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比特元宇宙(08645.HK)与北京好通获得授权在中国运营"迪士尼沉浸式体验馆"
Ge Long Hui· 2025-09-25 14:43
Core Viewpoint - The company has signed a memorandum of understanding with Lighthouse Immersive Studios and Haotoon Co., Ltd. to operate and promote the "Disney Animation Immersive Experience" project in mainland China, pending final approval from The Walt Disney Company [1] Group 1: Partnership and Collaboration - The memorandum allows Lighthouse Immersive Studios to develop, produce, and showcase the "Disney Animation Immersive Experience" globally, and to authorize third parties to conduct related business [1] - The company, along with Haotoon Co., Ltd., will promote and operate the "Disney Immersive Experience Centers" in up to five cities in mainland China [1] Group 2: Strategic Importance - The board believes that partnering with a globally recognized brand like Disney demonstrates the company's market operational capabilities and brand promotion abilities in the metaverse business [1] - The company aims to expand its immersive experience offerings based on light and shadow technology, enhancing its brand value and influence in the metaverse sector [1]
比特元宇宙签订在中国开展迪士尼沉浸式体验馆的授权备忘录
Zhi Tong Cai Jing· 2025-09-25 14:31
Core Viewpoint - The company has signed a memorandum of understanding with Lighthouse Immersive Studios and Haotoon Co., Ltd. to operate and promote the "Disney Animation Immersive Experience" project in mainland China, pending final approval from The Walt Disney Company [1] Group 1: Partnership and Collaboration - The memorandum allows Lighthouse Studios to develop, produce, and showcase the "Disney Animation Immersive Experience" globally, with the right to authorize third parties for related business [1] - The project will be promoted and operated in up to five cities in mainland China in collaboration with Haotoon Co., Ltd. [1] - The operational rights for the project will be granted to a Hong Kong company, Lululala, Ltd. [1] Group 2: Strategic Importance - The board believes that partnering with Disney, an internationally recognized brand, demonstrates the company's market operation and brand promotion capabilities in the metaverse business [1] - The company aims to expand its immersive experience offerings based on light and shadow technology, enhancing its brand value and influence in the metaverse sector [1]
比特元宇宙(08645)签订在中国开展迪士尼沉浸式体验馆的授权备忘录
智通财经网· 2025-09-25 14:30
智通财经APP讯,比特元宇宙(08645)发布公告,公司与灯塔沉浸式工作室(Lighthouse Immersive Studios Touring Inc.,"灯塔工作室")及北京好通文化有限公司(Haotoon Co., Ltd.,"北京好通公司")已签订一份授 权备忘录,内容涉及"迪士尼动画沉浸式体验"项目在中国大陆地区的运营和推广的合作事宜。 董事会认为迪士尼是国际知名品牌,本次公司能够与北京好通公司获得授权在中国运营"迪士尼沉浸式 体验馆"的授权,体现了集团元宇宙业务的市场运营能力和品牌推广能力。集团将继续致力于拓展基于 光影技术的更多的沉浸式体验等元宇宙业务,提升比特元宇宙的品牌价值和影响力。 根据备忘录的约定,灯塔工作室已经获得华特迪士尼公司的授权在全球范围内开发、生产和展示"迪士 尼动画沉浸式体验"以及授权第叁方开展相关业务的权利,灯塔工作室同意授权公司与北京好通公司共 同在中国大陆地区最多5个城市推广和运营"迪士尼沉浸式体验馆"。各方并同意将该项目的运营权授予 一间香港公司,噜噜啦啦有限公司 (Lululala., Ltd.)。该备忘录所述授权尚需华特迪士尼公司最终批准。 ...
