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《黑色信标》新版本延迟五十天,今年二游集体进入压抑期?
3 6 Ke· 2025-08-27 02:52
正在外界对其传言纷纷时,8月25日,《黑色信标》官方发布了最新公告,公告表示,延迟1.2版本结束 时间至10月14日,迟到了整整五十天。 近期有消息显示,《黑色信标》明昼科技大楼搬迁。 之后很长一段时间,除了复刻活动之外没有任何新内容更新。 公告一出,社区更是引发跑路猜测。从国服上线4月28日至今短短四个月左右时间,如果真的如猜测所 言实在令人唏嘘。 | 评论 161 相关 只看作者 三 热门 | | --- | | 无名 | | 实在不行咱们出个陪伴服吧 | | 你要跑路的话吱个声,我有个心理准备 | | 98楼 · 昨天 19:36 回复 | | 白猫 | | 这不就是死了 就把性价比青和最强男角色拉出来复 | | 刻再圈最后一波吗 | | 110楼 · 昨天 21:07 回复 | | 家居哥 OPC MW | | 准备跑路的征兆。 | | 1,公司搬迁,人员缩减 | | 2,新版本不能稳定更新,延后。 | | 3,复刻跳过相对弱势的,先上强势人气高的角色。 | | 你就氪吧,欢迎补充。 | | 86 楼 · 昨天 18:21 回复 | | 灯列 22024年度报告 | | 永久月卡69 | | 昨天 2 ...
B站学会闷声赚钱了
Hu Xiu· 2025-08-22 22:59
与此同时,B 站的社区粘性也更具包容性——经历 2025Q1 季度 MAU 环比净增 2800 万的爬升高峰后,2025Q2 季度 MAU 同比提升 8% 达 3.63 亿,仅环比 流失 500 万,证明 B 站运营效率与粘性得到了进一步提升。 出品|虎嗅黄青春频道 作者|商业消费主笔 黄青春 题图|视觉中国 缓了三个月,B 站总算企稳了经营节奏。 8 月 21 日,B 站向市场递上 2025Q2 财报,盈利成季度最大亮点,再次实现预期反转——原本,B 站 2025Q1 因为再度掉入亏损泥潭(净亏损 1070 万元) 而遭受市场质疑;但 2025Q2 营收同比增长 20% 达 73.4 亿元,盈利一改颓势、跑出陡峭的上扬曲线——净利润与调整后净利润均创历史新高,分别为 2.2 亿元、5.6 亿元。 说白了,学会闷声赚钱的 B 站在保持游戏、广告持续高增速前提下,难能可贵平衡好了商业变现与用户口碑的撕扯,迈入了"健康盈利"的轨道。 年轻红利开始兑现 缓缓铺开 B 站 2025Q2 财报,增值服务、广告、游戏和 IP 衍生品及其他业务收入占比分别为 39%、33%、22%、6%——相较上一季度,游戏占比略微下降 ...
交银国际每日晨报-20250715
BOCOM International· 2025-07-15 02:22
Group 1: JD Logistics - The company is expected to meet its Q2 performance expectations, with revenue continuing to show double-digit growth and profit increasing in the single digits year-on-year [1] - JD Logistics will provide full-time delivery services for the group's food delivery segment, settling at cost price, which will have limited short-term profit impact but aims for long-term synergy [1] - The target price is set at HKD 18.50, indicating a potential upside of 40.4% from the closing price of HKD 13.18, maintaining a "Buy" rating [1] Group 2: Bilibili - The focus is on enhancing advertising commercialization efficiency and long-term operation of core game IPs [2] - The company aims to strengthen its infrastructure capabilities, leveraging AI to reconstruct recommendation algorithms and improve advertising efficiency across multiple screens and scenarios [2] - The gaming segment is concentrating on long-term operations of core IPs, with new game launches expected to target niche markets and younger demographics [2] Group 3: Battery Industry - In the first half of 2025, China's power battery production and sales were robust, with a total installed capacity of 299.6 GWh, representing a year-on-year increase of 47.3% [4] - Exports of batteries showed a significant year-on-year increase of 56.8%, totaling 127.3 GWh, which accounted for 19.3% of total sales [4] - The overseas market for Chinese battery companies is expanding, with a market share of 43% among the top ten companies, an increase of 7 percentage points year-on-year [5] Group 4: Economic Data - Upcoming economic data releases include the Consumer Price Index (CPI) for June, with expectations of a month-on-month increase of 0.10% and a year-on-year increase of 2.40% [6] - The Industrial Producer Price Index for June is expected to show a year-on-year increase of 0.10% [6] - Retail sales for June are anticipated to decline by 0.90% month-on-month [6]
哔哩哔哩(BILI):聚焦广告商业化效率提升及核心游戏IP长线运营
BOCOM International· 2025-07-14 07:09
