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NETEASE INC(9999.HK)2Q25 PREVIEW:PROFIT TO BEAT;SUSTAINABLE PROFITABLE GROWTH IN 2025 AND HIGHLY EXPECTED NEW FRANCHISES IN 2026
Ge Long Hui· 2025-07-09 02:16
Core View - Company is expected to report 2Q25 results in late August 2025, forecasting an 11% YoY topline growth and a 16% YoY increase in pure online game revenue, which is slightly below consensus estimates [1][3] - Anticipated strong performance in PC games with a 67% YoY growth to RMB7.6 billion, while mobile game revenue is expected to remain flat YoY at RMB14.8 billion [1][3] - Adjusted net profit is projected to rise 28% YoY to RMB10.0 billion, exceeding consensus by 4%, with a forecasted 20% YoY growth in adjusted profit for 2025 to RMB40.3 billion [1][2] Revenue Forecast - Total revenue for 2Q25 is modeled to increase by 11% YoY to RMB28.2 billion, which is 1% below consensus [3] - Pure online game revenue is expected to jump 16% YoY to RMB22.4 billion, also 2% below consensus [3] - Cash revenue is forecasted to grow 17% YoY to RMB20.6 billion [1][3] Game Pipeline and Growth Drivers - The company is expected to experience a relatively light game pipeline in 2025, with key launches including "Marvel Mystic Mayhem" and "Supervive" [2] - Sustainable profitable growth is anticipated due to stable existing game franchises, channel optimizations, and a structural shift in game revenue mix [2] - The company is expected to achieve a gross profit margin (GPM) of 63.8% and an adjusted net profit margin (NPM) of 35.4%, both exceeding market expectations [3] Valuation and Target Price - The company maintains a BUY rating with an increased target price of US$150.0/HK$236.0, based on various valuation components including adjusted EPADS and stakes in Youdao and Cloud Music [4]
腾讯莉莉丝鹰角库洛带头:一轮多达59款产品的“狂轰乱炸”来了
3 6 Ke· 2025-07-09 02:16
Core Insights - The summer game release schedule for 2025 is less competitive compared to previous years, with fewer standout titles expected to dominate the market [1] - A significant trend in the gaming industry for 2024 is a reduction in R&D spending, with approximately 67.6% of listed game companies cutting their development budgets by an average of 20.79% year-on-year [1] - Despite the reduced competition, there are still several promising titles in the 2025 summer lineup that have the potential to become hits [1] Industry Trends - The gaming industry is experiencing a "development contraction" trend, leading to reduced R&D expenditures among companies [1] - The impact of this contraction on the market is expected to have a delayed effect, suggesting that the current lineup may still yield successful titles despite the overall trend [1] Upcoming Titles - Notable titles for the 2025 summer release include: - "解限机" by 西山居, which has already shown strong performance with over 130,000 concurrent players on its launch day [5] - "远光84" by 莉莉丝, which aims to innovate within the shooting genre with new gameplay mechanics [10] - "碳碳岛" by 腾讯游戏, a low-carbon environmental management game that emphasizes educational elements [12] - "明末:渊虚之羽" by 灵泽科技, anticipated to be a leading title in the single-player market [19] Market Dynamics - The competitive landscape is shifting, with major companies like 腾讯 and 网易 adopting more conservative strategies in their game releases for 2025 [16][24] - The industry is witnessing a potential stagnation in gameplay innovation, as companies focus on refining existing concepts rather than introducing groundbreaking new ideas [47] - There is a growing interest in exploring new game genres and mechanics, particularly in response to the evolving demands of players and the influence of AI technology [47]
中原证券晨会聚焦-20250709
Zhongyuan Securities· 2025-07-09 00:50
