Workflow
虚拟现实
icon
Search documents
文化新观察·文化赋能经济社会发展系列谈丨数字技术重构文化消费
Xin Hua Wang· 2025-05-26 03:33
Core Viewpoint - The integration of digital technology is reshaping cultural consumption, enhancing traditional culture and driving growth in the cultural tourism market [1][3][5]. Group 1: Impact of Digital Technology on Cultural Consumption - The application of digital technologies such as virtual reality and artificial intelligence is creating immersive experiences that revitalize traditional culture and attract more visitors [3][5]. - During the 2024 "May Day" holiday, the Qingming Riverside Garden received 557,800 visitors and generated a total revenue of 75.0888 million yuan, marking increases of 44.28% and 47.55% respectively compared to the same period in 2023 [3]. Group 2: Innovation in Cultural Experiences - New immersive experiences, such as the VR cinema at Beijing's 798 Art District, are breaking the boundaries between reality and virtuality, offering diverse themes and interactive storytelling [4][5]. - The emergence of various immersive and interactive cultural consumption scenarios is creating new hotspots and growth points in the cultural tourism market [5][6]. Group 3: Personalization and Quality in Cultural Products - There is a growing demand for personalized and high-quality cultural products, driven by advancements in big data and AI technologies that allow for tailored consumer experiences [6][7]. - The content co-creation model is gaining popularity, as seen in creative design activities related to popular IPs, which enhance consumer engagement and drive sales of related cultural products [6]. Group 4: Growth of New Cultural Business Models - The rapid development of online cultural consumption is transforming the landscape, with digital platforms becoming primary channels for accessing cultural products and services [8]. - In 2024, the revenue of large-scale cultural and related industries reached 1,415.1 billion yuan, a 6% increase from the previous year, with 16 sub-sectors showing a 9.8% growth [8].
记者手记:人文之光洒向商贸之路
Xin Hua Wang· 2025-05-25 23:52
Economic and Trade Achievements - The fourth China-Central and Eastern European Countries Expo and International Consumer Goods Expo reported an import procurement order of 10.98 billion yuan and signed 24 investment projects in the field of artificial intelligence [1] - The event showcased a vibrant exchange of goods and investment opportunities between China and Central and Eastern European countries over four days [1] Cultural Exchange and Activities - The expo featured various cultural activities, including performances by a Slovenian band and a Romanian craftsman, highlighting the unique cultural characteristics of China and Central and Eastern European nations [2] - Culinary fusion was demonstrated by a young chef who creatively combined Chinese and Central and Eastern European cuisines, promoting cultural exchange through food [2] Humanistic and Cultural Engagement - The event facilitated a strong interest in cultural exchange, with participants expressing a desire to learn about different cultures, indicating a growing openness and confidence from China on the global stage [3] - The expo served as a platform to strengthen ties in various sectors, including trade, tourism, and education, promoting cross-regional development [3] Technological and Innovative Collaboration - A virtual reality technology exhibit from Hungary attracted significant attention, showcasing the integration of classic Hungarian stories with modern technology, indicating a trend towards innovative cultural presentations [4] - The ongoing cooperation since the establishment of the China-Central and Eastern European Countries cooperation mechanism in 2012 reflects a commitment to mutual benefit and cultural exchange [4]
文博会首设潮玩文化展区 从消费文化到千亿产业
Shen Zhen Shang Bao· 2025-05-23 17:00
Core Insights - The 21st Cultural Expo officially opened on May 22, showcasing the significance of the cultural industry as a "barometer" for trends, with a focus on the newly established潮玩 (trendy toys) culture exhibition area [1] Industry Overview - The Chinese潮玩 industry is projected to reach a total value of 110.1 billion yuan by 2026, with an average annual growth rate exceeding 20% [1] - Dongguan, known as the "Capital of Trendy Toys," is home to approximately 85% of China's潮玩 production, with 160 large-scale enterprises in the sector expected to generate nearly 23.8 billion yuan in revenue in 2024, reflecting a year-on-year growth of nearly 19% [3] Company Highlights - Pop Mart, recognized as the "first stock of blind boxes," showcased its offerings at the expo, including the immersive IP theme park, POP LAND, which opened in September 2023 and has attracted numerous visitors [2] - Pop Mart's collaboration with the film "Nezha: Birth of the Demon Child" led to a surge in sales of related merchandise, with stock selling out within a day of the film's release despite doubling the usual inventory [2] - As of the end of 2024, Pop Mart plans to operate over 500 physical stores and more than 