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刘非赴衢州市对接深化山海协作并赴开化县开展结对帮扶工作
Hang Zhou Ri Bao· 2025-07-07 02:46
Group 1 - The core viewpoint emphasizes the importance of deepening the mountain-sea cooperation and pairing assistance mechanisms to enhance high-quality development in mountainous and island areas, contributing to the common prosperity demonstration zone in the province [1][3] - The Hangzhou-Quzhou mountain-sea cooperation project aims to strengthen strategic planning alignment, accelerate integrated development, and enhance collaboration in various sectors such as industry, culture, education, and healthcare [2][3] - The "1+3" assistance mechanism is highlighted as a significant framework for promoting high-quality development in Kaifa County, focusing on building a collaborative support system and mobilizing resources effectively [3] Group 2 - The meetings and inspections conducted by city leaders from Hangzhou and Quzhou reflect a commitment to advancing the mountain-sea cooperation project and fostering high-quality development through collaborative efforts [4]
7月4日早餐 | 工信部提治理光伏无序竞争;宇树科技或IPO
Xuan Gu Bao· 2025-07-04 00:07
Group 1: US Market Performance - US stock market saw a general increase with the Dow Jones up by 0.77%, Nasdaq up by 1.02%, and S&P 500 up by 0.83% [1] - Notable stock performances include Amazon rising by 1.59%, Microsoft by 1.58%, and Nvidia by 1.30%, while Tesla saw a slight decline of 0.10% [1] Group 2: Employment and Economic Indicators - In June, the US added 147,000 non-farm jobs, exceeding expectations, with the unemployment rate unexpectedly dropping to 4.1% [3] - The ISM services index for June stood at 50.8, indicating a contraction in employment but a rebound in business activity and orders [4] Group 3: Sector Highlights - Solar energy stocks experienced significant gains, with companies like Xinyi Solar up by 23.11% and Sunrun by 17.52% [1] - The brain-computer interface sector saw Brain Rejuvenation Technology's stock rise over 120% [2] Group 4: Corporate Developments - Alibaba announced plans to issue approximately HKD 12 billion in zero-coupon convertible bonds to support cloud infrastructure and international business development [10] - CoreWeave has acquired high-end AI chips from Nvidia, indicating a growing demand for AI infrastructure [7] Group 5: Industry Events - The first Shanghai International Animation Month will take place from July 4 to August 10, featuring major events like CCG EXPO and Bilibili World [11] - The silver market showed a rise of 1.83%, nearing historical highs, with silver prices reported at 8,944 CNY per kilogram [12] Group 6: Company Announcements - Brothers Technology expects a net profit of 60 million to 70 million CNY for the first half of the year, a year-on-year increase of 325% to 431% [16] - Chongqing Development anticipates a net profit of 175 million to 225 million CNY, recovering from a loss in the previous year due to asset revaluation [17]
从“食品+动漫”梦碎到年报“失踪” 动漫食品存在终止挂牌风险
Xi Niu Cai Jing· 2025-07-03 09:52
公开资料显示,动漫食品的"年报拖延症"几乎成了习惯。自登陆新三板以来,该公司仅有两份年报是按时披露的,其余均出现不同程度的延期。监管层对此 并非无动于衷,实控人翁盛平已多次因信披违规被公开谴责,但问题仍未得到根治。 更令人担忧的是,动漫食品的内控漏洞远不止于此。从违规担保到关联交易未披露,从股份代持到资金占用嫌疑,一系列问题暴露出这家企业的公司治理已 千疮百孔。 值得注意的是,动漫食品曾试图打造"食品+动漫"的双轮驱动模式,并购天亿马动漫后一度业绩亮眼。然而,随着核心IP《我要回家》热度消退,动漫业务 收入占比从巅峰时期的10.77%跌至不足2%,动漫食品的战略重心被迫回归传统食品赛道。 广东唯诺冠动漫食品股份有限公司(证券简称:动漫食品,代码:839756)正站在退市的悬崖边。截至2025年6月30日,这家新三板挂牌企业仍未披露2024 年年度报告,按照全国股转系统的规定,若无法在最后期限内补交财报,动漫食品将面临强制终止挂牌的命运。 有业内人士指出,动漫食品当初挂牌新三板时应该并没有做好充分准备,包括治理结构等方面。若最终摘牌,中小股东权益如何保障? 这场由年报"失踪"引发的强制终止挂牌风波,或许只是动漫 ...
