《无限暖暖》

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卷成「C位」的叠纸,冲在中国游戏出海最前方
3 6 Ke· 2025-09-29 02:50
「中国游戏崛起」可能是今年各大游戏展里大家听得最多的一句话。只是和过去几年不同,对玩家和中 国游戏厂商来说,这句话已不再只是祝福与向往,而是明确的事实。 从科隆到东京,中国厂商的身影不再只是展馆角落的「异域点缀」,而是逐渐走向聚光灯下,成为全球 玩家讨论的焦点。例如,在28日闭幕的东京电玩展(TGS)上,叠纸游戏占据了中心展馆的主通道位 置。在这个「黄金C位」上,其《恋与深空》和《无限暖暖》受到了现场玩家的热情追捧。 TGS现场 TGS今年参展商超1000家,外媒预计参展人数超30万人,规模破历史记录。叠纸在中心展台不仅意味着 流量,更意味着被全球玩家、媒体与行业关注。 《恋与深空》展位前人头攒动 在此之前,叠纸就已经在国际上获得了许多成绩。比如旗下的《恋与深空》获得了科隆游戏展上的最佳 移动游戏奖,打破了以往「女性向游戏」因小众而无法获得国际奖项的刻板印象。 另一款产品《无限暖暖》则是获得了日媒「Fami通」颁发的「黄金殿堂奖」,以及苹果「视觉与图 像」设计大奖——同时也是今年唯一一款获苹果相关奖项的中国产品。 《无限暖暖》获奖评语 在市场中,叠纸被称为「最懂女性」的游戏公司,周边的线上销量曾在618期间超 ...
叠纸游戏携《无限暖暖》、《恋与深空》亮相TGS2025
Xin Lang Ke Ji· 2025-09-26 06:33
新浪科技讯 9月26日下午消息,昨日,东京电玩展(TGS)盛大开幕,中国游戏企业叠纸携《无限暖 暖》《恋与深空》两大自研新品亮相主展厅核心展台。 据介绍,此次是叠纸旗下两大头部IP首次联合参展TGS。其中,《恋与深空》继上月斩获科隆游戏 展"最佳移动游戏奖"后再度登上国际舞台。据悉,该作在日本已形成破圈级文化现象,被当地媒体称 为"中国恋爱游戏热潮"的代表。 另一参展作品《无限暖暖》作为全球首款UE5引擎打造的多平台开放世界游戏,首次将国内好评如潮 的"世界名画墙"搬至海外。这款"暖暖"IP第五代作品延续治愈美学风格,此前不仅斩获苹果设计大 奖"视觉与图像"奖项,并获日本《Fami通》授予的"黄金殿堂奖"。 责任编辑:江钰涵 ...
大作对轰,怒排三小时:中国厂商在日本像打了鸡血
3 6 Ke· 2025-09-26 04:08
Core Insights - The Tokyo Game Show (TGS) 2025 has set a record with over 1,100 exhibitors and more than 4,100 booths, marking the largest scale in its history [3] - Chinese game developers showcased significant advancements, with many titles gaining attention even before reaching the main venue [5][6] - The event highlighted the growing competitiveness of Chinese games in the global market, particularly in the anime-style game sector [9][10] Group 1: Event Scale and Attendance - TGS 2025 is the largest ever, with over 1,100 exhibitors and 4,100 booths, indicating a substantial increase in participation [3] - The number of attendees has also surged, with long queues observed before the event's opening [3] Group 2: Chinese Game Developers' Performance - Chinese games have made a strong impression at TGS 2025, with titles like "Endless Winter" and "Infinite" prominently displayed [5][6] - The success at both TGS and Gamescom 2025 suggests that Chinese developers are now capable of competing on a global scale [8][9] Group 3: Upcoming Titles and Market Trends - Many new titles are set to launch in 2026, indicating a potentially explosive year for the anime game market [10][11] - Notable games like NetEase's "Infinite" generated significant interest, with long wait times for hands-on experiences [13][15] Group 4: Diverse Game Offerings - The event featured a variety of genres beyond anime games, with Tencent showcasing titles like "Fate Trigger" and "Chasing Kaleido" [25][27] - Other popular titles included "Tomorrow's Ark: End of the World" and "Dual Spiral," which also attracted considerable attention [19][23] Group 5: Cultural Impact and Market Penetration - The presence of Chinese games at TGS reflects a broader trend of increasing cultural exchange and market penetration in Japan [45][47] - The success of titles like "Nirvana in Fire" and "Fifth Personality" demonstrates the appeal of Chinese games to Japanese audiences [41][43]
TGS2025开幕 中国游戏叠纸C位亮相引爆全场
Zhong Guo Jing Ji Wang· 2025-09-25 08:55
Core Insights - The Tokyo Game Show (TGS) opened on September 25, showcasing Chinese game developer Paper Games prominently with its self-developed titles "Infinite Warmth" and "Love in Deep Space" [1][3] - "Love in Deep Space" recently won the "Best Mobile Game" award at the Cologne Game Show, highlighting its popularity and success in the global gaming market [3][5] - "Infinite Warmth," built on the UE5 engine, is the fifth installment of the "Warmth" IP and has received positive feedback since its launch in December last year, emphasizing its appeal to players [3][5] Company Highlights - Paper Games' booth at TGS featured a "World Famous Painting Wall," which was well-received domestically and is now presented to a global audience [3] - "Infinite Warmth" has been recognized for its stunning visuals and gameplay, winning the Apple Design Award for "Visual and Graphics" in June [5] - "Love in Deep Space" offers an immersive 3D romantic experience, redefining standards for female-oriented games and becoming a cultural phenomenon in Japan [5][7] Industry Trends - The female gaming market in China is experiencing significant growth, with projections estimating a market size of approximately 8 billion yuan in 2024, reflecting a year-on-year growth rate of 124.1% [7] - Emotional value and companionship are identified as the primary motivations for female players, accounting for 50.8% of their spending [7] - Companies like Paper Games are leveraging long-term strategies to tap into the "she economy," driving global interest in female-oriented gaming [7]
中国游戏闪耀科隆,叠纸斩获第二座国际奖杯
Sou Hu Wang· 2025-08-29 10:11
