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游戏行业三季报:昔日A股“买量王”冰川网络投放力度“腰斩” 净利润激增207.49%同比扭亏为盈
Xin Lang Zheng Quan· 2025-11-13 06:45
Core Insights - The Chinese gaming market's actual sales revenue for Q3 2025 reached 880.26 billion yuan, marking a quarter-on-quarter growth of 6.96% but a year-on-year decline of 4.08% [1] - The revenue from self-developed games in overseas markets was 49.94 billion USD, with a quarter-on-quarter increase of 6.34% and a year-on-year decrease of 3.39% [1] Market Performance - The client game market in China generated 202.9 billion yuan in Q3 2025, with a quarter-on-quarter growth of 16.05% and a year-on-year growth of 19.88% [1] - The mobile game market's revenue was 643.89 billion yuan, showing a quarter-on-quarter increase of 4.39% but a year-on-year decline of 1.93% [1] - The web game market saw a revenue of 10.75 billion yuan, with a quarter-on-quarter decrease of 1.41% [1] Company Performance - In the first three quarters of 2025, 23 A-share gaming companies reported a total revenue of 772.45 billion yuan, a year-on-year increase of 23.30%, and a net profit of 141.67 billion yuan, up 73.95% [2][3] - Century Huatong achieved significant growth with a revenue of 272.23 billion yuan and a net profit of 43.57 billion yuan, marking a year-on-year increase of 141.65% [3] - 13 out of 23 gaming companies reported revenue growth, while 17 companies were profitable, indicating a positive trend in the industry [3] Notable Companies - Perfect World and Giant Network improved their rankings to 3rd and 7th respectively, while Jiubite also saw a ranking increase [6] - Jiubite's revenue for the first three quarters was 44.86 billion yuan, with a year-on-year growth of 59.17% and a net profit of 12.14 billion yuan, up 84.66% [7] - Ice Age Network turned a profit with a revenue of 18.76 billion yuan, despite a year-on-year decline of 5.39%, and a net profit of 5.02 billion yuan, a significant increase from a loss in the previous year [8]
游戏行业三季报:三七互娱营收下降6.59% 不到世纪华通营收的一半 继《寻道大千》后为何再难见爆款?
Xin Lang Zheng Quan· 2025-11-13 06:38
Core Insights - The Chinese gaming market's actual sales revenue for Q3 2025 reached 880.26 billion yuan, marking a quarter-on-quarter growth of 6.96% but a year-on-year decline of 4.08% [1] - The revenue from self-developed games in overseas markets was 4.994 billion USD, with a quarter-on-quarter increase of 6.34% and a year-on-year decrease of 3.39% [1] - A total of 23 A-share gaming companies reported a combined revenue of 772.45 billion yuan for the first three quarters of 2025, reflecting a year-on-year growth of 23.30% [2][3] Market Performance - The client game market in China generated 202.9 billion yuan in Q3 2025, with a quarter-on-quarter increase of 16.05% and a year-on-year increase of 19.88% [1] - The mobile game market's revenue was 643.89 billion yuan, showing a quarter-on-quarter growth of 4.39% but a year-on-year decline of 1.93% [1] - The web game market saw a revenue of 10.75 billion yuan, with a quarter-on-quarter decrease of 1.41% [1] Company Performance - Century Huatong reported a revenue of 27.223 billion yuan for the first three quarters, a year-on-year increase of 75.31%, and a net profit of 4.357 billion yuan, up 141.65% [2][3] - Perfect World achieved a revenue of 5.417 billion yuan, a year-on-year increase of 33.00%, and a net profit of 0.666 billion yuan, up 271.17% [2] - G-bits reported a revenue of 4.486 billion yuan, a year-on-year increase of 59.17%, and a net profit of 1.214 billion yuan, up 84.66% [2][7] New Product Impact - G-bits launched successful new games, contributing to a revenue of 19.68 billion yuan in Q3, a year-on-year increase of 129.19% [7] - Ice Age Network turned a profit with a revenue of 1.876 billion yuan, despite a year-on-year decline of 5.39% [8] - Century Games' titles, including "Kingshot," significantly boosted revenue, with the game surpassing 100 million USD in monthly revenue [5][4]
游戏行业三季报:6家游戏公司营收、净利润双降 神州泰岳营收排名跌出top3 姚记科技跌至第10守门