《狐妖》《一人》破圈10年后,国漫平台如今活得怎么样?
3 6 Ke· 2025-07-01 10:02
Core Insights - The launch of Tencent Video's S+ animation "The Master of Mysterious" marks an intensifying competition in the summer animation market, while domestic comics seem to have a lower market presence compared to domestic animations [1] - Domestic comics have shown significant development over the years, with successful IPs like "Fox Spirit Matchmaker" and "Mo Dao Zu Shi" extending their life through various forms and gaining high fan engagement [1] - Major domestic comic platforms, including Tencent Animation, Kuaikan Comics, and Bilibili Comics, have transitioned from a money-burning phase to refined operational strategies, leveraging AI technology and gamified experiences to enhance user engagement [1] Group 1: IP Development and Success Stories - The classic domestic comic IP "Fox Spirit Matchmaker" celebrated its 10th anniversary, achieving over 5.7 million collections and 18.7 billion views on Tencent Animation [2][4] - "Fox Spirit Matchmaker" has successfully transitioned from comic to animation and then to live-action series, creating a comprehensive fan economy and expanding its audience beyond the original fanbase [4] - Another prominent IP, "Mo Dao Zu Shi," has also celebrated its 10th anniversary in comics and 9th in animation, maintaining high ratings and viewership, with its sixth season expected to generate renewed interest [4][9] Group 2: Platform Strategies and Innovations - Kuaikan Comics has shifted back to IP development, producing self-made dramas and animations, with its adaptation of "The Unlovable Her" topping iQIYI's drama charts [10][12] - Bilibili Comics has become a significant IP reservoir, developing various adaptations, although its strategy of prioritizing live-action adaptations before animations has faced challenges in audience reception [14] - The integration of AI technology in content creation has allowed platforms like Tencent Animation to enhance production efficiency and user experience, while Kuaikan Comics has introduced interactive features to engage users [15][17] Group 3: Market Trends and Financial Performance - Bilibili has seen substantial growth in its IP-related merchandise, with over 10 billion yuan in sales for IP-related products in 2024, reflecting the strong market demand for anime-related content [19] - The competitive landscape among the three major domestic comic platforms is expected to continue, with each focusing on their strengths and expanding their unique offerings in the market [19]
累计营收7429亿元,成都何以成为互联网企业创新“沃土”?
Mei Ri Jing Ji Xin Wen· 2025-06-30 10:14
Core Insights - The report highlights the rapid growth and innovation within Chengdu's internet industry, with 3,725 internet-related companies achieving a total revenue of approximately 742.9 billion yuan in 2024 [2] Group 1: Financing and Investment - Chengdu's financing market is thriving, exemplified by the listing of Chengdu Great Wall Development Technology Co., Ltd., which raised 1.017 billion yuan, setting a record since the North Exchange's inception in 2021 [3] - In 2024, the internet sector in Chengdu saw 167 investment events, a 72% increase year-on-year, with 149 companies receiving funding, marking a 59% rise [4] - Notable companies like Guanyan Technology and Tuomi Shuangdu have secured multiple rounds of investment, totaling nearly several hundred million yuan [6] Group 2: Innovation and Development - Chengdu's internet companies are recognized for their strong innovation capabilities, with over 190 national and provincial innovation platforms and approximately 39,000 effective patents, covering 52.7% of enterprises [8] - The animation industry in Chengdu has shown remarkable growth, with the film "Nezha 2" achieving a box office of 15.9 billion yuan, showcasing the vitality of the local animation sector [9] - The gaming industry in Chengdu is robust, with over 300 core R&D companies and a workforce of about 50,000, making it the fourth largest in the country [10] Group 3: Application and Technology - Chengdu is advancing smart city initiatives with applications like autonomous vehicles and drones, enhancing urban competitiveness [11] - The artificial intelligence sector in Chengdu is developing comprehensive advantages in computing power, core software, and chip design, with companies like Kaola Youran leading in AI platforms [12] - The e-commerce sector is thriving, with significant growth in digital consumption, cross-border, and live-streaming e-commerce [14]
当大模型学会吉卜力美学:AI能提高动漫产能吗?
