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继续看好游戏板块!投资逻辑再更新
2025-06-12 15:07
继续看好游戏板块!投资逻辑再更新 20250612 摘要 2025 年前四个月游戏行业整体收入受益于低基数效应、长线运营和新 品驱动,呈现加速增长态势,海外市场表现尤为亮眼,一季度增速约 18%,4 月维持大个位数增长,多家公司业绩超出预期。 政策端对游戏行业支持力度加大,多地推出扶持政策,版号发放稳定, 每月国产版号约 100 个,季度发放进口版号,为国内外上市公司业绩增 长提供良好环境。 游戏行业整体估值中枢有望从 15-20 倍提升至 20-25 倍,前提是行业景 气度持续及增量资金流入,消费领域估值提升亦可能带动游戏板块估值。 世纪华通受益于《Whiteout Survival》及国内版本《无尽冬日》的卓 越表现,海外月均流水达 1.5 亿美金,国内月流水约 1.1 亿美金,Q1 新 游《King's Shot》流水亦达 3,000-4,000 万美金,全年业绩预期乐观。 巨人网络老游戏流水稳定,新游《超燃行动组》内测数据不断攀升,5 月流水达 2000-3,000 万,买量增加后预计流水将进一步提升。 吉比特存量产品《问道》及《一念逍遥》维稳,Q1 新游《问道长生》 贡献增量,新品《仗剑传说》及《九 ...
当前时点如何看待游戏板块投资机会
2025-06-12 15:07
当前时点如何看待游戏板块投资机会 20250612 摘要 游戏行业受益于税收优惠、再融资松绑及地方政府支持政策,如广州、 浙江等地出台细则,为产业发展提供有利环境。 新游周期表现超预期,巨人网络《超自然行动组》和吉比特《问道》、 《仗剑轩辕》流水表现优异,预示全年收入和业绩有望上调。 AI 产品加速落地,米哈游创始人推出 AI 原生游戏,腾讯接入 AI 后产品 使用时长增加,凯因和巨人进行 AI 商业化测试,推动板块增长。 4 月份国内游戏市场规模同比增长超 20%,头部公司如腾讯及游戏工委 数据均显示行业高景气度,颠覆市场不增长预期。 政府对网络出版和科技创新提供支持,新技术和渠道变革显著提升估值, SLG 赛道长线运营特点,如神州泰岳《旭日之城》运营五年达流水峰值。 推荐关注腾讯、世纪华通、恺英、巨人网络、吉比特和完美世界等公司, 以及盛天网络、冰川网络、电魂网络等潜力股。 SLG 赛道长线运营能持续贡献稳定收入,凯因、巨人、吉比特等公司计 划拓展 SLG 赛道,解决大小年波动问题,为业绩估值提供长期支撑。 Q&A 游戏行业近期数据表现非常亮眼。根据我们跟踪到的数据,无论是头部公司如 腾讯还是游戏工委披露 ...
从低调布局到主动进攻 美团酒旅开战大模型
Mei Ri Jing Ji Xin Wen· 2025-06-06 11:08
Group 1 - Meituan has launched its AI tool "Meituan Jibai" aimed at hotel operators, focusing on efficient customer acquisition, long-term management, and service transformation to enhance guest satisfaction [1][2] - The CEO of Meituan, Wang Xing, emphasizes a proactive strategy in AI development, advocating for leveraging resources to capitalize on disruptive technologies rather than merely defending existing assets [1][3] - The hotel and travel sector is entering an AI era, with Meituan preparing to support the industry's AI ecosystem development and planning to release an AI travel assistant for consumers [3][4] Group 2 - The integration of AI in Meituan's hotel services aims to improve operational efficiency and enhance user experience by providing dynamic business suggestions and personalized customer service [2][4] - Meituan's core local commerce segment, which includes its hotel and travel business, reported a revenue of 64.324 billion yuan in Q1, reflecting a year-on-year growth of 17.8% [3][6] - Meituan has made significant investments in AI and large model companies, indicating a forthcoming surge in AI applications across its various business lines [5][6] Group 3 - The company has invested heavily in AI technologies, with over half of its strategic investments focused on hard tech, including robotics and AI [6][7] - In Q1, Meituan's R&D expenditure reached 5.8 billion yuan, marking a 15% increase year-on-year, and the company is developing multiple AI application assistants for external users [6][7] - The competitive landscape in the travel industry is intensifying, with other players like Tongcheng and Ctrip also launching AI-driven services [3][6]
吉比特游戏《一念逍遥》端午发生重大运营事故,道歉了
Nan Fang Du Shi Bao· 2025-06-05 11:13
Core Viewpoint - A major operational incident occurred in the game "Yinian Xiaoyao" under the A-share game company Gigabit, where game items worth approximately 500,000 yuan were mistakenly distributed to all players, leading to significant disruptions in the game's economy and balance [3][5]. Group 1: Incident Details - On May 31, during the Dragon Boat Festival, "Yinian Xiaoyao" mistakenly issued 99,000 high-value items called "Any Treasure Box" to all players due to human error, valued at around 500,000 yuan [3][5]. - The project team initiated an emergency response on the same day and announced on June 2 that they would not implement the common industry practice of a "full server