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更名重塑品牌,战略升级见效:贪玩(09890)成功实现扭亏为盈
智通财经网· 2025-09-02 03:49
Core Viewpoint - The company achieved a significant turnaround in its financial performance in the first half of 2025, reporting a net profit of RMB 650 million, compared to a net loss of RMB 385 million in the same period last year, indicating a robust improvement in its business fundamentals and strategic positioning [1][2][3]. Group 1: AI+Game Strategy - The company has fully implemented its "AI+Game" strategy, integrating AI technology throughout the game distribution and operation processes, leading to enhanced marketing efficiency and cost reduction [1][2]. - The self-developed intelligent advertising system "Luoshu" and analysis system "Hetu" have significantly improved advertising precision and resource utilization, while AIGC technology has streamlined content production, reducing labor and time costs [1][2]. Group 2: Overseas Market Expansion - The overseas market has emerged as a high-profit growth engine for the company, with successful game launches in various international markets, contributing to overall revenue and profit growth [3][4]. - The company has successfully launched over 30 multilingual products in regions such as Southeast Asia, Hong Kong, Macau, Taiwan, Japan, South Korea, Europe, and the Middle East, establishing a strong market presence [3]. Group 3: Core Product Maturity - The company has developed a portfolio of mature game products that provide stable revenue and user bases, significantly lowering customer acquisition costs and enhancing profit margins [4][5]. - The rapid growth of mini-program games has opened new growth avenues, with the company leveraging social platforms for low-cost user engagement and expanding its product matrix [5]. Group 4: Strategic Investments and Collaborations - The company has enhanced its ecosystem through strategic investments and collaborations, focusing on deep cooperation within the gaming industry, IP development, and AI technology [6]. - The company has accumulated a substantial IP reserve, ensuring the ability to launch new titles in the coming years and maintain brand relevance [6]. Group 5: Overall Performance and Future Outlook - The significant turnaround in the company's performance can be attributed to four key pillars: AI-driven cost efficiency, growth in high-margin overseas business, stable contributions from mature products, and the recovery of financial asset values [6][7]. - The company has rebranded itself from "Zhongxu Future" to "Tanwan," aiming to enhance brand value and market influence, which is expected to strengthen its competitive position in both domestic and international markets [6][7].
盛天网络游戏出海 半年净利增超11倍
Chang Jiang Shang Bao· 2025-09-01 23:59
Core Insights - The company reported a significant increase in revenue and net profit for the first half of 2025, with total revenue reaching 633 million yuan, a year-on-year growth of 17.23%, and a net profit of 52.3 million yuan, up 1186.02% [1][2] - The company's game export business has become a highlight, contributing to the overall growth and expansion of its operations [1][2] Financial Performance - In Q1 2025, the company achieved double growth in revenue and net profit, with a total revenue of 633 million yuan and a net profit of 52.3 million yuan [1] - The company's net cash flow from operating activities was approximately 762,200 yuan, reflecting a year-on-year increase of 100.66% [1] - The gross profit margin improved to 21.44%, an increase of 4.48 percentage points compared to the previous year [1] Business Segments - The game operation business generated approximately 91.65 million yuan in revenue, marking a year-on-year growth of 41.61% [2] - Revenue from online advertising and value-added services reached about 498 million yuan, with a year-on-year increase of 17.52% [2] - The company has actively expanded its overseas game market, leading to significant growth in game export revenue [2] Product Highlights - The company's self-developed game "Star Wings," featuring a crossover with the classic IP "Frame Arms Girl," topped the Steam sales chart in Japan in April 2025 and launched on Epic Games in July [2] - The game has seen over 80% of its revenue coming from overseas markets [2] - The independent game "Huo Xia Chuan," managed by the company's Paras studio, achieved high acclaim and sales, reaching the top 2 on Steam within two hours of launch and ranking among the top seven in Korea [2]