比特元宇宙(08645) - 自愿性公告本公司签订在中国开展迪士尼沉浸式体验馆的授权备忘录
2025-09-25 14:27
香港交易及結算所有限公司及香港聯合交易所有限公司(「聯交所」)對本公告的內容概不 負責,對其準確性或完整性亦不發表任何聲明,並明確表示,概不對因本公告全部或任 何部分內容而產生或因倚賴該等內容而引致的任何損失承擔任何責任。 BYTE METAVERSE HOLDINGS LIMITED 8645 自願性公告 本公司簽訂在中國開展迪士尼沉浸式體驗館的授權備忘錄 本公告乃由比特元宇宙控股有限公司(「本公司」,連同其附屬公司統稱「本集團」)根據聯 交所GEM證券上市規則(「GEM上市規則」)第17.10(2)(a)條及香港法例第571章《證券及期 貨條例》第XIVA部的內幕消息條文(定義見GEM上市規則)自願作出,以告知本公司股東 (「股東」)及潛在投資者有關本集團的最新業務發展。 本公司董事會(「董事會」)欣然宣佈,本公司與燈塔沉浸式工作室(Lighthouse Immersive Studios Touring Inc.,「燈塔工作室」)及北京好通文化有限公司(Haotoon Co., Ltd.,「北 京好通公司」)已簽訂一份授權備忘錄,內容涉及「迪士尼動畫沉浸式體驗」項目在中國大 陸地區的運營和推廣的合作事宜 ...
利好!8部门联合部署!
Jin Rong Shi Bao· 2025-09-25 07:23
Core Viewpoint - The "Guiding Opinions" issued by the Ministry of Commerce and other departments aim to promote digital consumption by focusing on supply-demand collaboration, enhancing digital consumption offerings, nurturing digital consumption entities, optimizing support systems, and creating a favorable environment for digital consumption. Group 1: Digital Product Consumption - The "Guiding Opinions" encourage enterprises to accelerate R&D and increase the effective supply of AI terminal products, unlocking consumption potential for new products such as AI smartphones, computers, smart robots, wearable devices, and desktop 3D printers [2] - It emphasizes the need to accelerate the development and interconnectivity of smart home appliances, smart security, and video care systems, as well as to conduct pilot projects for smart connected vehicles [2] Group 2: Digital Service Consumption - The "Guiding Opinions" promote the use of AI, virtual reality, and augmented reality to enhance consumer experiences in cultural venues, tourist attractions, and leisure districts, creating immersive and diverse consumption scenarios [3] - It also highlights the importance of digital empowerment in life services, aiming to build a smart service platform that integrates online and offline services [3] Group 3: Digital Content Consumption - The "Guiding Opinions" encourage the use of technologies like the metaverse and generative models to innovate digital cultural products, integrating elements from museums and intangible cultural heritage [4] - It supports the creation of high-quality content in fields such as animation, gaming, film, music, and online literature, promoting a healthy development of secondary creation through cultural co-creation [4] Group 4: Digital Marketing and E-commerce - The "Guiding Opinions" outline the development of smart retail and support for the digital marketing of physical commerce enterprises across various channels [5] - It encourages the healthy development of new business models such as instant retail, social e-commerce, and live-streaming e-commerce, while promoting quality standards in e-commerce [5] Group 5: Financial Support for Digital Consumption - The "Guiding Opinions" propose that government financing guarantee institutions provide credit support for small and micro enterprises in the digital consumption sector [7] - It encourages financial institutions to collaborate with digital consumption and payment enterprises to develop financial products and services tailored to digital consumption characteristics [7]
机器人概念多数走高 近期人形机器人催化频出 行业景气度加速上升
Zhi Tong Cai Jing· 2025-09-25 04:57
Group 1 - The majority of robotics concept stocks have risen, with notable increases in companies such as Geek+ (02590) up 10.54% to HKD 29.16, Jinli Permanent Magnet (300748) up 6.29% to HKD 22.32, and Ubtech (09880) up 6.04% to HKD 144 [1] - Recent announcements regarding humanoid robots have been frequent, with the Minister of Industry and Information Technology stating that new sectors such as humanoid robots, brain-computer interfaces, and quantum information will be developed during the 14th Five-Year Plan [1] - The Ministry of Science and Technology is promoting the accelerated application of humanoid robots in various sectors including automotive manufacturing, logistics, and power inspection, laying a solid foundation for the development of a trillion-level industry [1] Group 2 - According to Dongfang Securities, there has been an increase in information regarding the mass production of humanoid robots since Q3 this year, with Tesla aiming to produce 100,000 units per month within the next five years and targeting a cumulative delivery of 1 million robots as a key incentive [1] - Domestic humanoid robot companies such as Ubtech, Zhiyuan, and Yushu have received orders worth hundreds of millions, with Zhiyuan and Tiantai Robotics also surpassing 10,000 units in shipments and orders [1] - The industry is currently at a turning point from initial development to mass production, with significant orders reflecting an accelerated rise in industry prosperity [1]
推动“百业+文旅”深度融合发展
Xin Hua Ri Bao· 2025-09-24 23:26
