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人类战队迎来最强AI挑战者?马斯克宣布Grok 5 迎战《英雄联盟》最强人类
Sou Hu Cai Jing· 2025-11-26 10:17
Core Insights - Elon Musk announced that the AI model Grok 5 will challenge top human teams in League of Legends by 2026 [1] - The core design goal of Grok 5 is to "master any game through reading instructions and experimenting," aiming to validate its general artificial intelligence capabilities [3] - Grok 5 is set to have a parameter scale of 6 trillion, double that of Grok 3 and Grok 4, and is expected to outperform in all metrics [4] Game Challenge Details - The challenge will include limitations such as only being able to view the screen through a camera, with a vision range not exceeding normal eyesight [3] - Response delays and click rates will be strictly matched to human limits to avoid any technological advantages [3] - The addition of StarCraft as a competitive project was proposed by Oriol Vinyals, indicating potential expansion of the challenge [3] AI Development Significance - Games like StarCraft and League of Legends have become important testing grounds for AI capabilities, with mature AI able to achieve high precision in operations and tactical decisions through deep reinforcement learning [5] - However, there remains a gap in long-term strategic planning and response to unexpected situations compared to human players [5] - A fair competition between Grok 5 and top human teams could mark a significant milestone in the history of AI development [5]
马斯克:2026年用AI挑战《英雄联盟》世界冠军
Sou Hu Cai Jing· 2025-11-26 09:31
Core Insights - Elon Musk announced that xAI's new model Grok 5 will challenge top human teams in League of Legends in 2026, marking a significant test for general artificial intelligence capabilities [1][9] Group 1: Challenge Details - Grok 5 will not have direct access to game data and will only observe the game through a camera, simulating human sensory perception [3] - The AI's physical operations will be restricted to human-like response times and click frequencies, ensuring a fair competition [3] Group 2: Technological Advancements - Grok 5 aims to learn games through visual observation and experimentation, indicating a shift from specialized AI to embodied intelligence [5] - The model is expected to have 6 trillion parameters, double that of Grok 3 and Grok 4, enhancing its logical reasoning and multimodal processing capabilities [7] Group 3: Industry Reactions - The challenge has sparked discussions in the tech community, with figures like Oriol Vinyals suggesting potential cross-model competitions in other games like StarCraft [5] - Despite the delay in Grok 5's release, Musk remains confident that it will outperform competitors and become the most intelligent AI system [9]
马斯克Grok5挑战人类电竞高手 约战《英雄联盟》顶尖战队
Sou Hu Cai Jing· 2025-11-26 02:41
Core Insights - Elon Musk announced that xAI's AI model Grok5 will challenge top human teams in League of Legends in 2026, aiming to test its general capabilities under specific constraints [1][2] - Grok5 will operate under two main constraints: it can only observe the display through a camera with a field of view limited to that of a normal human (20/20 vision), and its response time and click rate must not exceed human levels [1] - The model's release has been postponed to 2026, with a parameter scale of 6 trillion, which is double that of Grok3 and Grok4, and approximately 30 times that of leading models [1] Company Developments - xAI is expanding its supercomputing nodes in Memphis, planning to increase the number of GPUs to 1.5 million to support the training needs of Grok5 [1] - Grok5's design aims to master any game by reading instructions and conducting experiments, marking a significant test for its general intelligence capabilities [1][2] Industry Context - The choice of League of Legends as a challenge is linked to the game's high demands for strategic planning, real-time decision-making, and multi-character collaboration, which are seen as critical benchmarks for assessing artificial general intelligence (AGI) [2] - Previous AI breakthroughs in competitive gaming have relied on algorithm optimization and hardware advantages, but Grok5's challenge will focus on validating its human-like cognitive and decision-making abilities under simulated human physiological constraints [2]
暴雪国服正式停服 网易将公布退款安排
Xin Hua Wang· 2025-08-12 05:54
