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浪人早报 | 陈震多平台被禁言、乐视网回应将花1.8亿炒股、周鸿祎称豆包手机冲垮大厂护城河…
Xin Lang Ke Ji· 2025-12-05 05:13
陈震多平台被禁言 12月4日晚,陈震多平台账号被禁言。 抖音平台显示,"该用户因违反相关法律法规和政策,已被禁 言。" 小红书平台显示,"该账号因违反相关社区规则,已被禁言。" 360创始人、董事长周鸿祎发视频谈豆包手机。他表示,最狠的是,这会直接冲垮互联网大厂的护城 河,他们原本靠用户必须打开APP才能享受服务,建立的优势可能要重新定义了。 饿了么APP正式焕新为淘宝闪购 据官方12月5日一早消息:即日起"饿了么"App在更新至最新版本后将全面焕新为 "淘宝闪购"。 小米或将推出三折叠手机 据XiaomiTime报道,近日一款型号为2608BPX34C的小米新机出现在GSMA数据库,业内普遍推测该机 型为小米MIX系列的三折叠手机——MIX Trifold。目前全球只有华为和三星推出了三折叠屏手机,小米 很可能成为第三个量产厂商。 新东方员工发文控诉加班 据媒体报道,多位网友称,有新东方杭州课程顾问在公司内部群中发布了一篇长文。图片显示,该长文 内容对课程顾问岗位的加班强度、指标远超实际、工作内容冗杂等问题进行控诉。 OpenAI或投资火箭公司与马斯克竞争 乐视网回应将花1.8亿炒股 话题"乐视网负债238 ...
2025上海电竞大师赛开赛 中外顶级选手上演“巅峰对决”
Zhong Guo Xin Wen Wang· 2025-12-04 13:28
Core Points - The 2025 Shanghai Esports Master Tournament officially commenced on December 4, 2025, at the Jing'an Sports Center, featuring four main games: "Victory Peak," "Fearless Contract," "Overwatch," and "Identity V," attracting nearly 100 top players from China, South Korea, and Mongolia [1][2] - The event has garnered attention from esports organizations in the United States and South Korea, who expressed admiration and support for the tournament, viewing it as a potential global benchmark for esports events [2] - The Shanghai Esports Master Tournament, established in 2019, has successfully held four editions and aims to showcase Shanghai's vibrant esports culture and potential on a global stage [2] Industry Development - The Jing'an District has introduced over 30 gaming and esports companies in the past five years, with more than 100 companies currently operating in the area [5] - In 2024, key gaming and esports enterprises in Jing'an District reported nearly 4 billion yuan in revenue and contributed approximately 400 million yuan in taxes [5] - The district supports major events such as the Global Esports Conference, China Game Innovation Competition, and the Shanghai Esports Master Tournament to enhance the local esports ecosystem [5] Community Engagement - The tournament's promotional activities began in late November, with event-themed banners displayed in various locations, including Nanjing West Road and surrounding areas [3] - Danning Music Plaza hosted a viewing carnival with special offers, while other commercial areas provided exclusive benefits related to the tournament [3]
2025年度中国电竞产业年会开幕,石景山以“赛事经济”赋能城市更新
Bei Jing Shang Bao· 2025-12-04 11:45
Core Insights - The 2025 China Esports Industry Annual Conference was held in Shijingshan, marking a significant event for the esports sector in China [1] - The conference highlighted the development of the esports industry through various dimensions including manufacturer R&D, club operations, hardware technology, event operations, and broadcasting [1] - Shijingshan has established itself as a key player in the esports landscape, contributing significantly to Beijing's gaming industry [2] Group 1 - The annual conference featured popular teams such as JDG, DRG, AG Super Play, and Chongqing Wolves, showcasing major esports IPs like "Fearless Contract" and "Honor of Kings" [1] - Shijingshan's gaming industry accounted for nearly half of Beijing's gaming output in 2013, earning titles such as "National Network Game Animation Industry Development Base" and "China Esports Development Center" [1] - Currently, Shijingshan hosts 128 gaming and esports companies, covering critical areas such as game development, event execution, and content production [1] Group 2 - The district has successfully launched the "Beijing West Esports Festival," enhancing brand visibility and hosting significant events like the NEST National Esports Competition [2] - During the holiday period, Shijingshan received 1.163 million visitors, generating tourism revenue of 700 million yuan, a 6.2% increase year-on-year [2] - The district will serve as the launch site for the "2025 China Esports Industry Development Report" and "Beijing Esports Event Grading Standards," reinforcing its leadership in the esports sector [2]
2025年度中国电竞产业年会举办,人气战队携爆款IP齐聚京西
Xin Jing Bao· 2025-12-04 08:26
Group 1 - The 2025 China Esports Industry Annual Conference opened in Shijingshan, focusing on high-quality development and brand leadership in the esports sector [1] - The conference includes discussions on club development, talent cultivation in universities, and cross-industry integration, alongside esports exhibitions featuring popular teams [1] - Shijingshan has established a comprehensive ecosystem for the gaming and esports industry, with 128 companies covering key areas such as game development, event execution, and content production [1] Group 2 - Shijingshan District has introduced supportive policies for the high-quality development of the gaming and esports industry, creating a systematic support framework for companies [2] - The district has successfully attracted the Beijing DRG esports club and is enhancing venue resources to promote a collaborative development layout [2] - A multi-level service system for the gaming and esports industry has been established, including partnerships with universities and the formation of the "Jingxi Game Creative Industry Alliance" to foster innovation and collaboration [2]
2025福布斯中国电竞30评选结果揭晓:见证浪潮,定义标杆
Jiang Nan Shi Bao· 2025-12-04 02:32
