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青瓷游戏(06633) - 建议修订组织章程大纲及细则并採纳经修订及重述组织章程大纲及细则
2026-03-26 11:00
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告之內容概不負責,對其準確性或完整性亦 不發表任何聲明,並明確表示概不對因本公告全部或任何部分內容而產生或因倚賴該等內容而引致的任何 損失承擔任何責任。 承董事會命 青瓷游 戲 有限公司 執行董事 劉斯銘 香港,2026年3月26日 於本公告日期,董事會包括執行董事楊煦先生、黃智強先生、劉斯銘先生及曾祥碩先生;及獨立非執行董事 林誠光教授、袁淵先生及方煒瑾女士。 Qingci Games Inc. 青瓷游戲有限公司 (於開曼群島註冊成立的有限公司) (股份代號:6633) 建議修訂組織章程大綱及 細則並採納經修訂及 重述組織章程大綱及細則 根 據 香 港 聯 合 交 易 所 有 限 公 司 證 券 上 市 規 則(「上市規則」)第13.51(1)條,青 瓷 游 戲 有 限 公 司(「本公司」)宣 佈,本 公 司 董 事 會(「董事會」)建 議 修 訂 本 公 司 現 有 之 組 織 章 程大綱及細則(「細則」),以(i)為本公司舉行股東大會(包括混合形式或全面電子會議) 提供更大的靈活性;(ii)使細則符合經擴大無紙化上市制度及上市發行人以電子方 式發佈公 ...
青瓷游戏(06633) - 2025 - 年度业绩
2026-03-26 10:10
Financial Performance - For the fiscal year ending December 31, 2025, the company reported total revenue of RMB 456,077,000, a decrease of 27% compared to RMB 627,962,000 in 2024[3]. - Gross profit for the same period was RMB 261,287,000, down 28% from RMB 363,115,000 in 2024[3]. - Net profit increased significantly to RMB 123,339,000, up 162% from RMB 47,128,000 in 2024[3]. - The company recorded a revenue of RMB 456 million, a decrease of 27% year-on-year, while net profit increased by 162% to RMB 123.34 million[15]. - Gross profit decreased by 28.0% to approximately RMB 261.3 million for the year ending December 31, 2025, with a gross margin of 57.3%, remaining relatively stable compared to 57.8% in the previous year[49]. - Operating profit increased significantly to RMB 125,868,000 in 2025, compared to RMB 42,392,000 in 2024, representing a growth of 196.5%[75]. - The company reported a basic earnings per share of RMB 0.18 for 2025, compared to RMB 0.07 in 2024, reflecting a growth of 157.1%[77]. - The company’s total equity increased to RMB 1,900,058,000 in 2025 from RMB 1,806,821,000 in 2024[80]. - The company’s income from mainland China was RMB 259,115,000 in 2025, down from RMB 352,084,000 in 2024, a decrease of 26.5%[95]. User Engagement Metrics - Average Monthly Active Users (MAU) decreased by 52% to 1,123,000 from 2,360,000 in 2024[5]. - Average Monthly Paying Users (MPU) fell by 39% to 139,000 from 228,000 in 2024[5]. - Monthly active users averaged approximately 1.12 million, down 52.41% year-on-year, while monthly paying users decreased by 38.93% to about 139,100[16]. - The Average Revenue Per Paying User (ARPPU) reached RMB 285.61, an increase of 7.92% year-on-year[16]. - The player community, known as Qingci Iron Fans, grew to 16.24 million by December 31, 2025, reflecting a 2.48% year-over-year increase[30]. Game Development and Releases - The company is actively pursuing a multi-platform publishing strategy to strengthen its competitive edge in diverse market environments[11]. - A significant partnership with Walt Disney (China) was established to develop and publish the game "Disney: Book of Legends," expected to launch in 2026 across multiple regions[19]. - The flagship self-developed game "Strong Snail" celebrated its five-year anniversary in June 2025, with ARPPU increasing from approximately RMB 200 to nearly RMB 300, a growth of about 50%[21]. - The game "Cardcaptor Sakura: Key of Memories" launched in Vietnam, ranking second in the local iOS free game chart and eighth in the iOS game sales chart during the reporting period[21]. - The self-developed strategic game "Project E" is progressing smoothly, with multiple rounds of testing for core players, aiming to become the next milestone product for the company[21]. - The licensed casual game "Neuro Goose" was successfully released on the Steam platform in 2025, selling over 20,000 copies within 48 hours and nearly 50,000 copies in seven days, achieving a global approval rating of over 90%[21]. - The game "Ares Virus 2" launched in August 2024, recorded revenue of approximately RMB 49.02 million during the reporting period[26]. - The game "New Legend of Sword and Fairy" launched in June 2023, recorded revenue of approximately RMB 34.12 million during the reporting period[24]. - The game "Magic Girl Sakura: Key of Memories" recorded revenue of approximately RMB 7.19 million during the reporting period[25]. - The game "Fat Goose Gym" launched in February 2024, recorded revenue of approximately RMB 42.38 million during the reporting period[25]. - As of December 31, 2025, the cumulative registered players for "Unusual Maze" reached approximately 26 million[27]. - The Steam version