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Jensen Huang Says Nintendo Switch 2 Has AI Processors To Enhance Gameplay: 'Unlike Anything We've Built Before'
Benzinga· 2025-06-04 16:19
Core Insights - NVIDIA is playing a significant role in enhancing the features of the upcoming Nintendo Switch 2 gaming console, set to release on June 5, 2025 [1][4] - The Switch 2 is expected to feature advanced graphics, hardware ray tracing, and dedicated AI processors for real-time gameplay enhancement [2][3] Company Performance - Nintendo anticipates selling 15 million units of the Switch 2 in the current fiscal year, which could positively impact its financial performance and stock price [5] - NVIDIA's Gaming & AI PC division reported first-quarter revenue of $3.8 billion, a 42% increase year-over-year, with the gaming segment seeing a 48% quarter-over-quarter revenue jump [5][6] Stock Market Reaction - As of the latest trading session, NVIDIA stock is down 0.24% at $140.89, while Nintendo stock is up 2.40% at $20.93, reflecting a year-to-date increase of 2.1% for NVIDIA and 42.9% for Nintendo in 2025 [7]
Nvidia's Jensen Huang says Nintendo Switch 2 has dedicated AI processors
CNBC· 2025-06-03 14:51
An attendee wearing a cow costume while playing Mario Kart World by Nintendo Switch 2 during the Nintendo Switch 2 Experience at the ExCeL London international exhibition and convention centre in London, Britain, April 11, 2025.Nvidia CEO Jensen Huang on Tuesday talked up the capabilities of Nintendo's new Switch 2, days before the long-awaited console is set to hit store shelves.In a video posted by Nintendo, Huang called the chip inside the Switch 2 "unlike anything we've built before.""It brings together ...
海外品牌加码天猫618 任天堂Switch2、獭祭登龙门等5万款新品尖货上新
Zhong Guo Jing Ji Wang· 2025-06-03 03:18
Group 1 - Tmall's 618 event has seen a significant increase in overseas brand participation, with nearly 50,000 new products launched on Tmall International [1][3] - The first hour of sales recorded a doubling in transactions for 374 overseas brands, with 109 brands exceeding 10 million in sales during the initial phase [3] - New Zealand's A2 milk brand experienced a 55% increase in sales during the first phase, prompting an early arrival of 100,000 units of popular stock [3] Group 2 - The second-generation red light mask sales increased by 198% compared to last year's Double 11 event, leading to a 20% increase in stock for CurrentBody [4] - KAGAMI, a Japanese whiskey glass brand, reported a 30% increase in sales by May 27, with stock levels for 618 being more than double that of the previous year [4] - VAPE, a mosquito repellent brand, achieved the top sales in the mosquito liquid category on Tmall International, with stock levels also doubling compared to last year [4] Group 3 - Many overseas brands attribute their sales success to simplified discount mechanisms and transparent pricing during the 618 event [6] - Gotukola, an Israeli hair care brand, anticipates a 268% increase in sales, with a target of 27 million [6] - WHC, a Belgian fish oil brand, aims for 130 million in sales, reflecting a 97% year-on-year growth, aided by a 15% official discount [6] Group 4 - On June 3, Tmall's 618 Import Day featured over 1,500 global buyers conducting live streams from 15 countries, showcasing nearly 20,000 imported products at discounted prices [8] - Major discounts were offered on luxury items, such as Louis Vuitton and Coach products, with significant price reductions during the live streams [8] - Tmall International introduced various import category coupons, providing discounts up to 420 yuan for purchases over specified amounts [9]
年入十亿百亿级的日本五大玩具公司,2025财年有这些趋势
3 6 Ke· 2025-05-28 00:46