Xin Lang Zheng Quan· 2025-11-13 06:37
Core Insights - The Chinese gaming market's actual sales revenue for Q3 2025 reached 880.26 billion yuan, marking a quarter-on-quarter growth of 6.96% but a year-on-year decline of 4.08% [1] - The revenue from self-developed games in overseas markets was 4.994 billion USD, with a quarter-on-quarter increase of 6.34% and a year-on-year decrease of 3.39% [1] - A total of 23 A-share gaming companies reported a combined revenue of 772.45 billion yuan for the first three quarters of 2025, reflecting a year-on-year growth of 23.30% [2] Market Performance - The client game market in China generated 202.9 billion yuan in Q3 2025, with a quarter-on-quarter increase of 16.05% and a year-on-year increase of 19.88% [1] - The mobile game market's revenue was 643.89 billion yuan, showing a quarter-on-quarter growth of 4.39% but a year-on-year decline of 1.93% [1] - The web game market saw a revenue of 10.75 billion yuan, with a quarter-on-quarter decrease of 1.41% [1] Company Performance - Century Huatong reported a revenue of 272.23 billion yuan for the first three quarters, surpassing last year's total, with a net profit of 43.57 billion yuan, up 141.65% [3] - 13 out of 23 gaming companies achieved revenue growth, while 17 companies reported profitability [3] - Perfect World and Giant Network improved their rankings to 3rd and 7th respectively, while Jiubite also moved up two places [6] Notable Companies - Century Games, a subsidiary of Century Huatong, significantly contributed to revenue growth, with its games topping the overseas revenue charts [4] - 37 Interactive Entertainment maintained its position as the second-largest A-share gaming company, with a revenue of 124.61 billion yuan, despite a year-on-year decline of 6.59% [5] - Jiubite's revenue for the first three quarters was 44.86 billion yuan, reflecting a year-on-year increase of 59.17% [7] Strategic Adjustments - Ice Glacier Network shifted its focus from quantity to quality in marketing, resulting in a significant reduction in sales expenses by 52.31% [8] - The company reported a net profit of 5.02 billion yuan for the first three quarters, compared to a loss in the previous year, indicating a successful turnaround [8]
吉比特(603444)2025年三季报点评:业绩在预告上沿 期待《杖剑》《道友》《九牧》等产品增量
Xin Lang Cai Jing· 2025-11-03 08:33
Core Insights - The company's products such as "Zhang Jian Chuan Shuo" and "Dao You Lai Wa Bao" have shown strong performance and sustainability, expected to continue contributing to revenue in 2026 [1] - The company maintains an "Overweight" rating due to the promising performance of new products and an upward revision of EPS forecasts for 2025-2027 [2] Financial Performance - For the first three quarters of 2025, the company's net profit attributable to shareholders reached 1.214 billion yuan, a year-on-year increase of 84.66%, with a single-quarter net profit of 569 million yuan, up 307.7% [2] - Total revenue for the first three quarters was 4.486 billion yuan, reflecting a year-on-year growth of 59.17%, with a single-quarter revenue of 1.968 billion yuan, up 129.19% [2] - The company announced a cash dividend of 6 yuan per share, with total dividends amounting to 904 million yuan for the first three quarters of 2025 [2] Product Performance - "Zhang Jian Chuan Shuo" generated a total revenue of 1.166 billion yuan in the mainland for the first three quarters, maintaining a position in the top 40 of the iOS game sales chart [3] - "Dao You Lai Wa Bao," launched in May, has generated 316 million yuan in revenue by the end of September, contributing positively to the company's performance [3] - The company's overseas revenue for the first nine months reached 588 million yuan, a year-on-year increase of 59.46%, with "Zhang Jian Chuan Shuo (Overseas Version)" contributing 478 million yuan since its launch [3] Future Outlook - Upcoming product launches such as "Wen Jian Chang Sheng" and the overseas release of "Zhang Jian Chuan Shuo" are anticipated to further drive growth [3] - The company is preparing to launch the SLG mobile game "Jiu Mu Zhi Ye," which is expected to contribute to 2026 performance, with offline trials already commenced [3]
