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网易《世界之外》“赚钱本心”遭遇玩家维权风暴 游戏厂商短期变现当心“烧毁”长期信任
Xin Lang Zheng Quan· 2025-07-30 03:55
Core Viewpoint - The controversy surrounding NetEase's game "World Beyond" stems from a price increase in the new card pool without prior notice, leading to significant player backlash and complaints about unfair trading practices [2][4][5]. Pricing and Value Misalignment - The new card pool "Summon King" saw a price increase from 300 diamonds to 400 diamonds, a 33% rise, without any official announcement, violating consumer rights [2]. - Players can still receive cards valued at only 300 diamonds despite paying the higher price, leading to accusations of unfair trading practices [2]. User Agreement Controversies - New user agreement clauses state that accounts may be permanently deleted if not logged in for 365 days, raising concerns about the infringement of virtual property rights [3][6]. - The agreement mandates that all disputes must be handled in a specific court, increasing the difficulty for players to seek redress [3]. Player Response and Company Reaction - Players organized collective complaints through consumer protection platforms, leading to over 3,200 complaints and an estimated financial impact exceeding 5 million yuan [2][4]. - A "stop spending" movement emerged, affecting not only "World Beyond" but also other NetEase games, resulting in a significant drop in revenue [4][5]. Legal Risks and Industry Impact - NetEase's actions may violate consumer protection laws and fair trading principles, potentially leading to legal repercussions [6]. - The situation could set a precedent in the gaming industry, influencing how companies manage virtual property and user agreements [6]. Company Challenges and Strategic Decisions - NetEase's gaming business accounts for nearly 80% of its revenue, but growth has slowed significantly, prompting the company to seek ways to increase average revenue per user (ARPU) [7]. - The incident highlights a disconnect between NetEase's operational strategies and its stated commitment to user experience, risking long-term brand trust for short-term financial gains [7][8]. Resolution Directions - To rebuild trust, NetEase must ensure transparency in pricing adjustments and provide reasonable compensation to affected players [10]. - Controversial user agreement clauses should be revised, particularly the 365-day account deletion policy, to protect players' virtual property rights [10][11]. Conclusion and Outlook - The "World Beyond" incident reflects broader challenges in the gaming industry regarding virtual property rights and user trust [13]. - NetEase faces a critical decision: to either ignore player concerns and risk losing users or to embrace this crisis as an opportunity for reform and improved user rights [13].
告别“被套路”!APP合规指南让用户权益有了硬保障
Zhong Guo Jing Ji Wang· 2025-07-08 13:56
Core Viewpoint - The Ministry of Industry and Information Technology of China, along with the China Internet Association and the China Academy of Information and Communications Technology, has released the "Guidelines for Compliance Management of User Rights Protection in Mobile Internet Application Services," which aims to establish clearer and stricter compliance boundaries for APP operations, focusing on six core areas including algorithm transparency and service renewal regulations [1][4]. Group 1: User Rights and APP Operations - The proliferation of APPs in various sectors such as e-commerce, news, social networking, and life services has created both convenience and challenges for users, including issues like mandatory permissions for usage, unexpected charges, and algorithmic manipulation [4]. - Some APP operators prioritize profit over user service, often employing excessive data requests, hidden fees, and opaque algorithms, which undermines user rights and disrupts market order [4]. Group 2: Importance of the Guidelines - The introduction of the guidelines is timely, representing a systematic upgrade to the user rights protection framework, aimed at enhancing compliance awareness and service quality among internet enterprises [4]. - The guidelines emphasize the need for a collaborative governance system that includes regulatory oversight, corporate self-discipline, and user supervision to ensure effective implementation [5].