Group 1 - The Japanese toy market is experiencing diverse growth, with companies achieving record performance in various segments such as Kidults, digital technology, card games, and capsule toys [1][2][3] - Bandai Namco Group reported a sales revenue of 1,241.513 billion yen for the fiscal year ending March 2025, marking an 18.2% increase year-on-year, with operating profit rising by 98.7% to 180.229 billion yen [4][5] - Bandai's toy segment alone generated sales of 596.933 billion yen, a 17.1% increase, with high-profit toys like card games driving profit growth [5][6] Group 2 - Sega's sales for the fiscal year were 428.948 billion yen, a decrease of 8.5%, but the toy segment showed growth with a revenue of 76.6 billion yen, up 6.7% [31][32] - Happinet achieved a sales revenue of 364.418 billion yen, a 4% increase, with its toy business growing by 13% to 169.465 billion yen [45][47] - Furyu reported a sales revenue of 44.35 billion yen, a 3.6% increase, with game machine prizes being the main revenue source [53][55] Group 3 - Bandai's top IPs include Dragon Ball, Mobile Suit Gundam, and One Piece, with One Piece toy sales reaching 94.2 billion yen, a 56.22% increase [6][7][8] - The adult consumer segment is expanding, particularly in Bandai's high-end toy lines targeting Kidults, contributing significantly to revenue growth [19][20] - The toy industry is seeing a trend towards high-quality, high-price digital toys, with companies like Sega focusing on smart digital toys and expanding their product lines [36][44]
PowerA, Official Nintendo Partner, Announces Initial Lineup of Licensed Accessories for Nintendo Switch™ 2
Prnewswire· 2025-05-27 13:00
Core Insights - PowerA has launched a new lineup of accessories for the Nintendo Switch 2, featuring high-performance controllers with Hall Effect sensors and protective gear designed to enhance gaming experiences [2][3][4] Product Features - The new controllers utilize Hall Effect technology, providing contact-free magnetic sensors in the thumbsticks for improved precision and longevity [3] - The Advantage Wired Controller includes features such as two mappable Advanced Gaming Buttons, onboard audio controls, and a 10 ft. USB-C cable, available in multiple designs [11] - The Slim Case offers a low-profile design with a zippered outer shell, plush interior lining, and storage for up to ten game cards, ideal for portability [11] - A 2-pack screen protector is included in the lineup, designed for easy installation and protection of the Nintendo Switch 2 screen [11] Availability and Warranty - PowerA's Nintendo Switch 2 accessories will be available in June 2025 through various retailers including PowerA.com and Amazon [6] - All products come with a two-year limited warranty, ensuring quality and customer satisfaction [8] Commitment to Compatibility - PowerA is actively testing its existing Nintendo Switch accessory catalog for forward compatibility with the new Nintendo Switch 2 system [7]
Why Nintendo Stock Was Climbing Today
The Motley Fool· 2025-05-23 20:21
Core Viewpoint - Nintendo's stock experienced a significant increase of over 5% due to an analyst's price-target upgrade, contrasting with the S&P 500's decline of 0.4% [1] Group 1: Analyst Upgrades - JPMorgan Chase's Junko Yamamura raised her fair value assessment for Nintendo's Japan-listed stock to 15,300 yen ($106.52) per share from 13,400 yen ($93.29), maintaining an overweight recommendation [2] - Yamamura's bullish stance has evolved over the past few months, having initially rated the stock as a buy at 11,600 yen ($0.76 per share) in January [4] Group 2: Market Sentiment - The upcoming launch of the long-awaited Switch 2 console has generated positive pre-launch buzz, contributing to the stock's support [5] - Other analysts have also increased their price targets for Nintendo, with Benchmark's Mike Hickey raising his target to 13,000 yen ($90.50) from 11,800 yen ($82.15), while CLSA's Jay Defibaugh raised his target to 8,600 yen ($59.87) from 7,800 yen ($54.30) despite maintaining a sell rating [6]
消息称三星电子获任天堂Switch 2芯片代工订单
Huan Qiu Wang· 2025-05-20 07:15
【环球网科技综合报道】5月20日消息,据日本时报报道,三星电子已正式获得任天堂新一代游戏主机Switch 2的芯 片代工订单,将基于其8纳米制程工艺生产英伟达定制的Tegra T239芯片。 尽管任天堂曾考虑台积电7nm/8nm工艺,但最终选择三星8nm制程。行业分析指出,三星在该工艺节点上的良率高 达70%~80%,且无需依赖极紫外光(EUV)设备,生产成本较台积电降低约15%~20%。此外,英伟达Ampere架构 GPU此前已适配三星8nm工艺(如RTX 30系列显卡),技术协同性进一步巩固合作基础。 据彭博社援引知情人士消息,三星的代工能力将助力任天堂在2026年3月财年内实现Switch 2销量超2000万台,较此 前1500万台的预期显著上调。分析认为,三星的产能保障使任天堂无需与其他厂商争夺台积电先进制程资源,同时 8nm工艺的成熟度亦降低了供应链风险。 此外。韩媒指出,三星正计划将5nm工艺用于Switch 2的"性能升级版",未来或推出搭载OLED屏幕的增强机型。 (青山) 根据供应链消息,Tegra T239芯片采用ARM Cortex-A78C架构的8核CPU,其中6核专为游戏优化,2核预 ...
