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腾讯控股第一季度营收超过预估
news flash· 2025-05-14 08:41
未經審核 腾讯控股第一季度营收1,800.2亿元人民币,预估1,756亿元人民币。 第一季度净利润478.2亿元人民币,预估516.9亿元人民币。 第一季度营业利润575.7亿元人民币,预估592亿元人民币。 第一季度调整后净利润613.3亿元人民币,预估596.8亿元人民币。 第一季度金融科技及企业服务业务收入549亿元人民币,预估550.7亿元人民币。 第一季度增值服务业务收入921亿元人民币,预估873.5亿元人民币。 第一季度本土市场游戏收入429亿元人民币,预估402.7亿元人民币。 第一季度社交网络收入326亿元人民币,预估321.7亿元人民币。 第一季度销售费用78.7亿元人民币,预估89.5亿元人民币。 截至下列日期止三個月 二零二五年 二零二四年 三月三十一日 十二月三十一日 (人民幣百萬元) | 收入 | 180,022 | 172.446 | | --- | --- | --- | | 收入成本 | (79,529) | (81.793) | | 毛利 | 100,493 | 90,653 | | 銷售及市場推廣開支 | (7,866) | (10,285) | | 一般及行政開支 | ...
腾讯控股(00700.HK):于二零二五年三月三十一日,本集团的现金净额为人民币 902亿元,二零二四年 十二月三十一日的现金净额为人民币768亿元。

news flash· 2025-05-14 08:40
腾讯控股(00700.HK):于二零二五年三月三十一日,本集团的现金净额为人民币 902亿元,二零二四年 十二月三十一日的现金净额为人民币768亿元。 ...
腾讯控股(00700.HK):二零二五年第一季的一般及行政开支同比增长36%至人民币336 亿元。此增长主要由于一次性股份酬金开支人民币40亿元(因对一间海外附属公司 现有商业安排的重组而产生),以及为支持AI相关业务而增加的研发开支。
news flash· 2025-05-14 08:40
腾讯控股(00700.HK):二零二五年第一季的一般及行政开支同比增长36%至人民币336 亿元。此增长主 要由于一次性股份酬金开支人民币40亿元(因对一间海外附属公司 现有商业安排的重组而产生),以 及为支持AI相关业务而增加的研发开支。 ...
腾讯控股:一季度增值服务业务收入同比增长17%
news flash· 2025-05-14 08:39
腾讯控股:一季度增值服务业务收入同比增长17% 金十数据5月14日讯,腾讯控股(00700.HK)财报显示,增值服务业务二零二五年第一季的收入同比增长 17%至人民币921亿元。本土市场游戏收入为人民币429亿元,较去年同期的低基数同比增长24%,得益 于《王者荣耀》与《和平精英》的收入增长,以及近期发布的《地下城与勇士:起源》与《三角洲行 动》的收入贡献。国际市场游戏收入为人民币166亿元,同比增长23%(按固定汇率计算增长22%), 乃由于《荒野乱斗》、《部落冲突:皇室战争》及《PUBGMOBILE》的收入增长。社交网络收入同比 增长7%至人民币326亿元,得益于手游虚拟道具销售、音乐付费会员收入及小游戏平台服务费的增长。 ...
腾讯控股(00700.HK):第一季度资本开支274.76亿元,去年同期为143.59亿元。
news flash· 2025-05-14 08:39
腾讯控股(00700.HK):第一季度资本开支274.76亿元,去年同期为143.59亿元。 ...
腾讯控股:AI能力已经对效果广告与长青游戏等业务产生了实质性的贡献
news flash· 2025-05-14 08:35
Core Viewpoint - Tencent Holdings announced a solid growth trend in high-quality revenue for the first quarter of 2025, driven by substantial contributions from AI capabilities in its advertising and gaming sectors [1] Group 1: Business Performance - The company reported that its AI capabilities have made a significant impact on its performance in effect advertising and evergreen games [1] - Tencent is increasing investments in new AI opportunities, particularly in its Yuanbao application and within WeChat [1] Group 2: Financial Strategy - During the phase of strategic investment in AI, the existing high-quality revenue will help absorb the additional costs associated with these AI-related investments, maintaining financial stability [1] - Tencent anticipates that these strategic AI investments will create value for users and society, leading to long-term and substantial incremental returns [1]
腾讯控股(00700.HK):截至3月底,微信和WeChat合并月活跃用户数为14.02亿。
news flash· 2025-05-14 08:34
腾讯控股(00700.HK):截至3月底,微信和WeChat合并月活跃用户数为14.02亿。 ...
腾讯控股(00700.HK):截至3月底,收费增值服务付费会员数2.68亿,同比增3%。
news flash· 2025-05-14 08:34
腾讯控股(00700.HK):截至3月底,收费增值服务付费会员数2.68亿,同比增3%。 ...
