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老字号焕新、潮玩IP火爆 上海黄浦如何推动消费“破圈”?
Di Yi Cai Jing· 2025-08-27 15:56
"2024年7月第一次调改后,我们的营业额翻了三番;同年12月第二次门头重新包装后,营业额又翻了2 至3倍。消费人群中,还有相当一部分境外游客,这占到了总用户人群约5%。" "MINISO LAND"是名创优品在南京路商圈落地的全球首个场景式IP联名集合店,名创优品区域经理杨 玉琳在今日发布会后的采访中告诉记者,该门店汇聚了哈利波特、三丽鸥、迪士尼等众多全球知名IP, 还设有萌宠、香薰、盲盒等多个特色专区,"门店自2024年10月开业以来,已累计推出了135个联名IP, IP产品下的'兴趣消费'已经占到了门店整体营业额近80%,IP产品的首发首秀也多在我们门店开展。门 店仅7月的整体营业额就超过1400万。" 另一家将全球旗舰店开设在南京路商圈的"TOPTOY"也正在打造契合年轻人消费需求的潮玩品牌。 TopToy上海全球旗舰店店长孙强表示,南京路商圈鼓励和扶持"二次元""潮玩"业态,一旦有首秀首展也 会联合推动和发布,潮玩的氛围感在这里越来越强烈。他告诉记者,暑假期间,门店单月的营业额超过 2000万,其中,迪士尼系列IP产品仍然最受欢迎,境外游客约有2至3成;下一步,将更加完善"沉浸式 打卡解锁式"购物动 ...
广州社零增速领跑一线城市
Economic Performance - Guangzhou achieved a total retail sales of consumer goods of 561.12 billion yuan in the first half of the year, with a year-on-year growth of 5.9%, outperforming other first-tier cities [1][2] - The retail sales growth rate in Guangzhou was significantly higher than that of Shanghai (1.7%), Beijing (0.9%), and Shenzhen (3.5%) [1] Tourism and International Influence - The city received a total of 1.13 billion tourists in the first half of the year, with a notable increase in international visitors, particularly those arriving via international flights [2][4] - Guangzhou was awarded the title of "Most Internationally Influential Inbound Tourism City" for 2024 at the "Weibo Tourism Night" awards [2] Consumption Policies and Trends - The implementation of optimized departure tax refund policies has led to a significant increase in tax refund applications, with a year-on-year increase of 203% [4][5] - Online retail sales of physical goods in Guangzhou grew by 16.4% year-on-year, driven by government subsidies and consumer demand [5] E-commerce and Digital Trends - Guangzhou has become a hub for live e-commerce, attracting major players like Douyin and establishing a comprehensive ecosystem for digital retail [7][12] - The rise of "emotional consumption" among younger consumers is driving demand for experiences over mere product ownership, reflecting a shift in consumer behavior [8][11] Product Categories and Market Dynamics - Significant growth was observed in various product categories, including a 279% increase in deliveries of Xiaopeng Motors in the first half of the year [5] - The demand for high-performance gaming laptops surged, influenced by social media trends and government subsidy policies [6][12] Cultural and Entertainment Events - Guangzhou is positioning itself as a cultural hub with numerous concerts and festivals, contributing to increased tourism and related spending [11][12] - The city is leveraging its historical significance and modern amenities to enhance its status as an international consumption center [1][11]
卡游的百亿生意经,小小卡牌靠什么“收割”Z世代?
3 6 Ke· 2025-05-16 11:37
Core Insights - The card game industry has seen explosive growth, with a company achieving revenue of 10.057 billion RMB in 2024, a significant increase from 2.662 billion RMB in 2023, and 4.131 billion RMB in 2022, indicating a strong upward trend in the market [3] - The emotional value associated with card collecting has become a driving force for consumer engagement, transforming simple cards into valuable collectibles and investment opportunities [4][17] - The integration of IP marketing, blind box strategies, and community engagement has created a comprehensive emotional marketing loop that resonates with younger consumers [5][10][17] Revenue and Profitability - The card game company reported a revenue of 10.057 billion RMB for 2024, with a cost of sales of 3.2915 billion RMB, reflecting a robust business model [3] - In the previous year, the company achieved a revenue of 100.57 billion RMB, with an adjusted net profit of 44.66 billion RMB, showcasing a year-on-year growth of 277.8% and 378.2% respectively [2] Marketing Strategies - The company has developed a diverse IP matrix with 70 different IPs, including popular franchises like Ultraman and Harry Potter, which has helped in establishing deep connections with consumers [7] - The blind box marketing strategy has lowered entry barriers for consumers, with prices for popular products ranging from 2 RMB to 10 RMB, encouraging repeat purchases [8] - Community marketing has enhanced social interactions among consumers, turning card collecting into a social activity that fosters connections among like-minded individuals [10][14] Consumer Behavior - The younger generation, particularly Gen Z, is more inclined to spend on emotional experiences rather than functional products, leading to a shift in consumption patterns [17][18] - The anticipation and excitement associated with blind box purchases have proven to be significant motivators for consumer engagement, often surpassing the value of the products themselves [9][10] Social Engagement - Live streaming of card unpacking has emerged as a new trend, creating a communal experience that enhances consumer interaction and engagement [13][14] - Physical card shops and pop-up stores have become social hubs, attracting large crowds and facilitating community building around card collecting [16]