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重启北京IMAX地标 透视背后的“完美系”资产腾挪术
Bei Jing Shang Bao· 2025-12-21 10:59
试运营一个月调整不断 据完美世界相关负责人回应,中关村IMAX店虽以"完美世界"冠名,却与完美世界无直接关联,而是由母公司完美世界控股集团有限公司(以下简称"完美控 股")接盘运营。在影视行业集体朝着多元化娱乐空间转型的当下,锚定"完美世界影城超感体验馆"的中关村IMAX店冒头似乎有了更多深意。而手握游戏及 影视IP的"完美系",又能否借此再找回那个属于自己的院线席位? 完美世界股份有限公司(以下简称"完美世界")大举收购又快速出清的院线业务,如今以高调接棒UME影城(北京华星店),升级改造为完美世界影城 (中关村IMAX店)(以下简称"中关村IMAX店")的姿态重回大众视野。新影院试运营一个月,北京商报记者调查发现,中关村IMAX店九大影厅(3个特 效厅、3个VIP厅和3个普通厅)已全部开放,但从订座管理,到IMAX影厅暖气系统,再到IMAX影厅观影效果等,中关村IMAX店还都在边运营边调适中。 中关村IMAX店已于11月21日投入试运营,截至12月21日,该店九大影厅全部开放,包括3个特效厅(升级后的IMAX特效影厅、LED特效影厅和新的 CINITY特效影厅)、3个VIP厅和3个普通厅。 中关村IMAX ...
豆包日均Tokens使用量破50万亿,女性向游戏持续高增
GUOTAI HAITONG SECURITIES· 2025-12-21 09:12
Investment Rating - The report assigns an "Accumulate" rating for the industry [1]. Core Insights - The report highlights that the daily usage of Doubao Tokens has surpassed 50 trillion, ranking first in China and third globally. The gaming market is expected to grow steadily by 2025, with female-oriented games experiencing growth rates significantly above the industry average [2][4]. Industry Summary - The Doubao model was launched by Huoshan Engine, with significant improvements in capabilities, including enhanced agent abilities, multimodal capabilities, and context management [8][9]. - The domestic gaming market is projected to reach a revenue of 350.79 billion yuan in 2025, reflecting a year-on-year growth of 7.68%. Mobile games, PC games, and console games are expected to see growth rates of 7.92%, 14.97%, and 86.33%, respectively [13][19]. - The female-oriented gaming segment is rapidly expanding, with a market size of 8 billion yuan in 2024, marking a year-on-year increase of 124.1% [19]. - The report recommends investment in specific companies within the media sector, including Wanda Film, Perfect World, and Mango Super Media, among others, due to their potential for sustained high growth [7][21].
传媒互联网行业 2026 年度投资策略:聚焦内容新供给,把握 AI 新动能
Changjiang Securities· 2025-12-20 07:24
Core Insights - The media industry is driven by content, leading to a market evolution from "policy recovery" to "expected fundamental improvement" and then to "performance realization and valuation enhancement" [3][6] - The report is optimistic about two segments: gaming and film, highlighting the potential for long-term operations and competition against major players to reshape gaming valuations, and the recovery of the film sector post-policy changes [3][6] Gaming Sector - The gaming sector is expected to see sustained performance growth driven by new game releases in 2025, with a focus on long-term operations and a shift from "chasing hits" to "nurturing evergreen" titles [7][18] - The gaming industry's valuation is recovering, with the current price-to-earnings (P/E) ratio around 27x, indicating a return to a reasonable range after a period of low valuations [18][22] - The introduction of AI in gaming is anticipated to enhance user engagement and extend gameplay duration, contributing to long-term growth [7][28] Film Sector - The film industry is poised for recovery following the implementation of the "21 Regulations" by the broadcasting authority, which is expected to revitalize content production and performance realization starting in the second half of 2026 [8][18] - Current film sector performance is compared to the gaming sector in 2022, suggesting a similar trajectory of recovery and growth potential [8][18] AI Applications - The commercialization of AI applications is accelerating, with expectations for a significant turning point in 2026, particularly in AI comic and advertising sectors [9][18] - AI comic production is seen as advantageous due to rapid content iteration and cost control, with companies like Kuaishou positioned to benefit [9][18] - The AI+ advertising model has been successfully implemented globally, with major players like Tencent and Bilibili expected to replicate this success domestically [9][18]
