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完美世界:实控人拟减持公司不超1.7%股份
Core Viewpoint - The controlling shareholder of Perfect World, Chi Yufeng, plans to reduce his stake in the company by up to 32.98 million shares, representing 1.7% of the total share capital, within three months after 15 trading days [1] Group 1 - The reduction will occur through centralized bidding and block trading methods [1] - The announcement was made on November 27, indicating a strategic move by the company's major shareholder [1]
完美世界:实际控制人池宇峰计划减持公司股份不超过约3298万股
Mei Ri Jing Ji Xin Wen· 2025-11-27 13:01
2025年1至6月份,完美世界的营业收入构成为:游戏占比78.74%,影视剧制作占比20.79%,其他业务 占比0.48%。 (记者 曾健辉) 截至发稿,完美世界市值为294亿元。 每经AI快讯,完美世界(SZ 002624,收盘价:15.17元)11月27日晚间发布公告称,公司实际控制人池 宇峰先生计划在本公告披露之日起15个交易日后的3个月内,以集中竞价、大宗交易方式合计减持公司 股份不超过约3298万股,即不超过公司总股本的1.7%。截至本公告披露之日,池宇峰先生持有公司股 份约1.49亿股,占公司总股本比例为7.69%;池宇峰先生及其一致行动人合计持有公司股份约6.28亿 股,占公司总股本比例为32.36%。 每经头条(nbdtoutiao)——灌水21万亿,高市早苗1.7万亿强化国防!日本负债率已远超债务危机时的 希腊,对美巨额投资致大规模资本外流,"卖出日元成国际趋势" ...
完美世界(002624) - 关于公司实际控制人减持股份的预披露公告
2025-11-27 13:00
证券代码:002624 证券简称:完美世界 公告编号:2025-048 完美世界股份有限公司 关于公司实际控制人减持股份的预披露公告 公司实际控制人池宇峰先生保证向本公司提供的信息内容真实、准确、完整, 没有虚假记载、误导性陈述或重大遗漏。 本公司及董事会全体成员保证公告内容与信息披露义务人提供的信息一致。 特别提示: 公司实际控制人池宇峰先生计划在本公告披露之日起15个交易日后的3个月 内,以集中竞价、大宗交易方式合计减持公司股份不超过32,979,462股,即不超 过公司总股本的1.70%。截至本公告披露之日,池宇峰先生持有公司股份 149,122,401股,占公司总股本比例7.69%;池宇峰先生及其一致行动人合计持有 公司股份627,531,903股,占公司总股本比例32.36%。 完美世界股份有限公司(以下简称"公司"或"完美世界")近日收到池宇 峰先生出具的《股份减持计划告知函》,现将具体情况公告如下: 一、本次减持主体及其一致行动人的持股情况 1、减持股东名称:池宇峰先生 2、减持股东及其一致行动人持有股份的总数量、占公司总股本的比例 | 股东名称 | 股东身份 | 持股数量(股) | 占公司总 ...
完美世界:实际控制人拟减持不超1.70%公司股份
Xin Lang Cai Jing· 2025-11-27 12:50
Core Viewpoint - The actual controller of Perfect World, Chi Yufeng, plans to reduce his holdings by up to 32,979,462 shares, representing 1.70% of the company's total share capital, within three months after the announcement [1] Summary by Relevant Sections Shareholding Details - As of the announcement date, Chi Yufeng holds 149,122,401 shares, accounting for 7.69% of the company [1] - Together with his concerted parties, the total shareholding amounts to 627,531,903 shares, which is 32.36% of the company [1] Reason for Reduction - The reduction is attributed to personal funding needs, with the shares originating from a non-public issuance by the company [1] Control Implications - This share reduction will not result in any change in the company's control [1]
游戏版号数再创新高!11月共184款发布,完美世界、B站在列
Di Yi Cai Jing· 2025-11-27 12:41
Core Insights - The issuance of game licenses in 2025 has reached a total of 1,624, marking the highest number in recent years [6] - In November 2025, a total of 184 game licenses were approved, including 178 for domestic games and 6 for imported games [1] Group 1: License Issuance Trends - The monthly issuance of domestic game licenses has shown a phase of growth, achieving a new high this month, continuing the stable trend observed in the game industry throughout the year [5] - The frequency of imported game licenses has shifted from bi-monthly to monthly issuance starting this year [5] Group 2: Notable Game Titles - Notable titles in the latest batch of approved games include Perfect World's "Dream New Zhu Xian: Light Enjoy," Bilibili's "Shining! Luming," and Kingsoft's "Star Sand Island" [5] - Additionally, 7 games have undergone license information changes, including Tencent's "Peace Elite" with a new client addition [5] Group 3: Industry Implications - The normalization of license issuance is seen as a boost for the gaming industry, especially as the proportion of multi-platform products increases, prompting domestic game companies to accelerate global distribution and cross-terminal experiences [6] - With the traditional peak season for the gaming market approaching, the concentration of new game launches may further drive industry performance growth in the fourth quarter [6]
游戏板块早盘震荡走强,游戏ETF(159869)现涨近1%
Mei Ri Jing Ji Xin Wen· 2025-11-27 04:34