Group 1 - The core viewpoint highlights the evolution of esports from mere competition to a global youth movement, recognized across cultures and regions, with significant milestones such as its inclusion in the Asian Games and a global audience surpassing billions [1] - The esports industry is undergoing profound changes towards standardization and normalization, impacting event rules, club operations, commercial cooperation models, and talent cultivation systems, transitioning from exploration to establishment [1] - China is playing an increasingly important role in the global esports market, particularly in industry construction, technology application, and the promotion of industry standards [1] Group 2 - The "2025 Forbes China Esports 30 Selection" has been officially launched, guided by the Shijingshan District People's Government and in collaboration with Forbes China, NEOTV, and SI Sports Illustrated, sponsored by the Xishi Jiaya brand [2] - This selection includes 30 awards covering various aspects of the esports industry, such as individuals, events, clubs, platforms, games, cultural creations, and cross-industry cases, aiming to identify benchmarks in technology breakthroughs and quality upgrades [2] - The release of this list is expected to not only serve as a "report card" for the current Chinese esports industry but also to define a new vision for the future of Chinese esports, promoting ecological coexistence, cross-industry integration, social responsibility, and sustainable development [2]
“西藏味道”文旅体验季开启拉萨城市消费新场景
Sou Hu Cai Jing· 2025-12-03 07:42
Core Viewpoint - The "Tibet Flavor" cultural tourism experience season has successfully integrated fashion and esports, injecting youthful energy into Lhasa's urban consumption scene and promoting high-quality development in Tibet's cultural tourism industry [1][6]. Group 1: Fashion Show - The "Snowy Fashion New Era" fashion show featured 180 contestants divided into four groups, showcasing creative costumes that blend Tibetan patterns and traditional colors, reflecting the confidence and spirit of Tibetan youth [2][5]. - The event took place at the Lhasa Liuwu Wangfujing Shopping Center, highlighting the intersection of modern fashion and ethnic culture [5]. Group 2: Esports Competition - The "Star Cup" esports competition, titled "Competing for a New Chapter: CSGO Peak Arrival," attracted numerous participants and was conducted under professional conditions, emphasizing fair play [4]. - This event aimed to engage a younger demographic and enhance the synergy between esports popularity and cultural tourism consumption [4]. Group 3: Cultural and Economic Impact - The series of events aligns with the economic work conference and cultural tourism development conference of the Tibet Autonomous Region, promoting a cycle of cultural display, trendy experiences, and consumption stimulation [6]. - The initiative seeks to explore new pathways for the high-quality development of Tibet's cultural tourism while maintaining cultural roots [6].
近百名电竞大师在沪“决胜巅峰” 上海电竞大师赛将在静安开赛 通过文旅商体展融合激发区域消费活力
Jie Fang Ri Bao· 2025-12-02 01:55
Group 1 - The Shanghai Esports Master Tournament will take place from December 3 to 7 at the Jing'an Sports Center, featuring four official competition titles and nearly 100 top players from countries including China, South Korea, and Mongolia [1] - Jing'an District aims to enhance the event's influence and stimulate regional consumption through a series of cultural and commercial activities, leveraging its developed commercial landscape [1] - Multiple "second venues" will be created in collaboration with shopping malls to improve the viewing experience, including a dedicated viewing area at Danning Music Plaza with live broadcasts and interactive entertainment [1] Group 2 - During the tournament, the "Jing'an Digital Coexistence Cultural Market" will be held outside the sports center, showcasing non-heritage culture, gaming industry, and ultra-high-definition audiovisual sectors [2] - Since 2019, Jing'an has been focused on developing the gaming and esports industry, attracting over 30 new gaming and esports companies during the 14th Five-Year Plan period, with more than 100 companies now established [2] - Key gaming and esports companies in Jing'an include Riot Games, Electronic Arts, and EDG, with an expected revenue of nearly 4 billion yuan and tax contributions of around 400 million yuan from key gaming enterprises in 2024 [2]
亚运会新电竞项目沪上首秀 2025上海电竞大师赛将开赛
Xin Hua Cai Jing· 2025-12-01 14:51
Core Viewpoint - The 2025 Shanghai eSports Master Tournament will take place from December 3 to 7, featuring four major competition titles and attracting over a hundred participants from various countries, highlighting the rapid growth of the eSports industry globally [1] Group 1: Event Details - The tournament will include competitions in "Decision Peak," "Fearless Covenant," "Overwatch," and "Identity V," with "Decision Peak" being newly included in the 2026 Asian Games [1] - Tickets for popular matches sold out quickly on the first day of sales, indicating high demand [1] Group 2: Online and Offline Engagement - The event will leverage both online and offline platforms for engagement, with live broadcasts on platforms such as Douyu, Bilibili, WeChat Video, Douyin, and Leisu Sports [2] - Offline experiences will include "second venues" at Danning Music Square and Danning International Commercial Plaza, featuring live broadcasts and interactive performances [2] - The event will also incorporate Shanghai's first batch of "Le Dong Shanghai" consumption vouchers, with various commercial districts offering discounts linked to ticket purchases [2] Group 3: Industry Development - Shanghai Jing'an District has established itself as a "Cosmic eSports Center," with over 30 new gaming and eSports companies introduced during the 14th Five-Year Plan, creating a full industry chain from development to operation and events [3] - The "Audio-Visual Shanghai Ultra HD Audio-Visual Industry Cluster" was officially launched, aiming to integrate technology resources with local eSports companies [3] - Plans for the 15th Five-Year Plan include the "Lingjing Fusion" initiative to create an eSports industry cluster, focusing on various activities and services [4] Group 4: Policy Support - Jing'an District will implement comprehensive support policies, including policy support, spatial arrangements, capital connections, and talent services, to encourage innovation in the eSports sector [4]
未来10年,最挣钱的凭什么一定是这群人?
