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科技赋蜀韵,匠心谱华章
Xin Lang Cai Jing· 2026-02-26 22:50
□杨洪涛 长江之畔,南溪潮涌,古蜀大地年味浓。以"万马奔腾·蜀韵新篇"为题的2026年四川网络春晚,在 宜宾市南溪区落幕。这台晚会以巴蜀文化为魂,以艺术匠心为笔,以前沿科技为墨,勾勒出千年 蜀韵的时代风骨,书写出新大众文艺的创新答卷。 以巴蜀文化为题,让传统文脉与时代潮流同频共振,是这台晚会走向成功的关键。 导演团队把握"科技+文化+家国"的创作主线,以"骅·巴蜀山水秀""骐·九州同心圆""驩·天涯共此 时"三大篇章为脉络,将九州同心的根脉、天涯共庆的魂脉、巴蜀文化的文脉融会贯通,让传统文 化"潮"起来、"活"起来。 《动物联萌闹春晚》《幺儿嘞》《家有欢喜嗨起来》《光影瑞狮》等节目成为打动观众、引发网 络热议的佳作。导演团队把握社会情绪和网络热点,让更多人感受传统文化的时代魅力,让巴蜀 文化走出属地、突破全网、走向世界。 以前沿科技为墨,让巴蜀文化破壁新生,是这台晚会走向成功的秘诀。 创作团队将AR、VR、AI等技术手段全方位融入节目创作与舞台呈现,让巴蜀文化在虚拟与现实 之间绽放别样风采。 在《戏语东坡》中,借助虚拟现实与虚拟交互技术,制作团队打造出虚实交融的舞台空间,用数 字光影勾勒出东坡笔下的巴蜀山水, ...
票房表现亮眼 2026年春节档“电影+”消费活力十足
Xin Hua Wang· 2026-02-21 07:46
截至2月21日12时03分,2026年春节档电影总票房(含预售)已突破40亿元,同时年度总票房(含预售)超过60亿元,彰显了电影市场的良好势头。今 年春节档的突出亮点在于"电影+"模式对客流、消费的多元拉动效应,影城通过电影衍生品、体验场景创新和餐食升级等方式,有效拓展了"电影+"消 费场景。 记者:孙蕾 新华社音视频部制作 【纠错】 【责任编辑:薛涛】 记者在北京万达影城、耀莱影城等实地采访发现,影城推出了电影相关文创、马年生肖爆米花桶、影片元素抓娃娃机等多样化周边产品,以及VR、桌 游等互动项目,丰富了供给体系。受访观众表示,春节档电影上映期间,影城为观众提供了充足的情绪价值供给,增强了对观众的吸引力。 ...
春晚机器人“组团”秀才艺!海淀新春科技庙会人气爆棚
Bei Jing Ri Bao Ke Hu Duan· 2026-02-19 12:11
Core Viewpoint - The 2026 Haidian New Spring Technology Temple Fair redefines traditional celebrations by integrating cutting-edge technology and cultural elements, showcasing a blend of innovation and festive spirit [1][24]. Group 1: Event Overview - The event, themed "Galloping Steeds, AI Celebrating the New Year in Haidian," commenced on February 19, 2026, at the Wukesong Wanda Plaza [1]. - Over 70 companies and 150 interactive exhibits were featured, including top robots and international technology showcases from events like CES 2026 [3][9]. - The fair aims to create a unique cultural symbol for Haidian, merging traditional customs with modern technology [9][11]. Group 2: Technological Integration - The fair included 43 embodied robot exhibits and 34 humanoid robot displays, featuring advanced technologies such as AI models, digital humans, VR, and AIGC [9]. - Robots performed traditional Chinese cultural acts, such as Peking opera and martial arts, demonstrating the fusion of metal aesthetics with traditional charm [4][11]. - Interactive experiences like AI calligraphy and digital shadow puppetry were designed to engage visitors and preserve cultural heritage [12][14]. Group 3: Community Engagement - The event attracted significant public interest, with families enjoying interactive robot performances and technology-driven experiences [6][14]. - The fair provided a platform for all age groups, including elderly-friendly services and activities for children, emphasizing inclusivity [14][24]. - Local businesses collaborated with technology firms to enhance consumer experiences, offering smart vending solutions and interactive entertainment [17][19]. Group 4: Economic Impact - The fair is part of Haidian's strategy to position itself as a global AI hub, promoting innovation and cultural soft power [24]. - The integration of technology and commerce at the fair is expected to stimulate new consumer behaviors and economic activity during the festive season [17][21]. - The event runs until February 23, 2026, providing ongoing opportunities for community engagement and economic benefits [24][25].
