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中泰证券:首予哔哩哔哩-W“增持”评级 内容与社区运营双轮驱动
Zhi Tong Cai Jing· 2025-12-30 08:56
Core Viewpoint - Zhongtai Securities projects Bilibili (09626) to achieve total revenue of 29.96 billion, 32.62 billion, and 35.32 billion yuan in 2025-2027, with year-on-year growth of +12%, +9%, and +8% respectively, and adjusted net profit of 2.26 billion, 3.26 billion, and 4.32 billion yuan, with year-on-year growth of +44% and +33% in 2026 and 2027. The average dynamic PE for comparable companies in 2025 is estimated at 26x. The company is in a commercialization acceleration phase, and AI is expected to enhance content creation efficiency and diversify commercialization methods, significantly impacting its advertising and gaming businesses, leading to an "overweight" rating for the first coverage [1]. Group 1: Company Overview - Bilibili is a leading video community in China, driven by a unique operational model and has become a significant player in the IP derivative market. By the end of 2024, the company will operate nearly 200 self-owned and authorized IPs, including national creations and comics. Since launching its official derivative brand in 2020, Bilibili has gradually built a core development model focused on "IP incubation and content empowerment," leveraging its high-engagement community and content ecosystem, and expanding into niche brands like figurines and blind boxes to enhance IP commercial value and cross-industry engagement [1]. Group 2: Business Highlights - AI: The "Peanut AI" tool is set to enhance content production and optimize ad placements, boosting eCPM. The AIGC tool will officially launch in Q4 2025, aimed at improving content quality and increasing traffic (DAU and per capita VV). It lowers the barrier for non-professionals to participate in content creation and enriches content diversity and innovation. Additionally, the InsightAgent system will integrate with various platforms to provide tailored AI solutions for different marketing scenarios [2]. - Advertising: Bilibili's advertising strategy includes three main approaches: single product promotions via Huohuo, oCPX effect ads, and brand advertising. Revenue from advertising is projected to grow by 27.7% and 20% in 2024 and the first half of 2025, reaching 8.2 billion and 4.4 billion yuan respectively. In Q3 2025, Bilibili's DAU reached 117 million, a 9% increase, with a DAU to MAU ratio of 31% and an average daily usage time of 112 minutes, up 6%. The company maintains a conservative approach to advertising commercialization, with an ad load rate of only 5-8%, indicating significant room for growth [3]. - Gaming: The gaming segment benefits from long-term operations of established games and new titles contributing incremental revenue. In H1 2025, gaming revenue reached 3.3 billion yuan, a 68% increase, driven by the success of "Three Kingdoms: Strategizing the World" and other enduring titles like "FGO" and "Azur Lane." The new game "Escape from Duckkov" has received positive feedback and is expected to contribute additional revenue [3].
中泰证券:首予哔哩哔哩-W(09626)“增持”评级 内容与社区运营双轮驱动
智通财经网· 2025-12-30 08:54
Core Viewpoint - Zhongtai Securities projects Bilibili (09626) to achieve total revenue of 29.96 billion, 32.62 billion, and 35.32 billion yuan for 2025-2027, representing year-on-year growth of +12%, +9%, and +8% respectively, with adjusted net profit expected to be 2.26 billion, 3.26 billion, and 4.32 billion yuan, showing significant growth of +44% and +33% in 2026 and 2027 [1] Group 1: Company Overview - Bilibili is a leading video community in China, driven by a unique operational model and has become a significant player in the IP derivative market, operating nearly 200 self-owned and authorized IPs by the end of 2024 [2] - The company has developed an "IP incubation and content empowerment" model, leveraging its high-engagement community and content ecosystem, and has established a brand for derivative products since 2020 [2] Group 2: Business Highlights - AI marketing is enhancing content production and optimizing ad placements, with the launch of the "Peanut" AIGC tool expected to improve content quality and increase traffic [3] - Bilibili's advertising revenue is projected to grow by 27.7% and 20% in 2024 and the first half of 2025, reaching 8.2 billion and 4.4 billion yuan respectively, with a daily active user (DAU) count of 117 million in Q3 2025, reflecting a 9% year-on-year increase [4] - The gaming segment is benefiting from both long-term operations of existing games and new game launches, with gaming revenue reaching 3.3 billion yuan in the first half of 2025, marking a 68% year-on-year increase [4]
