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“杭州六小龙”两人加入特首顾问团:李家超的“阳谋”|湾区观察
Di Yi Cai Jing· 2025-07-13 12:14
为香港股市"打广告",吸引更多内地企业赴港上市及借道香港"出海",算是李家超邀请"二小龙"的"附带收获" 上周,香港特区行政长官李家超一连三天(7月9日至11日)与特首顾问团举行午餐会,听取顾问团成员就今年《施政报告》和香港整体发展的意见。 第一财经记者注意到,这是新一届(第二届)特首顾问团成员的首次会议。顾问团出现三位新成员,分别为著名经济学家朱民、浙江强脑科技有限公司创始 人韩璧丞及杭州宇树科技有限公司创始人王兴兴——强脑科技和宇树科技都是"杭州六小龙"企业。 相应地,首届特首顾问团成员中的三人不再出现,分别是李嘉诚长子、长和集团主席李泽钜,华润集团前董事长傅育宁,以及已经去世的商汤科技创始人汤 晓鸥。顾问团继续保持34人阵容不变。 特首顾问团是李家超于2023年主导成立的高层次咨询组织,分为经济高质量与持续发展,创新与创业,以及区域与环球协作三个小组。成员均为来自政、 商、学、律界的翘楚,像香港特区前财政司司长唐英年、太古集团主席白德利、阿里巴巴创始人之一蔡崇信、诺贝尔经济学奖得主迈克尔·斯彭斯等。公开 信息显示,首届顾问团至少与李家超举行了三次正式会议。 李家超主持特首顾问团午餐会议,图为其中一场会议 ...
恺英网络(002517) - 002517恺英网络业绩说明会、路演活动信息20250711
2025-07-11 10:20
| 投资者关系 | ☑特定对象调研 □分析师会议 | | --- | --- | | 活动类别 | □媒体采访 □业绩说明会 | | | □新闻发布会 路演活动 | | | ☑现场参观□其他 | | 参与单位名称 | 第一财经广播、汇正财经及个人投资者共 29 名 | | 时 间 | 2025 年 7 月 11 日(星期五) | | 上市公司接待 | 副董事长兼总经理 沈军 董事会秘书 刘洪林 | | 人员姓名 | 证券事务代表 陆文昭 | | 接待地点 | 上海市浦东新区耀华路 899 号世博耀华商务中心 A 座 | | | 1、今年游戏行业怎么样?公司业务发展如何? 回复:今年游戏行业表现还不错。根据伽马数据《2025 年 1 | | | —3 月中国游戏产业月度报告》,2025 年 1—3 月,中国游戏市场 | | | 规模为 857.04 亿元,同比增长 17.99%,环比下降 1.21%。移动端、 | | | 客户端游戏市场均对整体游戏市场的同比增长做出贡献。根据伽 | | 投资者关系活动 | 马数据《2025 年 5 月中国游戏产业月度报告(完整版)》,2025 | | 主要内容介绍 | 年 5 ...
火岩控股(01909.HK)7月8日收盘上涨17.84%,成交28.36万港元
Jin Rong Jie· 2025-07-08 08:37
资料显示,火岩控股有限公司(股票代码:01909.HK)是一家以游戏开发与全球化运营为核心的香港上市 公司,业务覆盖网页游戏、移动设备游戏,也积极探索区块链技术应用。业务布局公司采用"免费游戏+内 购"模式,通过向玩家出售游戏币及授权全球运营商运营获取收益。自2010年起,火岩控股开启全球化战 略,将游戏译为英、日、法、葡等多语言版本,业务覆盖中国、东南亚、欧洲、中东等地区。2021年在新 加坡设立子公司,重点拓展东南亚市场,并计划将泰国市场的成功经验复制至印尼、马来西亚等区域。 2024年,公司进一步深化海外布局,在南美市场推出本地化版本游戏,持续提升全球市场份额。产品与技术 公司坚持自主研发,聚焦全品类大型手游开发,注重玩法创新与用户体验优化。凭借专业的研发团队,火岩 控股持续推出适配不同文化背景的游戏内容,并通过与全球知名平台合作,确保游戏在Facebook、 AppStore等渠道的高效分发。未来前景展望未来,火岩控股将持续加大研发投入,深化全球化运营策略。 一方面,公司计划拓展休闲游戏品类,以轻量级、高粘性产品吸引更广泛用户;另一方面,将加速布局东南 亚、南美等新兴市场,通过本地化运营提升区域渗透率 ...
