《晶核》
Search documents
沐瞳科技再传易主 字节游戏玩不动了?
Bei Jing Shang Bao· 2025-12-17 09:43
Core Viewpoint - The news discusses the potential sale of Shanghai Mutong Technology Co., Ltd. (Mutong Technology) by ByteDance, indicating a shift in ByteDance's gaming strategy from focusing on research and development to prioritizing platform development and monetization through a light-asset business model [1][10]. Group 1: Background and Acquisition - Mutong Technology was acquired by ByteDance in March 2021 for approximately $4 billion, with the aim of enhancing ByteDance's gaming portfolio and competing with established players like Tencent and NetEase [3][4]. - Prior to the acquisition, ByteDance had made significant investments in the gaming sector, totaling around 30 billion yuan across 22 deals involving 19 companies from 2020 to 2021 [3]. Group 2: Performance and Challenges - Mutong Technology's flagship game, "Mobile Legends: Bang Bang" (MLBB), generated total revenue of $502 million by January 2020, with 61% of that revenue coming from Southeast Asia [4]. - In November 2023, reports emerged that ByteDance was seeking to sell Mutong Technology for no less than $5 billion, hiring Goldman Sachs as a financial advisor [4][6]. - ByteDance's gaming division has faced significant challenges, including a major downsizing in 2023, with many projects being halted and teams disbanded [6][8]. Group 3: Strategic Shift - Industry experts suggest that ByteDance's gaming strategy is characterized by a "traffic-driven, quick in and out" approach, focusing on capital and traffic leverage rather than deep gameplay innovation [4][6]. - The company is now shifting towards a more platform-oriented model, emphasizing user acquisition and AI efficiency, rather than competing directly with traditional game developers [10]. Group 4: Future Directions - ByteDance's gaming division is undergoing a restructuring under new leadership, aiming to adopt a long-term perspective on product development and operations [8]. - The company is also exploring new game projects and acquisitions to enhance its capabilities, such as the acquisition of part of Hangzhou Xinguangliumei's team and assets [9].
3.4万亿字节,搞不定“游戏梦”?
3 6 Ke· 2025-11-30 05:29
Core Viewpoint - ByteDance is reportedly negotiating to sell its gaming studio Moonton Technology for at least $5 billion to Saudi Arabia's Savvy Games Group, marking a significant shift in its gaming strategy after previously acquiring the company for approximately $4 billion two years ago [1][3][4]. Group 1: Sale of Moonton Technology - ByteDance is in talks to sell Moonton Technology, with a potential deal valued at no less than $5 billion, while Savvy Games Group is only interested in Moonton and not in ByteDance's gaming brand, Nuverse [3][4]. - The negotiations come after ByteDance's previous unsuccessful attempt to sell Moonton Technology, indicating a renewed effort to divest from its gaming operations [5][6]. - ByteDance had acquired Moonton Technology in 2021 for around $4 billion, and the current sale discussions suggest a potential profit margin for the company [4][5]. Group 2: Challenges in Gaming Business - ByteDance's gaming business has faced numerous challenges, including a significant reduction in operations and a shift in strategy, with the company announcing a large-scale business contraction for its gaming division in November 2023 [1][14]. - The gaming division, once seen as a long-term focus for ByteDance, has undergone various changes, including leadership shifts and project cancellations, reflecting the uncertainty surrounding its future [2][9][15]. - The appointment of Zhang Yunfan, an experienced industry veteran, as the head of ByteDance's gaming business was intended to revitalize the division, but the recent sale discussions indicate ongoing difficulties in achieving the company's gaming ambitions [2][15]. Group 3: Moonton's Market Position - Moonton Technology is recognized for its flagship product, "Mobile Legends: Bang Bang," which has generated over $2 billion in global revenue and is one of the most popular mobile games worldwide [7][8]. - The company has a strong presence in international markets, with operations in several countries, and has been a pioneer in mobile gaming expansion [6][7]. - Moonton's success has been intertwined with ByteDance's broader gaming strategy, which has included multiple acquisitions and attempts to build a comprehensive gaming portfolio [1][9].
字节再抛沐瞳,游戏业务还剩什么?