Group 1 - The gaming sector is experiencing a strong upward trend, with the gaming ETF (159869) rising nearly 1% in early trading on November 27, 2023, driven by leading stocks such as Giant Network, Kaixin Network, and Youzu Network [1] - Citic Securities reports that the gaming industry continues to show high growth in revenue and profit in Q3 2025, supported by leading companies and a regular issuance schedule of game licenses [2] - The gaming sector is expected to benefit from AI, content, and commercialization model transformations, with the gaming ETF (159869) tracking the performance of A-share listed companies in the animation and gaming industry [2] Group 2 - Google's release of the Nano Banana Pro showcases its strong capabilities in the multimodal large model field, integrating advanced understanding and rendering capabilities, which can enhance content creation across various industries [1] - The Nano Banana Pro supports 2K and 4K resolutions, catering to professional production needs, and reflects a broader trend of improving multimodal capabilities and decreasing usage barriers in the market [1]
游戏板块11月26日跌0.73%,富春股份领跌,主力资金净流出20.28亿元
Market Overview - On November 26, the gaming sector declined by 0.73% compared to the previous trading day, with Fuchun Co. leading the decline [1] - The Shanghai Composite Index closed at 3864.18, down 0.15%, while the Shenzhen Component Index closed at 12907.83, up 1.02% [1] Individual Stock Performance - Fuchun Co. (300299) saw a significant drop of 11.11%, closing at 8.08, with a trading volume of 2.0971 million shares and a turnover of 1.757 billion [2] - Other notable declines included Tom Cat (300459) down 3.75% and Glacier Network (300533) down 2.96% [2] - Conversely, Xunyou Technology (300467) increased by 2.99%, closing at 26.51, with a trading volume of 1.374 million shares and a turnover of 364 million [1][2] Capital Flow Analysis - The gaming sector experienced a net outflow of 2.028 billion from institutional investors, while retail investors saw a net inflow of 1.578 billion [2] - Notably, Xunyou Technology had a net inflow of 24.92 million from institutional investors, while ST Kaiven (002425) experienced a net outflow of 4.5925 million [3]
科技+文化融合,正为“一带一路”书写新叙事
Zhong Guo Jing Ji Wang· 2025-11-21 02:53
Core Insights - The integration of technology and culture is reshaping the "Belt and Road" initiative, moving beyond traditional infrastructure to a more relatable and human-centered approach [1][10] - The emergence of new composite talents who understand both art and technology is driving cultural exchanges and providing new opportunities for the cultural industry [3][9] - Chinese enterprises are leading the way in changing how cultural heritage is transmitted and disseminated through advanced technologies [4] Group 1: Cultural and Technological Integration - The third "Belt and Road" Cultural and Technological Integration Development Conference featured representatives from 15 countries discussing the coexistence of technology and art in the AI era [1] - The conference opened with a thematic drama that showcased the dialogue between science and art, as well as traditional and digital expressions [1] Group 2: Emerging Cultural Products - New industries such as animation, gaming, and esports are becoming frontline platforms for cultural value transmission due to their inherent technology and culture attributes [5] - The animated film "Ne Zha" achieved over 15.4 billion yuan in box office revenue, showcasing the successful integration of traditional Chinese ink painting with 3D animation [6] - The CS Shanghai Major esports event attracted nearly 10,000 overseas viewers, generating approximately 370 million yuan in tourism and consumption [6] Group 3: Global Cultural Exchange - Esports is emerging as a universal language connecting the new generation across countries, with the CS Major event reaching around 2.3 billion global live stream viewers [8] - Successful cultural products create broad communication platforms, allowing diverse audiences to connect through shared interests, aligning with the "Belt and Road" initiative's goal of mutual understanding [8] Group 4: Corporate Strategies - The "Belt and Road" vision presents opportunities and higher demands for cultural and technological enterprises, necessitating actions to create globally resonant cultural products [9] - Perfect World emphasizes three strategies: leveraging technology for continuous evolution, reshaping cultural product value through experience, and infusing cultural essence into global dissemination [9] - The game "Persona 5: Phantom of the Night" received a nomination for TGA 2025 Best Mobile Game and topped the iOS free game charts in 35 countries and regions after its overseas launch [9]