吉比特(603444):新品推动第三季度收入增长129%,看好新游持续贡献增量
Guoxin Securities· 2025-11-02 09:44
Investment Rating - The investment rating for the company is "Outperform the Market" [5][3][18] Core Views - The company's revenue in Q3 2025 increased by 129% year-on-year, driven by new product launches, with total revenue for the first three quarters reaching 4.49 billion yuan, a 59.1% increase year-on-year [1][7] - The net profit for the first three quarters of 2025 was 1.21 billion yuan, up 84.6% year-on-year, with Q3 net profit showing a remarkable growth of 307.7% [1][3] - The gross margin improved by 5.6 percentage points to 94.6% in Q3 2025, attributed to the successful launch of new games [1][9] Summary by Sections Financial Performance - For Q3 2025, the company's operating revenue was 1.97 billion yuan, reflecting a 129.2% year-on-year increase, while the net profit was 570 million yuan, marking a 307.7% increase [1][7] - The gross margin for Q3 2025 was 94.6%, up 5.6 percentage points year-on-year, with overall expense ratio decreasing by 12.5 percentage points to 50.5% [1][9] Product Performance - New games such as "Zhang Jian Chuan Shuo" and "Dao You Lai Wa Bao" contributed significantly to revenue and profit, while older games like "Wen Dao" saw a decline in revenue [2][11] - The overseas game revenue for the first three quarters grew by 59.5% to 590 million yuan, primarily due to contributions from "Zhang Jian Chuan Shuo (Overseas Version)" [2][11] Future Outlook - The company expects continued growth from its self-developed products and plans to expand the global distribution of "Zhang Jian Chuan Shuo" and "Wen Jian Chang Sheng" [2][13] - The profit forecast for 2025-2027 has been revised upwards, with expected net profits of 1.8 billion, 1.92 billion, and 2.12 billion yuan respectively [3][17]
吉比特(603444):关注海外市场增量、新品上线进度及表现
Xin Lang Cai Jing· 2025-10-30 00:33
Core Insights - The company reported a significant increase in revenue and net profit for the first three quarters of 2025, with total revenue reaching 4.486 billion yuan, a year-on-year increase of 59.17%, and net profit attributable to shareholders at 1.214 billion yuan, up 84.66% [1] - The third quarter alone saw revenue of 1.968 billion yuan, representing a year-on-year growth of 129.19% and a quarter-on-quarter increase of 42.37%, with net profit of 569 million yuan, up 307.70% year-on-year and 57.58% quarter-on-quarter [1] - The company plans to distribute a cash dividend of 60 yuan per 10 shares to all shareholders [1] Financial Performance - Key financial metrics for the first three quarters include a gross margin of 93.31% (up 4.9 percentage points year-on-year) and a net profit margin of 33.61% (up 4.6 percentage points year-on-year), with the third quarter net profit margin at 34.96% (up 3.1 percentage points quarter-on-quarter) [1] - The sales expense ratio for the first three quarters was 32.18% (up 4.3 percentage points year-on-year), while the management expense ratio was 7.14% (down 2.3 percentage points year-on-year) and the R&D expense ratio was 14.25% (down 6.5 percentage points year-on-year) [1] Game Performance - The main source of revenue growth comes from new game launches, with the newly released games contributing significantly to profits. The core mobile game "Wandao Mobile" generated 1.499 billion yuan, a decrease of 7.02% year-on-year, while the two versions of "Zhangjian Chuan Shuo" contributed over 1.6 billion yuan in revenue [2] - The newly launched "Wanjian Changsheng (Mainland Version)" contributed 713 million yuan, with 147 million yuan in Q3, and the mini-game "Daoyou Lai Wabai" generated 316 million yuan, totaling 2.673 billion yuan from new games by the end of Q3 [2] - The company's overseas revenue reached 588 million yuan, a year-on-year increase of nearly 60%, indicating resilience in the overall product matrix despite a slight decline in older products [2] Future Outlook - The company is expected to continue its global expansion with the upcoming launch of "Wanjian Changsheng" in Q4 2025 in regions such as Hong Kong, Macau, and South Korea, along with the release of the new Three Kingdoms-themed SLG mobile game "Jiubing Zhi Ye" [2] - The company maintains a positive outlook on the performance of new games and their contribution to sustained revenue growth [3]