史玉柱“魔咒”:30年前在还债,30年后还在还债
创业家· 2025-07-07 10:29
以下文章来源于野马财经 ,作者野马财经 野马财经 . 关注资本市场、金融市场、新经济发展和商业创新 来源:野马财经 作者:高岩 编辑:于婞 不到2个月时间,"商家巨擘"史玉柱已经2次因为旗下公司股权被冻结或执行上了媒体头条! 上一次是今年5月份,巨人投资因受"泛海系"卢志强的牵连,和卢志强曾任实控人的公司 紫晶 置业一 道被执行4.9亿余元,执行法院为北京金融法院,立案日期为2025年5月6日。 这一次,是2025年6月25日,史玉柱名下的巨人投资所持广西北部湾银行价值2.77亿元的股 权遭冻结,期限长达三年。巨人投资是该银行的第二大股东,后续如果案件涉及执行,可能会 导致广西北部湾银行股东生变。而根据执行案号(2022)沪01执1503号来判断,这是一个 2022年判决的债务纠纷进入了执行阶段。 截至目前,史玉柱及巨人投资、巨人网络均未就股权遭冻结一事做出回应。 这里插播一条课程资讯: 报名 黑马 「消费重构精选课」, 国内首场,汇聚中日消费领域顶尖实战派导师 , 用 3天时 间沉浸式拆解中日消费巨头方法论。 我们邀请到了日本企业家 三浦展本人、 萨莉亚前社长、明治食品"爆款教父" ,现场面授 日 本30年 ...
24名员工一年创收近5700万元!香港手游开发商黑瞳科技拟赴美上市,前身西岐网络曾在新三板挂牌
Mei Ri Jing Ji Xin Wen· 2025-07-05 13:22
Core Viewpoint - DarkIris Inc., a mobile game developer based in Hong Kong, has filed an F-1 registration statement with the SEC to go public on NASDAQ, aiming to leverage its strong revenue generation capabilities despite a small workforce [1][2]. Company Overview - DarkIris Inc. was established in May 2024 in the Cayman Islands and primarily engages in mobile digital game development, publishing, and operations [2][3]. - The company operates through two Hong Kong subsidiaries, Quantum and Stellar, with Quantum being the main revenue source [2][3]. - DarkIris is closely related to Xiqi Network, which previously listed on the New Third Board and underwent a restructuring to separate its gaming business [1][5]. Financial Performance - For the fiscal year ending September 30, 2024, DarkIris reported revenues of approximately $7.92 million (about 57 million RMB), a significant increase from $3.95 million (about 28 million RMB) in the previous fiscal year [10][11]. - The company achieved a net profit of approximately $1.1 million (about 7.86 million RMB) for the same period, marking a turnaround from a loss of $1.26 million in the previous year [13][11]. - DarkIris has a small workforce of 24 employees, resulting in an impressive average net profit contribution of about 330,000 RMB per employee [13][9]. Revenue Sources - The majority of DarkIris's revenue comes from a few key games, with self-developed and agency-published titles contributing significantly to total income [14]. - The game "Nine Heavens Spirit Snake Record" generated $209,000 in revenue in 2023 and $188,000 in 2024, but its user base has sharply declined from 140,000-190,000 to just over 4,000 in the first half of 2025 [14][15]. - Other successful titles include "The Story of Wei, Shu, and Wu" and "Floating Myth," which have shown stable performance and significant revenue contributions in 2024 [15]. Legal Issues - Shortly after announcing its IPO plans, DarkIris faced a legal challenge from Shanghai DarkIris Technology Co., which claimed that DarkIris's branding and actions could lead to confusion and brand infringement [8].
连比尔·盖茨都沉迷的扫雷和纸牌,藏着微软一段30年的「摸鱼」史
3 6 Ke· 2025-06-26 09:33
Core Points - Microsoft has evolved into the world's third-largest gaming company, with Windows becoming a significant gaming platform over the past three decades [2][38] - The initial perception of Windows was as a serious business tool, with early games like "Microsoft Flight Simulator" and "Reversi" not establishing it as a gaming platform [2][3] Group 1: Development of Windows Games - Microsoft aimed to demonstrate the entertainment value of Windows by developing games, driven by programmers who wanted to have fun during their spare time [3][4] - The creation of the card game by intern Wes Cherry in 1988 was a pivotal moment, leading to its integration into Windows 3.0, which was initially intended to help users become familiar with the mouse [4][7] - The card game became one of the top three most-used programs in Windows, surpassing even Word and Excel in usage time [7][11] Group 2: Microsoft Entertainment Pack - The Microsoft Entertainment Pack was launched with minimal budget and aimed to provide casual gaming experiences for users [12][16] - The first entertainment pack was released in 1990, followed by three more packs within two years, showcasing games like Tetris and Minesweeper [16][19] - Minesweeper gained immense popularity, even captivating Bill Gates, who reportedly deleted it from his computer to avoid addiction [20][22] Group 3: Legacy and Modernization - The success of these early games led Microsoft to recognize the importance of gaming in enhancing the appeal of Windows [11][38] - Classic games like Solitaire and Minesweeper have been updated and modernized, continuing to be part of the Windows experience [9][25] - The legacy of these games is evident in modern iterations, such as the inclusion of SkiFree in Windows 11's installation interface [36][38]
