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游戏板块1月22日涨0%,名臣健康领涨,主力资金净流出2.22亿元
Zheng Xing Xing Ye Ri Bao· 2026-01-22 09:02
证券之星消息,1月22日游戏板块较上一交易日上涨0.0%,名臣健康领涨。当日上证指数报收于4122.58,上涨0.14%。深证成指报收于14327.05, 上涨0.5%。游戏板块个股涨跌见下表: | 代码 | 名称 | 收盘价 | 涨跌幅 | 成交量(手) | 成交额(元) | | | --- | --- | --- | --- | --- | --- | --- | | 002919 | 名臣健康 | 26.91 | 6.41% | 15.04万 | | 3.98亿 | | 300113 | 顺网科技 | 22.20 | 2.35% | 25.57万 | | 5.63亿 | | 603258 | 电魂网络 | 19.32 | 1.95% | 3.42万 | | 6562.03万 | | 600715 | 文投控股 | 2.27 | 1.79% | 43.37万 | | 9778.37万 | | 300459 | 汤姆猫 | 5.28 | 1.73% | 194.19万 | | 10.24亿 | | 300418 | 昆仑万维 | 53.45 | 1.64% | 67.89万 | | 36.32亿 | | 3 ...
传媒互联网周报:千问APP发布,持续看好AI应用机会-20260122
Guoxin Securities· 2026-01-22 07:06
Investment Rating - The report maintains an "Outperform" rating for the media industry [4][38]. Core Insights - The media industry has shown a 3.44% increase, outperforming both the CSI 300 (-0.57%) and the ChiNext Index (1.00%) during the week of January 12-16 [11][12]. - Key companies that performed well include Yidian Tianxia, Liou Shares, People’s Daily, and Visual China, while companies like ST Fanli, Liansheng Technology, Beitou Technology, and Diguang Media faced declines [11][12]. - Bilibili launched a one-stop AI marketing tool, "Bilibili Bid," aimed at enhancing advertising efficiency for brands [15][16]. - Google’s Veo 3.1 received a significant upgrade, improving its video generation capabilities [15][16]. - OpenAI released the GPT-5.2 Codex programming model, enhancing its performance for complex software development tasks [15][16]. - The Qianwen App introduced over 400 new features, covering various services from food delivery to AI tutoring [17]. Summary by Sections Industry Performance - The media sector's performance ranked third among all sectors, with a notable increase of 3.44% [11][12][13]. Key Company Updates - The report highlights the strong performance of companies like Yidian Tianxia and Liou Shares, with significant weekly gains [11][12]. - The report provides earnings forecasts for key companies, indicating a positive outlook for firms like Kayi Network and Jibite [4][38]. Market Trends - The film box office for the week was 259 million yuan, with top films including "Nishan" (58 million yuan), "Zootopia 2" (53 million yuan), and "Avatar 3" (45 million yuan) [17][19]. - In the gaming sector, the top-grossing mobile games in December 2025 were "Whiteout Survival," "Gossip Harbor: Merge & Story," and "Kingshot" [26][27]. AI and Technology Developments - The report emphasizes the acceleration of AI applications in the media industry, particularly in marketing and content creation [3][36]. - Companies are encouraged to explore investment opportunities in AI-driven sectors, including AI marketing and content services [3][36].
传媒互联网周报:千问 APP 发布,持续看好 AI 应用机会-20260122
Guoxin Securities· 2026-01-22 07:00
Investment Rating - The report maintains an "Outperform" rating for the media industry [4][36]. Core Insights - The media industry has shown a 3.44% increase, outperforming both the CSI 300 (-0.57%) and the ChiNext Index (1.00%) during the week of January 12-16 [11][12]. - Key companies that performed well include Yidian Tianxia, Liou Co., People's Daily, and Vision China, while companies like ST Fanli and Liansheng Technology saw declines [11][12]. - Bilibili launched a one-stop AI marketing tool, "Bilibili Bid," aimed at enhancing advertising efficiency [15][16]. - Google released a significant upgrade to its AI video generation model, Veo 3.1, enhancing its practical applications [15][16]. - OpenAI introduced the GPT-5.2 Codex programming model, which significantly improves performance and reliability for long-term tasks [15][16]. - The Qianwen App launched over 400 new features, marking a significant advancement in AI capabilities [15][17]. Summary by Sections Industry Performance - The media sector's performance ranked third among all sectors, with a notable increase of 3.44% [11][12][13]. Key Company Updates - The report highlights the strong performance of companies like Yidian Tianxia, which saw a 54% increase, and Liou Co., which increased by 39% [12]. - The report also provides earnings forecasts for key companies, indicating a positive outlook for firms like Kayi Network and Jibite [4]. Market Data - The total box office for the week was 259 million yuan, with the top three films being "Nishan" (58 million yuan), "Zootopia 2" (53 million yuan), and "Avatar 3" (45 million yuan) [2][19]. - In the gaming sector, the top three mobile games in December 2025 were "Whiteout Survival," "Gossip Harbor: Merge & Story," and "Kingshot" [26][27]. Investment Recommendations - The report emphasizes the potential of AI applications in the media sector, particularly in marketing and content creation, suggesting investment opportunities in companies like Zhejiang Wenlian and Huimai Technology [36]. - It also notes the expected growth in the gaming sector driven by new product cycles and AI integration, recommending companies such as Giant Network and JiBit [36].