2,300 robotic stores across more than 30 countries and regions globally, with its market capitalization surpassing 300 billion HKD [2] Cultural Integration -潮玩 serves as a medium for emotional resonance and self-expression among Generation Z, integrating with various cultural forms such as movies, anime, and online games to create an IP matrix that promotes local culture [3] - Companies are increasingly drawing inspiration from traditional culture for product development, as seen in the "本潮纲目" series that merges traditional Chinese medicine with modern潮玩 design [3] Technological Innovation - The incorporation of advanced technologies like artificial intelligence and virtual reality into潮玩 products is enhancing their interactivity and appeal, exemplified by the AI smart潮玩 product "娃三岁," which features voice recognition and emotional interaction capabilities [4]
虚拟现实电影《唐宫夜宴》戛纳引关注
Core Viewpoint - The premiere of China's first virtual reality film "Tang Palace Night Banquet" at the 78th Cannes Film Festival marks a significant exploration of future film forms, blending technology and culture, and allowing audiences to interact with history in an immersive environment [1][2]. Group 1: Film and Technology - "Tang Palace Night Banquet" utilizes virtual reality and real-time positioning technology to transform flat images into an interactive cultural space [1]. - The film represents a new cinematic form that encourages deep dialogue between civilizations, showcasing the unique charm of Chinese culture through advanced virtual reality technology [1][2]. Group 2: International Reception - The film has attracted significant attention from international filmmakers, distributors, and critics, with experience reservations from various countries including France, Germany, Italy, and Switzerland [1]. - Audience reactions highlight the film's ability to redefine the cinematic experience, suggesting that future films may not be confined to traditional viewing methods [2]. Group 3: Cultural Impact - The film has sparked increased interest in Chinese culture among overseas audiences, reflecting the artistic awareness and cultural responsibility of Chinese filmmakers [2]. - The event "China Night," co-hosted by the Cannes Film Market and the China Film Producers Association, aims to deepen the connection between the Chinese film industry and international markets, with "Tang Palace Night Banquet" being one of the most discussed works [2].
陕西馆亮相第二十一届深圳文博会
Shan Xi Ri Bao· 2025-05-22 22:53
Group 1 - The 21st China (Shenzhen) International Cultural Industries Fair opened in Shenzhen, showcasing the theme "Digital Empowerment, Cultural Shaanxi" with various digital experience and cultural products [1] - The Shaanxi Pavilion featured a "virtual reality cinema" that utilizes XR technology, providing an immersive experience that traditional films cannot match, highlighting the integration of culture and technology in Shaanxi [1] - The immersive digital cultural tourism projects in Shaanxi are gaining attention, with the province leading the nation in the virtual reality film sector, as noted by a researcher from Zhejiang Province [1][2] Group 2 - The project "The Dusty Empire - The Tomb of Qin Shi Huang" is the first officially authorized digital creation project of a cultural heritage site in China, combining VR technology and digital space reconstruction [2] - Another project, "Awakening the East," will offer an immersive VR experience of the historical culture of the Qin Dynasty and will be launched in various landmark locations starting in 2026 [2] - Shaanxi's cultural industry is experiencing a new wave of development with over 1,500 products displayed at the fair, focusing on "Digital New Shaanxi" and "Cultural New Consumption" [2][3] Group 3 - The exhibition included over 1,500 products, featuring replicas of cultural relics and various creative cultural products that attracted significant interest [3] - The Xi'an National Version Museum showcased over 40 unique cultural products and interactive activities, emphasizing the cultural heritage and depth of Xi'an [4]
东莞文旅参展深圳文博会 潮玩产品唱主角
Guang Zhou Ri Bao· 2025-05-22 21:20
Group 1 - The 21st China (Shenzhen) International Cultural Industries Fair opened, showcasing Dongguan's "Trendy Dongguan" theme, focusing on the trendy toy industry and cultural tourism integration [1] - Dongguan is the largest toy export base in China, producing nearly 85% of the country's trendy toys, with the slogan "World toys look to China, Chinese toys look to Dongguan" gaining recognition [1] - In 2023, Dongguan was awarded the title of "China's Trendy Toy Capital," with 160 enterprises in the trendy toy production sector achieving nearly 23.8 billion yuan in revenue, a year-on-year growth of nearly 19% [1] Group 2 - The trendy fashion toy display area highlighted the application and integration of trendy art and fashion culture in the toy sector, featuring brands like TOYCITY and products based on popular domestic animation IPs [2] - The warm companionship toy display area focused on plush toys for companionship and parent-child interaction, showcasing products that blend traditional Chinese medicine culture with modern toy design [2] - The high-tech interactive toy display area featured innovations in artificial intelligence and virtual reality, including AI smart toys capable of interactive communication with users [2]