正式更名!业绩承压,“贪玩”海外游戏业务发力
Nan Fang Du Shi Bao· 2025-08-29 06:35
Core Viewpoint - The company has rebranded from Zhongxu Future to Tanwan, with a focus on revitalizing its gaming business and expanding into new markets, despite facing revenue declines and profitability challenges [3][9]. Group 1: Company Overview - Tanwan's stock will change to "Tanwan" starting September 2, following its successful listing in Hong Kong in September 2023, where the stock price rose from HKD 14 to a peak of HKD 72.45 by January 2024 [3]. - The company reported a revenue increase from CNY 2.872 billion in 2020 to CNY 8.817 billion in 2022, but has since experienced a decline, with projected revenue dropping to CNY 5.58 billion in 2024 [3]. Group 2: Financial Performance - In the latest financial report, Tanwan achieved revenue of approximately CNY 2 billion, a year-on-year decrease of 37.9% [4]. - The self-operated game products generated CNY 1.39 billion, down 44.1%, while the revenue from the cooperative operation model was CNY 565 million, a decrease of 15.5% [4]. - The company turned a profit of approximately CNY 650 million in the first half of the year, compared to a loss of CNY 385 million in the same period the previous year [5]. Group 3: Profitability and Margins - Despite the profit turnaround, Tanwan's gross profit decreased to CNY 1.21 billion, a decline of 48.7% year-on-year, resulting in a gross margin of 60.5%, down 12.8 percentage points [6]. Group 4: Market Expansion - The share of overseas revenue increased to 15.6%, with overseas game business revenue reaching CNY 313.5 million, a 9.2% increase from the previous year [7]. - The company has successfully launched over 30 multilingual games in various international markets and has a pipeline of more than ten overseas games [7]. Group 5: Future Strategies - Tanwan is actively developing new games, including adaptations of popular IPs and small program games, which are seen as key to future growth [8]. - The company aims to leverage its experience in game promotion and operation to innovate and adapt classic IPs for new platforms [8].
出海、小游戏、IP授权三板斧有望助力中手游逆转业绩
Zheng Quan Ri Bao Wang· 2025-08-28 12:45
Core Insights - The company reported a significant increase in overseas revenue, which now accounts for 30.8% of total revenue, up from 14.1% year-on-year, marking a historic high and serving as a key driver for growth [2][3] - The mini-game segment has emerged as a strong growth engine, with the game "Spring and Autumn Mysteries" generating over 100 million RMB in revenue within three months of its launch [3] - The company achieved a positive operating cash flow of 1.08 billion RMB in the first half of the year, laying a solid foundation for business recovery in the second half [1] Financial Performance - In the first half of 2025, the company reported total revenue of 763 million RMB, with an adjusted net loss of 638 million RMB [1] - The loss was primarily attributed to high marketing expenses for new games and one-time costs related to organizational restructuring [2] - Game development revenue was approximately 73 million RMB, with the self-developed game "Sword of the Immortal World" underperforming [2] IP and Commercialization - The core IP "Sword of the Immortal" generated 33.1 million RMB in licensing revenue, reflecting a 134.8% year-on-year increase, indicating strong commercial potential [5] - The company is actively pursuing partnerships to expand the IP's reach across various sectors, including offline channels and derivative product development [5][6] - The overall strategy includes a focus on the full IP value chain, exploring opportunities in animation, live-action series, and merchandise [6]
盛天网络上半年营收净利润双增长,游戏出海迈入新阶段
Quan Jing Wang· 2025-08-28 07:34