3 6 Ke· 2025-11-27 08:09
Core Viewpoint - ByteDance is reportedly restarting negotiations with Saudi Arabia's Savvy Games Group regarding the acquisition of its subsidiary, Moonton, which indicates a potential revival of a previously shelved acquisition plan [1][4]. Group 1: Acquisition Details - The specifics of the acquisition have not been disclosed, and both ByteDance and the Saudi fund have not provided comments, leaving the latest valuation of Moonton uncertain [3]. - The sale of Moonton was initially considered in 2023 when ByteDance began restructuring its gaming business, with several bidders including the Saudi fund and Tencent. However, high valuation premiums during the initial acquisition led to a stalemate [4][10]. - Following the appointment of Zhang Yunfan in May 2023, ByteDance's gaming strategy shifted towards a more pragmatic approach, focusing on sustainable growth rather than chasing blockbuster hits [4][6]. Group 2: Strategic Shifts - ByteDance's gaming division has adopted a strategy that balances mature products with experimental ones, aiming for both mainstream appeal and niche markets, which has resulted in stable revenue and new growth [6][7]. - The collaboration between ByteDance's subsidiary, Xishiyuan, and Moonton has yielded successful products, such as the domestic version of "Decision Peak," showcasing the effectiveness of their partnership [7]. Group 3: Saudi Fund's Position - The Savvy Games Group, established in 2021 and fully owned by Saudi Arabia's Public Investment Fund (PIF), aims to create a global gaming empire by investing heavily in game development and esports [8][10]. - The Saudi fund's recent acquisition of EA for $55 billion reflects its aggressive investment strategy, and its renewed interest in Moonton may stem from a desire to fill gaps in its gaming portfolio, particularly in the MOBA genre [10][16]. - The failure of the esports Olympics project has prompted the Saudi fund to increase investments in gaming companies, recognizing the need for control over game development and distribution to support its esports ambitions [12][14].
DNF怀旧服,会是腾讯在MMO赛道的杀手锏吗?
3 6 Ke· 2025-11-21 00:06
Core Insights - The upcoming DNF nostalgic server is anticipated to be a game-changer in the MMO market, potentially reshaping the landscape of PC-based MMOs due to the emotional connection of 8 million players [5][30] - However, the feasibility of attracting former players back to the game is uncertain, as many have moved on with their lives and may not return to PC gaming [5][30] Player Perspectives - Players like "耗子" represent nostalgic players who long for the early glory of DNF, viewing it as a cherished memory [30] - "Lux" exemplifies social players who formed lasting friendships through the game, but now face life changes that limit their gaming time [30] - "阿秀" is a competitive player focused on maximizing gameplay efficiency and gear progression, but has since moved on from the game due to dissatisfaction with the current pace and monetization strategies [30] Market Implications - The nostalgic server could serve as a key to unlock memories for many former players, but its success hinges on addressing current player lifestyles and expectations [35][36] - The MMO market may need to shift focus from graphics and gameplay to understanding and meeting the emotional and social needs of players [36][37] - A successful nostalgic server could redefine future MMO competition, emphasizing the importance of connecting with players' complex emotions and core demands [36][37]
字节跳动回应朝夕光年裁员传闻:上海游戏工作室没有关停
Xi Niu Cai Jing· 2025-09-23 06:26
Core Viewpoint - ByteDance officially denied rumors regarding the closure of its gaming studio, Chao Xi Guang Nian, in Shanghai and the alleged layoffs of approximately 300 employees, clarifying that the studio remains operational and there is no project named Project: Babel [2][2][2] Group 1: Company Response - ByteDance stated that the rumors about the Shanghai studio's closure and layoffs are "false" [2] - The company confirmed that the Shanghai studio has not been shut down and that there is no project called Project: Babel [2][2] Group 2: Background Information - Chao Xi Guang Nian was launched by ByteDance in 2021 as a global gaming brand, with titles such as "Jing He," "One Piece: Bloodline," and "Planet: Reboot" under its portfolio [2] - Since the end of 2023, the gaming segment has undergone multiple rounds of contraction, with several unreleased projects being terminated and existing projects seeking to be divested or operated independently [2][2]