国家广播电视总局规范管理互联网电视自动续费
news flash· 2025-06-20 02:43
Core Viewpoint - The National Radio and Television Administration is implementing special regulatory measures for internet television, focusing on addressing user complaints regarding automatic renewal issues, including lack of reminders before charges, complex cancellation processes, and inadequate complaint channels [1] Group 1 - The measures aim to protect user rights and enhance user experience [1] - Automatic renewal is common across various services, but failure to respect user preferences can harm brand and corporate image, leading to user attrition [1]
欧盟向两家美国科技巨头开罚单 欧盟《数字市场法》生效以来首次作出非合规认定
Ren Min Ri Bao· 2025-06-12 21:47
Core Points - The European Commission has fined Apple and Meta for violating the EU Digital Markets Act, with penalties of €500 million and €200 million respectively, marking the first non-compliance ruling since the law's enactment in November 2022 [1][2] - Apple is accused of restricting developers from informing users about alternative purchasing options outside its App Store, which hinders competition and user choice [1] - Meta's "consent or pay" advertising model violated the requirement for user consent when integrating personal data across platforms, leading to the penalty despite plans for a new option in November 2024 [2] Summary by Sections Apple - The European Commission identified restrictive practices in Apple's App Store operations, which prevent developers from informing users about alternative options [1] - Apple failed to demonstrate the necessity of these restrictions, leading to accusations of abusing its market dominance [1] - Apple plans to appeal the decision, claiming unfair treatment and potential harm to user privacy and innovation [3] Meta - Meta was penalized for its data service practices, specifically the "consent or pay" model that forced users to either consent to data integration or pay for an ad-free experience [2] - The penalty period is retroactive to the law's enactment, despite Meta's plans to introduce a new option in November 2024 [2] - Meta has expressed that the EU's actions are an attempt to create barriers for successful American companies [3] Regulatory Context - The penalties serve as a strong signal of the importance of the Digital Markets Act in ensuring fair competition and protecting user rights in the digital market [2] - The European Commission emphasizes its neutral stance, asserting that the penalties are based on user protection and market fairness, not targeting American companies specifically [3]
大众点评开通诱导好评、差评骚扰用户举报通道
第一财经· 2025-05-09 08:36
Core Viewpoint - The article highlights the recent initiative by Dazhong Dianping to address issues of merchants harassing customers for negative reviews and incentivizing positive reviews, indicating a growing concern over consumer protection in the review ecosystem [1] Group 1 - Dazhong Dianping has launched a user-initiated reporting feature to combat harassment and inducement related to reviews [1] - During the "May Day" holiday, nearly 400 merchants were reported for engaging in "induced positive reviews" behavior [1] - Approximately 700 merchants were reported for "negative review harassment" during the same holiday period [1]
专访全国政协委员、北京市第四中级人民法院副院长李迎新:明确用户权益与平台发展责任界限,为良性竞争提供行为指引
证券时报· 2025-03-08 11:35
Core Viewpoint - The rapid increase in internet-related civil and commercial disputes, particularly in areas like live streaming sales and paid content, poses challenges in balancing user rights protection and platform development [1] Group 1: Trends in Internet Disputes - The number of internet-related civil and commercial disputes has significantly increased, with cases rising from over 200 in 2022 to around 700 in the following year [3] - Common types of disputes include information network sales contract disputes, product liability disputes, and network service contract disputes, often arising from issues like fraud, product quality, and service cancellations [3] Group 2: Responsibilities of Platforms - Platforms are expected to actively assume both platform and social responsibilities, ensuring consumer protection through rigorous vetting of merchants and maintaining adequate compensation funds for high-risk products [4] - The courts aim to balance user rights and platform development by correctly applying laws such as the Civil Code and the E-commerce Law, while considering the unique characteristics of the digital platform industry [4] Group 3: Live Streaming Sales Disputes - The number of consumer disputes related to live streaming sales is on the rise, with a diverse range of products involved, reflecting an increasing consumer demand in this sector [7] - In live streaming sales, merchants have a heightened duty of care, and platforms must adhere to a fault liability principle to determine responsibility [8] Group 4: Regulation of Digital Platforms - Courts can regulate digital platform operations by properly adjudicating cases related to new transaction models, combating infringement, and providing judicial guidance through typical case publications [11] - The judiciary aims to establish clear rules for new types of disputes arising from digital platforms, such as data ownership and algorithm regulation [11] Group 5: Competition and Legal Framework - "Involution" competition can lead to resource waste and a focus on short-term results over long-term innovation, necessitating judicial oversight to ensure fair competition [12] - Courts should apply laws like the Anti-Monopoly Law and the Anti-Unfair Competition Law to maintain fairness in competitive practices [12]