Core Viewpoint - 盛天网络 has demonstrated significant growth in its financial performance for the first half of 2025, with a strong focus on expanding its gaming and IP operations, while leveraging AI technology to enhance its entertainment offerings [1][3][5]. Financial Performance - The company's revenue for the first half of 2025 reached approximately 633 million yuan, marking a year-on-year increase of 17.23% [1] - Net profit attributable to shareholders was about 52.3 million yuan, showing a remarkable growth of 1186.02% [1] - The net cash flow from operating activities was approximately 762,200 yuan, up by 100.66% [1] - Basic earnings per share were around 0.11 yuan, reflecting a year-on-year increase of 1187.17% [1] Business Segments - Game operation revenue was approximately 91.7 million yuan, an increase of 41.61% year-on-year [2] - IP operation revenue was 40 million yuan, a decrease of 16.92% [2] - Revenue from online advertising and value-added services exceeded 442 million yuan, growing by 17.52% [2] AI and Technology Integration - The company has initiated an AI innovation lab in 2023 to deepen the integration of AI technology into its business [3] - The AI+ strategy aims to reshape entertainment experiences and drive content innovation [3] - Successful products like esports and AI music applications have shown strong user engagement and growth potential [3] IP Development and Global Expansion - 盛天网络 plans to deepen collaborations with international IP partners to develop derivative products and extend IP lifecycles [4] - The company is accelerating the global release of key products, including adaptations of popular IPs and original games [4] - The game "星之翼" has successfully entered multiple platforms and markets, achieving significant sales milestones [6] Overseas Market Strategy - The company is actively pursuing overseas market opportunities as domestic competition intensifies [5] - It is enhancing self-developed games for global appeal and local adaptation to improve market retention [5] - The establishment of a comprehensive overseas distribution system is underway, focusing on partnerships with local channels [5] Future Prospects - The company is exploring mergers and acquisitions in gaming, social media, AI applications, and AR/VR sectors to strengthen its entertainment ecosystem [7] - The independent game "活侠传" has gained significant traction in both domestic and international markets, showcasing the company's potential in IP adaptation [7]
盛天网络:上半年净利润5230.43万元 同比增长1186.02%
人民财讯8月27日电,盛天网络(300494)8月27日晚间发布半年报,2025年上半年,公司实现营业总收入 6.33亿元,同比增长17.23%;归母净利润5230.43万元,同比增长1186.02%;基本每股收益0.1068元。报 告期内,游戏运营业务收入同比增加41.61%,主要系公司积极拓展海外游戏市场,游戏出海业务收入 实现显著增长。游戏运营业务成本同比减少26.01%,主要系上年同期多款新游戏上线,前期推广成本 较高。 转自:证券时报 ...
8月版号供给再创新高,关注游戏ETF(516010)投资机会
Mei Ri Jing Ji Xin Wen· 2025-08-27 03:10
Core Insights - The gaming sector is performing well, with the August game license supply reaching a new high, leading to a 2.12% increase in the gaming ETF (516010) [1] License Supply - On August 25, the National Press and Publication Administration issued 173 game licenses for August, marking a record high for the year, with 166 domestic and 7 imported licenses [1] - Notable titles include NetEase's "Tianxia: Wanxiang," 37 Interactive's "Chao Niu Ying Xiong," and others [1] Global Expansion - Policies supporting overseas expansion have led to an increasing share of global products, transforming "going abroad" from a temporary measure to a long-term strategic direction [1] - Chinese gaming companies are gradually reducing their reliance on the domestic market, which is expected to enhance profit margins and optimize revenue structures and valuation systems [1] Cost Efficiency - The integration of AI technology is accelerating the generation of marketing materials and extending the lifecycle of older games [1] - The cost of large model inference has decreased exponentially, allowing game manufacturers to achieve cost reduction and efficiency improvement through AI [1] Overall Outlook - As gaming companies enter a new game cycle and continue to leverage AI, the gaming sector is likely to see valuation uplift and sustained improvement in fundamentals [1] - Investors can capitalize on structural opportunities in the cultural media sector through the gaming ETF (516010) [1]
名臣健康:公司游戏板块多年来持续布局海外
Zheng Quan Ri Bao Wang· 2025-08-26 11:12
Group 1 - The core viewpoint of the article highlights that Mingchen Health has been consistently expanding its overseas gaming segment, with a focus on markets such as Japan and South Korea [1] - The company's gaming products have shown a steady increase in revenue, indicating positive growth in its international operations [1] - Currently, overseas revenue accounts for nearly 20% of the total gaming business revenue, reflecting the company's successful international strategy [1]
