Workflow
苹果税
icon
Search documents
中国苹果税贡献会超过美国成为全球第一吗
Sou Hu Cai Jing· 2025-09-17 17:41
Core Viewpoint - The Chinese market is poised to become the largest contributor to Apple's "Apple Tax" as the company faces regulatory challenges globally while maintaining standard commission rates in China, unlike the reduced rates in the US and EU [2][5][14]. Group 1: Apple's Financial Performance - Apple's total revenue for the third fiscal quarter of 2025 reached $94.04 billion, marking the strongest quarterly revenue growth since December 2021 [2]. - The services segment, including iCloud, Apple Music, and App Store, generated $27.42 billion, a 13% year-over-year increase, significantly exceeding market expectations [2]. - Services accounted for 25.6% of total revenue but contributed 41% to gross margin, with a gross margin of 75.5%, far surpassing the hardware business's 37% [2]. Group 2: Regulatory Challenges - Apple's "Apple Tax," a commission on digital goods and services sold through the App Store, is facing global scrutiny, with antitrust lawsuits initiated by the US Department of Justice and other countries [3][4]. - The company has begun implementing low or zero commission models in the US and EU, while maintaining standard rates in China [4][5]. - The EU has imposed significant fines on Apple for restricting developers from directing users to third-party payment options, with a €500 million fine issued in April 2025 [6][12]. Group 3: Market Dynamics in China - In 2024, China's App Store ecosystem is projected to generate $23 billion in sales, making it the second-largest market after the US [5][12]. - The estimated "Apple Tax" contribution from China in 2024 is $6.44 billion, second only to the US's $14.8 billion, indicating a higher relative burden in China compared to the US and Europe [14]. - By 2025, China's "Apple Tax" is expected to reach $7.2 billion, potentially surpassing the US and Europe by 2026, as the country maintains the highest commission rates globally [16][17]. Group 4: Legal Actions and Consumer Sentiment - In 2024, a landmark antitrust lawsuit was filed by consumers in China against Apple's in-app purchase policies, with the Shanghai Intellectual Property Court ruling against the plaintiffs [17]. - Another lawsuit was initiated by a small app developer in Beijing, alleging unfair monopolistic practices by Apple, which is currently awaiting judgment [18].
中国“苹果税”贡献会超过美国,成为全球第一吗?
Sou Hu Cai Jing· 2025-09-16 13:42
Core Viewpoint - The Chinese market is poised to become the largest contributor to Apple's "Apple Tax" as the company faces regulatory challenges globally, while other regions like the US and EU have begun to implement lower or zero commission rates for third-party payments [2][5][12]. Group 1: Apple's Financial Performance - Apple's total revenue for the third fiscal quarter of 2025 reached $94.04 billion, marking the strongest quarterly revenue growth since December 2021 [2]. - The services segment, which includes iCloud, Apple Music, and the App Store, generated $27.42 billion, a 13% year-over-year increase, significantly exceeding market expectations [2]. - Although services account for only 25.6% of total revenue, they contribute 41% to gross margin, with a gross margin of 75.5%, far surpassing the hardware business's 37% [2]. Group 2: Regulatory Challenges - Apple's "Apple Tax," a commission on digital goods and services sold through the App Store, is facing global scrutiny, with antitrust lawsuits initiated by the US Department of Justice and regulatory actions in over 15 countries [3][4]. - The company has begun to lower its commission rates in the US and EU, moving towards a model with zero or low commissions for third-party payments [4][6]. - In 2025, the EU fined Apple €500 million for restricting developers from directing users to third-party payment options, marking a significant regulatory setback [6]. Group 3: Market Dynamics in China - In 2024, China's App Store ecosystem is projected to generate $23 billion in sales of digital goods and services, making it the second-largest market globally, following the US [5][12]. - The estimated "Apple Tax" contribution from China in 2024 is $6.44 billion, second only to the US's $14.8 billion, indicating a growing financial burden on Chinese developers [14]. - The "Apple Tax" in China represents 10% of Apple's revenue in the region, compared to 8.8% in the US and 4.6% in Europe, highlighting China's relatively higher tax burden [14]. Group 4: Future Projections - By 2025, the "Apple Tax" from China is expected to reach $7.2 billion, with projections of $8.1 billion in 2026 and $9 billion in 2027, indicating a steady increase in contributions [17]. - If current trends continue, China could surpass the US and Europe in "Apple Tax" contributions by 2026, driven by a higher tax rate and significant market size [17]. Group 5: Legal Actions and Consumer Sentiment - Chinese consumers and small developers have begun to challenge Apple's practices, with ongoing antitrust lawsuits aimed at the company's App Store policies [17][18]. - A notable case involved a consumer lawsuit against Apple, which was initially dismissed but is currently under appeal, reflecting growing discontent with the "Apple Tax" [18][19].
