游戏电竞的长期影响巨大,如果数百万未满18岁的玩家无法接触众多热门游戏,那么其玩 家群体或将因此缩小。 • 玩家群体减少可能导致电竞赛事的观众数量下降,从而使整个游戏电竞产业停滞。 • 其他个人信息暴露性更小的年龄验证方式或许是平衡各方利益的关键。 越来越多的国家正考虑在社交媒体和电子游戏中引入年龄验证机制。父母们也认同,孩子在18岁之前不 宜接触线上成人向内容。截至2025年8月,已对游戏实施年龄验证法律的国家有韩国、中国、德国和英 国。 什么是游戏的年龄验证 ...
为什么说没有人比郭德纲更懂《赛博朋克2077》?
虎嗅APP· 2025-08-25 13:34
以下文章来源于跳海大院 ,作者院办小拳石 跳海大院 . 很 认 真 地 做 不 靠 谱 的 事 ( 原创短视频和图文 ) 本文来自微信公众号: 跳海大院 ,作者:院办小拳石,题图来自:视觉中国 尽管当下AI创作层出不穷,正常人也很难想象郭德纲与《赛博朋克2077》能有什么联系。 那天疑似起得太猛,恍惚间看郭德纲给我讲了段单口相声版《2077》。 不料清醒过来回味无穷,网上一搜才知梦非梦,郭德纲不仅讲《2077》,还解说了《死亡搁浅》 《荒野大镖客》…… 这一搜也明白了,郭德纲与3A游戏的联动纯属AI——人民群众喜闻乐见的需求总是那么难以捉摸又 富有创造力。 院办打小听郭德纲长大,自然禁不住诱惑,好奇AI老郭这单口到底能说成啥样。 没成想点开后一口气听完了两个小时的全本《2077》,而后逐渐确信——郭德纲才是现在最懂赛博 朋克的人。 郭德纲,人类文明指定赛博文化 遗产 "铁锈高楼入云端,霓虹炫彩晃人眼" "义体改造寻长生,魂归芯片不-羡-仙" "啪" 醒木一拍,今天咱们开一部新书,叫《赛博朋克2077》…… 好家伙,这定场诗一上来就给我震住了,赛博朋克"高科技,低生活"的故事背景用单口的形式,行云 流水般娓娓道 ...
Win10/Win11均中招,多个SSD直接“报废”了
猿大侠· 2025-08-21 04:12
Core Viewpoint - Microsoft released the KB5063878 update for Windows 11 24H2 in mid-August, aimed at fixing security issues and introducing new features. However, this update has been reported to cause severe issues with SSDs and HDDs, affecting not only Windows 11 users but also those on Windows 10 and 23H2 versions [1][2]. Summary by Sections Update Details - The KB5063878 update has an internal version number of 26100.4946 and was intended to address security vulnerabilities while adding new functionalities [1]. - Other related updates for Windows 10 include KB5063709, KB5063877, KB5063871, and KB5063889, while Windows 11 also received KB5063875 [3]. Issues Encountered - Users reported that after installing the KB5063878 update, SSDs became unrecognized by the system, leading to a "drive drop" situation, particularly when installing large games like Cyberpunk 2077 [3]. - Testing revealed that if over 50GB of data was written continuously and the SSD controller usage exceeded 60%, the drive would become unresponsive, and SMART information could not be read [4]. User Experiences - Even after a system reboot, the drives might temporarily reappear, but similar write operations would lead to repeated failures, posing a risk of file corruption [5]. - A user named @Necoru_cat conducted tests on various SSD brands and models, identifying specific SSDs that were most likely to encounter issues, including Corsair Force MP600 and KIOXIA EXCERIA PLUS G4 [6]. Fault Scenarios - Two failure scenarios were identified: - NG LV.1: Drive becomes inaccessible but can be restored after a reboot. - NG LV.2: Drive remains inaccessible even after reboot, leading to total drive failure [9]. Recommendations - Users are advised to uninstall the KB5063878 update if they plan to perform extensive data writing operations to avoid potential issues. The uninstallation process can be done through the Windows settings [9]. - It is recommended to follow the 3-2-1 backup rule for data safety, ensuring multiple copies and different storage mediums [10]. Update Background - Interestingly, the KB5063878 update was released to fix severe errors in previous versions, highlighting a recurring issue where Microsoft releases updates that inadvertently introduce new problems [10][11].
