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20多家游戏公司年终发黄金
经济观察报· 2026-02-05 14:00
今年已经有22家游戏公司把黄金当成年终奖励。游戏公司发黄 金背后,是行业整体回暖。 作者:任晓宁 封图:图虫创意 1月30日,等着看年会线上演出的沐瞳科技员工小决(化名)开场便收到惊喜。公司CEO宣布, 给每位员工发一条5克黄金手链作为全员奖。按照当天1685元/克的首饰金价格,这条手链价值 8425元。 不止是沐瞳科技,据经济观察报不完全统计,今年已经有22家游戏公司把黄金当成年终奖励。 游戏公司发黄金背后,是行业整体回暖。2025年中国游戏市场收入3507.89亿元,同比增长 7.68%;用户规模6.83亿,同比增长1.35%,两项数据均创历史新高。多家游戏上市公司在2025 年度业绩预告中宣布扭亏为盈。 要发就发硬通货 一家上海游戏公司的HR告诉记者,年会发黄金是老板的决定。之前他们年会以数码产品为主,比 如显卡、电脑、手机三件套,或是游戏机、无人机、耳机等,从未发过黄金。 黄金在2025年受到游戏公司青睐,与金价暴涨走势有关。2025年黄金价格屡次刷新历史纪录,成 为全民疯抢的理财产品。在这种环境下发黄金,能给员工提供一种额外的情绪价值。 小决说,公司年会发的黄金手链是与周大福定制的,不仅保值,日常也 ...
20多家游戏公司年终发黄金
Jing Ji Guan Cha Wang· 2026-02-05 13:00
Core Insights - The gaming industry in China is experiencing a recovery, with projected revenue of 350.79 billion yuan in 2025, marking a year-on-year growth of 7.68% and a user base of 683 million, an increase of 1.35% [2][8] - 22 gaming companies have adopted gold as a year-end reward for employees, reflecting the industry's positive outlook and the rising gold prices [2][3] Group 1: Employee Rewards - Companies are giving gold as year-end rewards, with examples including a 5-gram gold bracelet valued at 8,425 yuan given to employees of Mu Tong Technology [2] - The distribution of gold rewards varies: some companies provide gold to all employees, while others include it in a lottery or award it to employees with special contributions [4][5] - The trend of giving gold is linked to its rising value and serves as a morale booster for employees [3][6] Group 2: Company Performance - Several gaming companies are reporting significant financial improvements, with many expected to turn losses into profits in 2025 [2][8] - Companies like Century Huatong and Gigabit are forecasting substantial profit increases, with Century Huatong's net profit expected to rise by 357.5% to 475.3% [8] - MiHoYo's flagship game "Genshin Impact" is projected to generate over 40 billion yuan in global revenue in 2025, highlighting the success of its products [7][8] Group 3: Market Trends - The popularity of gold as a reward is influenced by its status as a sought-after investment, with gold prices reaching historical highs in 2025 [3] - Companies that are less well-known, but have profitable products, are using gold rewards to enhance their employer brand and attract talent [6] - The gaming industry is seeing a resurgence, with many companies capitalizing on successful products and expanding their market presence [8]
多家公司年会“壕”奖曝光:有的人均顶配iPhone,有的狂送金条
Nan Fang Du Shi Bao· 2026-02-05 06:10
Core Insights - The annual meeting season for gaming companies is marked by lavish prizes, with gold items becoming increasingly popular [1][9] - Jibite, known as the "game king" in A-share gaming companies, awarded all eligible employees an iPhone 17 Pro Max and other high-value prizes during its annual meeting [2][4] - Jibite's projected net profit for 2025 is expected to reach between 1.69 billion to 1.86 billion yuan, a year-on-year increase of 79% to 97%, driven primarily by the game "Legend of the Wand" [4] Group 1: Jibite's Annual Meeting - Jibite awarded each eligible employee an iPhone 17 Pro Max and prizes including a property worth 10 million yuan and customized gold coins [2][4] - The company has a history of rewarding its core team significantly, as seen in previous years with substantial prizes for successful game projects [4] - Despite not launching major blockbuster games recently, Jibite continues to achieve stable profits through lightweight games and a buy-and-market strategy [5] Group 2: Industry Trends - Other gaming companies, such as Lilith Games and Mihayou, also held annual meetings with high-value prizes, including customized gold bars and high-end electronics [5][7] - The trend of offering gold prizes is growing, with companies like Mupeng Technology and Tuyu Games incorporating gold items into their prize lists [9] - The competition in the gaming industry is intensifying, with rising costs for user acquisition and the need for high-quality games to attract players [5]
