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游戏板块1月27日涨0.07%,吉比特领涨,主力资金净流出9.41亿元
Zheng Xing Xing Ye Ri Bao· 2026-01-27 08:56
| 代码 | 名称 | 收盘价 | 涨跌幅 | 成交量(手) | 成交额(元) | | --- | --- | --- | --- | --- | --- | | 603444 | 吉比特 | 451.38 | 2.82% | 1.38万 | 6.11亿 | | 002558 | 巨人网络 | 47.33 | 2.42% | 41.99万 | 19.45 亿 | | 600892 | *ST大晟 | 3.93 | 2.08% | 11.06万 | 4319.94万 | | 300315 | 掌趣科技 | 5.98 | 0.67% | 140.33万 | 8.28亿 | | 002517 | 恺英网络 | 24.81 | 0.53% | 32.50万 | 7.98亿 | | 300418 | 昆仑万维 | 54.33 | 0.39% | 85.12万 | 45.92亿 | | 002425 | 凯撒文化 | 4.00 | 0.25% | 23.39万 | 9293.58万 | | 002624 | 完美世界 | 17.38 | 0.23% | 39.86万 | 6.83亿 | | 002919 | 名臣健康 | ...
沪游双周报|上海、厦门发布支持游戏电竞产业发展政策
Xin Lang Cai Jing· 2026-01-27 08:16
Policy Updates - Beijing's Shijingshan District plans to build a game museum branch and aims for the gaming industry's revenue to reach 31 billion yuan by 2026 [1] - The Beijing Municipal Bureau of Economy and Information Technology will support the intelligent transformation of game software in 2026, enhancing AI capabilities and assisting game engine technology [1] - Huairou District announced support for the esports gaming industry during a cultural tourism development conference, signing agreements with major companies [1] - Shanghai's government issued measures to promote the gaming and esports industry, including rewards for original games and AI-native games [1] - Xuhui District aims to strengthen the gaming industry chain and enhance cultural soft power as part of its development plan [1] - Haizhu District in Guangzhou will provide up to 5 million yuan in support for the gaming industry, focusing on innovation and international expansion [1] Industry Insights - The Chinese esports industry generated 29.331 billion yuan in revenue in 2025, with a year-on-year growth of 6.4% and a user base exceeding 495 million [2] - The actual sales revenue of esports games reached 170.051 billion yuan, marking an 18.96% increase [2] - The 2025 report highlighted Shanghai, Chengdu, and Chongqing as the top cities for hosting offline esports events [2] Events and Activities - The 21st China Game Industry Annual Conference will be held in Jiangxi, focusing on high-quality development paths for the gaming industry [4] - The 13th Golden Tea Awards attracted over 600 gaming companies, providing a platform for industry recognition and collaboration [5] - The 2026 Beijing IP Licensing Expo will take place from May 29 to 31, aiming to integrate IP with various industries [5] - Global Game Jam 2026 in China will occur from January 30 to February 1, encouraging participants to develop game demos within 48 hours [5]
大众交通:出售部分上市公司股份 累计损益约1.66亿元
Xin Lang Cai Jing· 2026-01-27 07:55
大众交通(600611.SH)公告称,2025年2月13日至2026年1月26日,公司通过上海和深圳证券交易所减持 了部分持有的其他上市公司股份。具体包括:减持国泰海通证券605.52万股,减持世纪华通192.94万 股,减持畅联股份34.55万股,减持吉祥航空873.44万股。累计处置股票资产的损益约1.66亿元。公司表 示,本次出售股票资产旨在优化资产结构,降低二级市场风险,预计不会对公司生产经营及偿债能力产 生重大不利影响。 ...
三七互娱股价连续4天下跌累计跌幅5.33%,银华基金旗下1只基金持97.03万股,浮亏损失146.52万元
Xin Lang Cai Jing· 2026-01-27 07:19
Group 1 - The core point of the article highlights that Sanqi Interactive Entertainment has experienced a decline in stock price, falling 0.81% to 26.80 CNY per share, with a total market capitalization of 59.288 billion CNY and a cumulative drop of 5.33% over four consecutive days [1] - The company, established on May 26, 1995, and listed on March 2, 2011, primarily engages in the development, publishing, and operation of mobile and web games, with mobile games accounting for 97.09% of its revenue [1] Group 2 - From the perspective of major fund holdings, Yinhua Fund has a significant position in Sanqi Interactive Entertainment, with its Yinhua Sports Culture Flexible Allocation Mixed A Fund holding 970,300 shares, representing 6.56% of the fund's net value, ranking as the sixth-largest holding [2] - The fund has incurred a floating loss of approximately 213,500 CNY today and a total floating loss of 1.4652 million CNY during the four-day decline [2] - The Yinhua Sports Culture Flexible Allocation Mixed A Fund, established on November 17, 2016, has a current size of 153 million CNY, with a year-to-date return of 16.88% and a one-year return of 38.47% [2]
游戏ETF(516010)连续2日资金净流入超1.3亿元,资金积极布局,看好AI应用商业化探索
Mei Ri Jing Ji Xin Wen· 2026-01-27 06:58