Investment Rating - The report maintains a "Buy" rating for Bilibili (BILI US) with a target price of $26, representing a potential upside of 21.2% from the current price of $21.46 [6][7]. Core Insights - The report emphasizes Bilibili's focus on enhancing advertising commercialization efficiency and long-term operation of core game IPs. The company aims to expand its advertising ceiling while exploring diversified monetization models primarily targeting C-end users, supplemented by B-end strategies [1]. - Bilibili's advertising strategy involves deepening the value of mid-to-long video content, with a significant increase in advertising revenue from the content consumption and consumer goods sectors, showing a year-on-year growth of 90% and 30% respectively in the first half of the year [1]. - In gaming, Bilibili is concentrating on the long-term operation of core IPs, with successful titles like "Three Kingdoms" achieving record daily active users and maintaining strong revenue contributions from various platforms [1]. Summary by Sections Advertising Strategy - Bilibili is implementing a dual strategy in advertising, focusing on both content quality and market share expansion. The company is leveraging AI to enhance its advertising capabilities, including recommendation systems and intelligent ad placements [1]. - The report highlights that the advertising revenue from the gaming sector is expected to grow as Bilibili assists leading game companies in user retention and marketing budget allocation [1]. Gaming Operations - The report outlines Bilibili's successful game titles, including "Three Kingdoms," which has consistently ranked in the top three of the iOS bestseller list. The company plans to launch new versions and expand its gaming ecosystem [1]. - Upcoming game releases include a new PVE game and expansions for existing titles, indicating a robust pipeline for future growth [1]. Financial Projections - The report projects an adjusted net profit of 2.3 billion RMB for 2025, with expectations for improved gross margins and profit release driven by scale effects and revenue structure optimization [1].
国服已有版号,外服上线不到1年,“二次元先帝”还是倒下了
3 6 Ke· 2025-07-09 09:41
Core Viewpoint - The article discusses the decline of the "second dimension emperor," specifically the game "Million Arthur," which was once a pioneer in the mobile game market but has struggled to maintain relevance in the face of competition and internal challenges [1][2][3]. Group 1: Historical Context and Initial Success - "Million Arthur" was initially successful, generating 300 million in revenue within two weeks of its launch, significantly impacting the domestic gaming market and stock prices [2][3]. - The game experienced rapid decline, with the Japanese version shutting down a year after the Chinese version launched, which eventually also ceased operations in 2016 [3][5]. Group 2: Series of Releases and Decline - The IP saw the release of three additional titles, but none managed to sustain the same level of success, with the latest iterations failing to last even a year [5][7]. - By 2020, the IP was considered to have run its course, with all titles under the "Million Arthur" brand having been discontinued [5][8]. Group 3: Recent Developments and Challenges - A new title, "Million Arthur: Ring," was announced and received a license for the Chinese market, generating initial excitement among fans [8][10]. - However, the game faced significant challenges, including a lack of content updates and a rapid decline in player engagement, leading to its announcement of shutdown in August 2025 [10][11]. Group 4: Internal Issues and Future Uncertainty - The game's poor performance may be linked to recent anti-corruption measures taken by Perfect World, which affected the development team responsible for "Million Arthur: Ring" [13][15]. - The future of the IP remains uncertain, with indications that it may be deprioritized as the company focuses on more successful projects [16].