Key Insights - The report highlights a significant increase in domestic photovoltaic installations, with May 2025 seeing a record addition of 92.92 GW, representing a year-on-year growth of 388.03% [17] - The gaming industry is experiencing a resurgence, with the number of game approvals reaching a new high in June, indicating strong cultural consumption demand during the summer season [32] - The financial and electric power sectors are leading the A-share market's slight upward trend, with the average P/E ratios of the Shanghai Composite Index and the ChiNext Index being at their median levels over the past three years, suggesting a favorable environment for medium to long-term investments [13][14] Domestic Market Performance - The Shanghai Composite Index closed at 3,497.48, with a daily increase of 0.70%, while the Shenzhen Component Index rose by 1.47% to 10,588.39 [3] - The A-share market is characterized by a slight upward trend, with significant contributions from sectors such as photovoltaic equipment, glass fiber, and consumer electronics [5][8] International Market Performance - Major international indices, including the Dow Jones and S&P 500, experienced slight declines, with the Dow Jones down by 0.67% and the S&P 500 down by 0.45% [4] Industry Analysis - The photovoltaic sector is undergoing a transformation, with a focus on reducing overcapacity and improving efficiency, as indicated by the introduction of new policies aimed at enhancing the integration of photovoltaic technology in desertification control [16][18] - The semiconductor industry continues to show robust growth, with global semiconductor sales reaching $56.96 billion in April 2025, marking a year-on-year increase of 22.7% [20] Investment Recommendations - The report suggests focusing on sectors with strong growth potential, such as consumer goods and renewable energy, while also considering the stability of dividend-paying assets [9][12] - In the gaming sector, the report emphasizes the potential for AI technology to enhance game development and market demand, indicating a favorable outlook for companies in this space [33]
Roblox (RBLX) Suffers a Larger Drop Than the General Market: Key Insights
ZACKS· 2025-07-08 22:51
Company Performance - Roblox closed at $104.94, down 2.62% from the previous trading session, underperforming the S&P 500 which lost 0.07% [1] - Over the past month, Roblox shares gained 15.35%, outperforming the Consumer Discretionary sector's gain of 5.29% and the S&P 500's gain of 3.94% [1] Earnings Projections - Roblox is set to release earnings on July 31, 2025, with projected EPS of -$0.36, indicating a 12.50% decline from the same quarter last year [2] - Revenue is expected to reach $1.22 billion, reflecting a 27.52% increase compared to the equivalent quarter last year [2] Annual Estimates - For the annual period, Zacks Consensus Estimates predict earnings of -$1.38 per share and revenue of $5.43 billion, representing increases of 4.17% and 24.22% respectively from the previous year [3] Analyst Sentiment - Changes in analyst estimates for Roblox are crucial as they reflect near-term business trends, with upward revisions indicating positive sentiment towards the company's operations [3] Zacks Rank and Performance - The Zacks Rank system, which evaluates estimate changes, currently ranks Roblox as 2 (Buy), with a 2% increase in the consensus EPS estimate over the last 30 days [5] - Historically, 1 ranked stocks in the Zacks Rank system have yielded an average annual return of +25% since 1988 [5] Industry Context - The Gaming industry, part of the Consumer Discretionary sector, holds a Zacks Industry Rank of 67, placing it in the top 28% of over 250 industries [6] - Strongly rated industries, particularly those in the top 50%, tend to outperform weaker ones by a factor of 2 to 1 [6]
Roblox Corporation (RBLX) Hit a 52 Week High, Can the Run Continue?