+30%收入,切支付,大厂们都是怎么做的?
3 6 Ke· 2025-09-15 00:23
Core Insights - The article discusses how mobile game developers are increasingly directing players to external payment options to avoid Apple's 30% commission, referred to as the "Apple tax" [1][3][12] - A study by Liquid & Grit analyzed over 30 cases of leading mobile game companies like Supercell and Niantic, focusing on their strategies to sell in-app purchases (IAP) directly to players outside of the App Store [1][3] Group 1: Strategies for Redirecting Players - Liquid & Grit categorized the new store designs into four main types: offering web store discounts in the native IAP store, pop-ups, buttons on the main game interface, and using in-game news and email systems for guidance [1][3] - "Social Casino" games are the most proactive in redirecting players to web stores, utilizing all four methods, while other game categories show varied adoption [3][5] - Specific games like "Dragon City" and "PUBG Mobile" employ different strategies, such as banners and pop-ups, to encourage players to use web stores for purchases [5][7] Group 2: Incentives and Challenges - To enhance conversion rates, developers must reduce payment friction and increase player motivation to choose external payment options over Apple’s [11][12] - Companies like Epic Games offer incentives, such as a 20% cash back, to encourage players to opt for web payments [11] - The report suggests that the most effective design so far is the "purchase pop-up," which allows players to complete transactions without leaving the game, thus maintaining a seamless experience [11][12] Group 3: Alternative Payment Solutions - Companies with in-house resources are encouraged to build their own web stores and utilize payment processors like Stripe or Adyen to handle transactions [12] - For developers who prefer not to create their own stores, managed web store service providers like Xsolla and Stash are available, offering a quicker setup at a cost lower than Apple's commission [12]
iPhone 17这场仗,苹果要在抖音打
3 6 Ke· 2025-09-02 11:34
Core Viewpoint - Apple has opened an official flagship store on Douyin, marking a significant shift in its online sales strategy in China, aiming to boost iPhone sales ahead of the iPhone 17 launch [1][4][11]. Group 1: Apple's Strategy in China - Apple has historically been cautious about online channels, previously only partnering with Tmall for its official store [3][6]. - The entry into Douyin represents Apple's second official online store in China after Tmall, indicating a shift in strategy to engage with a broader audience [4][5]. - The collaboration with Douyin is part of a broader strategy to revitalize Apple's presence in the Chinese market, which has faced significant sales pressure [7][11]. Group 2: Market Performance and Challenges - According to Canalys, Apple's iPhone shipments in mainland China are projected to decline by 17% in 2024, with a total of 42.9 million units [8]. - Apple's revenue from Greater China has been declining, with a notable drop of 12.91% in Q4 2023, although there was a 4.35% year-on-year increase in Q2 2024 [14][16]. - The decline in iPhone sales is attributed to increased competition and changing consumer preferences, necessitating price adjustments and strategic partnerships [19][20]. Group 3: Douyin's E-commerce Goals - Douyin aims to increase its GMV from 3.5 trillion yuan in 2024 to 4.2 trillion yuan in 2025, and the partnership with Apple is seen as a way to enhance its brand offerings [12]. - The introduction of Apple's products on Douyin is expected to elevate the platform's brand image and attract more high-end brands [25][32]. - Douyin's e-commerce strategy has faced challenges with a high proportion of white-label products, which Apple’s presence could help mitigate [29][30]. Group 4: Mutual Benefits of the Partnership - The collaboration allows Apple to leverage Douyin's vast user base to drive sales, while Douyin benefits from associating with a premium brand like Apple [13][23]. - Apple's flagship store on Douyin has quickly gained over 2 million followers, indicating strong consumer interest [22]. - The partnership is seen as a strategic move for both companies to enhance their market positions in a competitive landscape [39].