002261 6分钟涨停 多只业绩向好股上涨 游戏板块大涨
Group 1: Market Performance - AI computing sector shows mixed performance with leading stocks like Cambricon, Shenghong Technology, and Industrial Fulian adjusting, while Tianfu Communication surges and Cambridge Technology hits the daily limit [1] - Huawei concept stocks are active, with Tuo Wei Information reaching the daily limit just 6 minutes after market open, achieving a trading volume of 4.956 billion yuan [2] - Near midday, semiconductor, consumer electronics, and internet finance sectors rally, pushing the Shanghai Composite Index up by 0.11%, Shenzhen Component Index up by 0.73%, and ChiNext Index up by 0.21% [1] Group 2: Company Earnings Reports - Tuo Wei Information reports a 24.42% year-on-year decline in revenue to 1.306 billion yuan for the first half of the year, but a significant increase in net profit by 2262.83% to 78.81 million yuan [2] - Tianfu Communication's revenue for the first half of the year reaches 2.456 billion yuan, a 57.84% increase, with net profit at 899 million yuan, up 37.46% [4] - Huafeng Technology sees a remarkable 128.26% increase in revenue to 1.105 billion yuan, surpassing last year's total revenue, and reports a net profit of 151 million yuan, recovering from a loss of 17.93 million yuan in the previous year [4] Group 3: Gaming Sector Developments - The gaming sector experiences a significant rise, with stocks like 37 Interactive Entertainment hitting the daily limit and other companies like Iceberg Network and Kaiying Network also seeing substantial gains [6] - The National Press and Publication Administration announces approval for 166 domestic games and 7 imported games, indicating a positive regulatory environment for the gaming industry [8] - Policies supporting the gaming industry, including initiatives for overseas expansion and resource integration, are being implemented in various provinces, enhancing the global competitiveness of domestic games [8] Group 4: Industry Outlook - Zhonghang Securities highlights three driving forces for the gaming sector: continuous policy support, industry recovery, and accelerated AI implementation [9] - The domestic gaming market is expected to reach new highs in scale and user data in the first half of 2025, with stable industry demand [9] - AI technology is anticipated to reshape game development and operations, leading to cost reduction and content upgrades, with more AI-native games expected to emerge [9]
在科隆国际游戏展看中国游戏走向世界
Xin Hua She· 2025-08-25 08:50
Core Insights - The 2025 Cologne International Game Show showcased a significant increase in the presence and influence of Chinese gaming companies, reflecting their growing confidence in the European market [1][8][12] Group 1: Event Overview - The Cologne International Game Show, established in 2009, is one of the world's three major gaming exhibitions alongside E3 and Tokyo Game Show [2] - This year's event attracted over 1,500 exhibitors from more than 70 countries, marking a record high [8] - Chinese exhibitors increased to 50, the highest number in history, with many showcasing their products in prominent locations [8] Group 2: Notable Games and Exhibitors - The game "Shadow Blade Zero," developed by Beijing Lingyoufang, drew significant attention with long queues for gameplay, featuring a blend of Chinese martial arts narrative and artistic styles [2][5] - Game Science's new title "Black Myth: Zhong Kui" was highlighted during the event, following the success of "Black Myth: Wukong," and was presented as a major surprise at the opening night [5][7] Group 3: Market Trends and Reception - Chinese gaming companies are increasingly recognized for their high-quality original works, gaining positive feedback from international media and players [8][10] - The popularity of Chinese games in Europe is reflected in market data, with four Chinese-developed products expected to enter the top ten mobile downloads in Germany in 2024 [12] Group 4: Localization and Collaboration - Chinese companies are focusing on localization and community building to better connect with European players, transitioning from merely entering the market to integrating into it [13][15] - Tencent showcased over ten new titles, including collaborations with international IPs and European studios, indicating a trend towards cooperative development [14][15]