强脑科技
Search documents
工信部公布,王兴兴、彭志辉有新身份
21世纪经济报道· 2025-11-24 06:31
记者丨刘雪莹 编辑丨曾静娇 据工信部网站,工信部公示人形机器人标准化技术委员会委员名单,宇树科技股份有限公司王 兴兴、智元创新(上海)科技股份有限公司彭志辉等为副主任委员。 | 序号 | 姓名 | 委员会职务 | 工作单位 | | --- | --- | --- | --- | | 1 | 谢少锋 | 主任委员 | 工业和信息化部 | | 2 | 梁 靓 | 副主任委员兼秘书长 | 中国电子学会 | | ਤੇ | 江 露 | 副主任委员 | 人形机器人(上海)有限公司 | | র্ব | 熊友军 | 副主任委员 | 北京人形机器人创新中心有限公司 | | રે | 年六六 | 副主任委员 | 字树科技股份有限公司 | | 6 | 彰志辉 | 副主任委员 | 者元创新(上海)科技股份有限公司 | | 7 | 孙传兴 | 委员兼副秘书长 | 中国电子技术标准化研究院 | | 8 | 宮慧琪 | 委员兼副秘书长 | 中国信息通信研究院 | 图:工信部 10月27日晚,上交所发布聘任第三届 上交所科技创新咨询委员会委员 的公告。21世纪经济报 道记者注意到,宇树科技公司CEO王兴兴位列新任委员名单。智元机器人联合创始 ...
意念真能控手!强脑科技让残障人士从“难做饭”到写书法
新华网财经· 2025-11-21 04:15
Core Viewpoint - The article highlights the advancements in brain-computer interface technology by Qiangnao Technology, led by founder Han Bicheng, emphasizing its practical applications in improving the quality of life for individuals with disabilities [1][18]. Company Background - Qiangnao Technology, founded in 2015, focuses on developing brain-computer interfaces, aiming to bridge the gap between neuroscience research and practical applications that can bring about positive changes in people's lives [3][4]. - The company name "BrainCo" is a direct abbreviation of "brain computer interface," clearly stating its core mission [4]. Product Development - The team dedicated seven to eight years to develop a bionic hand, which is crucial for individuals with disabilities, as the hand is the most complex part controlled by the brain [8][9]. - The first generation of the bionic hand weighs approximately 500 grams, while the second generation has been reduced to over 300 grams, making it more user-friendly [11]. User Experience - User testimonials, such as that of Ni Mincheng, who has been using the bionic hand since 2019, demonstrate significant improvements in daily life, including the ability to perform tasks like cooking and writing [12][15][20]. - The technology allows for intuitive control, enabling users to operate the hand as they think, with capabilities for simultaneous and independent finger movements [13][15]. Market Position and Strategy - Qiangnao Technology has established itself as a leading player in the industry, recognized among the "Six Little Dragons of Hangzhou," which includes companies with over ten years of experience [18]. - The company emphasizes continuous optimization of user experience and adapting technology to meet the diverse needs of users, including different limb conditions and environmental factors [20][23]. Competitive Landscape - Han Bicheng expresses a strong sense of urgency regarding competition, stating that the company must innovate and improve faster than others in the field [21][22]. - The focus remains on creating practical solutions rather than mere demonstrations, with a commitment to addressing real user needs [22][23].