游戏公司年会:有人千万房产重奖爆款团队,有人赔钱仍大撒币
Nan Fang Du Shi Bao· 2026-02-04 10:59
Core Insights - The annual meeting season for gaming companies is marked by lavish rewards, with gold items becoming increasingly popular as prizes [1][40] - Jibite, known as the "game king" in A-share gaming companies, awarded all eligible employees an iPhone 17 Pro Max 1TB and other high-value prizes during its annual meeting [1][4] - The company's projected net profit for 2025 is expected to reach between 1.69 billion to 1.86 billion yuan, a year-on-year increase of 79% to 97%, driven largely by the success of the game "Legend of the Staff" [4] Group 1: Jibite's Annual Meeting - Jibite's annual meeting included prizes such as a 10 million yuan property and customized gold coins, showcasing the company's financial strength [1][4] - The company has a history of rewarding its key contributors with significant prizes, including real estate, which reflects its strategy to incentivize and retain talent [4] - Despite not launching major blockbuster games recently, Jibite continues to achieve stable profits through a mix of light games and market expansion strategies [4] Group 2: Industry Trends - Other gaming companies, such as Lilith Games and Mihayou, also hosted extravagant annual meetings with high-value prizes, including customized gold bars and high-end electronics [5][8] - The trend of offering gold items as prizes is gaining traction among various gaming companies, indicating a shift in reward strategies [40] - The competitive landscape is challenging, with rising user acquisition costs and the need for high-quality games to attract players, which may impact long-term profitability for companies relying on traditional advertising methods [4]
1月行业月报:AI应用催化密集,同时关注春节档表现
Zhong Guo Yin He Zheng Quan· 2026-02-04 02:50
Investment Rating - The report maintains a positive outlook on the media and internet industry, particularly highlighting the growth potential driven by AI applications and content quality [1]. Core Insights - The media and internet industry index rose by 17.94% in January 2026, outperforming the Shanghai and Shenzhen 300 index, which increased by 1.65% [6][8]. - The film industry experienced a significant decline in box office revenue, with January 2026 box office at 1.965 billion yuan, down 69.15% year-on-year and 47.08% month-on-month [16][18]. - The gaming industry saw record-high user revenue, with actual sales revenue reaching 350.789 billion yuan in 2025, a year-on-year increase of 7.68% [30][34]. - The advertising market grew by 5.4% year-on-year in 2025, with notable increases in sectors such as telecommunications and personal goods [16]. - AI applications are rapidly advancing, with companies like Zhihui and Minimax listing in Hong Kong, indicating a strong market interest in AI commercialization [1][4]. Market Dynamics - The media industry index showed a strong performance in January 2026, with all sub-sectors experiencing growth, particularly advertising marketing, which rose by 35.73% [7][8]. - The film industry is expected to see a rebound in February 2026 due to the release of new films during the Spring Festival [25][29]. - The gaming market continues to expand, with a user base of 683 million, marking a historical high [30][34]. Sub-industry Data Tracking Film Industry - January 2026 saw a total of 41 films released, with a box office champion being "Zootopia" at 423 million yuan, accounting for 21.5% of the total box office [16][26]. - The average ticket price in January 2026 was 38.84 yuan, down 17.45% year-on-year [18]. Gaming Industry - The domestic mobile gaming market generated 257.076 billion yuan in revenue in 2025, a 7.92% increase year-on-year [30][34]. - The number of approved domestic game licenses increased significantly, with 177 games approved in January 2026, indicating a stable supply for the market [42][44]. Advertising Industry - The advertising market's total expenditure increased by 5.4% in 2025, with significant growth in sectors like telecommunications and IT products [16].