2026年传媒互联网行业年度策略:聚焦出海、AI赋能,布局内容新供给
Guoyuan Securities· 2026-01-21 02:16
Group 1 - The media sector outperformed the index in 2025, with a 24.75% increase, ranking 8th among 31 sub-industries, driven primarily by a 60.67% rise in the gaming sector [1][14][21] - The overall revenue growth for the media industry in the first three quarters of 2025 was 5.92%, while net profit increased by 37.12%, indicating strong earnings per share (EPS) performance [1][21][24] - The current valuation of the media industry is at the 47th percentile of the past three years, with attractive valuations in the gaming and film sectors [1][24][25] Group 2 - The mobile gaming market in 2025 achieved sales revenue of 257.08 billion yuan, a year-on-year increase of 7.92%, indicating a recovery in market sentiment [2][26] - New game releases such as "Supernatural Action Group" and "Staff Sword Legend" exceeded expectations, while established titles like "Honor of Kings" and "Peace Elite" continued to perform well [2][26] - The approval process for new game licenses remained stable in 2025, benefiting the supply side of the gaming industry [2][34] Group 3 - The short drama market in China reached a scale of 67.79 billion yuan in 2025, growing by 34.4% year-on-year, with a significant portion attributed to IAA [3][22] - The overseas short drama market is expected to grow by 145.7% in 2025, reaching a scale of 21.07 billion yuan, indicating strong international demand [3][22] - AI-driven animated dramas are emerging rapidly, with the market size expected to exceed 20 billion yuan, benefiting from lower production costs and enhanced efficiency [3][29] Group 4 - AI model capabilities continued to iterate in 2025, with significant advancements in models like Gemini 3 and ChatGPT 5.2, leading to accelerated commercialization [4][38] - The annual recurring revenue (ARR) for OpenAI reached 12 billion USD in 2025, with various AI applications generating over 100 million USD in annual revenue [4][38] - Investment opportunities in AI applications are expected to grow, particularly in AI video, advertising, animated dramas, and gaming [4][38] Group 5 - Recommended companies for investment include Giant Network, Perfect World, Century Huatong, and others, indicating a focus on firms with strong product pipelines and market positions [5][10]
游戏板块1月20日跌0.32%,吉比特领跌,主力资金净流出7.41亿元
Zheng Xing Xing Ye Ri Bao· 2026-01-20 09:00
Group 1 - The gaming sector experienced a decline of 0.32% on January 20, with Jibite leading the drop [1] - The Shanghai Composite Index closed at 4113.65, down 0.01%, while the Shenzhen Component Index closed at 14155.63, down 0.97% [1] - Major stocks in the gaming sector showed mixed performance, with Giant Network rising by 2.40% and Jibite falling by 3.37% [2][1] Group 2 - The gaming sector saw a net outflow of 741 million yuan from institutional investors, while retail investors had a net inflow of 457 million yuan [2][3] - The trading volume for major gaming stocks varied, with Giant Network recording a trading volume of 690,300 shares and a transaction value of 3.561 billion yuan [1] - Jibite's stock price decreased to 459.78 yuan, with a trading volume of 16,100 shares [2]
百元股数量创新高,集中在这些板块
天天基金网· 2026-01-20 07:07
Core Viewpoint - The A-share market has reached a historic milestone with the number of stocks closing above 100 yuan reaching 222, marking a new high in history, predominantly driven by technology companies, except for Kweichow Moutai [1][6]. Group 1: Distribution of Hundred Yuan Stocks - The electronic industry leads with 79 stocks, accounting for 35.59% of the total hundred yuan stocks. The machinery equipment industry has 26 stocks (11.71%), and the computer industry has 24 stocks (10.81%) [6]. Group 2: Top Ten Hundred Yuan Stocks - The top three stocks are: 1. Cambricon (寒武纪-U) with a closing price of 1419.66 yuan and a 2025 increase of 106.01% [3]. 2. Kweichow Moutai (贵州茅台) at 1376.00 yuan with a decrease of 6.29% [3]. 3. Source Code Technology (源杰科技) at 748.29 yuan with a remarkable increase of 379.34% [4]. Group 3: Market Trends and Future Outlook - The overall rise in the A-share market has led to a significant increase in the average stock price level, with the number of hundred yuan stocks surpassing 200 as of January 19, 2026 [6]. - Experts predict that the hundred yuan stock group will continue to expand due to ongoing trends in the technology industry and sustained inflow of long-term capital, although structural differentiation is expected to become more pronounced [6].