国内游戏产值创新高迎价值新估机遇 完美世界谋求游戏内生增长力
Zhong Guo Jing Ji Wang· 2025-12-20 03:38
国内游戏市场实际销售收入3507.89亿元、国内游戏用户规模达6.83亿……这是中国游戏产业2025年底交出的亮眼成绩单。 12月19日,2025年度中国游戏产业年会大会在上海徐汇举行,期间发布的2025中国游戏产业报告显示,中国游戏为助力新兴经济发展、繁荣中华优秀文化、 激发全民创新创造活力作出了有益贡献。 在文化传承上,文化内核正成为中国游戏在国际舞台上的核心竞争力。中国音像与数字出版协会理事长孙寿山认为,要让游戏成为新时代的"礼乐诗书",让 游戏承载文明、传承文化、赋能创新成为全行业的追求。 根据多年文化融合赋能实践,伊迪认为目前中国游戏的文化联动已经升维到3.0阶段,中华优秀传统文化已经与游戏剧情、版本、任务、角色深度融合,吸 引着国内外用户在游戏交互中主动寻求中国文化熏陶。 在技术创新领域,作为技术集成与应用的前沿领域,游戏不断驱动AI、数字交互引擎、图形渲染等技术突破。鉴于游戏在技术领域的牵引力,欧盟今年通 过"欧洲创意计划",加大对独立游戏开发的支持,推动文化多样性和技术创新。 除了自身产值持续增长外,游戏产业具备有极强的外溢效应。中国音数协游戏工委今年启动了游戏助力经济生态发展研究课题,经课题 ...
游戏产业跟踪(16):11月游戏版号发放再创新高,关注新游周期下的板块投资机会
Changjiang Securities· 2025-12-19 11:53
Investment Rating - The industry investment rating is "Positive" and maintained [8] Core Insights - In November, the issuance of game licenses reached a new high, with 184 licenses granted, including 178 domestic and 6 imported games, surpassing the previous record since the resumption of license issuance in 2022 [10][11] - Major self-developed games from leading companies continue to perform well overseas, with Point Point Interactive's "Whiteout Survival" and "Kingshot" ranking first and second in the November overseas mobile game revenue chart [10][11] - A new product cycle is approaching as key new games from listed companies are set to launch, with significant titles scheduled for testing and release in December [6][10] Summary by Sections Game License Issuance - In November, a total of 184 game licenses were issued, setting a new monthly record for domestic licenses, with notable approvals for games from Perfect World, Kaixin, and Bilibili [10][11] - Year-to-date, 1,532 domestic game licenses have been issued, exceeding the total of 1,306 for the entire year of 2024 [10] Overseas Performance - The overseas performance of top self-developed games remains strong, with "Whiteout Survival" achieving over $3.8 billion in cumulative revenue and "Kingshot" exceeding $640 million [10][11] - The casual merge game "Tasty Travels: Merge Game" saw a 10% revenue increase in November, ranking fourth in the global merge game revenue chart [10] Upcoming Game Releases - Key new games from listed companies are set to launch, including Giant Network's "Famous General Kill" on December 19 and G-bits' "Nine Muxi" on December 18 [6][10] - Other notable upcoming titles include Tencent's "Counter-Strike: Future" scheduled for January 13, 2026, with over 25 million pre-registrations [6][10]
北京新增30款已完成登记的生成式人工智能服务
Di Yi Cai Jing· 2025-12-19 11:46
据"网信北京",根据《生成式人工智能服务管理暂行办法》及有关规定,对于通过API接口或其他方式直接调用已备案大模型能力的生成式人工智能应用或 功能,采用登记管理方式,允许上线提供服务。截至12月19日,北京市新增30款已完成登记的生成式人工智能服务。已上线的生成式人工智能应用或功能, 应在显著位置或产品详情页面,公示所取得的上线编号。 | | | | 20251201S0104 | | --- | --- | --- | --- | | | | | Beijing- | | 18 | 天禧个人超级智能体 | 联想(北京)有限公司 | TianXiGeRenChaoJiZhiNengTi- 2025120180105 | | 19 | 想帮帮 | 联想(北京)有限公司 | Beijing-XiangBangBang- | | | | | 2025120180106 | | 20 | 今日机缘 | 完美世界(北京)软件科技 | Beijing-JinRiJiYuan-20251201S0108 | | | | 发展有限公司 | | | 21 | 智税宝 | 中税网(北京)智慧科技 | Beijing-ZhiShu ...