杭州创新产品在义乌装博会“圈粉”
Hang Zhou Ri Bao· 2025-11-21 02:34
此外,美思特还展出了手持式读取设备。只需持设备在仓库内行走一圈,后台即可实时显示货物种 类与数量,这大大提升了库存盘点的效率和准确率。"我们为每件货品安装了带有唯一识别码的芯片, 依托无线电识别技术,实现数据快速采集。"杜宇翔表示,这是美思特首次参展,希望借助平台对接更 多合作伙伴,"不少参展商对我们很感兴趣,也表达了合作意向。" 打一杯细腻醇厚的抹茶需要多久?径山茶公司带来的智能抹茶机,不到1分钟就能打出一杯抹茶, 还能自动加奶,做成抹茶拿铁。这款智能抹茶机很"吸粉",引来不少人体验。 义乌装博会是中国智能装备走向全球、链接未来的重要窗口。据悉,今年义乌装博会策划了14场系 列配套活动,涵盖金台丘陵山区农机装备集群发展大会、国际采购商专场对接会、央国企智能装备采购 专场、金融助力装备制造业高质量发展专场对接活动、境外投资政策宣讲暨智能装备"一带一路"合作对 接活动、全球浙江商会义乌行等,构建起一个集展示、交流、对接、赋能于一体的高能级产业生态平 台。 在智能物流装备区,杭州美思特智能科技股份有限公司(以下简称"美思特")展位人气很旺。企业 一口气带来60多款产品,包括拳头产品"隧道机"。 "隧道机"是一款高 ...
研判2025!中国仿生手行业工作流程、产业链及行业现状分析:仿生手“人机合一”再进化,刚柔并济、神经实时感知[图]
Chan Ye Xin Xi Wang· 2025-11-21 01:56
Industry Overview - The bionic hand industry in China has developed a complete ecosystem from basic research to industrialization, driven by technological iterations and market demand towards intelligence and cost reduction [1][4] - The market size of the bionic hand industry in China is expected to reach approximately 2.158 billion yuan in 2024, representing a year-on-year growth of 110.54% [1][4] Technological Breakthroughs - Key technological breakthroughs are the core engine of the industry, with companies like Qiangnao Technology and Yuequan Bionic achieving significant advancements in brain-machine interfaces and high-precision bionic hands [1][4] - The Revo 2 bionic hand has achieved a force resolution of 0.01N and compatibility with the ROS system, while the Y-Hand M1 supports 38 degrees of freedom and a fingertip positioning accuracy of 0.04mm [1][4] Industry Development History - The bionic hand industry in China has a history of over 60 years, starting from the early research in 1963 to the latest advancements in 2023, including FDA certification for the Qiangnao bionic hand and the introduction of various innovative products [4][5] Industry Supply Chain - The upstream of the bionic hand industry includes metals and alloys, polymers, composite materials, drive systems, sensors, and control chips [6][7] - The midstream involves the research and manufacturing of bionic hands, while the downstream includes applications in medical rehabilitation, industrial robots, and service robots [6][7] Key Companies - The competitive landscape of the bionic hand industry is characterized by a "technology layering + scene focus" feature, with leading companies such as Qiangnao Technology, Yuequan Bionic, and Youbixuan [12][13] - Qiangnao Technology dominates the medical rehabilitation sector with its non-invasive brain-machine interface technology, while Yuequan Bionic excels in high-precision dexterous hand technology [12][13] Future Trends - The industry is expected to see breakthroughs in multi-modal driving and material innovation, achieving human-like adaptive grasping capabilities [14][15] - The integration of multi-dimensional perception and neuromorphic chips will enable bionic hands to possess tactile sensing capabilities, enhancing their functionality [15][16] - The domestic production of key components is driving down manufacturing costs, paving the way for the bionic hand to enter the "ten-thousand yuan" consumer market [16]
发力“游戏+脑机”三七互娱再出手投资
Xin Lang Cai Jing· 2025-11-21 00:13
Core Insights - Sanqi Interactive Entertainment has made a strategic investment of $20 million in BrainCo, aiming to explore the commercialization of brain-computer interface (BCI) technology in entertainment and XR fields [1] - The partnership is expected to enhance the application of BCI technology, which has a potential market size reaching trillions [1] - Sanqi Interactive has previously invested in the BCI sector, indicating a long-term commitment to this technology as a new generation of human-computer interaction [1][2] Investment Details - The investment in BrainCo is part of Sanqi Interactive's broader strategy to integrate technology into its core gaming business [1] - BrainCo specializes in non-invasive BCI technology and has developed various smart products, including bionic limbs and sleep aids [1] - The collaboration aims to enrich the consumer application matrix, enhancing user interaction in gaming and entertainment [1] Market Trends - The BCI technology is transitioning from laboratory research to industrial application, with significant policy support in China [2] - The market is witnessing a shift towards non-invasive BCI solutions, contrasting with the invasive approaches seen in companies like Neuralink [2] - The gaming industry is poised to leverage BCI technology to create new interactive experiences and potentially new game genres [2]