吉比特涨停,Q3营收近20亿创新高,董事长卢竑岩:奖金该分就分
Sou Hu Cai Jing· 2025-10-29 18:32
Core Viewpoint - G-bits reported a significant increase in Q3 2025 financial performance, with a revenue of 1.968 billion yuan, marking a year-on-year growth of 129.19% and a net profit of 569 million yuan, up 307.7% [4][5] Financial Performance - Q3 2025 revenue reached 1.968 billion yuan, a record high since the company's listing [4] - For the first three quarters of 2025, total revenue was 4.486 billion yuan, up 59.17% year-on-year, with a net profit of 1.214 billion yuan, increasing by 84.66% [5][6] - Operating cash flow for the first three quarters was 1.859 billion yuan, a 124.79% increase year-on-year [5] Product Performance - Major products' revenue for the first three quarters included: - "Wandao Mobile Game": 1.499 billion yuan - "Staff Sword Legend (Mainland Version)": 1.166 billion yuan - "Staff Sword Legend (Overseas Version)": 478 million yuan - "Wanjian Changsheng (Mainland Version)": 713 million yuan - "Dao You Come Dig Treasure": 316 million yuan [7][8] Market Reaction - Following the Q3 financial report, G-bits' stock price surged to a limit-up of 10% on October 29, reaching 503.95 yuan [2][3] Future Outlook - The company anticipates that total revenue for 2025 may break the record since its listing, as the revenue for the first three quarters has already surpassed the total revenue for 2024 and 2023 [6] - Upcoming releases include "Wanjian Changsheng (Overseas Version)" and "Jiuzhuang Zhiye," with potential launches planned for Q4 2025 or Q1 2026 [14]
又现大手笔分红 吉比特拟每10股派60元
Zheng Quan Shi Bao· 2025-10-28 18:20
Core Viewpoint - Jibite (603444) announced a substantial dividend plan alongside its Q3 2025 financial report, showcasing significant revenue and profit growth in the third quarter and the first three quarters of the year [2][3]. Financial Performance - In Q3 2025, Jibite reported revenue of 1.968 billion yuan, a year-on-year increase of 129.19%, and a net profit attributable to shareholders of 569 million yuan, up 307.70% year-on-year [2]. - For the first three quarters of 2025, the company achieved revenue of 4.486 billion yuan, a 59.17% increase year-on-year, and a net profit of 1.214 billion yuan, reflecting an 84.66% year-on-year growth [2]. - The core mobile game "Wandao Mobile" generated revenue of 1.499 billion yuan, a decline of 7.02% year-on-year, while new titles contributed significantly to revenue growth [2]. Dividend Plan - Jibite proposed a cash dividend of 60 yuan (including tax) for every 10 shares, amounting to a total of approximately 430 million yuan, which represents 75.6% of the net profit for Q3 [3]. - The total cash dividend for the first three quarters of 2025, including the mid-year dividend, is expected to be around 904 million yuan, accounting for 74.47% of the net profit for the same period [3]. - Since its listing in 2017, Jibite has distributed cash dividends 14 times, totaling over 6.9 billion yuan, with an average dividend payout ratio close to 70% [3]. Investor Communication - During an investor meeting in October, Jibite expressed its commitment to providing high returns to investors while evaluating the feasibility of dividends based on financial performance and future funding needs [4]. - The company's chairman, Lu Hongyan, reiterated that the dividend strategy is contingent on maintaining sufficient cash reserves before distributing excess funds [5].