Core Insights - The maturity of foundational large models is expected to continuously improve by 2026, leading to significant growth in AI applications for both consumer (C-end) and business (B-end) sectors, with innovative advertising models like GEO and new entertainment products such as virtual companionship in "EVE" [1] Group 1: AI Applications and Commercialization - AI applications are accelerating in commercial monetization, with ChatGPT advertising set to launch soon [1] - Kuaishou's video generation large model is projected to have over 12 million monthly active users by January 2026, contributing to rapid revenue growth [1] Group 2: Investment Opportunities - The recommendation is to invest in vertical segments with sustained high growth potential, particularly in leading companies within niche markets [1] - The gaming ETF (516010) tracks the anime and gaming index (930901), which includes listed companies involved in game development, anime production, and derivative sales, reflecting the overall performance of these sectors [1]
游戏板块午盘震荡走强,游戏ETF(159869)跌幅持续收窄
Mei Ri Jing Ji Xin Wen· 2026-01-27 06:49
Group 1 - The gaming sector showed resilience with fluctuations, recovering from an early drop of over 2% on January 27, as the gaming ETF (159869) experienced a slight decline while individual stocks had mixed performances [1] - The gaming ETF (159869) reached a scale of 14.306 billion yuan as of January 26, with a net inflow of funds totaling 625 million yuan over three consecutive trading days, indicating strong investor interest [1] - Tencent is set to launch a Spring Festival event on February 1, distributing 1 billion cash red envelopes through the Yuanbao app, while Volcano Engine has become the exclusive AI cloud partner for the 2026 CCTV Spring Festival Gala [1] Group 2 - The National Press and Publication Administration approved 177 domestic online games in January 2026, reflecting ongoing regulatory support for the gaming industry [2] - Tencent plans to revive classic products like QQ Show and QQ Farm to reconnect with users emotionally, with the mobile game "QQ Classic Farm" successfully passing approval in December 2025 [2] - The gaming sector is experiencing multiple catalysts, including AI integration, content innovation, and changes in commercialization models, positioning the gaming ETF (159869) to benefit from favorable policies and product cycles [2]
《重建我的基地》获得游戏版号,游戏运营方为北京迪菲亚科技有限公司
Sou Hu Cai Jing· 2026-01-27 06:34
通过天眼查大数据分析,北京迪菲亚科技有限公司共对外投资了2家企业,知识产权方面有商标信息5 条;此外企业还拥有行政许可2个。 来源:市场资讯 近日,国家新闻出版署披露2026年1月份国产网络游戏审批信息,游戏《重建我的基地》获批复,编 号:国新出审〔2026〕263号,批准时间2026年01月23日。该游戏出版单位杭州群游科技有限公司,运 营单位北京迪菲亚科技有限公司。 天眼查商业履历显示,北京迪菲亚科技有限公司,成立于2014年,位于北京市东城区夕照寺街14号富瑞 苑公寓4号楼5层503室,是一家以从事科技推广和应用服务业为主的企业,企业注册资本100万人民币, 实缴资本50万人民币。法定代表人哈勍。 ...
《小小灵宠》获得游戏版号,游戏运营方为武汉泰坦互娱网络科技有限公司
Sou Hu Cai Jing· 2026-01-27 06:34
通过天眼查大数据分析,武汉泰坦互娱网络科技有限公司拥有行政许可4个。 来源:市场资讯 近日,国家新闻出版署披露2026年1月份国产网络游戏审批信息,游戏《小小灵宠》获批复,编号:国 新出审〔2026〕231号,批准时间2026年01月23日。该游戏出版单位北京畅元国讯科技有限公司,运营 单位武汉泰坦互娱网络科技有限公司。 天眼查商业履历显示,武汉泰坦互娱网络科技有限公司,成立于2020年,位于湖北省武汉市东湖新技术 开发区雄庄路曙光星城D区4号楼2301室,是一家以从事软件和信息技术服务业为主的企业,企业注册 资本100万人民币,实缴资本70万人民币。法定代表人冯华。 ...
《雷霆来了》获得游戏版号,游戏运营方为深圳市大雁互娱科技有限公司
Sou Hu Cai Jing· 2026-01-27 06:34
通过天眼查大数据分析,深圳市大雁互娱科技有限公司知识产权方面有商标信息15条;此外企业还拥有 行政许可12个。 来源:市场资讯 天眼查商业履历显示,深圳市大雁互娱科技有限公司,成立于2018年,位于深圳市前海深港合作区南山 街道兴海大道3046号香江金融大厦301-D18,是一家以从事文化艺术业为主的企业,企业注册资本100 万人民币,实缴资本100万人民币。法定代表人周金佑。 近日,国家新闻出版署披露2026年1月份国产网络游戏审批信息,游戏《雷霆来了》获批复,编号:国 新出审〔2026〕162号,批准时间2026年01月23日。该游戏出版单位方圆电子音像出版社有限责任公 司,运营单位深圳市大雁互娱科技有限公司。 ...
《妖妖棋》获得游戏版号,游戏运营方为杭州网易雷火科技有限公司
Sou Hu Cai Jing· 2026-01-27 06:34
Group 1 - The game "Yao Yao Qi" has been approved for publication by the National Press and Publication Administration, with approval number Guo Xin Chu Shen [2026] 241, on January 23, 2026 [1] - The publishing unit for the game is Zhejiang Publishing Group Digital Media Co., Ltd., while the operating unit is Hangzhou NetEase Leihuo Technology Co., Ltd. [1] - Hangzhou NetEase Leihuo Technology Co., Ltd. was established in 2009 and is located in Hangzhou, with a registered capital of 10 million RMB and paid-in capital of 10 million RMB [1] Group 2 - The company has made investments in 21 enterprises and participated in 11 bidding projects [1] - It holds 41 trademark registrations and has obtained 20 administrative licenses [1]