rollback," but instead opted for a "point-to-point rollback" for affected players [5][6]. - Players who received the erroneous items were temporarily banned from listing on the official trading platform, and the project team offered compensation of 20 "Any Treasure Boxes" to affected users [5][6]. Group 2: Financial Performance - Gigabit's annual report indicated that "Yinian Xiaoyao" generated 596 million yuan in revenue for 2024, a decrease of 42.49% from 1.036 billion yuan in 2023, making it the worst-performing among Gigabit's three major games [6][7]. - Overall, Gigabit reported a revenue of 3.696 billion yuan in 2024, down 11.69% year-on-year, with net profit declining by 16.02% to 945 million yuan [7][8]. - In the first quarter of 2025, "Yinian Xiaoyao" continued to see a revenue decline of 22.94%, while the company benefited from the launch of a new game, "Wanjian Changsheng," leading to a 22.47% increase in overall revenue [8]. Group 3: Industry Context - The incident highlights a recurring issue in the gaming industry, where operational errors can lead to significant player dissatisfaction and potential loss of users, as seen in previous cases with other major games [9]. - Industry analysts emphasize the importance of implementing tiered review systems before large operational changes to minimize errors and ensure effective crisis management following incidents [9].
吉比特20250603
2025-06-04 01:50
Summary of G-bits Conference Call Company Overview - G-bits is a gaming company with a core valuation range of 15-19 times earnings, reflecting optimism for growth in the gaming sector due to the upcoming summer season and advancements in AI applications [2][3]. Key Products and Market Performance - **"Wanjie Changsheng"**: Launched in January, it generated 360 million in revenue and maintained monthly revenue in the tens of millions during Q2, exceeding profit expectations but still lagging behind "Yinian Xiaoyao" [2][4]. - **"Wandao Mobile Game"**: The anniversary event showed stable performance, positively impacting Q2 results, indicating the ongoing profitability of older products [2][4]. - **"Zhangjian Chuan Shuo"**: Its ranking on sales charts has been steadily rising, with expectations to contribute profits in Q3, showcasing strong market potential [2][4]. - **"Jiumuzhiyu"**: An upcoming SLG agency product currently in the second round of testing, its performance will determine its launch timing and impact on annual results, making it a key factor for future growth [2][5][6]. Financial Expectations - G-bits is projected to achieve a profit of approximately 1.05 billion this year, corresponding to a valuation of 19 times earnings, providing a reference point for investors [2][4]. Industry Insights - The overall performance of the gaming sector in Q2 2025 was strong, continuing a high growth trend. The market share of A-share gaming companies increased due to weaker product lines from major players like Tencent and NetEase [3]. - The gaming sector's valuation is on an upward trajectory, with core companies valued between 15-19 times earnings, leading to a recommendation for overweighting the gaming sector [3]. Strategic Adjustments - G-bits has undergone organizational and strategic adjustments after facing challenges, with the founder personally involved in R&D. The company is focusing its release strategy, indicating potential for improved product realization and profitability [2][7]. - The company is positioned as a small yet innovative gaming firm, suggesting a balanced approach in R&D and distribution, warranting close attention to new product developments and market performance [7].