哔哩哔哩-W(09626):首次覆盖:IP生态平台,商业化提速
ZHONGTAI SECURITIES· 2025-12-30 08:39
Investment Rating - The report assigns an "Accumulate" rating for the company, marking its first coverage [3]. Core Insights - The company is positioned as a leading IP ecosystem platform in China, leveraging content and community operations to drive growth. It has developed nearly 200 IPs and is enhancing its commercial value through a unique product development model [6][11]. - The company is expected to achieve total revenues of 29.96 billion, 32.62 billion, and 35.32 billion yuan from 2025 to 2027, with year-on-year growth rates of 12%, 9%, and 8% respectively. Adjusted net profits are projected to be 2.26 billion, 3.26 billion, and 4.33 billion yuan, with significant growth in the latter two years [44][43]. Summary by Sections Company Overview - The company has a total share capital of 413.76 million shares, with a market price of HKD 190.80, resulting in a market capitalization of approximately HKD 78.95 billion [1]. - The company has undergone significant development since its inception in 2009, evolving from a community platform to a comprehensive video community with a focus on IP development and commercialization [10][11]. Business Highlights - AI marketing is enhancing content production and optimizing advertising efficiency, with the introduction of the "Peanut AI" tool expected to significantly improve content creation and advertising effectiveness [25][27]. - The advertising business is projected to grow substantially, with revenues expected to increase by 27.7% and 20% in 2024 and the first half of 2025, respectively [29][31]. - The gaming segment is also showing strong performance, with revenues from established games and new releases contributing to overall growth. The game "Three Kingdoms: Strategize the World" has been a key driver of revenue [37][34]. Financial Forecast and Valuation - The company is expected to see a steady increase in revenue and profitability, with adjusted net profits turning positive by 2025. The projected P/E ratio for 2025 is 32.2, indicating a favorable valuation compared to peers [41][44]. - The financial analysis indicates a significant improvement in gross margins, expected to reach 39.6% by 2027, driven by operational efficiencies and revenue growth [43][20].
哔哩哔哩-W(9626.HK):社区生态稳健 商业化成熟向前
Ge Long Hui· 2025-10-15 20:58
Core Viewpoint - Huatai Securities initiates coverage on Bilibili's Hong Kong stock with a "Buy" rating and a target price of HKD 316.5, corresponding to a 25E PS of 4.1x, highlighting the company's unique position as a mid-video community platform with a solid ecosystem and robust user retention [1][2]. Group 1: Community and User Engagement - Bilibili has evolved from a niche ACG community to a comprehensive video ecosystem over 15 years, establishing a competitive moat through its unique community atmosphere and closed-loop ecosystem [1]. - The platform primarily attracts a young demographic, with over 80% of users under 35 years old, showcasing high user retention rates, including over 80% for formal members and more than 84% for users with over ten years on the platform [1]. Group 2: Advertising Business - The advertising segment has transitioned from an exploratory phase to systematic and scalable growth, with an expected overall revenue growth of 27.7% in 2024, driven by a 40% increase in performance advertising [1]. - The completion of the advertising infrastructure and the integration of AI technology have significantly enhanced advertising efficiency, with a projected 10% year-on-year increase in eCPM for the first half of 2025 [1]. Group 3: Gaming Business - The gaming segment has shown a strong recovery, with revenues reaching CNY 5.6 billion in 2024, a 40% year-on-year increase, largely due to the successful launch of the new game "Three Kingdoms: Strategy Determination" [2]. - The strategy focuses on long-term operation and youth-oriented game categories, with both self-developed and exclusive agency games contributing to revenue growth [2]. Group 4: Market Perspective and Valuation - The market tends to focus on valuation and growth certainty, but the company’s community advantages and high active user growth remain underappreciated [2]. - Revenue projections for 2025-2027 are CNY 30.03 billion, CNY 32.72 billion, and CNY 35.09 billion, with adjusted net profits expected to be CNY 2.31 billion, CNY 3.18 billion, and CNY 3.99 billion respectively [2].