3A大作登陆 macOS,硬件先天不足,苹果游戏梦难圆?
3 6 Ke· 2025-07-28 09:49
Core Viewpoint - Apple is making efforts to enhance gaming on macOS to attract developers and improve the gaming experience on Mac, despite the platform's historical limitations in gaming performance and content availability [4][6][8]. Group 1: Apple's Gaming Strategy - Apple aims to showcase the capabilities of its M-series chips through gaming, as gaming performance is a direct indicator of hardware capability [8]. - The company is also motivated to retain gaming content within its ecosystem, as it has strict in-app purchase policies on iOS, and wants to prevent users from relying on external platforms like Steam and Epic [8][14]. - Despite the limited gaming market on Mac, Apple is pushing for more native game versions to create a viable gaming environment, even if the current offerings are sparse [8][17]. Group 2: Technical Limitations - The transition from Intel to Apple Silicon has created challenges for gaming on Mac, as many games are developed for Windows and do not have macOS versions [9][11]. - Hardware limitations, such as performance and power consumption issues, hinder the ability of Macs to run demanding games effectively [11][13]. - The unified memory architecture of Macs, while beneficial for certain tasks, may not meet the needs of high-performance gaming, as dedicated video memory is often preferred [13]. Group 3: Content Development Challenges - Apple's dual approach to gaming—offering services like Apple Arcade while also promoting high-profile games—creates a conflicting strategy that may confuse users [14][15]. - The lack of significant investment from developers in adapting games for macOS results in a limited selection of titles, which undermines the potential for a robust gaming ecosystem [17]. - The overall perception of Mac as a gaming platform remains skeptical, as developers are hesitant to invest in creating content specifically for macOS [17].
学院独立后,首届游戏专业毕业生去向何方?
3 6 Ke· 2025-07-10 03:36
Core Viewpoint - The article highlights the experiences of graduates from the Animation and Game College of China Academy of Art, focusing on their transition from education to the gaming industry, showcasing their projects and the challenges they face in securing employment in a competitive environment [1][4][22]. Group 1: Exhibition Overview - The graduation exhibition features a variety of student works, including game demos and illustrations, demonstrating the artistic skills and visual effects of the students [4][5]. - The exhibition marks the first graduating class of the newly established Animation and Game College, which was split from the Film Academy in 2022, with a total of 120 undergraduate and 50 graduate students [5][6]. Group 2: Individual Experiences - One graduate, referred to as "顶楼," created a narrative puzzle game set in 1930s Shanghai, reflecting women's historical challenges and societal changes [6][8]. - "顶楼" faced difficulties in securing internships, realizing the importance of presenting herself as a product during interviews, which ultimately led to a successful job offer in the gaming industry [9][10]. - Another graduate, "么一," initially pursued a UI design internship but found the work monotonous and unfulfilling, leading her to decline a full-time position [11][12]. - "么一" completed her graduation project, an interactive game titled "呼~," which emphasizes player interaction through breathing, and plans to release it on Steam [15][21]. - A third graduate, "寻," transitioned from illustration to game design, expressing a desire to create independent games rather than conforming to the rigid structures of large companies [16][18]. Group 3: Industry Insights - The gaming industry is characterized by high competition and a focus on specific skill sets, making it challenging for graduates to find suitable positions that align with their creative aspirations [9][11][17]. - Graduates are increasingly drawn to independent game development as a means to explore their creativity and avoid the constraints of traditional corporate roles [18][20]. - The article emphasizes the importance of networking and gaining practical experience through internships, which are crucial for securing positions in the gaming industry [10][12][17].