人形机器人、超节点领衔!2025世界计算大会开幕|组图
Sou Hu Cai Jing· 2025-11-20 18:43
Group 1 - The 2025 World Computing Conference opened in Changsha, Hunan, with the theme "Calculating Everything, Shaping the Future - Intelligent Computing Drives New Productive Forces" [1] - The conference featured an innovation showcase, highlighting Hunan's "Artificial Intelligence +" initiative, which includes ten key enterprises, ten demonstration scenarios, ten future scenarios, ten key technology innovation platforms, and ten support measures [1] - Leading companies such as Yushu Technology, Qiangnao Technology, Huawei, ZTE, China Electronics, Dawning Information, and Liuyue Microelectronics presented advanced exhibits, including humanoid robots, quadruped robots, BrainCo intelligent bionic hands, and the world's first single-cabinet 640-card super node [1]
加码脑机接口 三七互娱发力“下一代人机交互入口”
Bei Jing Shang Bao· 2025-11-20 12:21
Core Insights - Sanqi Interactive Entertainment has made a strategic investment in BrainCo, focusing on the application of brain-computer interface (BCI) technology in entertainment and XR fields, indicating a commitment to becoming a leader in the next generation of human-computer interaction [1][2][5] Investment Details - The company has completed a $20 million investment in BrainCo, aiming to explore commercialization paths for BCI technology while enhancing business upgrades and expanding application scenarios in entertainment and XR [2][5] - This investment follows a previous investment in Huazhong Brain Control, where Sanqi Interactive Entertainment acquired a 10% stake, demonstrating a consistent strategy in the BCI sector [5] Market Potential - The BCI technology is projected to have a market potential reaching trillions, with significant opportunities in various applications, including gaming and healthcare [2][3] - The global market for BCI in the medical field is estimated to reach $400 billion by 2024, highlighting the economic significance of this technology [6] Technological Advancements - BCI technology is expected to revolutionize traditional gaming interactions by enabling players to control virtual characters through brain signals, enhancing immersion and creating competitive advantages [3][7] - The collaboration with BrainCo is anticipated to enrich the consumer application matrix, particularly in sleep and meditation products, aligning with entertainment IPs [4][5] Competitive Landscape - The investment signals a long-term commitment to BCI as a strategic focus, aligning with national policies supporting the BCI industry and aiming to capture the core of future entertainment industry transformations [5][8] - Sanqi Interactive Entertainment's competitive edge lies in its ability to integrate existing gaming IPs with BCI technology, leveraging its operational experience to facilitate commercial applications [8]
三类“事”里的发展之道
Ren Min Ri Bao· 2025-11-20 03:20
2025年世界互联网大会乌镇峰会,"杭州六小龙"首次"同框"。一场探讨前沿技术走向的对话,不是重 温"高光时刻",而是在分享各自"囧事""幸事"和"要事"中,激荡从何而来、向何而去的思考。 "囧事",折射创新规律。成长之路,起步往往会有些"狼狈"。 宇树科技早期训练机器人,办公楼楼梯被磨得伤痕累累;强脑科技员工边求学边工作,留下"中国留学 生为提高成绩半夜给大脑充电"的传说;云深处科技的机器狗一开始趴在地上起不来,只好"用两根钢丝 吊着"……"那不是黑历史,而是我的来时路。"纵使泥泞、遥远、疲惫不堪,依然跋涉前行。 创新从来都是九死一生。会有不解,突破人类认知边缘,做前人没做过、没做成的事,哪会一马平川? 也有迷茫,攻关遇阻,是咬紧牙关、再坚持一下,还是改弦易辙、换一条赛道?更有打压,关键的、核 心的技术要不来也买不来,冷眼者有之,唱衰者不少,心志会不会动摇? 正因如此,有人将创新比作"黑土地",不仅能孕育成功之花,也有成千上万的创新尝试化作了养料。更 进一步看,不敢"天问",不愿"长征",不曾"梦舟",又何以"复兴"? "幸事",彰显时代红利。企业拔节生长,阳光、空气、雨露……一样也不能少。 "我们只是中国 ...