在欧盟服软、美国硬气,苹果面对的问题并不相同
3 6 Ke· 2025-08-08 11:53
Core Viewpoint - Apple is facing significant challenges in both the US and European markets regarding its App Store policies, particularly the so-called "Apple tax" on in-app purchases, leading to different strategic responses in each region [1][3][10]. Group 1: Legal Challenges and Responses - Two months ago, Apple lost a lawsuit against Epic Games, resulting in a forced adjustment of its App Store policies in the US, including a 27% commission on external purchases and restrictions on developers directing users to alternative payment methods [1][3]. - Apple is now targeting the court that issued the ruling, arguing that the decision overstepped its jurisdiction by affecting all US developers, not just those involved in the case [1][3]. - In contrast, Apple has accepted the European antitrust ruling and is making significant adjustments to its App Store rules in the EU to avoid potential fines of up to €50 million per day for violating the Digital Markets Act (DMA) [1][3]. Group 2: Market Dynamics and Strategic Differences - The EU's determination to assert digital sovereignty has led to a more stringent regulatory environment, compelling Apple to comply with new rules, while the US market remains more lucrative for Apple, prompting a more defensive stance [5][7][8]. - Apple's market share in Europe is 26%, compared to 12% in China, but the revenue generated from the App Store in Europe is significantly lower, at $148 billion, compared to $539 billion in China and $406 billion in the US [5][7]. - The difference in revenue potential between the US and Europe is stark, with the US being the largest consumer market, which influences Apple's reluctance to concede on its "Apple tax" in the US [8][10]. Group 3: Financial Implications - If the US court's injunction is not overturned, Apple's App Store revenue could face catastrophic declines, as the company currently earns approximately $12.18 billion from the US App Store's commission structure [10]. - The disparity in penalties between the US and EU is notable; while Apple retains a 15% commission for external purchases in Europe, it would receive no revenue if developers bypass the in-app purchase system in the US [10][12]. - Major game developers, such as King and Zynga, have strong incentives to direct users to external payment methods, potentially increasing their profit margins by 5-8%, which could lead to significant revenue growth for US mobile game companies [12].
苹果“鸡贼”上诉
Hu Xiu· 2025-07-08 13:13
Core Points - Apple is appealing a €500 million fine imposed by the European Commission, asserting that the penalty is unprecedented and exceeds legal requirements [1][2] - The dispute centers around Apple's "App Store tax," which charges developers a commission of 15%-30% on in-app purchases, contributing over $100 billion annually to Apple's revenue [1][2] - The European Commission has been actively investigating tech giants for market monopolization, with Apple facing multiple fines and lawsuits globally [2][3] Group 1 - Apple has filed an appeal against the European Commission's ruling, claiming it dictates how the company operates its App Store and imposes confusing terms on developers and users [1][3] - The ongoing legal battles could set a precedent for other countries to investigate Apple's practices, potentially undermining the App Store's foundation [3][4] - The appeal process may allow Apple to delay the payment of fines, as litigation can take several years [4][19] Group 2 - The European Commission has previously fined Apple €1.84 billion for monopolistic behavior in the streaming music sector, which Apple has yet to pay [5][8] - The Digital Markets Act (DMA) has intensified scrutiny on tech giants, with Apple being one of the first companies fined under this new regulation [9][12] - The DMA allows for fines up to 10% of a company's global revenue for violations, with potential increases for repeated offenses [9][12] Group 3 - Apple's App Store policies have faced criticism since 2015, when Spotify first lodged a complaint against Apple's high commission rates [6][8] - The European Commission's actions against Apple are seen as a benchmark for other countries, influencing ongoing investigations in places like Brazil and Turkey [18][30] - Apple's service revenue, which includes the App Store, has become a significant growth driver, with a gross margin exceeding 70% [27][29]
产品从换皮到长周期,游戏行业增长确定性提升
2025-07-07 00:51
Summary of Key Points from Conference Call Records Industry Overview - The conference call discusses the **Chinese gaming industry**, highlighting significant policy changes and market dynamics that are expected to enhance growth certainty in the sector [1][4][6]. Core Insights and Arguments - **Policy Changes**: The introduction of local approval for game licenses is expected to accelerate supply-side growth, with recent months showing record highs in license approvals [4][6]. - **AI Impact**: AI technology has significantly increased the frequency of game version updates, with the number of updates quadrupling in 2024. However, only about 10% of new games are launched, leading to increased concentration among top-tier games [7]. - **Market Dynamics**: The gaming industry is shifting from short-term hits to long-cycle projects, which allows for more sustainable performance from new releases. Companies with competitive advantages in channels and long-term development are recommended for investment [3][21]. - **Product Lifecycles**: Rule-based and strategy games, such as MOBA and SLG, have longer lifecycles due to their unique characteristics, which help maintain user engagement and reduce inflation risks [5][8]. - **E-sports Dominance**: Tencent holds a dominant position in the e-sports sector, with a weighted half-life of 71 months, significantly higher than its competitors [9]. Additional Important Content - **Resilience of Casual Games**: Casual competitive games like "Peacekeeper Elite" and "Happy Elimination" show strong anti-deflation capabilities, maintaining growth despite market pressures [10]. - **Market Share Trends**: China's mobile gaming market accounts for about one-third of the global market, with a notable increase in share from 22% in 2018 to 28% in 2024. There is a growing trend of Chinese companies expanding into overseas markets [14]. - **Apple's Antitrust Investigation**: The ongoing antitrust investigation into Apple could lead to significant changes in channel fees, potentially increasing industry net profit margins by 40% to 66% depending on the outcome [2][18][19]. - **Upcoming Projects**: Key projects expected to launch in the summer include titles from various companies, with anticipated revenues of 500 to 600 million yuan [23]. Conclusion - The Chinese gaming industry is poised for growth due to favorable policy changes, technological advancements, and a shift towards long-term product strategies. Companies that can leverage these trends, particularly in e-sports and casual gaming, are likely to thrive in the evolving market landscape [1][3][21].