ZACKS· 2025-07-08 14:15
Company Performance - Roblox shares have increased by 15.4% over the past month, reaching a new 52-week high of $108, and have gained 86.2% since the start of the year, outperforming the Zacks Consumer Discretionary sector (11.7%) and the Zacks Gaming industry (14.1%) [1] - The company has consistently beaten earnings estimates, reporting an EPS of -$0.32 against a consensus estimate of -$0.41 in its last earnings report [2] Financial Projections - For the current fiscal year, Roblox is expected to post earnings of -$1.38 per share on revenues of $5.43 billion, reflecting a 4.17% change in EPS and a 24.22% change in revenues [3] - In the next fiscal year, the company is projected to earn -$1.14 per share on revenues of $6.52 billion, indicating year-over-year changes of 17.03% in EPS and 20.17% in revenues [3] Valuation Metrics - Roblox has a Value Score of F, while its Growth and Momentum Scores are A and B, respectively, resulting in a VGM Score of B [6] - The company currently holds a Zacks Rank of 2 (Buy), supported by a solid earnings estimate revision trend, suggesting potential for further stock price appreciation [7] Industry Comparison - The Gaming industry is positioned in the top 28% of all industries, indicating favorable conditions for both Roblox and its peers, such as Electronic Arts Inc. (EA), which also has a Zacks Rank of 2 (Buy) [10] - Electronic Arts Inc. is expected to post earnings of $8.22 per share on revenues of $7.88 billion for the current fiscal year, having beaten consensus estimates by 38.74% last quarter [9]
「游戏风云」游戏厂商“激战”暑期档:超20款新游7月上线,《梦幻》怀旧服引爆十万玩家排队潮
Hua Xia Shi Bao· 2025-07-08 12:43
Core Viewpoint - The gaming industry is experiencing a surge in new game releases during the summer of 2025, driven by the availability of university students and major events like ChinaJoy, which encourages companies to showcase their new titles [3][5]. Game Releases - In June, 20 new games were launched in China, with July seeing over 20 additional titles set to release, including Tencent's "Star Resonance" and NetEase's "Unowned Star Abyss" [4][6]. - Notable games include "Limitless Machine" by Xishanju and "Carbon Island" by Tencent, both released on July 2, marking the start of the summer gaming season [4]. Market Dynamics - The gaming stock market has shown volatility, with significant gains on July 8, as companies like Iceberg Network and Giant Network saw increases of over 10% and 5% respectively [3][8]. - The approval of 757 game licenses in the first half of the year, including a record 158 in June, indicates a stable trend in the gaming industry [8]. Nostalgia and Updates - Established games are also seeing updates and new versions, such as the nostalgic version of "Fantasy Westward Journey," which has attracted significant player interest, leading to server congestion [6][7]. - The strategy of updating older games helps maintain player engagement and ensures stable revenue for gaming companies [7]. Policy Support - Various local governments have introduced supportive policies for the gaming industry, focusing on promoting game exports and integrating AI technology [8]. - The trend of regular game license approvals is expected to continue, fostering a more robust gaming environment [8]. Industry Trends - The gaming industry is witnessing a diversification of genres, with companies exploring new gameplay mechanics and AI integration [9]. - The emergence of party games like "Goose Duck" is expected to intensify competition among major players like NetEase and Tencent [9].
DoubleDown Interactive Enters into Agreement to Acquire German Social Casino Operator WHOW Games
Globenewswire· 2025-07-08 12:00
Core Viewpoint - DoubleDown Interactive Co., Ltd. has announced the acquisition of WHOW Games GmbH for €55 million (approximately $64.7 million), with potential additional earn-out payments based on performance targets [1][2][5] Group 1: Acquisition Details - The acquisition will be financed through DoubleDown's cash reserves and is expected to close in the third quarter of 2025 [1] - An additional earn-out payment of up to €10 million is contingent upon WHOW Games meeting specific performance targets during the first two years post-acquisition [1] Group 2: Strategic Intent - DoubleDown aims to leverage WHOW Games' expertise in the European market, particularly in Germany, to pursue growth opportunities [2][5] - The acquisition is expected to create synergies by combining operational expertise, marketing capabilities, and gaming content [5][7] Group 3: WHOW Games Overview - WHOW Games, founded in 2014 and headquartered in Hamburg, Germany, reported unaudited revenue of €41.8 million for calendar year 2024 [7] - The company has a diversified portfolio of social casino apps, including proprietary brands like MyJackpot and Lounge777, as well as third-party offerings [4][7][8] Group 4: Market Context - The European social casino market has shown growth in 2023 and 2024, contrasting with the overall market which is in a mature stage [4] - WHOW Games has established strategic partnerships with prominent global brick-and-mortar casino companies, enhancing its market presence [4][8]