三类“事”里的发展之道(人民论坛)
Ren Min Ri Bao· 2025-11-19 22:20
Core Insights - The article emphasizes the importance of innovation and the challenges faced by companies in the tech industry, highlighting both the struggles and successes of various firms in the context of China's rapidly evolving market [1][2][3][4][5] Group 1: Innovation Challenges - Companies often experience a difficult journey in innovation, marked by initial failures and setbacks, which are essential for growth and learning [1] - Examples include the struggles of YuTree Technology and QiangNai Technology, showcasing the perseverance required to overcome obstacles in the tech sector [1] - The article suggests that innovation is akin to "black soil," nurturing both success and numerous attempts that ultimately contribute to progress [1] Group 2: Market Opportunities - China's vast market, with over 1.4 billion people, provides a fertile ground for innovation and growth, supported by a robust supply chain and advanced technology [2] - The favorable business environment, characterized by government support and efficient processes, encourages companies to thrive [2] - The success of the game "Black Myth: Wukong" is highlighted as a testament to the potential within the Chinese gaming industry [2] Group 3: Future Prospects - The article outlines a clear development blueprint for the "14th Five-Year Plan," indicating a strong commitment to advancing technology and innovation [3] - China's leadership in artificial intelligence is underscored, with the country holding 60% of global AI patents and a projected industry growth from 303.1 billion yuan in 2020 to over 700 billion yuan by 2024 [4] - The ongoing initiatives, such as the National Import Expo and the establishment of the Hainan Free Trade Port, reflect China's determination to foster an open and high-quality development environment [4]
脑机接口走向消费级产品,从业者称缺标准、人才及数据共享平台
Di Yi Cai Jing· 2025-11-18 06:27
今年被视为脑机接口产业化元年,目前脑机接口技术开始走向消费级产品。鹏脑科技总经理马帅近日向第一财经记者透露,接下来将有应用脑机接口技术的 普惠型消费级产品上市,其中包括脑电助眠仪和双通道脑电采集头环。 鹏脑科技是创维集团及旗下酷开网络孵化的脑机接口企业,今年10月获得同创伟业数千万元的天使轮融资。马帅说,双通道脑电采集头环将适用于儿童专注 力提升、老年人认知康复等场景,还可用于科普,预计明年年初上市。 今年中国"十五五"规划提出前瞻布局未来产业,推动脑机接口等六个产业成为新的经济增长点。政策正促进脑机接口技术从实验室迈向规模化发展。除了鹏 脑科技、盈趣科技,把脑机接口技术应用于假肢领域的强脑科技近期也有动作。强脑科技已落户香港数码港,将加快在民用市场的发展。 目前脑机接口消费级产品在精准度、体验改善、成本优化上还有很大提升空间。 不过,脑机接口技术产业化仍面临不少挑战。马帅说,目前缺乏生物医学、神经工程学、脑科学、计算机、AI等跨学科复合型人才,缺少脑电数据共享平 台,脑电传感器的精准度有待提高,行业标准有待完善,脑电接口消费级产品的审核流程较长。 不久前,盈趣科技参股的北洋瑞恒展示了脑电波仪,可实时捕捉脑电 ...