游戏圈洗牌:腾讯网易稳坐龙头,十强门槛逼近50亿
第一财经· 2025-05-16 13:45
本文字数:3914,阅读时长大约6分钟 作者 | 第一财经 刘晓洁 2025.05. 16 近几年,中国游戏行业在用户增长触顶、全球化竞争加剧的背景下,呈现出"冰火两重天"的态势,头 部游戏大厂年年增长创新高,而腰部有中小厂下滑、亏损,艰难转型。 甚至十强厂商的洗牌也在加剧,梳理2024年营收规模前十的游戏厂商,腾网之外的第三至第十名座次 剧烈变动,世纪华通、B站、金山软件西山居等厂商凭借爆款突围,而完美世界等昔日强者掉队,曾经 小而美的IGG和吉比特不见踪影。 头部的竞争壁垒更高了,2022年,十强门槛还是40亿元,2024年攀升至47亿元,行业增长放缓的同 时,集中度在进一步提升。前十厂商中,腾讯、网易两大巨头的份额超过80%,从两家一季度的强势 业绩来看,"双寡头"地位还在继续稳固。 CIC灼识咨询董事总经理姜骁潇对第一财经表示,游戏行业进一步头部集中化,意味着长尾的小型游戏 公司将会越来越难分到一杯羹,但世纪华通等厂商靠爆款突围,证明腰部阵营仍存机会。 | | | | 2024年营收Top10上市游戏公司 | | | | | --- | --- | --- | --- | --- | --- | -- ...
游戏圈洗牌:腾讯网易稳坐龙头,十强门槛逼近50亿
第一财经网· 2025-05-16 09:54
近几年,中国游戏行业在用户增长触顶、全球化竞争加剧的背景下,呈现出"冰火两重天"的态势,头部游戏大厂年年增长创新高,而腰部有中小厂下滑、亏 损,艰难转型。 甚至十强厂商的洗牌也在加剧,梳理2024年营收规模前十的游戏厂商,腾网之外的第三至第十名座次剧烈变动,世纪华通、B站、金山软件西山居等厂商凭 借爆款突围,而完美世界等昔日强者掉队,曾经小而美的IGG和吉比特不见踪影。 头部的竞争壁垒更高了,2022年,十强门槛还是40亿元,2024年攀升至47亿元,行业增长放缓的同时,集中度在进一步提升。前十厂商中,腾讯、网易两大 巨头的份额超过80%,从两家一季度的强势业绩来看,"双寡头"地位还在继续稳固。 CIC灼识咨询董事总经理姜骁潇对第一财经表示,游戏行业进一步头部集中化,意味着长尾的小型游戏公司将会越来越难分到一杯羹,但世纪华通等厂商靠 爆款突围,证明腰部阵营仍存机会。 | 排序 | 公司 | 营收 (亿元) | 游戏营收 (亿元) | 营收增幅 | | --- | --- | --- | --- | --- | | ਹ | 腾讯 | 6002.6 | 1977 | 8% | | 2 | 网易 | 1053 | ...
港股空头实在太弱了
3 6 Ke· 2025-05-16 09:12
猫哥把美股空头止损之后,昨天给自己放了一个假,不做空的心情都愉悦了很多。作为一个坚定相信东 升西落行情的投资者,猫哥犯下最大的错误就是想多空双吃,即想赚美股暴跌的钱,又想赚港股上涨的 钱,这段时间身心疲惫,赚到的利润却不多。 昨天美股那边科技巨头普遍收跌,猫哥预期中的崩盘确实要来了,猫哥既然已经止损,后续也就不再做 空了,但还是劝诫一些还在追涨做多的朋友,你们很快可能就会亏损相当的钱。今年是百年之大变局, 美国走向衰退的开始,美元资产长期往下的趋势肯定是不会变的。 港股这边连续调整两天,给猫哥就一种感觉,空头实在太弱了,要是搁以前,港股涨不动的时候,随随 便便就能跌好几个点,但最近两个交易日,空头如此凶猛,最终连1个点的下跌空间都没砸下来,空头 们就等着爆仓吧。 【走势复盘】 港股今日维持震荡的原因有以下几方面: Periscope Analytics创始人Brian Freitas在报告中指出,泡泡玛特股价在过去一年的惊人涨幅使其具备加 入恒生指数的潜力。该股的空头仓位目前也处于低位附近。今年以来,泡泡玛特股价已上涨逾一倍。多 位分析师还提到,生物医药巨头 $百济神州 (06160.HK)$ 和意大利时尚品 ...