北京东城非遗焕新有妙招
Jing Ji Ri Bao· 2025-12-19 02:00
本报记者 杨学聪摄 "兔儿爷"系列创新作品,将传统泥彩塑与现代审美完美融合;北京稻香村"骏马踏福"系列糕点 及"铛铛车"文创礼盒,让京味点心变身文化潮礼;从传统赏盘到时尚香薰、杯垫的景泰蓝生活化产品, 推动非遗元素走入日常生活……北京市东城区正以"非遗焕新计划"为引领,通过"资源整合+产业联动 +价值共生",构建非遗传承创新与文商旅融合发展新范式。 从坚守到破圈,从传承到共生,东城区建起非遗与文商旅等多产业深度融合的创新发展平台。 从"被保护"到"被需要",非遗与现代商业空间的完美融合,展现了传统文化在当代社会的巨大价值。 不久前,由东城区文旅局牵头的一场资源对接会上,北京面人彭、吉兔坊、北京珐琅厂等50余家非 遗项目方,与50余家需求机构达成深度合作意向,共同探索非遗在消费升级、品牌建设、场景营造等领 域的创新应用。 "政策引导要精准,市场运作要专业,创新转化要务实。"王铁峰说:"我们通过'非遗焕新'优秀项目 扶持计划,把钱用在刀刃上;引入供需资源对接模式,邀请各方面专家帮助传承人提升产品力;始终围 绕现代人的生活需求来做产品研发。我们深信,当非遗真正走进现代生活,当传承人的匠心被市场认 可,传统文化就能在 ...
11月行业月报:千问APP上线,关注AI应用与内容板块-20251217
Yin He Zheng Quan· 2025-12-17 13:20
Investment Rating - The report maintains a "Recommended" rating for the media and internet industry [1] Core Viewpoints - The media and internet industry is driven by performance and AI empowerment, with a focus on core assets in the Hong Kong internet sector and AI applications [3][4] - The report highlights the stable supply in the film industry and the recovery of the box office, with significant growth in ticket sales [16][20] - The gaming sector shows strong performance with an increase in both client and mobile game revenues, driven by dual-end interaction [57][58] - The advertising market is showing steady growth, with a notable increase in spending across various sectors [3][4] Market Review - In November 2025, the media industry index rose by 1.69%, outperforming the Shanghai and Shenzhen 300 index, which fell by 2.46% [5][6] - The media sector's performance varied, with advertising marketing up by 9.68% and the gaming sector down by 0.94% [10][12] Sub-industry Data Tracking Film Industry - The national box office for November 2025 reached 3.553 billion yuan, a year-on-year increase of 89.29% and a month-on-month increase of 36.03% [16][20] - The top film, "Zootopia 2," generated a box office of 1.731 billion yuan, accounting for 54.2% of the monthly total [23] Gaming Industry - The domestic gaming market's actual sales revenue in October 2025 was 31.359 billion yuan, a year-on-year increase of 7.83% [57] - Client games showed a strong performance with revenues of 7.227 billion yuan, up 29.4% year-on-year [58] Advertising Industry - The overall advertising market expenditure increased by 4.3% year-on-year in the first ten months of 2025, with a significant rise of 10.6% in October [3][4]
传媒行业周报:OpenAI发布GPT-5.2,关注《九牧之野》及《名将杀》上线表现-20251216
Guoyuan Securities· 2025-12-16 10:10
Investment Rating - The report maintains a "Buy" rating for the media industry, indicating a positive outlook for the sector [7]. Core Insights - The media industry (Shenwan) saw a weekly increase of 0.26%, ranking 8th among industries during the period from December 6 to December 12, 2025. Notable performers included Bona Film Group, Guangxi Radio and Television, Beijing Culture, Sanrenxing, and Huace Film & TV [11][18]. - The report highlights strong performance in AI applications and cultural exports, with a focus on sub-sectors such as gaming, intellectual property (IP), short dramas, and publishing [5][37]. Summary by Sections Market Performance - The media industry experienced a weekly increase of 0.26%, while the Shanghai Composite Index fell by 0.34%. The gaming sector saw a rise of 1.06%, and the film and television sector increased by 5.70% [11][12]. Key Industry Data AI Applications - In November, Deepseek led domestic AI web traffic with 346 million visits, despite a 2.95% month-over-month decline. Other notable AI products included Nano AI Search and Baidu