of "Unusual Maze," launched in March 2025, achieved over 570,000 downloads by the end of February 2026, ranking sixth in the global trending free games chart[27]. - The game generated revenue of approximately RMB 7.75 million during the reporting period[27]. - "Tingus Goose," launched on Steam in December 2025, received over 90% positive reviews and sold 76,000 copies by February 2026[28]. - Other major games contributed approximately RMB 12.08 million in revenue during the reporting period[29]. Market Trends and Strategies - The gaming industry in China is experiencing a healthier development phase, supported by favorable policies and optimized market supply structures[9]. - The global gaming market is projected to reach RMB 1,301.67 billion by 2025, with a year-on-year growth of 7.02%[13]. - The mobile gaming market in China is expected to grow to RMB 257.08 billion, reflecting a year-on-year increase of 7.92%[13]. - The company aims to enhance its global presence by leveraging successful products in the Chinese market for overseas expansion, thereby increasing the long-term value of its IP[8]. - The company is expanding its global distribution matrix by promoting the release of "Cardcaptor Sakura: Key of Memories" in Japan and "The Strong Snail" in South Korea, enhancing its operational capabilities globally[36]. Financial Outlook and Projections - The company's revenue for the fiscal year ending December 31, 2025, is projected to decrease by 27.4% to approximately RMB 456.1 million, down from RMB 628.0 million for the fiscal year ending December 31, 2024[38]. - Revenue from the domestic Chinese market is expected to be RMB 259.1 million, accounting for 56.8% of total revenue, compared to 56.1% in 2024[38]. - Game operation revenue is anticipated to decline by 25.7% to approximately RMB 440.9 million for the fiscal year ending December 31, 2025, primarily due to user attrition from mature games[41]. - Revenue from self-developed games is projected to decrease by 22.6% to approximately RMB 282.8 million, attributed to the maturity of the game "The Strong Snail" and a decline in revenue[44]. - Game licensing revenue is expected to decrease by 50.2% to approximately RMB 5.5 million, mainly due to the transition of "The Strong Snail" from external licensing to in-house operation[41]. - Information services revenue is projected to decline by 66.2% to approximately RMB 5.5 million, primarily due to a decrease in ad views and clicks within games[42]. - Other services and sales revenue is expected to decrease by 41.8% to approximately RMB 4.2 million, driven by declines in commissioned development income and merchandise sales[43]. Cost Management and Efficiency - Sales and marketing expenses decreased by 52.5% to approximately RMB 102.6 million for the year ending December 31, 2025, due to effective operational management and cost control[51]. - R&D expenses remained stable at approximately RMB 104.9 million for the year ending December 31, 2025, compared to RMB 106.1 million in the previous year[52]. - Other income decreased by 49.6% to approximately RMB 3.1 million for the year ending December 31, 2025, primarily due to a reduction in government subsidies[56]. - Employee benefits expenses decreased by 15.6% to approximately RMB 11.9 million for the year ending December 31, 2025, mainly due to a reduction in customer service staff[48]. - Other costs decreased by 40.5% to approximately RMB 22.0 million for the year ending December 31, 2025, attributed to refined management and reduced impairment of prepayments to certain game developers[48]. Corporate Governance and Future Plans - The company maintained compliance with corporate governance codes and has established an audit committee to oversee financial reporting and internal controls[110]. - The company plans to focus on high-quality, innovative content to drive future growth while addressing challenges in product maturity and market competition[31]. - The company plans significant capital investments in 2026, including collaborations with Disney for game releases in Japan and Korea[116]. - The board will review the dividend policy annually and consider measures to enhance shareholder returns, including potential dividends or share buybacks[116]. - The company emphasizes reinvesting profits to support research, innovation, and global expansion as a strategy to maximize shareholder value[116].