传媒行业周报:千问接入阿里生态,OpenAI测试在ChatGPT中投放广告
Guoyuan Securities· 2026-01-20 05:15
Investment Rating - The report maintains a "Buy" rating for the industry, indicating a positive outlook for the sector's performance relative to the benchmark index [6][34]. Core Insights - The media industry saw a weekly increase of 2.04% from January 12 to January 18, 2026, outperforming major indices. Digital media led the gains with a 10.38% increase, while other segments like publishing and advertising also showed positive growth [2][12]. - Key themes for investment include AI applications and cultural exports, with a focus on sub-sectors such as gaming, intellectual property (IP), short dramas, marketing, and publishing [4][34]. Summary by Sections Market Performance - The media industry outperformed major indices with a 2.04% increase during the week of January 12-18, 2026. Digital media surged by 10.38%, while publishing rose by 3.32%, and advertising marketing increased by 2.58%. The gaming sector saw a modest rise of 1.57%, whereas the film and television broadcasting segments experienced slight declines [2][12]. Industry Key Data AI Applications - Recent downloads for AI applications on iOS were estimated at 27.93K for Deepseek, 208.27K for Doubao, 78.91K for Tencent Yuanbao, and 106.66K for Qianwen, with respective week-on-week changes of -8.79%, -0.67%, -9.86%, and +25.84%. The weekly token call volume on the OpenRouter platform reached 7.65 trillion, marking an 18.97% increase [3][18]. Gaming Data - The top five mobile games on iOS as of January 17, 2026, were "Honor of Kings," "Peacekeeper Elite," "Dungeon & Fighter: Origin," "Three Kingdoms: Strategy Edition," and "Genshin Impact: Moonlight Song." Tencent's "Counterattack: Future" launched and quickly gained over 10 million registered users within three days [3][18][20]. Film Data - The total box office for domestic films during the week was 280 million yuan, with "Hidden Kill" leading at 63.73 million yuan, accounting for 22.7% of the total. Other notable films included "Zootopia 2" and "Avatar 3" [26][27]. Investment Recommendations - The report recommends focusing on AI applications, cultural exports, and specific sub-sectors such as gaming, IP, short dramas, marketing, and publishing. Notable companies to watch include Giant Network, Kying Network, Perfect World, and others [4][34].
传媒行业周报:千问接入阿里生态,OpenAI测试在ChatGPT中投放广告-20260120
Guoyuan Securities· 2026-01-20 02:45
Investment Rating - The report maintains a "Buy" rating for the media industry, indicating a positive outlook for the sector's performance relative to the benchmark index [6][34]. Core Insights - The media industry saw a weekly increase of 2.04% from January 12 to January 18, 2026, outperforming major indices. Digital media led the gains with a 10.38% rise, while publishing and advertising marketing also showed positive growth [2][12]. - Key themes for investment include AI applications and cultural exports, with a focus on sub-sectors such as gaming, intellectual property (IP), short dramas, marketing, and publishing [4][34]. Summary by Sections Market Performance - The media industry outperformed major indices with a 2.04% increase during the week of January 12-18, 2026. Digital media surged by 10.38%, while publishing rose by 3.32%, and advertising marketing increased by 2.58%. The gaming sector saw a modest rise of 1.57%, whereas the film and television broadcasting segments experienced slight declines [2][12]. Industry Key Data AI Applications - Recent downloads for AI applications on iOS were estimated at 27.93K for Deepseek, 208.27K for Doubao, 78.91K for Tencent Yuanbao, and 106.66K for Qianwen, with respective week-over-week changes of -8.79%, -0.67%, -9.86%, and +25.84%. The weekly token call volume on the OpenRouter platform reached 7.65 trillion, marking an 18.97% increase [3][18]. Gaming Data - The top five mobile games on iOS as of January 17, 2026, were "Honor of Kings," "Peacekeeper Elite," "Dungeon & Fighter: Origin," "Three Kingdoms: Strategy Edition," and "Genshin Impact: Moonlight Song." Tencent's "Counterattack: Future" launched and quickly gained over 10 million registered users within three days [3][18][20]. Film and Television Data - The total box office for domestic films during the week was 280 million yuan, with "Hidden Kill" leading at 63.73 million yuan, accounting for 22.7% of the total. Upcoming films include "Flying Life 3," "Boon: Year of the Bear," and "Bounty Hunter: Wind Rises in the Desert" [26][30]. Investment Recommendations - The report recommends focusing on AI applications, cultural exports, and specific sub-sectors such as gaming, IP, short dramas, marketing, and publishing. Notable companies to watch include Giant Network, Kyeing Network, Perfect World, and others [4][34].