AI Search, with respective monthly visits of 260 million and 52.63 million [22][23]. Gaming - The iOS gaming sales chart for December 13, 2025, was topped by "Honor of Kings," followed by "Gold Shovel Battle" and "Endless Winter." The report also noted that "Whiteout Survival" and "Kingshot" continued to perform strongly in overseas revenue [25][26]. Film - The total box office for the week of December 6-12 was 1.2 billion yuan, with "Zootopia 2" leading at 853 million yuan, accounting for 71% of the weekly total. Upcoming films include "Avatar: Fire and Ashes," set to release on December 19 [33][34]. Investment Recommendations - The report recommends focusing on themes such as AI applications and cultural exports, with specific attention to gaming, IP, short dramas, and publishing. Key companies to watch include Giant Network, Kaiying Network, Yaoji Technology, and others [5][37].
传媒行业12月投资策略:把握游戏龙头底部机会,布局AI应用新周期
Guoxin Securities· 2025-12-15 13:37
Investment Rating - The report maintains an "Outperform" rating for the media industry [3] Core Insights - The media sector outperformed the market in November, with the Shenwan Media Index rising by 1.69%, surpassing the CSI 300 Index by 4.14 percentage points, ranking 7th among 31 industries [4][20] - The number of game approvals reached a new high, with 178 domestic games and 6 imported games approved in November, contributing to a total of 1,625 game approvals from January to November, a year-on-year increase of 26.8% [4][28] - The gaming market revenue in October was 31.4 billion yuan, a year-on-year growth of 7.8%, driven by strong product cycles from leading companies [4][32] Summary by Sections Market and Industry Review - The media sector's performance in November was strong, with a 1.69% increase in the Shenwan Media Index, outperforming the CSI 300 Index [4][20] - The current TTM-PE for the Shenwan Media Index is 42.6x, positioned at the 82.2% percentile over the past five years [20][26] Gaming - The number of game approvals in November was the highest in three years, with a total of 178 domestic and 6 imported games approved [28] - The gaming market revenue in October was 31.4 billion yuan, with mobile gaming revenue at 22.6 billion yuan, reflecting a year-on-year growth of 2.4% [32] - The overseas revenue for Chinese self-developed games reached 1.799 billion USD in October, marking an 11.9% year-on-year increase [41] Film and Television - The total box office in November reached 3.553 billion yuan, a year-on-year increase of 89.3%, primarily due to the success of "Zootopia 2" [49] - The top five films in November included "Zootopia 2," which grossed over 2.2 billion yuan within nine days of release [60] - The drama market saw high viewership, with "The Tang Dynasty Mysteries" leading with 1.5 billion views [67] AI Applications - The report highlights advancements in AI video models, including the launch of the O1 video model by Keling AI, which allows users to generate videos from text prompts [79] - PixVerse V5.5 was released, enabling the creation of multi-angle narrative videos [84] - Google's Gemini 3 Pro and Nano Banana Pro were launched, showcasing significant improvements in AI capabilities [91] Investment Recommendations - The report suggests focusing on the gaming sector's new product cycles and AI applications, recommending companies such as Giant Network, G-bits, and K-Game Network [96] - The December investment portfolio includes Giant Network, K-Game Network, Bilibili, and HuiLiang Technology [7]