青瓷游戏(06633) - 董事会会议通告
2026-03-16 08:36
Qingci Games Inc. 青瓷游戲有限公司 (於開曼群島註冊成立的有限公司) (股份代號:6633) 香港交易及結算所有限公司及香港聯合交易所有限公司對本公告之內容概不負責,對其準確性或完整性亦 不發表任何聲明,並明確表示概不對因本公告全部或任何部分內容而產生或因倚賴該等內容而引致的任何 損失承擔任何責任。 董事會會議通告 青瓷游 戲 有 限 公 司(「本公司」)董 事(「董 事」)會(「董事會」)謹 此 宣 佈,董 事 會 會 議 將 於2026年3月26日(星 期 四)舉 行,藉 以(其 中 包 括)考 慮 及 批 准 本 公 司 及 其 附 屬 公 司 截 至2025年12月31日 止 年 度 業 績 及 其 發 佈,並 考 慮 建 議 派 發 末 期 股 息(如 有)。 香港,2026年3月16日 於本公告日期,董事會包括執行董事楊煦先生、黃智強先生、劉斯銘先生及曾祥碩先生;及獨立非執行董事 林誠光教授、袁淵先生及方煒瑾女士。 承董事會命 青瓷游 戲 有限公司 執行董事 劉斯銘 ...
青瓷游戏(06633) - 有关截至2025年12月31日止年度之财务资料的盈利预喜
2026-03-04 09:07
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告之內容概不負責,對其準確性或完整性亦 不發表任何聲明,並明確表示概不對因本公告全部或任何部分內容而產生或因倚賴該等內容而引致的任何 損失承擔任何責任。 展 望2026年,本 集 團 將 秉 持「精 品 化、全 球 化、長 線 化」的 核 心 戰 略,持 續 增 強 研 運 一體能力。其中,本集團已聯同華特迪士尼(中國)有限公司訂立遊戲授權轉讓協議, 獲 得 了 根 據 雙 方 同 意 的 迪 士 尼 與 皮 克 斯 產 權 開 發 與 發 行 遊 戲《迪 士 尼:書 境 傳 奇》的 授權,並於該遊戲推出日期開始為期三年。預計該遊戲將於2026年開始陸續在中國 內 地、港 澳 台 地 區、新 加 坡、馬 來 西 亞、泰 國 及 韓 國 推 出,目 標 發 行 日 期 視 地 區 而 定。此外,本集團也計劃於2026年 推 動《魔 卡 少 女 櫻:回 憶 鑰 匙》在 日 本 地 區 以 及《最 強 蝸 牛》在 韓 國 地 區 的 上 線。 Qingci Games Inc. 青瓷游戲有限公司 (於開曼群島註冊成立的有限公司) (股份代號:6633) 有關截至 ...