Core Insights - The Jiangsu Provincial Government has launched a three-year action plan (2025-2027) to promote high-quality development in the cultural tourism industry, focusing on integrated development and enhancing the product system of cultural tourism [1] Group 1: Integration and Collaboration - The establishment of a "Big Cultural Tourism" working mechanism is essential, requiring cross-departmental coordination and a permanent collaborative platform to address major issues in the integration of various industries with cultural tourism [2] - A resource integration mechanism will be created, involving government leadership and third-party participation to conduct a comprehensive resource survey and establish a database for "integrated resources" [2] Group 2: Regulatory and Service Mechanisms - A comprehensive service and regulatory mechanism will be implemented to enhance cultural tourism consumption services, including the establishment of financial support policies and market regulation measures [3] - The government will focus on improving the quality of tourism services and ensuring a healthy market environment through enhanced regulatory measures [3] Group 3: Innovative Consumption Scenarios - Differentiated integration models will be designed for various industries, creating unique consumption scenarios such as "Performance + Cultural Tourism" and "Agriculture + Cultural Tourism" [4][5] - The integration of agriculture and cultural tourism aims to create new consumption scenes centered around rural areas, enhancing agricultural value and promoting rural tourism [5] Group 4: Sports and Cultural Tourism - The integration of sports and cultural tourism will be promoted through events, enhancing the tourism experience by incorporating local culture and cuisine into sports events [6] - The Jiangsu Provincial Football League has demonstrated significant tourism growth, with a 24.67% increase in visitor numbers during a specific period, showcasing the multiplier effect of sports events on local tourism [6] Group 5: Product Supply and Development - The cultivation of high-quality cultural tourism enterprises is emphasized, encouraging collaboration among key players in the industry to form competitive clusters [7] - Support will be provided for traditional tourism businesses to upgrade and for new enterprises in digital and innovative tourism sectors to thrive [7] Group 6: Technological Empowerment - The integration of technology into cultural tourism is highlighted, utilizing advanced technologies like big data and AI to innovate and enhance the cultural tourism product offerings [8] - Local historical and cultural resources will be leveraged to promote the integration of various industries with cultural tourism through targeted project development [8]
数字赋能博物馆文创产品开发创新
Xin Hua Ri Bao· 2025-09-24 23:22
Core Insights - The development of cultural and creative products that integrate aesthetic, cultural, and practical values has become a common choice for many museums, leveraging digitalization and emerging technologies to enhance user experience [1][2] Group 1: Digital Resource Development - Building a digital resource library is essential for the development of cultural and creative products in museums, involving the archiving and integration of cultural relics into digital assets [2] - Technologies such as high-definition photography, laser scanning, and multispectral imaging are used to collect various data about cultural relics, which are then processed and standardized for easy access and utilization [2] - The creation of a virtual three-dimensional map of museum collections allows users to explore exhibits interactively, enhancing engagement through detailed views and historical context [2] Group 2: Innovation in Cultural Products - Digital technology enables innovation in cultural product forms, allowing designers to move beyond traditional physical goods to create virtual experiences and interactive designs [3] - The design of cultural IP images based on relics and historical narratives incorporates modern elements to appeal to diverse consumer groups [3] - The development of virtual integrated cultural products combines physical items with virtual environments, enhancing user interaction and experience [3] Group 3: Talent Development in Cultural Creation - The key to advancing cultural product development lies in cultivating creative talent that combines digital technology with design skills [4][5] - Mechanisms for attracting talent from digital technology and design fields are essential to enhance the competitiveness of cultural products [5] - Educational institutions are encouraged to offer interdisciplinary courses that prepare students for real-world cultural projects, fostering practical skills through collaborative learning [5]
汤姆猫IP“褪色”,两任董事长接连减持背后的经营困局
Guo Ji Jin Rong Bao· 2025-09-24 14:49
