《星际争霸》
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人类战队迎来最强AI挑战者?马斯克宣布Grok 5 迎战《英雄联盟》最强人类
Sou Hu Cai Jing· 2025-11-26 10:17
详细来看,马斯克强调,Grok 5的核心设计目标是 "通过阅读说明和实验玩转任意游戏",此次跨界挑战旨 在验证其通用人工智能能力。谷歌DeepMind研究主管、Gemini联合负责人Oriol Vinyals随即提议新增《星 际争霸》对战项目。马斯克以也对其进行了回应,为赛事扩容留下可能。相对应的,Grok官方账号也发声 响应,称作为Grok 4期待见证后续最新大模型对决最强人类。当然,这项对比赛事是有限制条件的。首先 是仅通过摄像头观看显示器,视野范围不超过正常视力水平;其次是响应延迟与点击率严格匹配人类极 限,避免技术优势碾压。 此外,热点科技还了解到,Grok 5计划提前发布,现调整至2026年推出,其参数规模达6万亿个,是当前 Grok 3、Grok 4的两倍。马斯克此前在Baron Capital年度投资会议上直言,Grok 5将在各项指标中遥遥领 先,"毫无疑问成为全球最智能的人工智能"。 值得关注的是,《星际争霸》《英雄联盟》等即时战略游戏已成为AI能力测试的重要场景,成熟AI可通过 深度强化学习实现高精度操作与战术决策,但在长期战略规划和突发情况应对上仍与人类选手存在差距。 让Grok 5与顶 ...
马斯克:2026年用AI挑战《英雄联盟》世界冠军
Sou Hu Cai Jing· 2025-11-26 09:31
与以往 AlphaGo 或 OpenAI Five 等依靠读取游戏底层代码或 API 接口获取信息的 AI 不同,马斯克为此次挑战设定了极度严苛的约束,旨在证明 AI 能够像 人类一样通过感官理解世界。 首先,Grok 5 将被禁止直接访问游戏数据,它只能通过摄像头观看显示器,且其视觉范围被严格限制在标准人类视力的可视范围内。其次,为了确保绝对 的公平,AI 的物理操作层面也被锁上了镣铐,其响应延迟和点击频率被限制在人类选手的生理极限之内,彻底杜绝了机器依靠毫秒级微操碾压人类的可能 性。 就在人工智能与人类的边界日益模糊之际,埃隆・马斯克再次抛出了一枚重磅炸弹,预示着下一轮人机世纪大战即将拉开帷幕。 近日,马斯克在其社交平台 X 上正式宣布,xAI 旗下的新一代大模型 Grok 5 计划在 2026 年向全球最顶级的《英雄联盟》人类战队发起挑战。这不仅是一场 电竞比赛,更是一次对通用人工智能感知与决策能力的终极图灵测试。 这场跨界约战迅速引爆了科技圈。谷歌 DeepMind 研究与深度学习主管、Gemini 项目联合负责人 Oriol Vinyals 随即加入讨论。作为曾经打造出横扫《星际争 霸 2》的 Al ...
马斯克Grok5挑战人类电竞高手 约战《英雄联盟》顶尖战队
Sou Hu Cai Jing· 2025-11-26 02:41
Core Insights - Elon Musk announced that xAI's AI model Grok5 will challenge top human teams in League of Legends in 2026, aiming to test its general capabilities under specific constraints [1][2] - Grok5 will operate under two main constraints: it can only observe the display through a camera with a field of view limited to that of a normal human (20/20 vision), and its response time and click rate must not exceed human levels [1] - The model's release has been postponed to 2026, with a parameter scale of 6 trillion, which is double that of Grok3 and Grok4, and approximately 30 times that of leading models [1] Company Developments - xAI is expanding its supercomputing nodes in Memphis, planning to increase the number of GPUs to 1.5 million to support the training needs of Grok5 [1] - Grok5's design aims to master any game by reading instructions and conducting experiments, marking a significant test for its general intelligence capabilities [1][2] Industry Context - The choice of League of Legends as a challenge is linked to the game's high demands for strategic planning, real-time decision-making, and multi-character collaboration, which are seen as critical benchmarks for assessing artificial general intelligence (AGI) [2] - Previous AI breakthroughs in competitive gaming have relied on algorithm optimization and hardware advantages, but Grok5's challenge will focus on validating its human-like cognitive and decision-making abilities under simulated human physiological constraints [2]
暴雪国服正式停服 网易将公布退款安排
Xin Hua Wang· 2025-08-12 05:54
Core Points - On January 23, NetEase announced the termination of Blizzard's game services in China, marking the end of a 14-year partnership [1] - As of January 24, 2023, all Blizzard games operated by NetEase, including "World of Warcraft," "Hearthstone," "Overwatch," "Diablo III," "Warcraft III: Reforged," "Heroes of the Storm," and "StarCraft," will cease operations in mainland China [1] - Blizzard will close Battle.net login and all game servers, along with the game client downloads [1] - NetEase expressed gratitude to players and emphasized the importance of their accounts and characters, promising to assist players until the last moment [1] - Refund arrangements for players will be announced after the service termination, with players advised to follow the "Blizzard Game Service Center" WeChat account for updates [1] - The partnership ended due to an inability to reach agreements on key operational terms related to sustainable operations and the core interests of the Chinese market and players [1]
一季度中国游戏收入约857亿元 海内外监管与市场波动并存
Huan Qiu Wang· 2025-05-06 07:13
