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备受期待的《丝之歌》,汉化翻车了?
Hu Xiu· 2025-09-05 23:11
前天(9月4日),许多中文玩家在历经千辛万苦之后,终于买到了《空洞骑士:丝之歌》(下文简称《丝之歌》),结果却被游戏的简体中文汉化质量浇 了一盆冷水。 比起前作简练、有趣而隽永的文本,这次《丝之歌》简中版本呈现给玩家的世界,是一群虫虫朝圣者相互进行着满口半文不白的对话。连说话风格一贯干 脆的大黄蜂也莫名染上了文绉绉的气质,竟然会说出"(我的)气力虽然衰微"这种台词。碑文等原本就表述较为书面的文本,更是被翻成了谜语一般 的"伪古文",个别文段让人看过后一头雾水。玩家普遍批评,译者对自己心目中"雅"的追求显然超过了"信"和"达"的追求。 大黄蜂以前真不这么说话…… 截至目前,《丝之歌》的Steam评分呈现"环中国好评"的趋势。游戏目前总体好评率为91%,但简中区好评仅有52%,一定程度上,这的确是由于翻译问 题导致的。 为什么玩家会对翻译不满? 为什么玩家对《丝之歌》翻译的意见那么大?汉化质量对游戏体验的影响是否真的这么严重?这还要从文本在游戏中起到的作用本身说起。 "空洞骑士"系列原本的叙事就比较碎片化,而且玩法以探索、战斗和"跳跳乐"为主,玩家愿意花在读文本和对话上的时间本来就不长。因此,文本能否简 明扼要地 ...
和你吵架的,或许不是人
Tai Mei Ti A P P· 2025-08-28 08:01
Group 1 - The article discusses the transformative impact of AI on the gaming industry, highlighting the emergence of AI-driven interactions between players and NPCs [6][19][22] - DeepSeek's R1 model has made significant waves in the gaming sector, similar to the impact of ChatGPT in early 2023 [6][8] - The gaming industry is increasingly adopting open-world designs, which require advanced computational power to enhance player engagement [12][14][15] Group 2 - Companies like NetEase and MiHoYo are pioneering AI integration in games, with NetEase's "Nirvana in Fire" featuring intelligent NPCs that can engage in dynamic conversations with players [17][19] - MiHoYo's upcoming game "Whispers from the Star" emphasizes AI-driven narratives, allowing players to influence story outcomes through interactions with AI characters [25][27] - The article notes a shift in game development paradigms, where only a small fraction of top-tier teams may create groundbreaking content, while others may need to reconsider their roles in the industry [25][30] Group 3 - The rapid evolution of AI technologies is reshaping the gaming landscape, moving from traditional analysis to generative capabilities that can create diverse content [30][34] - AI's role in game development is expanding beyond graphics to include voice acting and music composition, as seen in recent projects by companies like NetEase and Kunlun Wanwei [36][40] - The article suggests that the gaming industry serves as a testing ground for AI advancements, with implications that extend beyond gaming into broader entertainment and media sectors [34][41]
和你吵架的,或许不是人|乐深度
Sou Hu Cai Jing· 2025-08-28 05:21
Group 1 - The emergence of AI in the gaming industry is marked by the release of DeepSeek's R1 model, which has significantly impacted both major companies and ordinary users [3][5] - The gaming industry is increasingly integrating AI to enhance player interactions with non-player characters (NPCs), aiming for a more immersive and nonlinear gaming experience [8][9] - The game "Whispers from the Star," developed by miHoYo, exemplifies the shift towards AI-driven gameplay, allowing players to interact with AI characters to influence story outcomes [16][20] Group 2 - The AI technology is transforming game development, leading to a divide where only a small percentage of top teams may create groundbreaking content, while others may need to reconsider their roles in the industry [18][20] - AI-generated content (AIGC) is becoming prevalent in various aspects of game production, from art design to voice acting, showcasing the versatility and potential of AI in enhancing gaming experiences [24][30] - The gaming industry serves as a testing ground for AI technologies, as it encompasses multiple forms of media and entertainment, making it a prime candidate for AI integration [29][30]
沪游简报|强制年龄验证会对竞技游戏产生什么影响?