文博会亮点纷呈 科技创新助推文化产业高质量发展
Group 1 - The 21st China (Shenzhen) International Cultural Industries Fair opened with 120,000 cultural products on display and over 4,000 investment and financing projects available for transaction [1] - The fair focuses on exploring effective mechanisms for the integration of culture and technology, emphasizing the exhibition and transaction functions while enhancing internationalization, marketization, professionalism, and digitalization [1][2] - The event features a new artificial intelligence exhibition area with over 60 AI companies participating, showcasing immersive experiences through robotics, drones, and smart devices [2][3] Group 2 - Guangdong Province has been promoting the integration of culture and technology, implementing various policies to support the rapid development of digital cultural technology and new cultural business models [3] - Shenzhen's cultural industry has seen significant growth, with 3,754 cultural enterprises achieving a revenue of 1,287.51 billion yuan in 2024, accounting for 51.5% of the province's total and 9.1% of the national total [3] - Emerging cultural industries such as digital creativity, short dramas, and immersive experiences are rapidly developing, becoming new growth drivers for Shenzhen's cultural sector [3] Group 3 - The fair includes specialized exhibition areas for cultural exports and imports, helping companies with export potential to showcase their products [4] - Notable companies like Pop Mart are using unique IP strategies to promote Chinese brands internationally, while major players like Tencent and NetEase are showcasing their cultural export products [4] - The fair attracted 305 overseas exhibitors from 65 countries and regions, with an expected attendance of 35,000 overseas professionals [5] Group 4 - The fair aims to enhance the "monetization capability" of the cultural industry by creating various "super platforms" for transactions, investment, and cultural product promotion [6] - A total of 22 transaction promotion measures have been implemented to enhance the trading experience for participating companies [6][7] - The event will host nearly 200 activities, including product launches and investment meetings, and has doubled the number of release areas compared to the previous year [7]
广东发布推动文化产业高质量发展“政策包” 一揽子87条政策措施覆盖影视等6大领域 真金白银“政策包” 产业扶持“放大招”
Guang Zhou Ri Bao· 2025-05-22 19:21
Core Viewpoint - The 21st China (Shenzhen) International Cultural Industries Fair has opened, with Guangdong Province launching a comprehensive policy package of 87 measures aimed at promoting high-quality development in the cultural industry, covering various sectors including film, performing arts, animation, online games, e-sports, and online audio-visual content. Film Industry - Development of the Pearl River Delta Film Industry Belt by leveraging the dual-engine role of Guangzhou and Shenzhen, with tax incentives for eligible enterprises [2] - Establishment of a film creation topic database and project coordination mechanism to encourage diverse creative types and support low-cost excellent films [3] - Implementation of a funding support mechanism for key projects, with up to 2 million yuan available for production stages and additional rewards based on box office performance [4][5] - Encouragement of the establishment of film industry parks and improvement of distribution and investment mechanisms [7][8] - Support for the application of cutting-edge technologies in film production, with funding available for projects utilizing advanced filming techniques [9] Performing Arts Market - Support for Guangzhou and Shenzhen to become international performing arts capitals, with incentives for large-scale performance venues [16] - Promotion of cultural cooperation and exchange within the Guangdong-Hong Kong-Macao Greater Bay Area [16] - Encouragement of international collaboration and the introduction of high-quality performances to Guangdong [16][18] - Support for the development of new performing arts formats and integration with tourism [20] Animation and Film Industry - Creation of a favorable ecosystem for animation and film in the Guangdong-Hong Kong-Macao Greater Bay Area, focusing on original IP and digital transformation [27] - Encouragement of high-quality original animation content production with financial support for selected projects [28] - Support for the application of advanced technologies in animation production [29] - Financial rewards for animation works that achieve significant recognition in national and international awards [30] Online Gaming Industry - Support for the development of original online gaming products and technological innovation, with funding for projects that integrate cultural elements [35] - Optimization