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【微软游戏部门开启大规模裁员】7月2日讯,微软(MSFT.O)游戏部门周三上午开始通知员工裁员的消息,开启了大范围裁员进程。据知情人士透露,微软位于巴塞罗那的King部门将裁员10%,即约200个工作岗位。该部门负责Candy Crush游戏。ZeniMax等其他欧洲办事处也开始通知员工正在裁员。预计周三晚些时候,美国分公司将被告知每个办事处将裁员多少人。截至2024年1月,微软游戏部门约有2万名员工。
news flash· 2025-07-02 13:05
Core Viewpoint - Microsoft is initiating a large-scale layoff in its gaming division, affecting approximately 200 positions in its Barcelona-based King department, which is responsible for the Candy Crush game [1] Group 1: Layoff Details - The King department will see a 10% reduction in its workforce, translating to around 200 job cuts [1] - Other European offices, including ZeniMax, are also beginning to notify employees about layoffs [1] - Notifications regarding layoffs in the U.S. offices are expected to be communicated later on the same day [1] Group 2: Workforce Overview - As of January 2024, Microsoft's gaming division employs approximately 20,000 individuals [1]
正式上线不到一个月、月流水有望突破千万美元,纸牌终于出爆款了?
3 6 Ke· 2025-05-17 01:17
在移动端,只有这一款产品的月流水超过千万美元,维持在 1300 万-1800 万美元上下。最接近的「Tiki Solitaire Tripeaks」月流水保持在 300-500 万美元左 右,有明显差距。 最近两年,「Solitaire Grand Harves」的 月流水(蓝色线)一直在单人纸牌赛道遥遥领先, 「Tiki Solitaire Tripeaks」位居第二 | 数据来源:点点数据 也是由于寡头效应明显,最近 2 年,不少厂商下水尝试,其中不乏头部大厂+顶流IP的"高端配置",但都算不上成功。例如 Playrix 就借助三消 IP 《Fishdom》上线了「Fishdom Solitaire」,King 也在长期测试之后上线了《Candy Crush》IP 衍生纸牌新品「Candy Crush Solitaire」。 万美元,但维持在高位的时间很短 | 图片来源:Playrix 其中「Fishdom Solitaire」虽然月流水一度出现过接近 400 万美元的高峰,但之后就迅速下滑,目前月流水维持在 50 万美元左右;「Candy Crush Solitaire」在 2025 年初才正式上线,K ...
“纸牌+”赛道大混战:这款迪士尼IP新游首月吸金或达6000万,实力碾压《Candy Crush Solitaire》?
3 6 Ke· 2025-05-16 04:06
Core Insights - The newly launched game "Disney Solitaire" has quickly gained traction, surpassing "Candy Crush Solitaire" in revenue within weeks of its release, indicating a strong market presence and potential for long-term success [2][6][69] Group 1: Game Performance - "Candy Crush Solitaire" generated over 21 million in revenue within 3.5 months of its launch, achieving the top position in the iOS free game charts in 67 countries on its first day [2][5] - "Disney Solitaire" reached a revenue of 34 million within just three weeks of its global launch, maintaining a strong position in the Google Play free game charts [6][8] - As of May 11, "Disney Solitaire" has an estimated total revenue of 53.2 million, with a download count of approximately 6.55 million [22][69] Group 2: Market Dynamics - The Solitaire genre has seen significant competition, with established titles like "Solitaire Grand Harvest" and "Tiki Solitaire TriPeaks" maintaining strong revenue streams, while newer entrants like "Disney Solitaire" and "Candy Crush Solitaire" are attempting to capture market share [41][68] - The success of "Disney Solitaire" is attributed to its integration of Disney IP, which enhances user engagement and retention, alongside effective marketing strategies [40][69] Group 3: Company Background - "Disney Solitaire" is developed by SuperPlay, a company founded by former employees of Playtika and Rovio, and was recently acquired by Playtika for up to 19.5 billion, indicating strong backing and resources for future growth [26][37] - SuperPlay's previous titles, such as "Dice Dreams" and "Domino Dreams," have also shown consistent revenue growth, establishing the company as a notable player in the casual gaming market [28][38]
“出海标杆”有部门一半员工名字被划上“红叉”
阿尔法工场研究院· 2025-03-10 14:50
以下文章来源于手游那点事 ,作者专注游戏的 手游那点事 . 致力于做一个"有观点、有态度"的游戏产业媒体!我们不是最好的,但我们会更好的,你值得拥有! 作 者 | 斯蒂芬 来源 | 手游那点事 导语 :近期裁员或受AppLovin出售影响,也可能因新项目表现不佳。 前一阵子,麦吉太文因为被其母公司AppLovin打包出售一事备受关注,起初大家只是认为其母公司要将战略重心彻底聚焦于广告业务层面,结果没想 到最近AppLovin也不太平,在被两家机构做空后又被指控存在广告欺诈、数据窃取等问题,引发其股价产生震荡。 回到麦吉太文这边,在被母公司挂牌后,他们也发生一些人事变动。上周,麦吉太文传出了裁员的消息,据传本次裁员对市场团队的影响超过50%, 裁员赔偿n+1。 "两级跳"后走起来的麦吉太文 说到麦吉太文,我想还是应该从更早些时候说起。 麦吉太文并不是其创始人顾智龙的第一次创业,2006年,从清华大学计算机系毕业的顾智龙,接到了来自Google总部的Offer,成为了第一位赴Google 总部工作的中国学生。2008年,清华毕业的顾智龙放弃了Google的高薪职位,回国开始了自己的第一次创业。 一开始,他成功创立 ...
哪吒2,最幸运的生还者
远川研究所· 2025-03-05 11:34
因为《哪吒之魔童闹海》(哪吒2),院线电影从业者们坐上了史上最刺激的过山车。 消失的确定性 1996年的伯克希尔的股东大会,给电影公司当过律师的查理·芒格给行业留下了一个刻薄的判断[2] :电 影行业里绝大多数公司没法让投资人挣钱,这个行业的商业道德只有平均水平的一半。 排除芒格的个人经历,电影不是个好的投资对象,也算是资本市场的某种共识。而这种共识的核心,可 以归纳为两个原因: 一是爆款内容难以预测。 和游戏类似,电影是个典型的投入周期长、投资成本高,但回报率极度不确定 的标的。即便集齐了顶级的卡司和IP,也难保作品票房。另一方面,电影拍摄制作环节不产生现金流, 无限逼近与市场对赌。 一个半月之前,"最精明的产品经理"陈思诚给院线电影的同行们下了病危通知[1]:中国电影的票房红线 是480亿,达不到这个数字,"中国百分之七十的影院就会关闭。" 去年全年,电影票房拿下425亿元,与此同时,中国短剧的市场规模达到504亿,大荧幕被小屏幕打的毫 无还手之力。 更恐怖的是,2024年的春节档票房同比增长了18.47%,但全年票房反而下降22.6%。也就是说,节假日 档期的票房的参考价值在这一年也滑到谷底。年底,19 ...