2026海淀新春科技庙会开幕,集结智元、宇树等43项具身机器人展项
Xin Lang Cai Jing· 2026-02-19 11:27
新浪科技讯 2月19日下午消息,在2026海淀新春科技庙会上,集结了央视总台春晚同款在内的70余家企 业150余件互动展品集体亮相,全方位呈现了"年俗文化+科技体验+未来生活"在内的三大生态内容,展 现了海淀新春特色文化符号。 庙会现场,加速进化机器人化身"赛博瑞狮"叫醒2026马年新春,灵心巧手机器人乐队毫米级精度奏响 《好运来》,与北京爱乐汇轻音乐团指尖相和、人机合奏。硅基公园携手智元远征和灵犀、宇树U2等 机器人献上京剧表演、截拳道等互动串烧,新春年味交织硬核科技质感,奏响马年科创迎春乐章。 本届庙会集结43项具身机器人展项,其中34项人形机器人展项,还有多项AI大模型、数字人、VR、 AIGC等前沿科技互动体验,以及AI芯片塔硬核实力。在这些趣味十足的AI体验背后,是具身智能、大 模型技术的硬核支撑,以及融合通用智能体、智慧教育、虚拟动捕、数字游戏等多元科技互动技术,尽 显新春佳节喜庆氛围。 据悉,2026海淀新春科技庙会将持续至2月23日(大年初七),这是海淀继2025年首届科技庙会后,科 技与文化的又一次深度"双向奔赴"。当前,北京正推进建设"全球人工智能第一城",作为全国科技创新 中心核心区,海 ...
武汉东湖高新区发布科技文化产业新政 推动AI+文化协同创新最高补贴1000万
Chang Jiang Shang Bao· 2026-02-02 00:42
Core Insights - The digital cultural and creative industry is becoming a crucial direction for optimizing economic structure and cultivating new productive forces, with Wuhan's East Lake High-tech Zone (China's "Optics Valley") launching measures to promote the integration of technology and culture, focusing on AI and cultural collaboration, with subsidies up to 10 million yuan [1][2] Group 1: Policy Measures - The "Several Measures" emphasize "content is king," providing tiered rewards up to 1 million yuan based on viewership and downloads for original animations and games, and a 50% subsidy on game license application fees, with a cap of 200,000 yuan per company annually [2] - Support for high-quality IPs to extend into derivative products and cultural tourism, with rewards up to 100,000 yuan for companies with year-on-year growth in overseas revenue, alongside services for overseas exhibitions and copyright transactions [2] - The policy includes operational subsidies of up to 200,000 yuan annually for characteristic parks in gaming, e-sports, and animation, with a maximum support of 300,000 yuan for companies increasing R&D expenses [3] Group 2: Industry Development - The digital entertainment industry base is set to become a new landmark for the digital cultural and creative industry, with the first phase expected to create nearly 1,000 jobs and support upstream and downstream industries in e-sports talent management and content production [3][4] - The second phase of the digital entertainment industry base will include offices, e-sports training, venues, and hotels, aiming to attract quality enterprises and foster innovative business models [4] - The policy also focuses on talent cultivation, providing annual recommendations for quality enterprises under the 3551 talent policy, with selected talents receiving various support services [5]
X @TechCrunch
TechCrunch· 2026-01-29 00:21
Meta burned $19 billion on VR last year, and 2026 won’t be any better https://t.co/PfTHnEf9ak ...