腾讯控股(00700) - 2025 Q1 - 季度业绩

2025-05-14 08:31
Financial Performance - The company's revenue for Q1 2025 reached RMB 180.022 billion, representing a 13% year-over-year increase from RMB 159.501 billion in Q1 2024[3] - Gross profit for the same period was RMB 100.493 billion, up 20% compared to RMB 83.870 billion in Q1 2024[3] - Operating profit increased by 10% to RMB 57.566 billion, compared to RMB 52.556 billion in the previous year[3] - The company reported a net profit attributable to equity holders of RMB 47.821 billion, a 14% increase from RMB 41.889 billion in Q1 2024[3] - The revenue for value-added services in Q1 2025 increased by 17% year-on-year to RMB 92.1 billion, driven by growth in local market game revenues, which rose 24% to RMB 42.9 billion[13] - Marketing services revenue grew by 20% year-on-year to RMB 31.9 billion, supported by strong demand from advertisers and increased user engagement[13] - The revenue for fintech and enterprise services increased by 5% year-on-year to RMB 54.9 billion, attributed to growth in consumer loan and wealth management services[14] - The company's net profit attributable to equity holders increased by 14% year-on-year to RMB 47.8 billion in Q1 2025[19] - The total revenue for Q1 2025 was RMB 180.0 billion, representing a 4% increase from the previous quarter[23] User Engagement and Growth - The number of monthly active accounts for WeChat and WeChat combined reached 1.402 billion, a 3% increase year-over-year[4] - The number of paying members for value-added services rose to 268 million, reflecting a 3% increase from 260 million in Q1 2024[4] - Tencent Video maintained its leading position in China's long video market with paying members reaching 117 million[7] Investment and Innovation - The company is investing in AI capabilities, which have contributed significantly to its advertising and gaming businesses, with expectations of long-term returns[5] - The company plans to enhance user experience through new AI features in WeChat, improving interaction and efficiency for content creators[6] - Tencent Cloud's audio and video solutions ranked first in the Chinese market for seven consecutive years, leveraging AI for improved content generation and media processing[7] - The company is actively investing in research and development, particularly in artificial intelligence and large language models[107] Expenses and Profitability - Sales and marketing expenses increased by 4% year-on-year to RMB 7.9 billion, while the percentage of revenue decreased from 5% to 4%[18] - General and administrative expenses increased by 7% quarter-on-quarter to RMB 33.6 billion in Q1 2025, primarily due to a one-time share-based compensation expense of RMB 4 billion related to the restructuring of an overseas subsidiary[27] - The gross profit margin for value-added services improved from 57% to 60%, reflecting higher contributions from high-margin local market games[17] - Adjusted EBITDA for Q1 2025 was RMB 81.6 billion, up from RMB 69.6 billion in Q4 2024, representing an adjusted EBITDA margin of 45%[29] Cash Flow and Financial Position - Cash and cash equivalents, net of debt, stood at RMB 90.2 billion at the end of Q1 2025, compared to RMB 76.8 billion at the end of Q4 2024[29] - Free cash flow generated in the first quarter of 2025 was RMB 47,100 million, with operating cash flow of RMB 76,900 million offset by capital expenditures of RMB 23,000 million[36] - The net cash position increased to RMB 90,229 million from RMB 76,798 million, primarily due to seasonal increases in gaming revenue[35] - The total cash and cash equivalents at the end of the period increased to RMB 205,253 million from RMB 161,023 million, reflecting a net increase of RMB 72,208 million[46] Assets and Liabilities - Total assets increased to RMB 1,918,280 million as of March 31, 2025, up from RMB 1,780,995 million at the end of 2024, representing a growth of approximately 7.7%[41] - Total liabilities rose to RMB 795,342 million, compared to RMB 727,099 million, representing an increase of about 9.4%[42] - The company’s borrowings increased to RMB 209,079 million, up from RMB 146,521 million, indicating a rise of approximately 42.5%[42] Shareholder Returns - The company proposed a final dividend of HKD 4.50 per share for the year ended December 31, 2024, compared to HKD 3.40 per share for the previous year, reflecting a 32.4% increase[75] - The company repurchased a total of 42,984,000 shares at a total cost of approximately HKD 17.12 billion during the three months ended March 31, 2025[97] Strategic Outlook - The company is exploring potential mergers and acquisitions to strengthen its market position[107] - The company aims to improve its EBITDA margins through operational efficiencies[106] - The company is focused on enhancing its financial technology capabilities[106] - The company is committed to sustainable social value and common prosperity initiatives[107] - The company is expanding its international market gaming business beyond the domestic market[107]
腾讯(00700)Q1业绩前瞻:首季表现将向好 投资者关注AI智能体的发展和最终盈利模式
智通财经网· 2025-05-13 23:05
Core Viewpoint - Tencent Holdings is expected to report strong Q1 2025 results, with revenue and earnings per share projected to grow by 10% and 20% year-on-year, respectively, driven by high-margin businesses like advertising and gaming, along with operational leverage [1][2] Revenue and Earnings Forecast - Goldman Sachs estimates Tencent's revenue for the year to grow by 10% and earnings per share by 14%, supported by its unique WeChat ecosystem and diverse revenue channels [1] - Nomura forecasts Tencent's Q1 total revenue to reach RMB 1,760 billion, aligning with market consensus, with non-IFRS operating profit expected to increase by 19% to RMB 700 billion [2] - Guosen Securities predicts Tencent's Q1 revenue at RMB 1,765 billion, reflecting an 11% year-on-year growth [3] Business Segment Performance Gaming - Guosen Securities anticipates Tencent's online gaming revenue to be RMB 561 billion in Q1, a 17% increase year-on-year, with strong performance from established games and new releases [4] - Nomura expects online gaming revenue to grow by 15% in Q1, driven by popular titles like "Honor of Kings" and new games [2] Advertising - Guosen Securities projects Tencent's online advertising revenue to reach RMB 313 billion in Q1, an 18% increase year-on-year, supported by the growth of video accounts and enhanced advertising technology [4] - Nomura predicts a 19% year-on-year increase in online advertising revenue, primarily driven by video account ads [2] Financial Technology and Enterprise Services - Guosen Securities estimates revenue from financial technology and enterprise services to be RMB 550 billion in Q1, reflecting a 5% year-on-year growth [5] - The growth in payment services is linked to offline consumption trends, with a notable increase in non-financial institution deposits [5] Profitability and Cost Structure - Guosen Securities forecasts a non-IFRS net profit of RMB 609 billion for Q1, representing a 21% year-on-year increase, with a profit margin of 34.5% [6] - The impact of AI investments on margins and expenses is noted, with a focus on high-margin business areas [6]