Xin Lang Cai Jing· 2025-08-26 10:44
Core Viewpoint - The implementation of age verification on the Microsoft Xbox platform in the UK, effective from July 28, 2025, under the Online Safety Act, is expected to significantly impact the esports industry by potentially reducing the player base and audience numbers for competitive gaming events [2][5][8]. Group 1: Age Verification Implementation - The Online Safety Act mandates that Xbox users must verify their age to access adult-oriented games, which may limit the number of potential players [8]. - Countries like South Korea, China, Germany, and the UK have already enacted laws requiring age verification for gaming, indicating a global trend towards stricter regulations [5][6]. Group 2: Impact on Esports Industry - A reduction in the player base due to age restrictions could lead to a decline in audience numbers for esports events, potentially stalling the growth of the gaming industry [3][4]. - The enforcement of age verification may deter many players, especially those under 18, from engaging with popular games, which could negatively affect the esports ecosystem [9][11]. Group 3: Alternative Verification Methods - To mitigate the negative impact of mandatory age verification, companies like Microsoft are exploring alternative methods, such as mobile carrier verification and age estimation through photo analysis, to provide players with more options [11][12]. - The need for less invasive verification methods is emphasized, as many players are reluctant to share personal identification online, which could lead to decreased participation across all age groups [9][12].
为什么说没有人比郭德纲更懂《赛博朋克2077》?
虎嗅APP· 2025-08-25 13:34
Core Viewpoint - The article discusses the innovative use of AI to create a version of Guo Degang, a famous Chinese comedian, who narrates popular video games and films, blending traditional storytelling with modern technology, thus creating a unique cultural phenomenon [4][32][36]. Summary by Sections AI and Cultural Integration - AI Guo Degang has evolved from simple voice replication to a sophisticated storyteller, capable of narrating complex narratives from games like "Cyberpunk 2077" and "Death Stranding" in a way that resonates with audiences [26][32]. - The integration of AI in storytelling reflects a demand for familiar cultural references in a rapidly changing technological landscape, allowing audiences to connect with both nostalgia and modernity [42][49]. Game Narration and Audience Engagement - The narration of "Cyberpunk 2077" by AI Guo Degang captures the essence of the game's themes, making them accessible and engaging for listeners [13][34]. - The AI's ability to incorporate humor and traditional storytelling techniques enhances the experience, drawing in audiences who may not be familiar with the original content [30][40]. Nostalgia and Retro-Futurism - The phenomenon of AI Guo Degang represents a blend of retro and futuristic elements, termed "retro-futurism," where past cultural forms are reimagined through modern technology [43][48]. - This trend highlights a collective memory and cultural identity, as audiences find comfort in familiar narratives amidst the uncertainties of the future [38][51]. Broader Implications - The success of AI Guo Degang in narrating various media indicates a broader cultural shift towards the acceptance and integration of AI in traditional art forms [36][49]. - The article suggests that as technology advances, there will be an increasing desire for content that bridges the gap between the past and the future, allowing for a deeper connection with cultural heritage [50][51].
为什么说没有人比郭德纲更懂《赛博朋克2077》?
Hu Xiu· 2025-08-22 09:46
Core Viewpoint - The article discusses the innovative use of AI to create a version of traditional Chinese storytelling, specifically through the voice of comedian Guo Degang, who narrates popular video games like "Cyberpunk 2077," "Death Stranding," and "Red Dead Redemption 2," blending modern gaming culture with traditional performance art [1][3][48]. Group 1 - AI Guo Degang has evolved from simple navigation voiceovers to narrating complex narratives from popular video games, showcasing the potential of AI in entertainment [16][29]. - The storytelling style of AI Guo Degang captures the essence of "Cyberpunk" culture, effectively communicating the themes of high technology and low life in a relatable manner [11][47]. - The integration of AI in traditional storytelling has sparked significant public interest, indicating a demand for such innovative content [29][66]. Group 2 - The article highlights how AI Guo Degang's performances resonate with audiences by providing a nostalgic yet modern interpretation of classic storytelling techniques [50][55]. - The concept of "retro-futurism" is explored, illustrating how AI technology can merge past cultural elements with contemporary themes, creating a unique listening experience [56][62]. - The narrative style employed by AI Guo Degang not only entertains but also simplifies complex game plots, making them accessible to a broader audience [18][54].