盛阅春会见星竞威武集团董事长何猷君
Chang Jiang Ri Bao· 2026-01-19 00:37
Group 1 - The meeting between the Secretary of the Municipal Committee and the CEO of Star Competition Group highlights the opening of the digital entertainment industry base project at Wuhan East Station, indicating a positive development phase for Wuhan's economy and society [1] - The Secretary emphasized the significant potential of the esports industry in Wuhan, which is experiencing robust growth, and the government's commitment to support the development of new cultural industries such as animation and gaming [1] - Star Competition Group is recognized as a leading entity in China's esports sector, with expectations to deepen its investment and project development in Wuhan, thereby enhancing the city's cultural and creative industry [1] Group 2 - The CEO of Star Competition Group expressed gratitude for the support from Wuhan and outlined the company's operational status and trends in esports development, noting Wuhan's advantageous location and rich cultural resources [2] - The group plans to leverage its strengths to strengthen strategic cooperation with Wuhan, focusing on expanding its presence in esports, VR, trendy toys, and hotel industries, aiming to attract more resources and talent to the city [2]
Where is Meta Platforms (META) Headed According to the Street?
Yahoo Finance· 2026-01-18 17:29
Group 1 - Meta Platforms, Inc. is considered one of the best stocks to buy in 2026 for beginners, with a Buy rating reiterated by Wedbush and a price target set at $880 [1] - Meta announced its "Meta Compute" initiative aimed at building AI infrastructure and managing its global data centers, with CEO Mark Zuckerberg highlighting the collaboration of key executives in this effort [2][3] - The company plans to build "tens of gigawatts this decade, and hundreds of gigawatts or more over time" to support its ambitious AI and superintelligence projects [3] Group 2 - Meta develops technological products that facilitate sharing, connection, business growth, and community engagement through various platforms including personal computers, mobile devices, VR, MR headsets, and wearables [4]
Meta to reportedly lay off 10% of Reality Labs staff
TechCrunch· 2026-01-14 12:51
Group 1 - Meta is laying off 10% of staff in its Reality Labs division, which has approximately 15,000 employees, potentially impacting over 1,000 people [1] - The company plans to shut down studios such as Armature Studio, Twisted Pixel, and Sanzaru, along with Oculus Studios Central Technology [2] - Job cuts will not affect employees working on augmented reality, as Meta aims to develop glasses and controllers, with savings from cuts allocated for AR development [3] Group 2 - Meta is shifting focus towards AI development, having moved metaverse head Vishal Shah to oversee AI products and reorganized to establish Superintelligence Labs [4] - The company is actively recruiting top researchers from other labs to enhance its AI capabilities [4] - Meta did not provide immediate comments regarding the layoffs and restructuring [5]
职业初体验 解锁新梦想
Xin Lang Cai Jing· 2026-01-12 23:10
Group 1 - The event "Vocational Integration: Building Dreams for the Future" was organized by the Nanning Youth Activity Center, allowing 35 parent-child families to experience vocational education hands-on at Guangxi Nanning Technician College [1] - Participants visited various practical sites including electric vehicle inspection and maintenance workshops, and engaged in activities that highlighted the application of subjects like mathematics and physics [1] - Interactive technology sessions included operations with smart connected vehicles, VR experiences, 3D printing, and film production, enhancing children's understanding of digital technology and sparking interest in future careers [1] Group 2 - The event exemplified the collaborative practice of the "Teaching Alliance" by integrating vocational school resources with external platforms, effectively bridging the gap between vocational and general education [2] - A cooperation agreement was signed between the Nanning Youth Activity Center and Guangxi Nanning Technician College to enrich future vocational integration activities and provide quality extracurricular educational resources [2] - The initiative aims to connect schools, enterprises, and communities to create a comprehensive and multi-layered educational system for the growth of youth [2]