高盛大调评!中国游戏股冰火两重天:B 站、心动获捧,吉比特被喊卖,腾讯网易稳坐 C 位
Zhi Tong Cai Jing· 2025-05-16 01:32
Industry Overview - Goldman Sachs updated its views on mid-sized game publishers, highlighting that domestic expansion opportunities have generally narrowed due to market consolidation, with Tencent and NetEase outperforming smaller peers in China [1][2] - The demand for new games has shifted towards high-quality and casual/mini games, putting pressure on traditional games from mid-sized publishers [1][2] - Despite challenges, there are opportunities for single games to achieve annual revenues of RMB 2-3 billion through differentiated gameplay [1] Company Insights - Tencent and NetEase remain Goldman Sachs' top picks in the Chinese internet/gaming sector, while Bilibili is viewed positively due to its advertising strength and profit margin expansion potential [3][7] - Goldman Sachs upgraded Xindong Company to neutral due to longer game lifespans and profit expansion through marketing discipline [3][10] - G-bits was downgraded to sell due to weak performance in traditional games and a lack of new product launches [3][12] - 37 Interactive was downgraded to neutral due to intense competition in mini-games and high customer acquisition costs [3][21] - Perfect World maintains a neutral rating, with key focus on upcoming game releases [3][28] Financial Projections - Bilibili is expected to see a 21% year-over-year revenue growth in 2025, driven by the anniversary of "Three Kingdoms: Strategic Edition" and new game releases [7][8] - Goldman Sachs anticipates a 3% year-over-year revenue decline for G-bits in 2025, with operating profit expected to drop by 17% [12][16] - For 37 Interactive, a 1% revenue decline and a 5% drop in operating profit are projected for 2025 [21][27] - Perfect World is expected to see a 16% year-over-year revenue growth in 2025, with operating profit estimated at RMB 2.17 billion [28][31] Rating Adjustments - Goldman Sachs maintains a buy rating for Bilibili, with a target price of RMB 23.7, reflecting a 35% upside [5][7] - Xindong Company’s rating was upgraded to neutral with a target price of HKD 34, reflecting improved visibility in its game business [10][11] - G-bits was downgraded to sell with a target price of RMB 194, indicating a 19% downside [5][12] - 37 Interactive's rating was downgraded to neutral, with a target price of RMB 16.3, reflecting a 9% upside [5][21] - Perfect World maintains a neutral rating with a target price of RMB 11.8, indicating a 12% downside [5][28]
佳讯飞鸿(300213) - 2024年度业绩说明会投资者活动记录表
2025-05-09 13:02
证券代码:300213 证券简称:佳讯飞鸿 北京佳讯飞鸿电气股份有限公司 佳讯飞鸿 2024 年度业绩说明会 编号:2025-05-09 | 特定对象调研 | 媒体采访  业绩说明会 | 分析师会议 | | --- | --- | --- | | 投资者关系活 | | | | | 新闻发布会 路演活动 | | | 动类别 | 现场参观 | | | | 其他 (请文字说明其他活动内容) | | | 参与单位名称 | 佳讯飞鸿 年度业绩说明会采用网络远程方式进行,面向全体投资 2024 | | | 及人员姓名 | 者 | | | 时间 | 2025 年 5 月 9 日 15:00-17:00 | | | 上市公司接待 | 董事长、总经理:林菁 | | | 人员姓名 | | | | | 董事会秘书:郑文 各位投资者:大家好! | | | | 欢迎大家参加佳讯飞鸿 2024 年度网上业绩说明会。2024 年,公司 | | | | 紧握宏观经济回暖向好和数智化转型发展的双重契机,保持战略定力, | | | | 强化相对竞争力;全面践行数智化发展理念,积极构建新发展格局;携 | | | 投资者关系活 | ...