Core Insights - Chinese gaming companies have become a focal point at the 2025 Gamescom in Cologne, with over 50 companies participating, marking a 32% increase from the previous year [1] - Paper Games' titles, "Infinite Warmth" and "Love in Deep Space," received significant attention, with "Love in Deep Space" winning the "Best Mobile Game" award, making it the first female-oriented game to achieve this honor at the event [1][3] - The success of Paper Games highlights the growing importance of Chinese games and aesthetics in the global gaming industry [3] Company Highlights - Paper Games has won two international awards within a year, showcasing its strong performance and recognition in the industry [3] - The booth of Paper Games attracted a large number of visitors, with "Love in Deep Space" having the longest queue at the event, indicating high player interest [3][7] - A collaboration was announced between "Infinite Warmth" and the independent game "Stardew Valley," marking the first partnership of its kind between a Chinese game and "Stardew Valley," driven by mutual recognition rather than commercial motives [5] Industry Impact - The achievements of Paper Games at Gamescom represent a significant milestone for Chinese culture and the international competitiveness of domestically developed games [7] - The event underscores the potential for more Chinese games and intellectual properties to shine on the global stage [7]
2025再出征:国产游戏不再怂了
3 6 Ke· 2025-08-26 03:49
Core Insights - The 2025 Cologne Game Show highlighted a significant shift in the gaming industry, particularly showcasing the rising prominence of Chinese games despite ongoing global market challenges [1][3][32] - The event demonstrated a strong presence of Chinese developers, with notable titles like "Black Myth: Zhong Kui" and "Shadow Blade Zero" receiving international acclaim, indicating a growing recognition of Chinese gaming quality [4][6][31] Industry Trends - The gaming industry continues to face a downturn, with discussions at the Devcom conference reflecting concerns over mental health and industry failures, yet positive changes are emerging [3][16] - Chinese game developers are increasingly taking bold steps by introducing original titles rather than relying solely on sequels, contrasting with the cautious strategies of many Western developers [17][22] Market Dynamics - The Cologne Game Show attracted over 1,500 exhibitors from 72 countries, emphasizing the global scale of the event and the competitive landscape for game developers [4][10] - Chinese companies like Tencent showcased their extensive portfolios, with significant foot traffic at their booths, indicating a robust engagement with international audiences [8][12] Cultural Impact - The success of titles like "Shadow Blade Zero" and "Black Myth: Zhong Kui" reflects a shift in cultural perception, with international players expressing excitement about Chinese mythology and storytelling [24][26] - The proactive cultural output from Chinese games is reshaping global perceptions, moving from passive reception to active exploration of new themes and gameplay experiences [22][27] Future Outlook - The increasing presence and success of Chinese games at international events suggest a potential shift in the global gaming market, with Chinese developers poised to lead in innovation and creativity [32][35] - The industry's evolution indicates a growing recognition of the Chinese market's importance, prompting international developers to adapt their strategies and engage more deeply with Chinese players [35][37]
《黑神话:钟馗》首曝;7月游戏市场增长4.6% | 游戏周报
2 1 Shi Ji Jing Ji Bao Dao· 2025-08-25 06:54
Industry Dynamics - The Chinese gaming market reached a scale of 29.084 billion yuan in July 2025, with a year-on-year growth of 4.62% and a month-on-month increase of 8.14% [2] - The growth drivers include mobile and client games, with client games showing a market size of 6.637 billion yuan, up 13.13% month-on-month and 16.56% year-on-year [2] - The mobile gaming market size was 21.36 billion yuan, with a month-on-month growth of 6.36% and a year-on-year growth of 0.92% [2] Company Highlights - Game Science unveiled its new title "Black Myth: Zhong Kui" at the 2025 Gamescom, marking the second installment in the series and currently in early development [4] - G-bits reported a revenue of 2.518 billion yuan for the first half of 2025, a year-on-year increase of 28.49%, with net profit rising by 24.50% to 645 million yuan [5][6] - The revenue growth for G-bits was primarily driven by self-developed products such as "Wandao Mobile Game" and "Wanjian Changsheng (Mainland Version)" [6] Regulatory and Compliance - Paper Games' title "Infinite Warm Warm" issued a statement regarding unauthorized leaks of game content, initiating a comprehensive investigation [7] International Presence - The 2025 Gamescom saw over 1,500 exhibitors from 72 countries, with 50 Chinese companies participating, marking a record high [3] - Three out of five nominees for the "Best Mobile Game" award were from Chinese developers, showcasing the global recognition of Chinese gaming products [3] Market Pricing - Sony announced a price increase for the PS5 in the U.S. market, with the standard version rising from $500 to $550, effective August 21 [8]