3 6 Ke· 2025-06-30 08:15
Core Viewpoint - The anime industry is at a technological crossroads due to the rapid integration of AI, facing a significant supply-demand imbalance while exploring AI's potential in production processes [1][3]. Group 1: Current State of the Anime Industry - The anime industry is experiencing a historical supply-demand split, with top studios having schedules booked two years in advance, leading to a production bottleneck [3][6]. - The global anime market is growing at over 10% annually, driven by a younger demographic that has grown up with anime, including Gen Z and Gen Alpha [6][8]. - Production in the anime industry remains highly labor-intensive, with 30%-40% still relying on traditional hand-drawn methods, indicating a low level of industrialization and digitalization [8][9]. Group 2: AI Integration Paradigms - Three main types of companies are emerging in the AI-anime space: traditional studios looking to enhance efficiency with AI, disruptive startups rethinking production processes around AI, and hybrid models using AI as an assistant [9][17][24]. - Traditional studios are exploring AI to optimize specific production steps, such as in-between frame generation, but face challenges with stability and quality [10][12]. - Disruptive companies like KAKA Creation are attempting to create content primarily through AI, but often struggle with maintaining the artistic quality and exaggerated aesthetics typical of traditional anime [17][19]. Group 3: Challenges and Future Prospects - The current limitations of AI in generating stable and coherent video content pose significant challenges, with most models generating videos of only 10-20 seconds [32][34]. - The anime industry faces ethical dilemmas regarding AI-generated content, particularly concerning voice acting and the potential displacement of human creators [36][37]. - There is a growing interest in how AI can enhance creative possibilities, such as complex costume designs that were previously too labor-intensive to produce [28][29].
全国的二次元,最想搬到这座城
Hu Xiu· 2025-06-30 00:58
Group 1 - The article highlights the growing popularity of the "Bilibili World" (BW) convention in Shanghai, featuring renowned game producer Hideo Kojima as a guest, which has excited the anime and gaming community [1][2] - In 2024, all 250,000 tickets for the BW convention sold out instantly, indicating a significant demand that exceeded the number of available tickets by hundreds of thousands [2] - Shanghai is increasingly recognized as a "city of anime," with numerous events and themed activities attracting a large number of young people [3][2] Group 2 - The evolution of Shanghai's anime culture can be traced back to the "Wenmiao Animation Street," which transformed from a traditional market into a hub for anime-related products in the late 20th century [4][5] - The renovation of Wenmiao Street in 2021 led to the relocation of many anime shops, which subsequently spread anime culture throughout the city [5][6] - The emergence of anime-themed shopping centers, such as the "Bailian ZX Creative Park," has significantly boosted foot traffic and sales, with the park achieving sales of 300 million yuan and attracting 9.5 million visitors in 2023 [7][8] Group 3 - The transformation of traditional shopping malls into anime-themed spaces has become a trend, with several malls in Shanghai incorporating anime elements to attract customers [8][9] - The rise of the "anime economy" has led to the opening of flagship stores for major brands, enhancing the shopping experience for anime enthusiasts [11][12] - Shanghai's gaming industry is thriving, with major companies like Sony and Nintendo establishing a presence in the city, contributing to its status as a key market for international game developers [11][12] Group 4 - The article emphasizes the integration of anime culture into everyday life in Shanghai, with more people engaging in outdoor activities related to anime, such as cosplay [10][14] - Events like the "Star Rail LIVE" concert demonstrate the strong community engagement and popularity of anime-related activities in the city [15] - The article concludes that anime culture has transitioned from a niche interest to a significant aspect of urban life in Shanghai, reflecting the city's progressive and inclusive nature [18]
上海推动建立动漫IP设计师技能平台 助力动漫产业发展
Xin Hua Cai Jing· 2025-06-28 13:46