青瓷游戏(06633) - 截至2026年2月28日止月份之股份发行人的证券变动月报表
2026-03-03 09:14
股份發行人及根據《上市規則》第十九B章上市的香港預託證券發行人的證券變動月報表 | 截至月份: | | --- | | 2026年2月28日 | | 狀態: | | 新提交 | 致:香港交易及結算所有限公司 公司名稱: 青瓷遊戲有限公司 呈交日期: 2026年3月3日 I. 法定/註冊股本變動 | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | 於香港聯交所上市 (註1) | | | 是 | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 證券代號 (如上市) | 06633 | 說明 | | | | | | | | | | | 法定/註冊股份數目 | | | 面值 | | | 法定/註冊股本 | | | 上月底結存 | | | 5,000,000,000 | USD | | 0.00001 | USD | | 50,000 | | 增加 / 減少 (-) | | | 0 | | | | USD | | | | 本月底結存 | | | 5,000,000,000 | USD | | 0.00001 | USD | ...
青瓷游戏(06633) - 截至2026年1月31日止月份之股份发行人的证券变动月报表
2026-02-03 08:38
| | | 股份發行人及根據《上市規則》第十九B章上市的香港預託證券發行人的證券變動月報表 公司名稱: 青瓷遊戲有限公司 呈交日期: 2026年2月3日 I. 法定/註冊股本變動 | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | | 於香港聯交所上市 (註1) | | 是 | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 證券代號 (如上市) | 06633 | 說明 | | | | | | | | | | | 法定/註冊股份數目 | | | 面值 | | | 法定/註冊股本 | | | 上月底結存 | | | 5,000,000,000 | USD | | 0.00001 | USD | | 50,000 | | 增加 / 減少 (-) | | | 0 | | | | USD | | | | 本月底結存 | | | 5,000,000,000 | USD | | 0.00001 | USD | | 50,000 | 本月底法定/註冊股本總額: USD 50,000 FF301 第 1 頁 共 10 頁 v ...
青瓷游戏(06633) - 截至2025年12月31日止月份之股份发行人的证券变动月报表
2026-01-05 08:37
股份發行人及根據《上市規則》第十九B章上市的香港預託證券發行人的證券變動月報表 截至月份: 2025年12月31日 狀態: 新提交 致:香港交易及結算所有限公司 本月底法定/註冊股本總額: USD 50,000 FF301 第 1 頁 共 10 頁 v 1.1.1 FF301 II. 已發行股份及/或庫存股份變動 | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | 於香港聯交所上市 (註1) | 是 | | | --- | --- | --- | --- | --- | --- | --- | --- | | 證券代號 (如上市) | 06633 | 說明 | | | | | | | | | 已發行股份(不包括庫存股份)數目 | | 庫存股份數目 | | 已發行股份總數 | | | 上月底結存 | | | 691,330,500 | | 0 | | 691,330,500 | | 增加 / 減少 (-) | | | 0 | | 0 | | | | 本月底結存 | | | 691,330,500 | | 0 | | 691,330,500 | 公司名稱: 青瓷遊戲有限公司 呈交日期: 2026年1 ...
格隆汇“科技赋能·资本破局”线上分享会暨“金格奖”——“年度卓越IR团队(中小市值)”奖项揭晓:贝康医疗-B(02170.HK)、固生堂(02273.HK)、汇通达网络(09878.HK)等10家企业上榜
Ge Long Hui· 2025-12-22 08:50
Core Viewpoint - The "Annual Excellence IR Team (Small and Medium Market Capitalization)" award recognizes outstanding investor relations (IR) teams of listed companies for their significant contributions to industry transformation and development [4]. Group 1: Award Announcement - The "Annual Excellence IR Team (Small and Medium Market Capitalization)" award was presented during the "Technology Empowerment · Capital Breakthrough" sharing session held online by Gelonghui on December 22 [1]. - Ten companies were awarded the "Annual Excellence IR Team (Small and Medium Market Capitalization)" award, including Beikang Medical-B (02170.HK), Gushengtang (02273.HK), Huitongda Network (09878.HK), Jinxin Fertility (01951.HK), Kunbo Medical-B (02216.HK), Lianlian Digital (02598.HK), Qingsi Games (06633.HK), TCL Electronics (01070.HK), Yaxin Technology (01675.HK), and Zhaoke Ophthalmology-B (06622.HK) [1]. Group 2: Evaluation Criteria - The award evaluation focused on the construction of communication channels between IR teams and investors, emphasizing the importance of long-term perspectives on companies' overall performance [4]. - The selection process involved quantitative data analysis and expert review to determine the final results [4]. Group 3: Broader Context - Gelonghui aims to create a reference value ranking of listed companies and unicorns in the investment community, covering all listed companies on the Hong Kong Stock Exchange, Shanghai Stock Exchange, Shenzhen Stock Exchange, New York Stock Exchange, and NASDAQ [4].