叠纸携王牌产品亮相科隆,《恋与深空》游戏被提名最佳手游
Yang Zi Wan Bao Wang· 2025-08-22 11:29
Core Insights - The 2025 Gamescom in Cologne, Germany, showcased significant participation from Chinese gaming companies, with nearly 40 companies attending, highlighting the global interest in the gaming industry [1][2] - The games "Infinite Warmth" and "Love and Deep Space" by Paper Games received notable attention, with interactive features designed to enhance player engagement and emotional connection [1][3] Company Performance - Paper Games has emerged as a leading mobile game publisher in China, ranking seventh in the revenue chart for Chinese mobile game publishers as of July 2025, with a 33% month-over-month revenue growth [2] - "Love and Deep Space" has achieved significant commercial success, generating a total global revenue of $650 million by June 8, 2025, with overseas market revenue surpassing 52% of its total income [5] Product Highlights - "Infinite Warmth" combines open-world gameplay with dressing-up mechanics, attracting industry-wide attention for its innovative approach [2] - The game has been recognized for its artistic design, winning the Apple Design Award earlier in the year, and is noted for its focus on collecting outfits rather than weapons [4] Cultural Impact - The games serve as a bridge for cultural exchange, with events like the "Warm Hearted Guardian Panda" activity promoting Chinese culture among international players [6] - The success of these games at Gamescom reflects the rise of self-developed Chinese gaming content and its influence on the global market, promoting emotional consumption and cultural appreciation [6]
注重游戏表现提升,手机性能续航双升级成新趋势
Guang Zhou Ri Bao· 2025-08-09 08:42
Group 1 - The gaming smartphone market emphasizes the need for high-performance devices with enhanced battery life, catering to gamers' demands for rapid upgrades [1] - iQOO has launched the Z10 Turbo+, featuring an 8000mAh battery and the Dimensity 9400+ chipset, which together provide superior performance and extended usage [1] - The new device supports advanced gaming features, such as hardware-level ultra-frame and ultra-resolution capabilities, allowing for a smooth gaming experience with low power consumption [1] Group 2 - Effective heat dissipation is crucial for maintaining performance during gaming, with the Z10 Turbo+ utilizing a flagship-grade liquid cooling system [2] - The gaming smartphone segment is known for its high cost-performance ratio, with devices priced around 2000 yuan appealing to young consumers who often purchase dedicated gaming phones [2] - Government subsidies have further reduced the price of high-performance smartphones to below 2000 yuan, potentially boosting upgrade demand during the summer [2]
高通展示移动游戏技术成果:骁龙8至尊版覆盖184款产品
Feng Huang Wang· 2025-07-31 12:36
Group 1 - Qualcomm hosted the Snapdragon Game Technology Awards event in Shanghai, showcasing advancements in mobile gaming technology in collaboration with partners like OnePlus, Tencent, and Epic Games [1] - The Snapdragon 8 Gen 2 mobile platform supports 184 product designs, including high-end Android gaming devices, and has been selected as the official device for the KPL esports event by iQOO [1] - Qualcomm's Adreno Motion Engine 2.0 enhances gaming performance by analyzing 3D information to improve frame rates and reduce latency, benefiting games like "Mingchao" [1] Group 2 - Qualcomm announced a partnership with Tencent Games to deploy Snapdragon Adaptive Game Graphics for "League of Legends Mobile," achieving a 16.36% reduction in device power consumption while maintaining 120 frames per second [2] - Snapdragon Game Super Resolution 2.0 technology enhances performance and visual clarity by rendering at lower native resolutions and improving graphics quality, which is being integrated into the open-world mobile game "Infinite Warm" [2] - The Snapdragon ecosystem now supports over 1,200 games in the PC domain, with upcoming support for Easy Anti-Cheat to enhance cross-platform gaming experiences [2][3] Group 3 - Qualcomm's Snapdragon technology will continue to drive improvements in mobile gaming performance and expand cross-terminal entertainment ecosystems, with results to be showcased during ChinaJoy [3]