字节游戏从大扩张时代转向稳健发育后:《晶核》海外打头阵,公测3周吸金近4000万元
3 6 Ke· 2025-06-25 03:56
Core Insights - The game "Crystal of Atlan," developed by ByteDance's Oasis Studio, is a significant product in the company's gaming portfolio, especially during a period of strategic shifts in its gaming business [1][3] - The game has shown long-term operational capabilities, with its iOS monthly revenue remaining above 10 million for 19 months after its launch in China, contrasting with other titles that saw revenue drop below this threshold much sooner [3][20] Group 1: Game Launch and Performance - "Crystal of Atlan" was officially launched on May 28, 2025, across over 140 countries and regions, including mobile, PS5, and PC platforms, achieving top rankings in various regional iOS game charts on its first day [7][9] - The game accumulated approximately 6.5 million downloads within 24 days of its launch, with Indonesia, Brazil, and the United States being the top three markets by download share [12][17] - The estimated total revenue for "Crystal of Atlan" reached 42.3 million within the first 24 days, with Japan, the United States, and South Korea contributing the highest revenue shares [17][20] Group 2: Marketing and Localization Strategies - The marketing strategy for "Crystal of Atlan" included extensive localization efforts, such as engaging well-known voice actors for the Japanese market and hosting community events in various regions [14][26] - The game saw a significant increase in advertising material leading up to its launch, with over 3,000 creative ads deployed, indicating a robust marketing push [13][14] Group 3: Future Outlook and Company Strategy - ByteDance's gaming strategy has shifted to a more cautious and steady approach, with nearly 30 new games in development across various genres, suggesting a potential for future growth in the global market [26] - The company aims to maintain a balanced performance for "Crystal of Atlan" in the coming year, with expectations that sustaining current revenue levels would fulfill its product mission [23][26]
字节跳动的29款在研游戏
3 6 Ke· 2025-05-27 02:57
Core Insights - ByteDance's gaming division is planning to go public, with 40 launched games and nearly 30 in development, covering various genres including card games, strategy, shooting, and ARPG [1] Game Development Overview - The gaming division has a diverse portfolio with 40 launched titles and around 30 in development, including genres like card games, strategy, shooting, and ARPG [1] - The development teams are spread across various locations, including Beijing, Shenzhen, and Guangzhou, focusing on different game types [2][5] Specific Game Projects - A notable project is a girl-themed card strategy game developed by Beijing's Blue Sea studio, which may incorporate elements from Japanese flower card games [3] - Shooting games are being developed across multiple studios, with a focus on different gameplay styles, including a sci-fi survival shooter led by a former producer of "Counter-Strike" [5][7] - The ARPG "Shadow Hunter" is set for a 2025 release, with significant player engagement during beta testing [7][9] IP and Market Strategy - ByteDance is actively managing its IPs, with plans for sequels to existing games like "Crystal Core" and "Idle Girl" [14] - The company is also exploring new genres, including UGC and simulation games, with projects like "Berry Town" and a fairy-tale style life simulation game [12][13]
字节游戏重整旗鼓,然后呢?
36氪未来消费· 2025-04-20 09:29
也是从去年开始,沐瞳科技和朝夕光年开始合作一些项目。更早之前,沐瞳科技更加独立,与朝夕光年的工作系统都是分开的,二者的合作更多时候停留 在朝夕光年为沐瞳科技提供一些技术上或权限上的支持。该人士表示,"我感觉预计今年年底或明年年初,两边就会打通。" 此外,在这一消息传出来之前,字节的游戏业务(主要是朝夕光年)已经在复苏过程中,且在不断立一些新的项目。 如今的字节游戏,不再有曾经的野心。 作者 | 兰杰 编辑 | 乔芊 距离字节游戏重整旗鼓已经过去了一年多,当下字节游戏决定选择一条怎样的路? 近期,有传言表示字节跳动正在推进朝夕光年并入沐瞳科技,整合后字节游戏将独立运营并筹备上市。 对此,字节跳动方面只表示,目前暂无上市计划。另据36氪从接近沐瞳科技人士处获悉,合并是确定的,但具体是谁并入谁尚无明确通知。 上述人士表示,在去年张云帆就任字节游戏业务负责人(同时管理沐瞳科技、朝夕光年和UGC部门)后的All Hands上,他曾表示过朝夕光年和沐瞳科技 之间会有更多的交集,有员工提问未来是否会合并,张云帆也没有给出明确的否认或确认信号。 字节跳动从宣布裁撤关停朝夕光年,到宣布重新推动游戏业务,再到空降新的负责人,前后 ...