吉比特涨2.04%,成交额3.17亿元,主力资金净流入194.46万元
Xin Lang Cai Jing· 2026-01-19 02:54
Core Viewpoint - G-bits has shown a positive stock performance with a year-to-date increase of 13.72% and a market capitalization of 34.724 billion yuan as of January 19, 2025 [1] Group 1: Stock Performance - On January 19, G-bits' stock price rose by 2.04%, reaching 482.00 yuan per share, with a trading volume of 317 million yuan and a turnover rate of 0.93% [1] - The stock has experienced a 1.25% increase over the last five trading days, a 0.63% increase over the last 20 days, and a 6.49% increase over the last 60 days [1] Group 2: Financial Performance - For the period from January to September 2025, G-bits achieved a revenue of 4.486 billion yuan, representing a year-on-year growth of 59.17%, and a net profit attributable to shareholders of 1.214 billion yuan, reflecting an 84.66% increase [2] - Since its A-share listing, G-bits has distributed a total of 6.920 billion yuan in dividends, with 2.342 billion yuan distributed over the past three years [3] Group 3: Shareholder Information - As of September 30, 2025, G-bits had 16,500 shareholders, a decrease of 8.04% from the previous period, with an average of 4,368 circulating shares per shareholder, which is an increase of 8.74% [2] - The top ten circulating shareholders include Hong Kong Central Clearing Limited as the third-largest shareholder with 6.9038 million shares, a decrease of 70,000 shares from the previous period [3]
吉比特1月16日获融资买入7232.19万元,融资余额5.90亿元
Xin Lang Cai Jing· 2026-01-19 01:31
Core Viewpoint - Jibite's stock experienced a slight decline of 0.05% on January 16, with a trading volume of 758 million yuan, indicating a stable market presence despite minor fluctuations [1] Financing Summary - On January 16, Jibite had a financing buy-in amount of 72.32 million yuan and a financing repayment of 70.63 million yuan, resulting in a net financing buy of 1.69 million yuan [1] - As of January 16, the total financing and securities lending balance for Jibite was 597 million yuan, with a financing balance of 590 million yuan, accounting for 1.73% of the circulating market value, which is above the 60th percentile level over the past year [1] - In terms of securities lending, Jibite repaid 532 shares and sold 200 shares on January 16, with a selling amount of 94,500 yuan, while the securities lending balance was 7.70 million yuan, exceeding the 90th percentile level over the past year [1] Company Overview - Jibite, established on March 26, 2004, and listed on January 4, 2017, is based in Xiamen, Fujian Province, specializing in the creative planning, research, development, and commercialization of online games [1] - As of September 30, the number of Jibite shareholders was 16,500, a decrease of 8.04% from the previous period, while the average circulating shares per person increased by 8.74% to 4,368 shares [1] Financial Performance - For the period from January to September 2025, Jibite achieved a revenue of 4.486 billion yuan, representing a year-on-year growth of 59.17%, and a net profit attributable to shareholders of 1.214 billion yuan, reflecting an 84.66% increase year-on-year [1] Dividend Information - Since its A-share listing, Jibite has distributed a total of 6.92 billion yuan in dividends, with 2.342 billion yuan distributed over the past three years [2] Institutional Holdings - As of September 30, 2025, the top ten circulating shareholders of Jibite included Hong Kong Central Clearing Limited as the third-largest shareholder with 6.9038 million shares, a decrease of 70,000 shares from the previous period [2] - The Huaxia CSI Animation Game ETF (159869) ranked as the sixth-largest shareholder with 1.2456 million shares, an increase of 241,700 shares, while the China Europe Internet Mixed A (010213) was the ninth-largest shareholder with 667,200 shares, a decrease of 338,600 shares [2] - Ping An Low Carbon Economy Mixed A (009878) and ICBC Cultural and Sports Industry Stock A (001714) have exited the list of the top ten circulating shareholders [2]