创业家· 2025-12-01 10:30
Core Insights - Amazon's report serves as a guide for merchants to identify product opportunities and market trends [2] Group 1: AI Quality Space - The home is evolving into a space that interacts emotionally with its inhabitants, creating opportunities for businesses that understand user needs [3][6] - Over 65% of consumers in Europe and the US are willing to spend more on smart home products, seeking safety, ritual, and emotional connection [4] - The market for personalized customization, emotional interaction, and privacy is significant, emphasizing technology's role in meeting emotional needs [7] Group 2: Sleep Economy - A significant issue for many is the decline in sleep quality, with 37% of American adults reporting poorer sleep in 2023 [10] - The sleep economy is booming, with consumers willing to invest in smart devices, high-quality sleep environments, and personalized sleep consulting services [11][12] Group 3: Happy Office - There is a growing expectation for workspaces to enhance comfort and productivity, with ergonomic furniture and technology becoming increasingly important [13][14] Group 4: Subtle Technology - Consumers are seeking technology that seamlessly integrates into their lives, enhancing quality without being intrusive, as seen in brands like Apple [15] Group 5: Pet Economy - The global pet industry is projected to grow by 45% over the next six years, with 55% of pet owners in Europe and Japan willing to spend more on pet health and insurance [16][17] - Pets are increasingly viewed as family members, creating demand for health-focused pet products and services that foster emotional connections [19] Group 6: Outdoor Cooking - The trend of outdoor cooking is rising, driven by a desire for unique experiences and social interactions in nature [20][22] Group 7: Mobile Treasure Chest - Vehicles are transforming into multifunctional spaces, serving as homes, entertainment areas, and offices, with a focus on comfort and efficiency [23][27] Group 8: Generation Z Consumers - Generation Z, as digital natives, prioritize values-driven consumption, personalization, and unique experiences while being price-conscious [28][29] Group 9: Fitness Pioneers - The health and fitness sector is evolving towards more scientific, efficient, and personalized approaches, with technology playing a crucial role [31][34] Group 10: E-sports Enthusiasts - Emerging markets are witnessing rapid growth in e-sports, with users seeking high-performance equipment and immersive experiences [35][36] Group 11: Key Drivers - The trends are primarily driven by three factors: accelerated technology, emotional shifts, and lifestyle changes, reflecting complex consumer needs [39][40]
首体奥运电竞青训中心落地北京亦庄,推动电竞运动规范发展
Xin Jing Bao· 2025-11-29 06:45
Core Insights - The 2025 China E-TOWN Esports Festival Super Championship Cup opening ceremony took place in Beijing Economic-Technological Development Area, highlighting a strategic partnership between the area and Capital Sports University to cultivate esports talent [1] Group 1: Strategic Collaboration - The collaboration will focus on five areas: integration of industry and education, event cooperation, technological research and development, achievement transformation, and talent cultivation [1] - The establishment of the "Capital Sports University Esports Modern Industry College (Yizhuang)" and the "Capital Sports Olympic Esports Youth Training Center" was announced [1] Group 2: Industry Development - Beijing Economic-Technological Development Area has gathered over 50 leading gaming and esports companies, with the esports industry revenue reaching 4 billion yuan in 2024 and exceeding 2.7 billion yuan in the first three quarters of 2025 [2] - The area is set to host the highest number of esports events in China in 2025, with the Beijing Smart Esports Event Center being the first globally to host both KPL and LPL leagues [2] - The center is expected to host over 100 domestic and international professional esports events, breaking the record for event numbers in China [2] Group 3: Infrastructure and Support - The "E-HUB Yijing Space," designed to high standards, was launched at the opening ceremony, accommodating international esports clubs [2] - This space will provide comprehensive support for training, living, and preparation for major events, while also exploring scientific standards in psychological counseling, sports rehabilitation, and AI training [2]