传媒互联网行业周报:元宝登顶APPStore免费榜,Moltbook引发关注-20260204
Guoyuan Securities· 2026-02-04 02:42
Investment Rating - The report maintains a "Buy" rating for several companies in the media sector, including Giant Network, Perfect World, and Kuaishou, among others [5][36]. Core Insights - The report highlights a positive outlook on AI applications and cultural exports, particularly focusing on sub-sectors such as gaming, IP, short dramas, marketing, and publishing [5][36]. - The media industry (Shenwan) saw a slight increase of 0.21% from January 26 to February 1, 2026, outperforming the Shanghai Composite Index, which decreased by 0.44% [12][36]. - The advertising and marketing segment led the growth with a 4.70% increase, while other segments like publishing and digital media experienced declines [12][36]. Market Performance - The media industry (Shenwan) increased by 0.21% during the week of January 26 to February 1, 2026, while the Shanghai Composite Index decreased by 0.44% [12]. - The advertising and marketing sector showed the highest growth at 4.70%, followed by the film and cinema sector at 2.49%, while publishing, digital media, gaming, and television broadcasting saw declines of -0.75%, -1.31%, -1.94%, and -3.66% respectively [12][36]. Industry Key Data AI Applications - Tencent's "Yuanbao" app reached the top of the domestic Apple free app chart, with a significant week-on-week download increase of 97.76% [2][17]. - The weekly token call volume for the OpenRouter platform increased by 10%, reaching 8.25 trillion tokens [2][17]. Gaming - The top five mobile games on the iOS platform as of January 31, 2026, included "Honor of Kings" and "Peacekeeper Elite," with "Supernatural Action Group" surpassing 10 million daily active users [3][19]. - A total of 182 games received approval in the first batch of licenses for 2026, including 177 domestic and 5 imported games [19][22]. Film and Television - The total box office for domestic films during the week of January 26 to February 1, 2026, was 283 million yuan, with "Zootopia 2" leading the box office [28][30]. - Six films have been scheduled for release during the Spring Festival, indicating a robust upcoming film slate [29][30]. Investment Recommendations - The report recommends focusing on AI applications and cultural exports, with specific attention to gaming, IP, short dramas, marketing, and publishing sectors [5][36]. - Companies highlighted for investment include Giant Network, Kuaishou, and Perfect World, among others [5][36].
传媒互联网周报:“元宝”红包火热出圈、泡泡玛特推出新爆款,持续看好AI应用和游戏 IP 潮玩-20260203
Guoxin Securities· 2026-02-03 11:04
Investment Rating - The report maintains an "Outperform" rating for the media and internet industry, indicating expected performance above the market benchmark [5][40]. Core Insights - The media industry has shown a weekly increase of 0.32%, outperforming both the CSI 300 index (0.08%) and the ChiNext index (-0.09%) during the week of January 26 to January 30 [1][11]. - Key highlights include the popularity of the AI project Clawdbot, the release of the DeepSeek-OCR2 document recognition model, and the successful launch of new products by Pop Mart [2][4][17]. - The report emphasizes the potential of AI applications and game IPs, particularly in the context of marketing and content creation [4][36]. Industry Performance - The media sector ranked 9th in terms of weekly performance among all sectors, with notable gainers including Tiandi Online (up 51%), Hengdian Film (up 32%), and Insai Group (up 28%) [11][12]. - Conversely, companies like Giant Network and Baida Qiancheng experienced significant declines [11][12]. Key Data Tracking - The total box office for the week of January 26 to February 1 reached 257 million yuan, with the top three films being "Zootopia 2" (41 million yuan), "Water Pipe" (63 million yuan), and "Return to Silent Hill" (33 million yuan) [3][19]. - In the gaming sector, the top three mobile games by revenue in December 2025 were "Whiteout Survival" by Didi Interactive, "Gossip Harbor: Merge & Story" by Lemon Microfun, and "Kingshot" by Didi Interactive [26][27]. Investment Recommendations - The report suggests focusing on AI applications and the gaming sector for potential investment opportunities, particularly in AI marketing and content creation [4][36]. - Specific companies recommended for investment include Giant Network, G-bits, and K-Young Network, which are expected to benefit from AI product implementations [4][36].