Core Points - On January 23, NetEase announced the termination of Blizzard's game services in China, marking the end of a 14-year partnership [1] - As of January 24, 2023, all Blizzard games operated by NetEase, including "World of Warcraft," "Hearthstone," "Overwatch," "Diablo III," "Warcraft III: Reforged," "Heroes of the Storm," and "StarCraft," will cease operations in mainland China [1] - Blizzard will close Battle.net login and all game servers, along with the game client downloads [1] - NetEase expressed gratitude to players and emphasized the importance of their accounts and characters, promising to assist players until the last moment [1] - Refund arrangements for players will be announced after the service termination, with players advised to follow the "Blizzard Game Service Center" WeChat account for updates [1] - The partnership ended due to an inability to reach agreements on key operational terms related to sustainable operations and the core interests of the Chinese market and players [1]
一季度中国游戏收入约857亿元 海内外监管与市场波动并存
Huan Qiu Wang· 2025-05-06 07:13
Industry Overview - In Q1 2025, China's gaming market revenue reached 85.704 billion yuan, a year-on-year increase of 17.99% [2] - The mobile gaming market generated 63.626 billion yuan, growing by 20.29% year-on-year, while the client game market earned 17.919 billion yuan, with a growth of 6.85% [2] - Chinese self-developed games saw overseas revenue of 4.805 billion USD, marking a 17.92% increase [2] Company Performance - Xindong Network reported a revenue exceeding 5 billion yuan for 2024, a growth of approximately 50%, with a net profit of 0.811 billion yuan [3] - Century Huatong's revenue for 2024 was 22.620 billion yuan, up 70.27%, with a net profit of 1.213 billion yuan, increasing by 131.51% [3] - In Q1 2024, Century Huatong's revenue was 8.145 billion yuan, a 91.12% increase, and net profit reached 1.35 billion yuan, growing by 107.2% [3] - The internet gaming business of Century Huatong generated 20.966 billion yuan, up 85.94%, with overseas revenue of 11.368 billion yuan, increasing by 85.9% [3] - Point Interactive, a subsidiary of Century Huatong, achieved approximately 15 billion yuan in revenue, a growth of 155%, contributing nearly 70% to the group's total revenue [3] - Giant Network's social deduction game "Space Kill" integrated Tencent's AI model, generating over 7 million AI players [3] Regulatory Environment - South Korea will implement a "designated agent system" for overseas gaming companies starting October 23, requiring them to appoint a local agent responsible for legal obligations [4] - Non-compliance may result in fines up to 2 million KRW, with the original game company also held accountable [4] - Nexon is expected to secure the operation rights for "Overwatch Mobile" in Korea and Japan, collaborating with Blizzard on "StarCraft" IP content [4] - EA's studio is undergoing layoffs, affecting around 100 employees, leading to the halt of development on "Titanfall" and another game [4]
游戏周报:一季度中国游戏收入约857亿元,游戏科学团队当选中国青年五四奖章集体
Industry Overview - In Q1 2025, China's gaming market revenue reached 857.04 billion yuan, marking a year-on-year growth of 17.99% [4] - The mobile gaming market generated actual sales revenue of 636.26 billion yuan, with a year-on-year increase of 20.29% [4] - The client gaming market achieved actual sales revenue of 179.19 billion yuan, reflecting a year-on-year growth of 6.85% [4] - Revenue from China's self-developed games in overseas markets amounted to 4.805 billion USD, showing a year-on-year increase of 17.92% [4] Domestic Company News - Xindong Network reported a revenue growth of approximately 50% in 2024, with total revenue surpassing 5 billion yuan for the first time, achieving profitability with a net profit of 811 million yuan [5] - Century Huatong's revenue for 2024 reached 22.620 billion yuan, up 70.27% year-on-year, with a net profit of 1.213 billion yuan, a 131.51% increase [6] - Century Huatong's Q1 2025 revenue was 8.145 billion yuan, reflecting a year-on-year growth of 91.12% [6] - The internet gaming business of Century Huatong generated 20.966 billion yuan, a year-on-year increase of 85.94% [6] - The subsidiary Diandian Interactive's revenue for 2024 was approximately 15 billion yuan, growing 155% year-on-year, largely driven by the success of the game "Whiteout Survival" [6] - Giant Network's game "Space Kill" has integrated Tencent's AI model, generating over 7 million AI players for a new gameplay experience [10] Compliance and Regulation - South Korea will implement a "designated agent system for overseas game companies" starting October 23, requiring foreign game companies to appoint a local agent responsible for legal obligations [12] - Non-compliance with the designation can result in fines up to 2 million KRW (approximately 10,000 RMB) [12] International Developments - Nexon is expected to secure the Korean and Japanese operating rights for "Overwatch Mobile" and will collaborate with Blizzard to develop content for the "StarCraft" IP [14] - EA's studio is undergoing layoffs affecting nearly 100 employees, leading to the halt of development on two games, including "Titanfall" [15]