Industry Overview - In Q1 2025, China's gaming market revenue reached 85.704 billion yuan, a year-on-year increase of 17.99% [2] - The mobile gaming market generated 63.626 billion yuan, growing by 20.29% year-on-year, while the client game market earned 17.919 billion yuan, with a growth of 6.85% [2] - Chinese self-developed games saw overseas revenue of 4.805 billion USD, marking a 17.92% increase [2] Company Performance - Xindong Network reported a revenue exceeding 5 billion yuan for 2024, a growth of approximately 50%, with a net profit of 0.811 billion yuan [3] - Century Huatong's revenue for 2024 was 22.620 billion yuan, up 70.27%, with a net profit of 1.213 billion yuan, increasing by 131.51% [3] - In Q1 2024, Century Huatong's revenue was 8.145 billion yuan, a 91.12% increase, and net profit reached 1.35 billion yuan, growing by 107.2% [3] - The internet gaming business of Century Huatong generated 20.966 billion yuan, up 85.94%, with overseas revenue of 11.368 billion yuan, increasing by 85.9% [3] - Point Interactive, a subsidiary of Century Huatong, achieved approximately 15 billion yuan in revenue, a growth of 155%, contributing nearly 70% to the group's total revenue [3] - Giant Network's social deduction game "Space Kill" integrated Tencent's AI model, generating over 7 million AI players [3] Regulatory Environment - South Korea will implement a "designated agent system" for overseas gaming companies starting October 23, requiring them to appoint a local agent responsible for legal obligations [4] - Non-compliance may result in fines up to 2 million KRW, with the original game company also held accountable [4] - Nexon is expected to secure the operation rights for "Overwatch Mobile" in Korea and Japan, collaborating with Blizzard on "StarCraft" IP content [4] - EA's studio is undergoing layoffs, affecting around 100 employees, leading to the halt of development on "Titanfall" and another game [4]
游戏周报:一季度中国游戏收入约857亿元,游戏科学团队当选中国青年五四奖章集体
2 1 Shi Ji Jing Ji Bao Dao· 2025-05-05 23:50
Industry Overview - In Q1 2025, China's gaming market revenue reached 857.04 billion yuan, marking a year-on-year growth of 17.99% [4] - The mobile gaming market generated actual sales revenue of 636.26 billion yuan, with a year-on-year increase of 20.29% [4] - The client gaming market achieved actual sales revenue of 179.19 billion yuan, reflecting a year-on-year growth of 6.85% [4] - Revenue from China's self-developed games in overseas markets amounted to 4.805 billion USD, showing a year-on-year increase of 17.92% [4] Domestic Company News - Xindong Network reported a revenue growth of approximately 50% in 2024, with total revenue surpassing 5 billion yuan for the first time, achieving profitability with a net profit of 811 million yuan [5] - Century Huatong's revenue for 2024 reached 22.620 billion yuan, up 70.27% year-on-year, with a net profit of 1.213 billion yuan, a 131.51% increase [6] - Century Huatong's Q1 2025 revenue was 8.145 billion yuan, reflecting a year-on-year growth of 91.12% [6] - The internet gaming business of Century Huatong generated 20.966 billion yuan, a year-on-year increase of 85.94% [6] - The subsidiary Diandian Interactive's revenue for 2024 was approximately 15 billion yuan, growing 155% year-on-year, largely driven by the success of the game "Whiteout Survival" [6] - Giant Network's game "Space Kill" has integrated Tencent's AI model, generating over 7 million AI players for a new gameplay experience [10] Compliance and Regulation - South Korea will implement a "designated agent system for overseas game companies" starting October 23, requiring foreign game companies to appoint a local agent responsible for legal obligations [12] - Non-compliance with the designation can result in fines up to 2 million KRW (approximately 10,000 RMB) [12] International Developments - Nexon is expected to secure the Korean and Japanese operating rights for "Overwatch Mobile" and will collaborate with Blizzard to develop content for the "StarCraft" IP [14] - EA's studio is undergoing layoffs affecting nearly 100 employees, leading to the halt of development on two games, including "Titanfall" [15]