Core Viewpoint - Tom Cat (300459) has experienced a decline in revenue for three consecutive periods, leading to the former chairman Wang Jian reducing his stake by 31.58 million shares, thus exiting the major shareholder status [1] Group 1: Shareholder Actions - Wang Jian reduced his holdings by 31.58 million shares from May 26, 2025, to September 19, 2025, representing 0.89% of the total share capital [1] - Following the reduction, Wang Jian holds 176 million shares, accounting for 4.99% of the total share capital, no longer qualifying as a major shareholder [1] - The reduction was executed to comply with court orders, and it does not affect the company's control or governance structure [1] Group 2: Company Background - Jin Ke Culture, the predecessor of Tom Cat, was established in June 2007 and went public on the Shenzhen Stock Exchange in May 2015 [2] - Wang Jian, as a co-founder of Hangzhou Zhexin, acquired 18.02% of Jin Ke Culture shares through a stock issuance [2] - The company expanded into mobile internet by acquiring 100% of Hangzhou Doubao and Suzhou Maniu, gaining control of 56% of Outfit7, the owner of the "Talking Tom" IP [2] Group 3: Financial Performance - Tom Cat's revenue has significantly declined, from 2.725 billion yuan in 2018 to 1.143 billion yuan in 2024 [4] - The latest half-year report for 2025 shows a revenue of 463 million yuan, a year-on-year decrease of 19.62%, with a net loss of 30.33 million yuan [4] - The decline in revenue is attributed to a reduction in in-game advertising income, which fell by 22.87% to 335 million yuan [4] - The company also reported a 51.93% decrease in cash flow from operating activities, totaling 73.87 million yuan [4] - As of June 30, 2025, Tom Cat has 1.785 billion yuan in goodwill, representing nearly 45% of total assets, primarily due to the acquisition of Outfit7 [4][5]
利好!八部门,重磅部署!
证券时报· 2025-09-24 12:50
Core Viewpoint - The article emphasizes the importance of developing digital consumption to enhance economic vitality and improve quality of life in the digital age, as outlined in the recent guidance from the Ministry of Commerce and other departments [1][6]. Group 1: Overall Requirements - The guidance aims to implement the new development philosophy and promote high-quality development to meet the growing needs of the people, leveraging the advantages of a large-scale market [6]. Group 2: Enriching Digital Consumption Supply - The guidance proposes to expand digital product consumption by encouraging innovation in artificial intelligence (AI) terminal products, such as smartphones, computers, and smart home devices [7]. - It aims to enhance digital service consumption by integrating AI and immersive technologies in cultural and tourism sectors to create diverse consumption experiences [7]. - The guidance also focuses on innovating digital content consumption through cultural digitization and the development of new content forms targeting various demographics [8]. - It encourages the expansion of digital consumption channels by supporting the digital transformation of retail and promoting new business models like social e-commerce and live-streaming commerce [9]. Group 3: Cultivating Digital Consumption Entities - The guidance emphasizes enhancing the innovation capabilities of digital consumption enterprises and fostering a competitive environment for small and medium-sized enterprises (SMEs) [10]. - It supports the digitalization of SMEs through improved e-commerce public service platforms and rural e-commerce development initiatives [10]. Group 4: Optimizing Digital Consumption Support System - The guidance calls for the establishment of digital consumption platforms and the enhancement of logistics systems to support efficient delivery and service [11]. - It highlights the need for improved payment convenience, including the expansion of digital currency acceptance and the enhancement of payment services for various demographics [12]. - The guidance also stresses the importance of financial support for digital consumption projects, including the issuance of bonds and asset securitization [13]. Group 5: Creating a Favorable Environment for Digital Consumption - The guidance outlines plans for promotional activities to stimulate consumption, such as online shopping festivals and the introduction of digital consumption vouchers [14]. - It encourages international cooperation in e-commerce and digital services to meet diverse consumer needs [15]. - The guidance promotes the establishment of standards for digital products and services to ensure consumer protection and market order [15]. Group 6: Implementation and Coordination - The article concludes with a call for enhanced organizational leadership and policy support to ensure the effective implementation of the guidance measures [16].