共赢可期!任天堂携手三星“爆肝”Switch2核心芯片 剑指2000万台出货量
智通财经网· 2025-05-20 07:01
Core Viewpoint - Nintendo has partnered with Samsung to produce the core chips for the upcoming Switch 2, aiming to significantly increase production and exceed sales expectations of 20 million units by March 2026 [1][3]. Group 1: Nintendo's Strategy and Sales Expectations - Nintendo expects to ship over 20 million units of Switch 2 by March 2026, which is significantly higher than previous estimates [1]. - The company has received 2.2 million pre-orders in Japan alone, indicating strong market demand [3]. - Nintendo's president, Shuntaro Furukawa, stated that the primary goal is to match the initial sales performance of the original Switch, which sold approximately 15 million units in its first 10 months [4]. Group 2: Samsung's Role and Competitive Landscape - Samsung is utilizing 8nm technology to manufacture custom chips for Switch 2, which could enhance its chip foundry's equipment utilization and expand its business [1]. - The collaboration with Nintendo is seen as a significant recognition of Samsung's chip foundry business, which aims to become a major pillar alongside its memory business [1]. - Samsung has historically supplied NAND flash memory and OLED screens to Nintendo and is pushing for continued use of its OLED panels in future updates of Switch 2 [2]. Group 3: TSMC's Competitive Position - TSMC continues to strengthen its leading position in the chip manufacturing sector through ongoing technological upgrades and stable large-scale production, attracting major clients like Apple and Nvidia [2]. - Both TSMC and Samsung are competing fiercely in the chip manufacturing space, particularly in the race for 2nm technology to improve production yield and profitability [2].
游戏大涨价时代,玩家到底在为谁买单?
Hu Xiu· 2025-05-20 06:35
Core Viewpoint - The gaming industry is facing a consensus on price increases as development costs rise and consumer expectations evolve, leading to a potential shift in pricing strategies among major companies like Nintendo, Microsoft, and PlayStation [1][2][3]. Group 1: Price Increase Rationale - Nintendo has already raised the price of its upcoming game to $79.99, with Microsoft indicating similar future price adjustments for first-party titles [2]. - PlayStation's former global studio president acknowledges that price increases are inevitable due to rising inflation and the increasing complexity of games, which players expect to remain affordable [3][4]. - Historically, video games have been highly price-sensitive products, especially among younger consumers with limited purchasing power [4][5]. Group 2: Historical Context of Pricing - The development costs for modern AAA games have skyrocketed, with some projects requiring budgets exceeding $100 million, contrasting sharply with the low budgets of classic games like "Dragon Quest" [8][12]. - The average price of games has remained relatively stable over decades, with significant price adjustments occurring only during major generational shifts in gaming consoles [20][23]. - The introduction of CD-ROM technology in the 1990s led to a significant drop in game prices, benefiting developers and consumers alike [19][20]. Group 3: Consumer Expectations and Market Dynamics - Players are increasingly dissatisfied with price increases that do not correspond to perceived improvements in game quality or experience, leading to a disconnect between consumer expectations and industry pricing strategies [29][30]. - The gaming market has seen a trend towards homogenization, where many AAA titles offer similar experiences, making it difficult for consumers to justify higher prices [30][31]. - The rise of independent studios has introduced competitive pressure on larger developers, as smaller teams can produce high-quality games at lower costs, challenging traditional pricing models [45][47]. Group 4: Future Implications - The traditional model of single-purchase AAA games is facing structural decline due to rising costs and market saturation, prompting companies to consider price increases as a necessary response [53][54]. - The relationship between production costs and pricing is becoming less linear, with market psychology playing a significant role in how games are priced [56][58]. - Ultimately, the market will respond to pricing strategies based on consumer choices, which will determine the sustainability of current pricing models in the gaming industry [59][60].