Core Insights - The first International Animation IP Designer Skills Competition will be held in 2025 in Shanghai, aiming to integrate animation IP with the cultural tourism industry and cultivate high-skilled innovative talents [1][2] - The competition attracted over 500 participants and features a dual-track format of theme design collection and on-site skill competitions, innovatively creating a "competition, training, certification, exhibition, and application" model [1] Group 1 - Shanghai is establishing an animation IP designer skills platform to support the further development of the animation industry [1] - The Nanxiang Town in Jiading, a historical cultural city, is becoming a hub for the animation and gaming industry, with over 1,500 companies in the sector [1][2] - The production of the film "Nezha 2" saw a quarter of its work done in Jiading, highlighting the region's growing influence in the animation industry [1] Group 2 - Nanxiang Town has set up the "Animation Craftsman ACG Vocational Training Base" to accelerate the development of a talent pool and support high-quality growth in the animation industry [2] - The "Yingcai Hui" comprehensive service project focuses on the full-cycle needs of industry talents, providing one-stop services including housing, education, and medical care [2] - The competition will also promote the integration of animation IP with cultural heritage, exemplified by the design of products based on the national intangible cultural heritage "Nanxiang Xiaolong" [2]
从“被看见”到“常青”,动画IP如何延展生命周期
Xin Lang Cai Jing· 2025-06-27 13:19
Core Insights - The global anime consumer base has surpassed 1.2 billion, with domestic users reaching 300 million, indicating a broadening age range and aesthetic demand within the audience [1] - The Shanghai TV Festival and Tencent Video Animation co-hosted a forum discussing the lifecycle extension of animation IPs, featuring creators from around the world sharing insights on content themes, artistic forms, and international collaboration [1] Group 1: Industry Trends - The forum highlighted the importance of maintaining the vitality of an animation IP after it has gained visibility, emphasizing the need for high-quality production standards [3][6] - The animation industry is witnessing rapid changes in supply and demand, which drives continuous innovation and requires creators to engage more sincerely with their audience [10][13] - The rise of domestic animation is becoming a reality, with Tencent Video aiming to become a leading platform for cross-media works in the next decade [16] Group 2: Content Creation and Audience Engagement - Successful animation requires a deep understanding of audience preferences, with creators encouraged to collect data and engage with viewers to ensure their work resonates [13][15] - The importance of balancing innovation with audience expectations was emphasized, as creators must avoid merely catering to trends while still delivering meaningful content [17] - Various companies are exploring new technologies and narrative techniques to enhance their animation offerings, such as 3D printing and AI integration [8][20] Group 3: IP Development and Global Strategy - Companies like Wanda Animation are focusing on global operations for their IPs, aiming to represent Chinese culture on the international stage [18] - Tencent Video has developed multiple formats for its IPs, including special episodes and theatrical releases, and is planning long-term strategies for content expansion [20] - The industry is moving towards creating high-quality, large-scale domestic animation that meets diverse market demands, with a focus on technological advancements [20]
深圳:举办汽车展、家居展、宠物展、动漫展等 鼓励参展企业首发产品或服务
news flash· 2025-06-25 11:21
Core Viewpoint - Shenzhen is promoting a new consumption model by hosting various exhibitions to encourage companies to launch new products or services [1] Group 1: Policy Initiatives - The Shenzhen government has issued measures to enhance high-quality service consumption [1] - The initiative aims to create a new pattern of "exhibition-driven consumption" [1] - Support will be provided for professional exhibition organizations and related upstream and downstream enterprises [1] Group 2: Types of Exhibitions - Various exhibitions such as automotive, home furnishings, pet shows, and anime conventions will be organized [1] - Companies are encouraged to debut their products or services at these exhibitions [1] Group 3: Economic Impact - The initiative aims to leverage existing exhibitions like the Cultural Expo, Gift Fair, and Furniture Fair to stimulate consumption in dining, accommodation, travel, entertainment, and shopping [1] - The exploration of a "ticket+" model is intended to enhance the economic impact of these events [1] Group 4: International Engagement - Active participation in international events like the China International Import Expo and the China International Fair for Trade in Services is encouraged [1] - The goal is to attract more international renowned enterprises for investment and service industry establishment in Shenzhen [1]