哔哩哔哩-W(9626.HK):AI驱动广告转化率提升 期待下半年广告多屏多场景拓展
Ge Long Hui· 2025-08-31 20:13
Core Viewpoint - Bilibili's Q2 2025 financial results exceeded expectations, with significant growth in revenue and net profit, driven by advertising and live streaming services [1][2] Group 1: Financial Performance - In Q2 2025, Bilibili reported revenue of 7.34 billion CNY, a year-over-year increase of 19.8%, slightly above Bloomberg's expectations by 0.1% [1] - Non-GAAP net profit reached 560 million CNY, compared to a net loss of 270 million CNY in the same period last year, exceeding Bloomberg's expectations by 7.5% [1] - The company anticipates Q3 2025 revenue to reach 7.5 billion CNY, reflecting a year-over-year growth of 21% [1] Group 2: Advertising Revenue - Q2 2025 advertising revenue was 2.45 billion CNY, up 20.2% year-over-year, and also above Bloomberg's expectations by 1.3% [1] - Factors contributing to this growth include participation in the "潮流起飞" project, improved ad distribution efficiency through multimodal models, and AI-generated ad covers enhancing ECPM [1] - The company expects Q3 2025 advertising revenue to reach 2.5 billion CNY, maintaining strong growth due to potential expansion across multiple screens and scenarios [1] Group 3: Live Streaming and VAS Revenue - Live streaming and VAS revenue in Q2 2025 was 2.84 billion CNY, a year-over-year increase of 11%, exceeding Bloomberg's expectations by 0.3% [2] - The growth is primarily driven by the charging business, with expectations for Q3 2025 revenue to reach 3.1 billion CNY, reflecting a year-over-year growth of 10% [2] Group 4: Gaming Revenue - Q2 2025 gaming revenue was 1.61 billion CNY, a significant year-over-year increase of 60%, although slightly below Bloomberg's expectations by 0.2% [2] - Due to a high base from last year's game releases, gaming revenue is expected to decline in Q3 2025 to 1.5 billion CNY, a year-over-year decrease of 15% [2] - New game releases are anticipated to contribute to revenue growth in 2026, with titles like "三国卡牌" and "嘟嘟脸恶作剧" expected to launch by year-end [2] Group 5: Revenue Forecast - The company projects revenues of 30.1 billion CNY, 32.9 billion CNY, and 34.8 billion CNY for 2025, 2026, and 2027 respectively, adjusting previous forecasts due to advertising expansion and revised sales expense predictions [2] - The target price is set at 211.53 HKD (193.06 CNY), based on a comparable company PS average of 2.7x for 2025, maintaining a "buy" rating [2]
B站第二季度总营收同比增长20% 调整后净利润5.6亿元
Core Insights - Bilibili (B站) reported a total revenue of 7.34 billion RMB for Q2 2025, marking a 20% year-over-year increase [1] - The company achieved a historical high in both net profit and adjusted net profit, reaching 220 million RMB and 560 million RMB respectively [1] - Bilibili's CEO emphasized the importance of high-quality content in driving the platform's unique community ecosystem and commercial growth [1] Revenue Breakdown - In Q2, Bilibili's revenue sources included 39% from value-added services, 33% from advertising, 22% from gaming, and 6% from IP derivatives and other businesses [2] - Advertising revenue for Q2 was 2.45 billion RMB, also reflecting a 20% year-over-year growth, with brand advertising and performance advertising growing by approximately 30% [2] - Gaming revenue reached 1.61 billion RMB, showing a significant 60% year-over-year increase, driven by long-term operational strategies [3] User Engagement - Bilibili's daily active users reached 109 million, a 7% increase year-over-year, while monthly active users hit 363 million, up 8% [1] - The average daily usage time per user was 105 minutes, which is 6 minutes longer than the same period last year [1] - The number of monthly paying users grew by 9% to 31 million [1] Creator Monetization - Approximately 2 million content creators (UP主) earned income through various channels, with significant growth in revenue from advertising and live streaming [2] - The number of UP主 earning from merchandise sales increased by 49% year-over-year, while total income from charging exceeded a 100% increase [2] Financial Performance - Bilibili's gross profit rose by 46% year-over-year, with gross margin improving to 36.5%, up from 29.9% a year earlier [3] - The company generated 1.99 billion RMB in positive operating cash flow and completed a stock buyback of approximately 100 million USD [3] - As of June 30, 2025, Bilibili held cash and cash equivalents totaling 22.29 billion RMB [3]