Switch2有英伟达"技术奇迹"加持,或成王牌
日经中文网· 2025-06-05 03:01
Core Viewpoint - The release of "Nintendo Switch 2" on June 5, featuring a specialized AI chip developed by NVIDIA, aims to overcome the challenges faced by previous successor models of Nintendo's gaming consoles [1][5]. Group 1: Product Features and Technology - The new Switch 2 utilizes NVIDIA's advanced AI chip, which is described as a "technological miracle," enabling it to run complex games [1][3]. - The chip supports NVIDIA's proprietary technology "DLSS" (Deep Learning Super Sampling), allowing high-demand software to run smoothly on the device [4]. - Switch 2 can now support popular games like "Street Fighter 6" and "Elden Ring," which were not available on previous models, indicating a significant enhancement in gaming capabilities [4]. Group 2: Historical Context and Challenges - Nintendo has struggled with the successor models of its popular consoles, such as the DS and Wii, which failed to achieve sales comparable to their predecessors [5]. - The 3DS sold 75.94 million units, only about half of the DS's sales, while the Wii U sold 13.56 million units, just one-seventh of the Wii's sales [5]. - Previous models like the Wii U and 3DS faced issues due to underutilization of new features and lack of differentiation from earlier models, leading to significant financial losses for Nintendo [5]. Group 3: Market and Strategic Implications - The relationship between Nintendo and NVIDIA is long-standing, with Nintendo being a crucial customer for NVIDIA's GPU manufacturing [3]. - The performance expectations for Switch 2 are high, with software developers expressing enthusiasm for creating games for the new platform [6]. - Nintendo's revenue model heavily relies on its proprietary software, which accounted for 73% of sales in the 2024 fiscal year, indicating a need to diversify and reduce reliance on its own titles [7].
《GTA6》延期与游戏行业的“大作焦虑”
3 6 Ke· 2025-05-08 12:47
Core Viewpoint - Rockstar Games announced the release date of Grand Theft Auto VI (GTA6) has been postponed from Fall 2025 to May 26, 2026, emphasizing the need for more time to refine the game [2][4] Group 1: Market Reaction - Following the announcement, Take-Two's stock price dropped by 8% to 10%, resulting in a market capitalization loss of several billion dollars [4] - Analysts noted that the delay significantly impacted expectations for growth in the 2025 gaming market [4] - Take-Two's CEO Strauss Zelnick expressed support for Rockstar's decision, reiterating the company's potential for record revenue in fiscal years 2026 and 2027 [4] Group 2: Industry Trends - The frequency of game delays has become a common phenomenon in the industry, with over 20 major titles delayed in 2022 alone [4][5] - The increasing scale of AAA game development, often involving thousands of developers across multiple studios, complicates project management and increases the likelihood of delays [5][6] - The COVID-19 pandemic exacerbated these challenges, with surveys indicating that around 50% of developers felt remote work reduced efficiency [5][6] Group 3: Financial Implications - The development budget for AAA games can reach up to $240 million, with marketing costs adding another $200 million to $300 million, leading to total costs as high as $540 million [6] - The pressure to deliver high-quality products means publishers prefer to extend development timelines rather than risk poor launches [6][10] - In contrast, Chinese game companies face stricter market reactions to delays, often needing to adjust their project timelines to meet quarterly performance expectations [8][10] Group 4: Player Expectations - Players have become more rational regarding delays, often preferring to wait for a polished product rather than receiving a subpar release [7][12] - The industry faces a dilemma where the desire for perfection can lead to extended development times, creating a cycle of anxiety among developers and players [12][15] - The focus on blockbuster titles can overshadow the importance of diverse, smaller games that also contribute to the gaming ecosystem [15]