腾讯游戏成立K9合作部 推动育碧核心IP长青化
news flash· 2025-07-08 11:56
Group 1 - Tencent Games has established the K9 Cooperation Department to enhance strategic collaboration with Ubisoft [1] - The K9 Department will focus on publishing agency and IP cooperation, aiming to transform Ubisoft's core IPs into evergreen brands [1] - The original Ubisoft Cooperation Department has been dissolved, with its functions and team integrated into the new K9 Department [1] Group 2 - Chen Kan, the former assistant general manager of the K1 Cooperation Department, has been appointed as the head of the K9 Cooperation Department [1] - The K9 Department will report to Ma Xiaoyi, Senior Vice President of Tencent Group [1]
在沪研发游戏视同国产,外企能更容易拿到版号吗
Core Viewpoint - The Shanghai Municipal Government has introduced measures to promote the high-quality development of the software and information services industry, particularly focusing on attracting foreign game companies to establish R&D teams in Shanghai by treating their products as domestic games for licensing purposes [1][3]. Group 1: Policy Measures - The measures aim to invigorate the operational vitality of software and information service enterprises, support AI-driven upgrades, cultivate new growth drivers, and reduce costs for companies in the sector [1]. - A notable aspect is the pilot policy allowing foreign game companies' products developed in Shanghai to be treated as domestic games, which is expected to enhance their chances of obtaining game licenses [1][6]. Group 2: Market Context - Shanghai is a preferred entry point for foreign game companies due to its status as a highland of openness in China, with many well-known firms like Ubisoft and Blizzard establishing their Chinese headquarters there [3]. - Despite having many foreign company headquarters, Shanghai has struggled to attract direct game development due to operational qualifications and licensing restrictions, limiting its industry scale [3][4]. Group 3: Competitive Landscape - The competition among cities for the game industry is intense, and Shanghai's ability to convert foreign company headquarters into substantial investments and a robust industry ecosystem is crucial [3][4]. - Local game companies in Shanghai, while established, lack the scale and experience compared to giants like Tencent and NetEase, making it essential for Shanghai to offer more attractive pathways for foreign collaboration [4]. Group 4: Licensing and Regulatory Challenges - The likelihood of foreign game companies obtaining domestic game licenses is significantly higher, with 1,306 domestic game licenses issued in 2024 compared to only 110 for imported games [6]. - However, obtaining a license still requires compliance with additional regulations, such as APP filing and possessing an ICP license, which presents further challenges for foreign companies [7]. Group 5: Future Implications - The pilot policy is seen as timely, as many foreign companies are looking to cut costs and may find it advantageous to establish R&D teams in Shanghai, leveraging local talent and reducing communication barriers [5]. - The actual impact of these measures on foreign game companies will depend on subsequent policies and their integration with existing regulatory frameworks [7].
外媒曝微软Xbox部门深陷财务目标争议,激进指标或成创新掣肘
Huan Qiu Wang Zi Xun· 2025-07-08 02:58
Group 1 - Microsoft CFO Amy Hood has set an "unrealistic" financial target for the Xbox division, which may exacerbate ongoing operational challenges within the department [1][4] - The aggressive financial goals are disconnected from the current slowdown in the gaming industry, forcing teams to sacrifice long-term content quality for short-term financial metrics [1][4] - Since early 2025, the Xbox division has undergone multiple rounds of layoffs affecting approximately 9,000 employees globally, attributed to high infrastructure costs and integration pressures post-Activision Blizzard acquisition [4] Group 2 - The ambitious financial targets have directly impacted content production, leading to the cancellation of projects like "Everwild" and "Perfect Dark" due to budget overruns [4][5] - Xbox's subscription service, Game Pass, has seen an 8% year-over-year revenue increase in Q3 FY2025, primarily driven by older titles from Activision Blizzard rather than new original content [5] - Xbox hardware revenue continues to decline, with a 23% year-over-year drop in U.S. market sales in the first half of 2025, falling behind competitors like Sony's PS5 and Nintendo Switch [5] Group 3 - Industry analysts express concerns that without the Activision Blizzard acquisition, Xbox revenue would likely be in negative growth territory [5] - Hood's target requires Game Pass subscriptions to exceed 50 million by the end of FY2026, despite a slowdown in growth from 35% in 2024 to 12% currently, making it nearly impossible to meet this goal with existing strategies [5] - Former Xbox employees have indicated that financial pressures are stifling creativity, with significant budget cuts impacting the development of major titles and leading to a focus on less ambitious projects [6]