游戏精细化运营

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腾讯游戏成立K9合作部 推动《刺客信条》等育碧IP长青化
Nan Fang Du Shi Bao· 2025-07-09 15:23
Group 1 - Tencent invested €1.16 billion (approximately ¥9.1 billion) in Ubisoft's new subsidiary, acquiring a 25% stake, aiming to enhance single-player narrative experiences and expand multiplayer services through frequent content updates and social features [4][2] - Tencent established the K9 Cooperation Department to manage strategic collaboration with Ubisoft, focusing on publishing representation and IP cooperation, with the goal of transforming Ubisoft's core IPs into evergreen brands [2][5] - The K9 Cooperation Department will be led by Chen Kan, who previously worked on the "Crossfire" series and will oversee the publishing and IP cooperation for Ubisoft products like "Rainbow Six" and "Just Dance: Party" [2][5] Group 2 - Tencent's international gaming revenue grew by 23% year-on-year to ¥16.6 billion in Q1, marking a historical high for three consecutive quarters, highlighting the importance of international markets in Tencent's strategy [4] - The restructuring involved dissolving the original UBI Cooperation Department and integrating its functions into the K9 Cooperation Department, as well as merging the Activision and EA Cooperation Departments into other divisions to focus on core IP cooperation [5]
老产品稳占“C位” 新产品多路冲锋,游戏产业稳步增收
Zheng Quan Shi Bao Wang· 2025-06-30 09:08
Core Insights - The Chinese gaming market has shown steady growth, with record-high sales revenue and user scale in 2024, reaching 3257.83 billion yuan, a year-on-year increase of 7.53% [1][7] - Established games are maintaining strong performance, contributing significantly to revenue stability for gaming companies, with strategies focusing on extending the lifecycle of classic titles [2][3] Industry Trends - The trend of revitalizing classic games is evident, with companies like Century Huatong reporting over 70% revenue growth and a 290% increase in net profit, largely driven by the performance of legacy titles [2] - The gaming market is characterized by rapid iteration, especially in mobile gaming, where competition is fierce, yet classic games are increasingly dominating revenue charts [2][3] Company Strategies - Companies are adopting a dual strategy of maintaining long-term operations for established products while simultaneously developing new titles to drive growth [7][8] - Century Huatong has invested over 5 billion yuan in R&D over three years to enhance game content and meet user demands for new experiences [8] - Giant Network emphasizes the importance of version updates and user engagement to sustain the longevity of its flagship games like "Journey" and "Ball Battle" [4][5] Market Performance - The gaming market's revenue growth is supported by both established and new products, with notable performances from titles launched in the previous year [7] - The success of classic games like "Honor of Kings" and "Journey" demonstrates the potential for long-term profitability in the gaming sector [3][4]
5月共130款国产网络游戏获批;奈飞宣布《部落冲突》动画化|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-21 23:24
Group 1: Domestic and Imported Games Approval - The National Press and Publication Administration approved 130 domestic games and 14 imported games in May, indicating continued regulatory support for the gaming industry [1] - Among the approved domestic games, Perfect World's "Yihuan" received licenses for mobile, PC, and console platforms (PS5), showcasing the potential for multi-platform success [1] - The approval of new games is expected to boost market confidence in leading gaming companies and positively impact the gaming sector [1] Group 2: Netflix's Adaptation of "Clash of Clans" - Netflix announced the adaptation of the popular mobile game "Clash of Clans" by Finnish company Supercell into an animated series, marking a strategic move to explore new content formats [2] - This initiative may attract more subscribers to the streaming platform and positively influence both the gaming and film sectors [2] - The adaptation reflects a growing trend of cross-industry collaboration, enhancing market expectations for integrated content [2] Group 3: Relaunch of "Shining! Youthful Girls" - The Chinese version of "Shining! Youthful Girls," based on "Uma Musume," will reopen its download portal after a nearly one-year hiatus, indicating a strategic shift in its operational approach [3] - The game underwent a version update with changes to UI, text, illustrations, and scenes, aiming to attract returning players [3] - This relaunch is likely to strengthen market confidence in the niche of 2D games and enhance expectations for refined game operations [3]