B站终于开窍了
虎嗅APP· 2025-05-24 03:26
Core Viewpoint - The article discusses the recent financial performance of Bilibili (B站) and highlights the challenges and opportunities the company faces in a competitive market, particularly focusing on user growth, revenue streams, and the impact of content strategy on its business model [3][6][28]. Financial Performance - In Q1 2025, Bilibili reported revenue of 7.003 billion yuan, a decrease of 730 million yuan from the previous quarter, with a net loss of 10.7 million yuan. Adjusted net profit was 362 million yuan, down nearly 100 million yuan from the previous quarter [3][6]. - The company's revenue sources in Q1 2025 were primarily from value-added services (40%), advertising (29%), gaming (25%), and IP derivatives (6%), with a slight increase in gaming revenue share and a decrease in advertising [8][10]. User Growth and Engagement - Bilibili's monthly active users (MAU) increased by 28 million in Q1 2025, attributed to the impact of the Spring Festival Gala broadcast and management's focus on user growth [6][23]. - The platform's daily active users (DAU) reached 106.7 million, with a DAU/MAU ratio maintaining around 30%, indicating high user engagement [23]. Gaming Business - Gaming revenue in Q1 2025 grew by 76% year-on-year, reaching 1.73 billion yuan, driven by the success of the game "Three Kingdoms: Strategy" (三国:谋定天下) [10][12]. - The game has shown consistent growth, with a focus on long-term user engagement and retention strategies, including seasonal updates and new content [14][12]. Value-Added Services - Revenue from value-added services, including live streaming and premium memberships, grew by 11% year-on-year to 2.81 billion yuan, with premium membership subscriptions increasing by 800,000 to 23.5 million [16][17]. - The younger generation's consumption habits are reshaping the platform's membership economy, although Bilibili lacks certain advertising benefits that competitors offer [17][19]. Advertising Revenue - Advertising revenue in Q1 2025 increased by 20% year-on-year to 2 billion yuan, although this growth rate is considered modest compared to other business segments [19][20]. - The management emphasized the importance of high-quality content and targeted advertising strategies to enhance revenue potential [20][21]. Content Strategy and AI Integration - Bilibili is leveraging AI capabilities to enhance advertising effectiveness and content generation, with a significant portion of advertising content now generated through AI [25][27]. - The platform is positioned as a key player in the Chinese video content market, with a focus on high-quality content that appeals to younger audiences [26][27]. Market Position and Future Outlook - The article suggests that Bilibili's potential should not be underestimated, as it serves as a hub for young users and offers unique content opportunities that can drive future growth [28].
B站终于开窍了
Hu Xiu· 2025-05-23 22:42
Core Viewpoint - Bilibili (B站) is experiencing a mixed financial performance in Q1 2025, with a notable increase in user engagement but a decline in profitability, raising questions about its long-term growth strategy and reliance on gaming revenue [2][10][24]. Financial Performance - In Q1 2025, Bilibili reported revenue of 7.003 billion yuan, a decrease of 730 million yuan from the previous quarter, and a net loss of 10.7 million yuan, with adjusted net profit dropping to 362 million yuan, down nearly 100 million yuan from the previous quarter [2][24]. - The gaming segment saw a significant year-on-year revenue increase of 76%, reaching 1.73 billion yuan, primarily driven by the performance of the game "三国:谋定天下" (Three Kingdoms: Strategy of the World) [10][11]. - Gross profit margin for Q1 2025 surged to 58%, with a gross margin of 36.3%, an increase of 8 percentage points from the same period last year [12][24]. User Engagement - Bilibili's monthly active users (MAU) increased by 28 million to 368 million, marking a historical high, while daily active users (DAU) rose by 3.7 million to 106.7 million [35][39]. - The platform's average daily usage time increased by 9% to 108 minutes, also a record high, attributed to the successful live streaming of the Spring Festival Gala [40][39]. Business Segments - The revenue contributions from Bilibili's main business segments in Q1 2025 were as follows: value-added services (40%), advertising (29%), gaming (25%), and IP derivatives and others (6%) [7]. - Value-added services revenue grew by 11% year-on-year to 2.81 billion yuan, with the number of premium members increasing by 800,000 to 23.5 million [24][25]. - Advertising revenue increased by 20% year-on-year to 2 billion yuan, although this growth rate was considered underwhelming compared to other segments [26][29]. Strategic Insights - Management appears to be returning to a "burning money for growth" strategy, as evidenced by the increase in user numbers despite the financial losses [5][6]. - The company is focusing on long-term game operations, with plans for "三谋" to have a minimum operational lifespan of five years, emphasizing user retention and engagement [17][20]. - Bilibili is leveraging its unique content ecosystem, particularly in the areas of animation, gaming, and knowledge, to enhance its competitive edge in the global market [42][43].
B站2025年Q1财报:手游大增76%,净利润扭亏为盈
雷峰网· 2025-05-22 00:23
Core Viewpoint - Bilibili (B站) has exceeded profit expectations in Q1 2025, showcasing strong revenue growth driven by its gaming and advertising sectors, indicating significant potential for further commercialization [2][4][5]. Financial Performance - Bilibili's Q1 2025 revenue reached 7.0 billion RMB, a 24% year-on-year increase [2]. - Advertising revenue was 2.0 billion RMB, up 20% year-on-year, while mobile game revenue surged to 1.73 billion RMB, marking a 76% increase [2]. - The gross profit for the quarter was 2.54 billion RMB, reflecting a 58% year-on-year growth, with a gross margin of 36.3%, an improvement from 28.3% in the same quarter of the previous year [4]. Gaming Sector - The game "Three Kingdoms: Strategize the World" significantly contributed to the mobile game revenue, being well-received for its user-friendly features [8][10]. - Bilibili's CEO emphasized a long-term operational strategy for games, focusing on user engagement and feedback to enhance game quality [11][12]. - The company is preparing to launch four to five new games, awaiting approval for their licenses [14]. Advertising Growth - Bilibili's daily active users (DAU) reached 107 million, while monthly active users (MAU) hit a record 368 million, with users spending an average of 108 minutes daily on the platform [16]. - The advertising sector saw a significant boost, with AI-related advertising revenue increasing by nearly 400% year-on-year, driven by a growing user interest in AI content [17]. - The top five industries contributing to advertising revenue included gaming, online services, e-commerce, home appliances, and automotive [16]. Content Strategy - Bilibili is committed to maintaining a focus on high-quality content, which is seen as essential for user retention and engagement [18]. - The platform has evolved from a niche community to a diverse content hub, enhancing user experience while preserving its unique cultural identity [19][20].