格隆汇“科技赋能·资本破局”线上分享会暨“金格奖”——“年度ESG先锋奖(中小市值)”奖项揭晓:力劲科技(00558.HK)、联易融科技-W(09959...
Ge Long Hui· 2025-12-22 08:50
Core Viewpoint - The "Golden Award" annual excellence company selection by Gelonghui highlights companies that excel in both economic performance and social responsibility, particularly focusing on ESG (Environmental, Social, Governance) criteria [1][2]. Group 1: Award Winners - Eight companies received the "Annual ESG Pioneer Award (Small and Medium Market Capitalization)" for their outstanding contributions to promoting ESG principles and sustainable development: - Li Jin Technology (00558.HK) - Lianyi Rong Technology-W (09959.HK) - Mobi Development (00947.HK) - Qingci Games (06633.HK) - Tianlun Gas (01600.HK) - Tongrentang Technology (01666.HK) - Weimob Group (02013.HK) - Zhonghui Group (00382.HK) The ranking is in alphabetical order and does not imply any hierarchy [1]. Group 2: Evaluation Criteria - The selection process for the awards involved quantitative data analysis and evaluation by an expert panel, ensuring a comprehensive assessment of the companies' ESG efforts [1]. - The "Annual ESG Pioneer Award" aims to recognize companies that balance economic efficiency with social responsibility, emphasizing their commitment to high-quality sustainable development [1]. Group 3: Event Overview - Gelonghui hosted an online sharing session titled "Technology Empowerment, Capital Breakthrough" on December 22, where the award winners were announced [1]. - The "Golden Award" aims to create a valuable reference list of listed companies and unicorns, covering all listed companies on major exchanges including the Hong Kong Stock Exchange, Shanghai Stock Exchange, Shenzhen Stock Exchange, New York Stock Exchange, and NASDAQ [2].
格隆汇“科技赋能·资本破局”线上分享会暨“金格奖”——“年度ESG先锋奖(中小市值)”奖项揭晓:力劲科技(00558.HK)、联易融科技-W(09959.HK)、摩比发展(00947.HK)等8家企业上榜
Ge Long Hui· 2025-12-22 08:47
Core Viewpoint - The "Annual ESG Pioneer Award (Small and Medium Market Capitalization)" recognizes companies that balance economic efficiency with social responsibility, highlighting their contributions to environmental, social, and governance (ESG) practices [1][2]. Group 1: Award Recipients - Eight companies received the "Annual ESG Pioneer Award (Small and Medium Market Capitalization)": - Li Jin Technology (00558.HK) - Lianyi Rong Technology-W (09959.HK) - Mobi Development (00947.HK) - Qingci Games (06633.HK) - Tianlun Gas (01600.HK) - Tongrentang Technology (01666.HK) - Weimob Group (02013.HK) - Zhonghui Group (00382.HK) - The ranking is in alphabetical order and does not imply any hierarchy [1]. Group 2: Evaluation Criteria - The award is based on a combination of quantitative data analysis and expert review, ensuring a comprehensive evaluation of the companies' ESG efforts [1]. - The aim of the award is to identify green enterprises and advanced companies that excel in promoting ESG principles and pursuing high-quality sustainable development [1]. Group 3: Event Overview - The event "Technology Empowerment, Capital Breakthrough" was held online on December 22, where the prestigious list of outstanding companies was announced [1]. - The "Golden Award" aims to create a valuable reference for investors by ranking listed companies and unicorns across various stock exchanges, including Hong Kong, Shanghai, Shenzhen, New York, and NASDAQ [2].