《崩坏学园2》
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米哈游”大丽花”角色被指消费真实案件 回应以公告为准
Zhong Guo Jing Ji Wang· 2025-11-13 06:11
官网显示,米哈游成立于2011年,致力于为用户提供美好的、超出预期的产品与内容。米哈游陆续推出 了多款高品质人气产品,包括《崩坏学园2》、《崩坏3》、《未定事件薄》、《原神》,动态桌面软件 《人工桌面》以及社区产品《米游社》,并围绕原创IP打造了动画、漫画、音乐、小说及周边等多元产 品。 中国经济网北京11月13日讯极目新闻10日报道《一网游"大丽花"角色引争议,网友指其设计关联真实命 案将悲剧娱乐化,工作人员回应》显示,近日,米哈游旗下游戏《崩坏:星穹铁道》即将上线的新角 色"大丽花"(康士坦丝),因其立绘与实机演示视频陷入舆论漩涡。部分网友指出,该角色在设计上疑似 借鉴了1947年发生在美国的"黑色大丽花"悬案细节,被指将悲剧案件娱乐化,引发了对逝者是否尊重的 广泛争议,有网友已就相关质疑向监管部门进行举报。 游戏运营方上海米哈游影铁科技有限公司客服工作人员回应称,对角色设计的具体细节并不了解,会将 相关争议记录并向上级反馈。同时客服明确,"大丽花"目前仅发布预告,尚未正式上线,后续是否调 整、如何回应争议,需以官方公告为准。 中国经济网记者就上述问题致电米哈游,对方称需要向上级反馈,截止发稿时记者暂未获 ...
腾网米哈游,双11正面开战
3 6 Ke· 2025-11-12 00:34
Core Insights - The gaming industry has emerged as a new focal point during the Double Eleven shopping festival, alongside traditional e-commerce platforms and apparel brands [1][2] - Various gaming companies, including Tencent, NetEase, and miHoYo, have adopted diverse strategies for live-streaming sales, moving beyond traditional discounting to engage players more interactively [1][3] Group 1: Marketing Strategies - Live-streaming sales have become a new extension of the gaming industry's content ecosystem and business model [2] - Companies are utilizing live-streaming to create entertaining consumption scenarios and transactional content, enhancing player engagement [3][16] - Tencent's games focus on resource leverage and limited-time offers, with high DAU products like "Escape from Tarkov" achieving over 10 million DAU [3][9] Group 2: Player Engagement - Live-streaming sessions serve as platforms for player interaction, allowing them to express concerns and ask questions about game balance and updates [10][28] - The live-streaming format has transformed into a space for both sales and community engagement, fostering trust and loyalty among players [10][27] Group 3: Sales Performance - NetEase's "Nirvana in Fire" mobile game achieved significant sales during its live-streaming event, ranking first on the sales leaderboard [7][9] - The "Nirvana in Fire" game previously generated over 25 million yuan in sales during a four-hour live-stream in August [9] Group 4: Industry Trends - The rise of live-streaming sales reflects a broader trend in the gaming industry, driven by increasing advertising costs and the need for more efficient growth strategies [28][30] - The gaming live-streaming market has seen a 56% increase in consumption scale compared to early 2024, with mobile game live-streaming accounting for over 30% of total ad spending [30]
蔡浩宇,正在招人
投资界· 2025-09-26 07:20
Core Viewpoint - The article discusses the ongoing recruitment efforts by Anuttacon, a company founded by former Mihayou CEO Hugh Tsai, highlighting the fierce competition for AI talent in the industry [3][5][11]. Company Overview - Anuttacon is focused on developing AGI (Artificial General Intelligence) and has begun hiring extensively for roles such as AI trainers, with a particular emphasis on pre-training and LLM (Large Language Model) talent [5][7]. - The company aims to create a highly creative team to innovate in the AI and gaming sectors, reflecting a shift in game development paradigms due to advancements in AI technology [5][6]. Recruitment Strategy - Anuttacon's recruitment efforts have expanded beyond the initial focus on the San Francisco Bay Area to include locations such as Singapore and Beijing, indicating a broader strategy to attract global AI talent [7]. - The company is offering competitive salaries for positions, with AI trainers earning between $20 to $30 per hour [7]. Industry Context - The AI industry is experiencing a talent war, with top-tier AI experts being a scarce resource. Companies are willing to invest heavily to secure these individuals, as evidenced by Meta's $15 billion investment in Scale AI [12][13]. - The article notes that the number of elite AI experts globally is less than a thousand, primarily concentrated in major tech firms like OpenAI, Google, and Meta, highlighting the competitive landscape for talent acquisition [12][13]. Talent Landscape - Chinese AI researchers are particularly sought after, with 50% of AI research personnel globally coming from China, indicating a significant talent pool that companies are eager to tap into [12][13]. - The article suggests that the future of AI competition may hinge on the ability to attract and retain top talent, with many of these individuals coming from prestigious academic backgrounds [12][13].
前米哈游制作人被曝欠薪:曾获1500万投资,明星团队第二次死亡
3 6 Ke· 2025-09-05 00:12
起初,玩家们以为这只是常见的网络问题。但在社交平台和玩家社群里,越来越多登不上的反馈,让大家很快意识到情况不对。 没有停服公告,没有最后告别,这款上线仅五个月的游戏,就此失联。 01 崩塌 又一个明星团队倒下了。 今年7月10日,有玩家发现,《黄金四目》的服务器突然连不上了。 虽然在TapTap和好游快爆等渠道上,《黄金四目》的下载按钮依然亮着,但这款游戏已经无法正常游玩。 | 策略 角色扮演 卡牌 二次元 都市 美少女 战争 怪谈 | #99+ | 5506 | | --- | --- | --- | | | 飙升榜 > 下载人数 | | 这场看似突然的停服,其实早有预兆。在B站,《黄金四目》官方账号的动态更新定格在了5月13日。在那条庆祝游戏活过100天的帖子里,团队还写下了 希望长久运营下去的期许。 不久后,关于公司欠薪、员工申请劳动仲裁的消息也开始在业内流传。对鸟鸣的部分员工来说,这一幕充满了既视感:外部融资断绝,内部薪资停发…… 这些状况,都跟两年前公司前身"炎喵网络"的解散过程大同小异。 不过,在上次危机发生后,据多名鸟鸣前员工表示,他们很快获得了蓝鲸网络的1500万投资,还保留了团队,拿回了版权 ...