B站一季度净亏损收窄99%背后,游戏业务再立大功
Guo Ji Jin Rong Bao· 2025-05-21 12:02
Core Insights - Bilibili (B站) reported a revenue of 7.003 billion RMB for Q1 2025, marking a 24% year-on-year increase, and a narrowed net loss of 10.7 million RMB, compared to a loss of 455.6 million RMB in the same period last year [1][3] - The company achieved adjusted net profit of 362 million RMB, a significant turnaround from a loss of 456 million RMB in the previous year [1][3] Revenue Breakdown - The revenue growth was driven by three main business segments: - Value-added services revenue reached 2.807 billion RMB, up 11% year-on-year - Advertising revenue increased by 20% to 1.998 billion RMB - Mobile gaming revenue surged by 76% to 1.731 billion RMB - IP derivatives and other business revenue declined by 4% to 467 million RMB [3][4] Game Performance - The strong performance in gaming was attributed to the exclusive game "Three Kingdoms: Strategy Edition" (《三谋》), which launched on June 13, 2024, and achieved over a billion RMB in revenue within its first month [3][4] - The game is set to launch its S8 new season at the end of May, which is expected to enhance its revenue performance in Q2 [4] User Growth and Engagement - Bilibili's daily active users (DAU) reached 106.7 million, a 4.2% year-on-year increase, while monthly active users (MAU) hit a record high of 368 million [9] - The average daily usage time per user was 108 minutes, also a historical high [9] - The increase in user engagement was partly attributed to Bilibili's collaboration with CCTV for the Spring Festival Gala, which attracted over 100 million viewers [9] Future Plans - The company plans to release a traditional Chinese version of "Three Kingdoms: Strategy Edition" by the end of the year and is exploring new game categories with 4 to 5 games ready for release pending approval [4][5]
不热衷AI的B站,吃到了AI红利
3 6 Ke· 2025-05-21 10:25
Core Viewpoint - Bilibili has shown significant recovery in both performance and stock price, driven primarily by its gaming business and improved user engagement metrics [1][2][4]. Financial Performance - In Q1, Bilibili's revenue reached 7 billion yuan, marking a 24% year-on-year increase. The gaming segment generated 1.73 billion yuan, with a remarkable growth of 76% [2][12]. - The company's adjusted net profit for Q1 was 360 million yuan, achieving profitability for three consecutive quarters, largely attributed to the success of the game "Three Kingdoms: Strategy of the World" [5][18]. - Advertising revenue was 2 billion yuan, reflecting a 20% year-on-year growth, although this was lower than the previous quarter's growth rate [5][10]. User Engagement - Bilibili's daily active users (DAUs) reached 106.7 million, a 4.2% increase from the previous year, with a notable acceleration in user growth compared to the previous quarter [7][9]. - Monthly active users (MAUs) stood at 368 million, with a quarterly increase of 28 million, indicating strong user retention and engagement [7][9]. - The average daily usage time per user hit 108 minutes, the highest recorded, suggesting increased user stickiness [9]. Business Segments - The value-added services segment, including live streaming and memberships, generated 2.81 billion yuan, growing 11% year-on-year, while IP derivatives and other revenues decreased by 4% to 467 million yuan [5][18]. - The gaming business has been the standout performer, with significant contributions from long-standing titles and the new release "Three Kingdoms: Strategy of the World," which is expected to maintain strong revenue performance [12][15]. Marketing and Advertising - Bilibili's marketing expenses increased by 26% to 1.167 billion yuan, driven by high-profile events like the Spring Festival collaboration, although advertising revenue growth did not keep pace with this increase [10]. - The company has begun leveraging AI technologies to enhance advertising effectiveness, resulting in a nearly 400% year-on-year increase in AI-related ad revenue [11]. Strategic Initiatives - Bilibili is focusing on long-term user retention strategies for its gaming titles, aiming for a sustainable business cycle of at least five years [15]. - The platform is also enhancing its e-commerce capabilities by upgrading its merchant management platform to better facilitate direct purchases [16].