推动优质文化产品走向世界,完美世界获评“WAVE2025年度出海先锋”奖项
Zhong Guo Jing Ji Wang· 2025-11-20 11:15
Core Insights - Perfect World was awarded the "WAVE2025 Annual Outbound Pioneer" at the WAVE2025 Global Leaders Conference held in Shanghai, highlighting its commitment to internationalization and global market expansion [1][6] Group 1: International Strategy - Perfect World adheres to an international strategy focused on "product refinement and global expansion," continuously optimizing its global distribution system and promoting high-quality cultural products worldwide [3] - The online game "Perfect International 2" has been operational for nearly 20 years, serving as an early benchmark for China's gaming industry going global [3] Group 2: Game Products - The game "Persona 5: The Phantom X" launched overseas in mid-2023, achieving top rankings in the iOS game free charts in 35 countries and regions, including the UK, Germany, France, the US, Japan, and others [3] - The game ranked 4th in the iOS overall sales chart in Japan and 2nd in the game sales chart, and it has been nominated for the "Best Mobile Game" at TGA 2025 [3] - The upcoming game "Yihuan" has garnered significant attention from both domestic and international players, completing domestic and overseas testing phases and showcasing at major gaming exhibitions in Germany and Japan [3] Group 3: Esports Events - Perfect World will host the largest Shanghai Major esports event in 2024, expecting over 70,000 offline attendees and nearly 10,000 overseas viewers, with online live stream views reaching approximately 2.3 billion [4] - The 2025 Counter-Strike Asia Invitational, hosted by Perfect World, attracted 16 strong teams from Europe, America, and Asia, marking the fourth edition of the CAC [4] - Perfect World will also host the DOTA2 International Invitational (TI2026) in August 2025, marking the second time this premier esports event will be held in China [4] Group 4: Film and Television Projects - Perfect World has produced several projects that have achieved notable success in international dissemination, including the first China-Africa cooperative drama "Welcome to Mai Le Village," which received significant support from the Tanzanian government [5] - The drama has won multiple international awards, including the 2025-2026 National Cultural Export Key Project and nominations for the Golden Panda Award [5] - The short drama "Couple's Spring Festival" has also received nominations for various awards, including the Best Advertising Placement at the Busan International Film Festival [5] Group 5: Future Outlook - As a digital cultural enterprise, Perfect World aims to continue expanding its overseas market with diverse cultural products and exciting events, providing high-quality cultural experiences for users both domestically and internationally [6]
研报掘金丨财信证券:维持完美世界“买入”评级,游戏业务驱动业绩增长
Ge Long Hui· 2025-11-19 07:46
Core Viewpoint - Perfect World achieved a net profit attributable to shareholders of 162 million yuan in Q3 2025, representing a year-on-year increase of 176.59% for the first three quarters, and a total net profit of 666 million yuan, marking a turnaround from losses in the same period last year [1] Financial Performance - The company reported a net profit of 162 million yuan in Q3 2025, which is a significant increase compared to the previous year [1] - For the first three quarters of 2025, the net profit attributable to shareholders reached 666 million yuan, indicating a recovery from previous losses [1] Business Development - The gaming business is a key driver of performance growth, with multi-track collaboration contributing to overall success [1] - The esports segment is highlighted as a long-term operational capability for the company [1] Product Launch and Innovation - The game "Yihuan," developed using Unreal Engine 5.5, began its second round of testing at the end of June 2025 [1] - The game showcases significant optimizations in scene lighting and texture details, leveraging the latest features of Unreal Engine 5.5 [1] - The project integrates AIGC content production tools and a self-developed intelligent platform, enhancing both development efficiency and content quality [1] Investment Rating - The company maintains a "Buy" rating based on its performance and growth prospects [1]