Win10/Win11均中招,多个SSD直接“报废”了
猿大侠· 2025-08-21 04:12
Core Viewpoint - Microsoft released the KB5063878 update for Windows 11 24H2 in mid-August, aimed at fixing security issues and introducing new features. However, this update has been reported to cause severe issues with SSDs and HDDs, affecting not only Windows 11 users but also those on Windows 10 and 23H2 versions [1][2]. Summary by Sections Update Details - The KB5063878 update has an internal version number of 26100.4946 and was intended to address security vulnerabilities while adding new functionalities [1]. - Other related updates for Windows 10 include KB5063709, KB5063877, KB5063871, and KB5063889, while Windows 11 also received KB5063875 [3]. Issues Encountered - Users reported that after installing the KB5063878 update, SSDs became unrecognized by the system, leading to a "drive drop" situation, particularly when installing large games like Cyberpunk 2077 [3]. - Testing revealed that if over 50GB of data was written continuously and the SSD controller usage exceeded 60%, the drive would become unresponsive, and SMART information could not be read [4]. User Experiences - Even after a system reboot, the drives might temporarily reappear, but similar write operations would lead to repeated failures, posing a risk of file corruption [5]. - A user named @Necoru_cat conducted tests on various SSD brands and models, identifying specific SSDs that were most likely to encounter issues, including Corsair Force MP600 and KIOXIA EXCERIA PLUS G4 [6]. Fault Scenarios - Two failure scenarios were identified: - NG LV.1: Drive becomes inaccessible but can be restored after a reboot. - NG LV.2: Drive remains inaccessible even after reboot, leading to total drive failure [9]. Recommendations - Users are advised to uninstall the KB5063878 update if they plan to perform extensive data writing operations to avoid potential issues. The uninstallation process can be done through the Windows settings [9]. - It is recommended to follow the 3-2-1 backup rule for data safety, ensuring multiple copies and different storage mediums [10]. Update Background - Interestingly, the KB5063878 update was released to fix severe errors in previous versions, highlighting a recurring issue where Microsoft releases updates that inadvertently introduce new problems [10][11].
3A大作登陆 macOS,硬件先天不足,苹果游戏梦难圆?
3 6 Ke· 2025-07-28 09:49
Core Viewpoint - Apple is making efforts to enhance gaming on macOS to attract developers and improve the gaming experience on Mac, despite the platform's historical limitations in gaming performance and content availability [4][6][8]. Group 1: Apple's Gaming Strategy - Apple aims to showcase the capabilities of its M-series chips through gaming, as gaming performance is a direct indicator of hardware capability [8]. - The company is also motivated to retain gaming content within its ecosystem, as it has strict in-app purchase policies on iOS, and wants to prevent users from relying on external platforms like Steam and Epic [8][14]. - Despite the limited gaming market on Mac, Apple is pushing for more native game versions to create a viable gaming environment, even if the current offerings are sparse [8][17]. Group 2: Technical Limitations - The transition from Intel to Apple Silicon has created challenges for gaming on Mac, as many games are developed for Windows and do not have macOS versions [9][11]. - Hardware limitations, such as performance and power consumption issues, hinder the ability of Macs to run demanding games effectively [11][13]. - The unified memory architecture of Macs, while beneficial for certain tasks, may not meet the needs of high-performance gaming, as dedicated video memory is often preferred [13]. Group 3: Content Development Challenges - Apple's dual approach to gaming—offering services like Apple Arcade while also promoting high-profile games—creates a conflicting strategy that may confuse users [14][15]. - The lack of significant investment from developers in adapting games for macOS results in a limited selection of titles, which undermines the potential for a robust gaming ecosystem [17]. - The overall perception of Mac as a gaming platform remains skeptical, as developers are hesitant to invest in creating content specifically for macOS [17].