苹果“最复杂”佣金系统发布:开发者是受益者,还是新套路的牺牲品?
3 6 Ke· 2025-07-03 06:19
Core Viewpoint - Apple is facing unprecedented pressure in 2025 due to potential changes in its App Store commission structure, with a proposed reduction from 30% to 20%, which may extend beyond the EU borders [1] Group 1: Changes in Commission Structure - A new draft for App Store terms in the EU suggests a significant reduction in standard commission rates, which could impact Apple's revenue model [1][11] - Apple has introduced a complex commission system for developers, categorizing them into two main tiers with different fee structures [3][7] - Developers can choose to distribute apps through the App Store while using either Apple's in-app purchase (IAP) system or third-party payment methods, with varying fees applied [3][5][6] Group 2: Developer and Consumer Impact - The new commission structure creates a disparity between first-tier and second-tier developers, with an 8% difference in store service fees, raising concerns about the fairness of the system [8][9] - Many developers view Apple's new policies as detrimental, leading to increased costs for consumers and limiting developers' ability to use alternative payment methods [9][15] - Apple's high commission rates have historically forced developers to pass costs onto consumers, resulting in higher prices for iOS users compared to Android users [13][15] Group 3: Regulatory Challenges - Apple has faced multiple regulatory actions in the EU, including fines for not complying with the Digital Markets Act, which mandates lower commission rates and allows external payment options [11][12] - The company has been involved in ongoing legal battles regarding its commission practices, with significant fines imposed for perceived anti-competitive behavior [12][19] - The future of Apple's commission structure remains uncertain as it navigates regulatory pressures and developer demands for more equitable practices [19][20]
苹果喊冤:我帮你们赚了1.3万亿美元,自己才提成200来亿
Sou Hu Cai Jing· 2025-06-22 05:51
Group 1 - The core argument revolves around the "Apple Tax," with Apple defending its commission structure as reasonable for maintaining the App Store ecosystem, while app developers and users argue that the 30% fee is excessive for merely providing a download platform [1][3] - Over the years, there has been ongoing contention between Apple and various stakeholders regarding the "Apple Tax," leading to legal battles and concessions from Apple, such as lowering commission rates and allowing third-party payment options in certain regions [3][5] - Recently, Apple commissioned a report claiming that the App Store facilitated $1.3 trillion in transactions in 2024, with only 10.11% ($131 billion) attributed to digital goods, which is the only segment subject to Apple's commission [5][7] Group 2 - Of the $1.3 trillion in transactions, 78.3% ($1.01 trillion) were for physical goods, for which Apple does not collect a commission, and $150 billion was from in-app advertising revenue, which developers retain entirely [7][9] - Apple's report aims to argue that its commission is minimal, suggesting that it only takes a small fraction (around $200 billion) from the total transactions, which is less than 2% [7][9] - The report implies that Apple's contribution to the overall transaction volume is overstated, as the transactions would likely occur regardless of Apple's involvement, indicating a potential self-serving narrative in the report [9]
如何看待鸿蒙PC不允许侧载?
Xin Lang Cai Jing· 2025-06-09 03:24
Core Viewpoint - Huawei's HarmonyOS PC restricts sideloading, allowing only app installations from its official app store, aiming to create a secure and monitored software environment [1][5][14] Group 1: Security and Software Quality - The restriction on sideloading is intended to prevent malware and unwanted software, providing a safer experience for users who may not be tech-savvy [5][7] - Applications available on Huawei's app store undergo official review, theoretically ensuring quality and compliance with standards [5][7] - The unified software experience is optimized for HarmonyOS, potentially reducing crashes and improving performance [7] Group 2: Developer and User Considerations - While the strict management of the app ecosystem can enhance security, it may limit user choices and lead to higher costs for software, raising concerns about affordability [7][9] - There is a potential risk of introducing a "tax" similar to Apple's model, which could deter users if software becomes expensive and limited [9][14] - To attract developers, Huawei should consider a transparent and friendly approach regarding fees, especially in the initial stages of the platform [11][14] Group 3: Market Positioning - Huawei's strategy mirrors Apple's closed ecosystem, but to effectively compete with Windows, it must balance security with affordability and openness [14] - The success of HarmonyOS PC will depend on its ability to offer a rich, user-friendly experience without becoming an expensive "premium cage" [14]