加税“小作文”风波影响下,A股游戏板块走出V形反转
Nan Fang Du Shi Bao· 2026-02-03 09:33
Group 1 - On February 3, the A-share gaming sector experienced a dramatic V-shaped reversal, with companies like Century Huatong (002602 SZ) initially seeing stock declines due to rumors of increased taxes on internet value-added services, but later rebounding after the rumors were debunked [1] - During the morning session on February 3, several A-share gaming stocks fell, with Century Huatong dropping over 8%, while other companies like 37 Interactive Entertainment (002555 SZ) and Giant Network (002558 SZ) also saw declines. However, by the end of the day, the gaming sector index rose over 3% [1] - The initial drop in stock prices was attributed to rumors suggesting that the financial and internet value-added services, including in-game purchases and advertising, might be targeted for tax rate adjustments, similar to the liquor tax rates [1] Group 2 - On January 31, the Ministry of Finance and the State Taxation Administration announced adjustments to the VAT tax rates, increasing the rate for telecom services from 6% to 9%, which could impact the revenue and profits of telecom operators [2] - Various debunking messages emerged on February 3, clarifying that the definition of value-added telecom services excludes mobile data and broadband access services, and that the rumors about gaming tax rates aligning with liquor taxes were based on a misunderstanding of different tax types [3] - Game companies reported that they had not received any official documents regarding tax rate adjustments, and there were no recent meetings or discussions on the topic, indicating skepticism about the validity of the tax increase rumors [3]
传媒互联网周报:“元宝”红包火热出圈、泡泡玛特推出新爆款,持续看好AI应用和游戏IP潮玩-20260203
Guoxin Securities· 2026-02-03 08:41
Investment Rating - The report maintains an "Outperform" rating for the media and internet industry, indicating expected performance above the market index by over 10% [5][40]. Core Insights - The media industry has shown a weekly increase of 0.32%, outperforming both the CSI 300 index (0.08%) and the ChiNext index (-0.09%) during the week of January 26 to February 1 [1][11]. - Key companies that performed well include Tiandi Online, Hengdian Film, Yinsai Group, and Dingsheng Co., while companies like Giant Network and Baina Qiancheng faced declines [1][11]. - The report highlights the success of AI applications and game IPs, particularly the popularity of the Clawdbot AI project and the DeepSeek-OCR2 document recognition model [2][15][16]. - The report emphasizes the potential for investment in AI marketing and gaming sectors, suggesting a focus on companies like Giant Network, Jibite, and Kayi Network for their promising product cycles and performance [4][36]. Industry Performance - The media sector ranked 9th in terms of weekly performance among all sectors, with notable increases in stock prices for companies like Tiandi Online (51% increase) and Hengdian Film (32% increase) [11][12]. - The top three films at the box office during the week generated a total of 2.57 billion yuan, with "Zootopia 2" leading at 0.41 billion yuan [3][19]. - In the gaming sector, the top three mobile games in December 2025 were "Whiteout Survival" by Diandian Interactive, "Gossip Harbor: Merge & Story" by Lemon Microfun, and "Kingshot" by Diandian Interactive [26][27]. Company Earnings Forecast and Investment Ratings - Key companies with an "Outperform" rating include: - Kayi Network (24.92 yuan, market cap 532 million yuan, EPS 1.01 for 2025E) [5][38]. - Jibite (455.00 yuan, market cap 328 million yuan, EPS 22.92 for 2025E) [5][38]. - Sanqi Interactive (26.52 yuan, market cap 587 million yuan, EPS 1.38 for 2025E) [5][38].
传媒互联网周报:“元宝”红包火热出圈、泡泡玛特推出新爆款,持续看好AI用和游戏IP潮玩-20260203
Guoxin Securities· 2026-02-03 08:36
Investment Rating - The report maintains an "Outperform" rating for the media and internet industry, indicating expected performance above the market index by over 10% [5][40]. Core Insights - The media industry saw a weekly increase of 0.32%, outperforming both the CSI 300 index (0.08%) and the ChiNext index (-0.09%) during the week of January 26 to January 30 [1][11]. - Key highlights include the popularity of the AI project Clawdbot, the release of the DeepSeek-OCR2 document recognition model, and the success of new products from Pop Mart [2][4][17]. - The report emphasizes the potential of AI applications in marketing and content services, particularly in the context of the GEO restructuring and commercialization efforts [4][36]. Industry Performance - The media sector ranked 9th in terms of weekly performance among all sectors, with notable gainers including Tiandi Online (up 51%), Hengdian Film (up 32%), and Insai Group (up 28%) [11][12]. - Conversely, companies like Giant Network and Baida Qiancheng experienced significant declines [11][12]. Key Company Forecasts and Ratings - Key companies with "Outperform" ratings include: - Kaiying Network (24.92 CNY, market cap 532 million CNY, EPS 1.01 for 2025E) [5][38] - G-bits (455.00 CNY, market cap 328 million CNY, EPS 22.92 for 2025E) [5][38] - 37 Interactive Entertainment (26.52 CNY, market cap 587 million CNY, EPS 1.38 for 2025E) [5][38] Important Data Tracking - The box office for the week of January 26 to February 1 reached 257 million CNY, with top films including "Zootopia 2" (41 million CNY, 16.0% market share) and "Water Pipe" (63 million CNY, 13.8% market share) [3][19]. - In the gaming sector, the top three mobile games by revenue in December 2025 were Point Interactive's "Whiteout Survival," Lemon Micro's "Gossip Harbor: Merge & Story," and Point Interactive's "Kingshot" [26][27]. Investment Recommendations - The report suggests focusing on AI applications and the gaming sector for investment opportunities, particularly in companies that are expected to benefit from AI-driven marketing and product cycles [4][36].