of the business environment for gaming companies, including improved administrative services [36] - Development of gaming industry clusters in key regions, enhancing collaboration with other sectors [37][39] E-sports Industry - Establishment of Guangzhou and Shenzhen as e-sports hubs, promoting resource sharing and policy coordination [42] - Support for the production of e-sports content that incorporates traditional cultural elements [43] - Development of a dual-track system for top-tier and unique e-sports events, with funding for international competitions [44] Online Audio-Visual Industry - Increased financial support for the online audio-visual industry, focusing on quality content creation and technological innovation [51] - Enhancement of industry park capabilities to support the growth of the online audio-visual sector [52] - Promotion of high-quality audio-visual content that reflects cultural values and local stories [53]
上海市“六大行动”提振消费 加力扩围实施消费品以旧换新
Zheng Quan Ri Bao Wang· 2025-05-22 12:49
Core Viewpoint - Shanghai's government has launched a comprehensive action plan to boost consumption, which is expected to positively impact the city's consumer market [1][2]. Group 1: Consumption Support Policies - The action plan outlines six major initiatives aimed at enhancing consumer spending, including income growth for residents, support for consumption capacity, upgrading service consumption, promoting large-scale consumption updates, fostering new consumption types, and improving the consumption environment [2][3]. - The plan emphasizes the cultivation of new consumption types, particularly through the integration of technologies like artificial intelligence and virtual reality, as well as expanding offerings for senior consumers and enhancing self-care consumption [2][3]. Group 2: Employment and Income Measures - The action plan includes measures related to employment, skills training, and income growth, addressing consumer confidence and reducing concerns about spending [3]. - These measures are expected to significantly boost local consumption by providing a safety net for consumers [3]. Group 3: Trade-in Policies - The plan promotes a "large-scale consumption update action," which includes expanding trade-in programs for consumer goods, particularly in the automotive sector, and implementing subsidies for vehicle replacements [4][5]. - The trade-in policies have shown positive results, with significant increases in automotive sales and consumer engagement in the trade-in programs [4][5]. - In 2024, the trade-in policies are projected to stimulate over 6.8 million vehicle exchanges, with an expected total vehicle sales of around 32 million in China [4]. Group 4: Home Appliances and Digital Products - The action plan also supports the home appliance sector through trade-in incentives, with optimistic projections for domestic sales in 2025 [5]. - The implementation of trade-in policies in Shanghai has resulted in substantial financial support, with over 1.8 billion yuan in subsidies leading to approximately 12 billion yuan in related product sales [5].
广东首次出台网络视听新政:培育20个头部直播平台,打造全球网络直播经济高地
Core Viewpoint - Guangdong has introduced a series of policy measures aimed at promoting the high-quality development of its online audio-visual industry, focusing on enhancing its competitive advantages nationally and addressing existing challenges in the industry [1][2]. Group 1: Policy Measures - The measures consist of nine initiatives that include increasing financial support, enhancing industrial park development, improving quality content supply, accelerating the layout of the entire industry chain, and fostering the integration of culture and technology [1]. - Specific goals include establishing Guangzhou as the "Global Network Live Streaming Capital" and Shenzhen as the "Global Smart Audio-Visual Innovation Capital," while also supporting the development of differentiated provincial audio-visual parks in various cities [2]. Group 2: Industry Challenges - Despite being a stronghold in the online audio-visual sector, Guangdong faces challenges such as insufficient collaboration across the industry chain, inadequate agglomeration effects in industrial parks, and limited synergy within the Greater Bay Area [1][2]. Group 3: Innovation and Technology Integration - The measures emphasize the integration of culture and technology, encouraging original technological breakthroughs and the application of AI and virtual reality in smart broadcasting, thereby enhancing the appeal and dissemination of online audio-visual works [2][3]. Group 4: Regional Collaboration and Global Positioning - The establishment of a Greater Bay Area audio-visual industry alliance and a digital asset trading service platform is planned to enhance regional collaboration and international competitiveness [3]. - The initiative aims to create a network live streaming economic belt in Guangdong, leveraging its historical trade significance and international platforms like the Canton Fair to attract leading live streaming e-commerce platforms [3].