学院独立后,首届游戏专业毕业生去向何方?
3 6 Ke· 2025-07-10 03:36
Core Viewpoint - The article highlights the experiences of graduates from the Animation and Game College of China Academy of Art, focusing on their transition from education to the gaming industry, showcasing their projects and the challenges they face in securing employment in a competitive environment [1][4][22]. Group 1: Exhibition Overview - The graduation exhibition features a variety of student works, including game demos and illustrations, demonstrating the artistic skills and visual effects of the students [4][5]. - The exhibition marks the first graduating class of the newly established Animation and Game College, which was split from the Film Academy in 2022, with a total of 120 undergraduate and 50 graduate students [5][6]. Group 2: Individual Experiences - One graduate, referred to as "顶楼," created a narrative puzzle game set in 1930s Shanghai, reflecting women's historical challenges and societal changes [6][8]. - "顶楼" faced difficulties in securing internships, realizing the importance of presenting herself as a product during interviews, which ultimately led to a successful job offer in the gaming industry [9][10]. - Another graduate, "么一," initially pursued a UI design internship but found the work monotonous and unfulfilling, leading her to decline a full-time position [11][12]. - "么一" completed her graduation project, an interactive game titled "呼~," which emphasizes player interaction through breathing, and plans to release it on Steam [15][21]. - A third graduate, "寻," transitioned from illustration to game design, expressing a desire to create independent games rather than conforming to the rigid structures of large companies [16][18]. Group 3: Industry Insights - The gaming industry is characterized by high competition and a focus on specific skill sets, making it challenging for graduates to find suitable positions that align with their creative aspirations [9][11][17]. - Graduates are increasingly drawn to independent game development as a means to explore their creativity and avoid the constraints of traditional corporate roles [18][20]. - The article emphasizes the importance of networking and gaining practical experience through internships, which are crucial for securing positions in the gaming industry [10][12][17].
Switch2有英伟达"技术奇迹"加持,或成王牌
3 6 Ke· 2025-06-05 04:13
Core Viewpoint - Nintendo's release of the "Nintendo Switch 2" on June 5 features a specially developed AI chip by Nvidia, which is expected to address the challenges faced by previous successor models of Nintendo's gaming consoles [2][5]. Group 1: Product Features and Technology - The new Switch 2 utilizes Nvidia's advanced AI chip, which is described as a "technological miracle" and is capable of running complex games [2][5]. - The chip supports Nvidia's proprietary technology "DLSS" (Deep Learning Super Sampling), allowing for smoother operation of graphically demanding software [6]. - The Switch 2 can run popular games such as "Street Fighter 6" and "Elden Ring," which were not available on previous models, indicating a significant enhancement in gaming capabilities [6]. Group 2: Historical Context and Challenges - Nintendo has struggled with the successor models of its popular consoles like the DS and Wii, with past models failing to surpass the sales of their predecessors [7][9]. - The 3DS sold 75.94 million units, only about half of the DS's sales, while the Wii U sold 13.56 million units, just one-seventh of the Wii's sales [9]. - The failures of previous models were attributed to an inability to fully leverage new features and complexities that deterred software developers [9]. Group 3: Market Position and Future Strategy - Nvidia's market capitalization is approximately $3.5 trillion, significantly higher than Nintendo's $150 billion, highlighting the importance of Nintendo as a client for Nvidia [5]. - Nintendo's revenue model heavily relies on its proprietary software, which accounted for 73% of sales in the 2024 fiscal year, down 8.2 percentage points from the previous year [10]. - The company aims to diversify its revenue streams by attracting third-party developers to create software for the Switch 2, which is seen as crucial for mitigating risks associated with reliance on its own software [10].