Switch2发售火爆,京东全球购发布“反黄牛公告”;《鬼泣5》销量突破1000万份|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-25 22:29
Group 1 - Capcom's "Devil May Cry 5" has surpassed 10 million units sold, with 9.1 million from the original game and 1 million from the "Special Edition" released in November 2020 [1] - The success of "Devil May Cry 5" highlights the strong brand value and product strength of Capcom's classic IPs, providing a good reference for the gaming industry regarding long-lasting successful titles [1] Group 2 - JD Global Purchase has initiated a special "anti-scalper" action in response to scalpers using technical means to monopolize reservation slots for the newly launched Switch2 [2] - The platform's decision to adjust reservation and pricing strategies reflects its commitment to maintaining market order, which may raise concerns about platform governance capabilities in the cross-border e-commerce and retail sectors [2] - The incident illustrates the complexities of maintaining market order amid supply-demand imbalances for popular consumer electronics [2] Group 3 - The developer ConcernedApe has indicated that there is still "a lot of work to do" on the new game "Haunted Chocolate Factory," aiming for a release within the next five years [3] - The long development cycle and high standards for "Haunted Chocolate Factory" demonstrate the developer's commitment to quality, emphasizing the trend towards high-quality independent game development [3] - The extended development timelines for high-quality games may lead to new market expectations regarding the output rhythm of the gaming industry [3]
从60美元到80美元,3A游戏为何还在涨
3 6 Ke· 2025-05-19 12:21
游戏玩家的好日子似乎要一去不复返了,主机圈的御三家正在默契地提高游戏价格。 01 事实上,以2020年为界,游戏行业可谓是恍如隔世。 从上世纪90年代中期一直到2020年,在这长达20余年年的时间里,游戏的价格实际上一直维 持在60美元,无论单机大作、还是《魔兽世界》这种网络游戏的资料片,"60美元"事实上成 为了这个行业约定俗成的标准。 然而到了2020年,随着2K Games成为首家宣布游戏价格突破60美元"红线"的厂商,育碧、EA、动视暴 雪等一众大厂在2021年、2022年,陆续将70美元作为了单机大作的新定价。可仅仅两年多时间,随着任 天堂带头涨价,单机大作的标准价直接来到了80美元。也就是说短短四年时间,单机大作的价格就上涨 了三分之一,也难怪玩家们会叫苦连天了。 不久前,任天堂已经将Switch 2护航大作《马里奥卡丁车世界》的价格定在了80美元,微软也计划将第 一方游戏的售价上调至80美元,近期PlayStation前任全球工作室总裁吉田修平也出来吹风了。 日前在接受海外游戏媒体的采访时吉田修平表示,"我认为这(游戏涨价)是迟早的事,或许不会首先 由任天堂发起,但终究会发生。我们正处在一个充满 ...
Take-Two Interactive Software(TTWO) - 2025 Q4 - Earnings Call Transcript
2025-05-15 21:32
Take-Two Interactive (TTWO) Q4 2025 Earnings Call May 15, 2025 04:30 PM ET Company Participants Nicole Shevins - SVP of IR & Corporate CommunicationsStrauss Zelnick - Chairman and CEOKarl Slatoff - PresidentLainie Goldstein - CFODoug Creutz - Managing DirectorChristopher Schoell - Equity Research AssociateAndrew Marok - DirectorJames Heaney - SVP - Equity Research Conference Call Participants Eric Handler - MD & Senior Research AnalystColin Sebastian - Senior Research AnalystMatthew Cost - AnalystEric Sheri ...
Switch全球累计销量已达1.52亿台;腾讯《热血美职篮》正式上线|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-08 23:25
Group 1 - The game "Palworld" is undergoing functional adjustments due to a patent infringement lawsuit, reflecting the potential impact of intellectual property disputes on game development and distribution [1] - Nintendo's financial report for FY2025 shows a significant decline in net sales by 30.3% to 1,164.922 billion yen (approximately 58.668 billion RMB), and a 46.6% drop in operating profit to 282.5 billion yen (approximately 14.107 billion RMB) [2] - Tencent's "NBA: The Blood of Basketball" has officially launched and quickly topped the iOS free chart, indicating strong demand in the sports gaming market [3] Group 2 - The cumulative global sales of Nintendo's Switch have reached 152 million units, highlighting its market presence despite the recent financial downturn [2] - The adjustments made to "Palworld" may prompt investors to reassess compliance risks and the strategies companies employ to handle patent issues [1] - The success of "NBA: The Blood of Basketball" may lead investors to reevaluate the potential of combining sports IP with game development, influencing market positioning and long-term growth expectations for related companies [3]