拟10派60元!A股又现大额分红
10月28日晚,吉比特(603444)发布2025年第三季度报告。前三季度,公司实现营收44.86亿元,同比增长59.17%;实现净利润12.14亿元,同比增长 84.66%。第三季度,公司实现营收19.68亿元,同比增长129.19%;实现净利润5.69亿元,同比增长307.7%。 吉比特同日公告,公司拟定2025年第三季度利润分配方案为:向全体股东每10股派发现金红利60元(含税),合计拟派发现金红利4.31亿元(含税)。 吉比特预计,2025年前三季度现金分红(包含2025年半年度已实施的现金分红)合计为9.04亿元(含税),占2025年前三季度净利润的比例为74.47%。 吉比特三季报显示,主营游戏产品方面,《问道手游》在今年前三季度贡献最多流水,为14.99亿元,同比下降7.02%。新游方面,今年5月,《杖剑传说 (大陆版)》上线,7月《杖剑传说(境外版)》上线;《道友来挖宝》于5月上线。 其中,两个版本的《杖剑传说》合计为今年前三季度贡献超16亿元 流水。 公告显示,吉比特第三季度营收环比增长42.37%,净利润环比增长57.58%,主要系5月上线的新游在今年第三季度运营了完整周期,营业收入及利润 ...
三季度净利增长超过300%,A股分红大户又要分红了:1股高达6元!
Mei Ri Jing Ji Xin Wen· 2025-10-28 14:37
Core Insights - In the first three quarters of 2025, the company achieved operating revenue of 4.486 billion yuan, a year-on-year increase of 59.17%, and a net profit attributable to shareholders of 1.214 billion yuan, up 84.66% [1][2] - For the third quarter alone, the company reported operating revenue of 1.968 billion yuan, a significant year-on-year growth of 129.19%, and a net profit of 569 million yuan, which represents a remarkable increase of 307.70% [1][2] Financial Performance - The total revenue for the first three quarters was 4.486 billion yuan, with a profit margin increase of 59.17% compared to the previous year [2] - The total profit for the third quarter was 866 million yuan, reflecting a 296.99% increase year-on-year [2] - The net profit attributable to shareholders for the third quarter was 569 million yuan, marking a 307.70% increase compared to the same period last year [2] Dividend Policy - The company plans to distribute a cash dividend of 60 yuan (before tax) for every 10 shares, totaling approximately 430 million yuan, which accounts for 75.6% of the net profit for the third quarter [3] - Cumulatively, the company has distributed cash dividends 14 times since its listing in 2017, amounting to over 6.9 billion yuan, with an average dividend payout ratio of nearly 70% [3][4] Business Operations - The company launched several new games in the first three quarters, including "杖剑传说 (Mainland Version)" and "问剑长生 (Mainland Version)", which contributed significantly to revenue growth [5] - The core mobile game "问道手游" generated revenue of 1.499 billion yuan, a decrease of 7.02% year-on-year, while the new titles contributed 1.166 billion yuan and 713 million yuan respectively [5] - The company's overseas revenue reached 588 million yuan, showing a nearly 60% increase year-on-year [5] Market Position - As of October 28, the company's stock closed at 458.14 yuan per share, with a market capitalization of approximately 33 billion yuan [6]